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Visit the AMI Entertainment Network Web site

http://www.amientertainment.com

  

     PM0590-24

Megatouch

Ion Hard Drive Upgrade

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Table of Contents

© 2010 AMI Entertainment Network, Inc.

Ion, MegaNet, Megatouch, TournaMAXX 

and 

TournaCHAMP 

are registered trademarks of AMI.

Reproduction of this manual, in any form or by any means, is strictly forbidden without the written permission of AMI.

Motherboard and Hard Drive Diagrams ................................... p. 1-2

Hard Drive Removal and
Installation .................................................................................. p. 3-13

eVo, eVo Wallette and
Elite Edge Games ..................................................................... p. 3-4

Fusion Games ........................................................................... p. 5-8

Rx Games ................................................................................. p. 9

Standard Aurora Games ............................................................. p. 10-11

Aurora Widescreen Games ........................................................ p. 12-13

Software License
Agreements................................................................................. p. 14-19

English ...................................................................................... p. 14-15

French ....................................................................................... p. 16-17

German ...................................................................................... p. 18-19

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                                                                     MEGATOUCH ION HARD DRIVE UPGRADE                                               PM0590-24

HARD DRIVE 

CONNECTION 

(PRIMARY IDE) 

Megatouch Ion Edition Hard Drive Upgrade

NOTE:  This hard drive upgrade kit comes with software discs as well, in the event
that the software needs to be reloaded at any time.

IMPORTANT

!

Since we have switched to SATA hard drives, this hard drive installation will differ depend-
ing on your cabinet type.  For 

eVo

Elite Edge

eVo Wallette

/

Entertainer

, and 

Fusion

games with 

PATA

 hard drives, you must know what kind of motherboard is in your game in

order to correctly install this kit.  These games require a SATA to PATA adapter (part number
SB0679-01 for Fusion games, and SB0676-01 for all other games).

This information is not needed for Aurora, Rx  or games that already have SATA hard drives.
Use the motherboard diagrams below to identify your motherboard.

FIGURE  2 - ION ASUS MOTHERBOARD

HARD DRIVE 

CONNECTION 

(“SATA 1”) 

1

FIGURE  1 - ION ECS MOTHERBOARD

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PM0590-24                                                 MEGATOUCH ION HARD DRIVE UPGRADE

FIGURE 3 - 

 

OLD 

PATA

 HARD DRIVE

ASSEMBLY

FIGURE 5 - NEW 

SATA

 HARD DRIVE ASSEMBLY

FOR 

EVO, EDGE, & WALLETTE/ENTERTAINER

GAMES WITH 

ECS 

MOTHERBOARDS

HARD DRIVE
ADAPTER

2-PIN TO 4-PIN
POWER CABLE

SB0676-01
SATA TO
PATA
ADAPTER
BOARD

EC0391 HARNESS
(TWO CONNECTORS
SPLIT POWER FROM
4-PIN CENTRONICS
CONNECTOR IN
GAME)

SATA POWER
CABLE
(CONNECT TO
EXISTING HARD
DRIVE POWER
CONNECTOR)

SATA DATA
CABLE
(CONNECT TO
“SATA 1” ON
ASUS
MOTHERBOARD)

IDE CABLE (REMAINS
CONNECTED TO
“PRIMARY IDE”
ON ECS MOTHERBOARD)

EC0391 HARNESS
(CONNECT TO SATA TO PATA
ADAPTER BOARD -
CONNECTION NOT SHOWN)

IDE CABLE

2

FIGURE 4 - NEW 

SATA

 HARD DRIVE ASSEMBLY

FOR GAMES WITH 

ASUS 

MOTHERBOARDS,

AND FOR WIDESCREEN AURORAS AND RX

GAMES

FIGURE 6 - NEW 

SATA

 HARD DRIVE

ASSEMBLY FOR 

FUSION 

GAMES WITH

ECS 

MOTHERBOARDS

(SEE FIGURE 9 FOR CONNECTIONS)

SB0679-01
SATA TO PATA
ADAPTER
BOARD
FOR FUSION
GAMES

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eVo, eVo Wallette / Entertainer
and Elite Edge Games

1.

If you are connected to TournaMAXX
or TournaCHAMP, you must perform an

Update From Server 

before remov-

ing the hard drive so that no informa-
tion is deleted.

2.

Turn off and unplug the game.

3.

Unlock and open the CPU section.

4.

Using Figures 3-4, determine which
hard drive assembly you currently have
in your game. If you have a PATA hard
drive, continue with step 5a; if you
have a SATA hard drive, continue with
step 6a.

PATA hard drives ONLY:

5a. Disconnect the hard drive adapter (with

its attached cabling) from the hard drive
(see Figures 3 and 7).

5b. Use Figures 1-2 to determine what kind

of motherboard is in your game. For
ECS motherboards, continue with step
5c, for ASUS, continue with 5d.

5c.

If you have an ECS motherboard

,

disconnect and remove the hard drive
adapter and the 2-pin to 4-pin power
cable from the IDE cable, leaving the
other end of the IDE cable connected
to the motherboard (see Figure 3).

5d.

If you have an ASUS motherboard

,

disconnect the 2-pin to 4-pin power
cable and the IDE cable and remove
them both from the game (they will not
be reused). Connect one end of the
provided SATA power cable to this
now free 4-pin power connector in
the game (see Figures 3 and 4).

5e. Remove the screw securing the hard

drive mounting bracket to its mounting

plate (see Figure 7). Remove the hard
drive from its mounting plate by sliding
the assembly down and off the bracket.

5f. Slide the new hard drive assembly onto

the game’s mounting plate. Be sure that
the hard drive is flush to the mounting
plate when doing so. Align the hole in
the mounting bracket with the hole on
the mounting plate, then secure the
assembly with the supplied screw.

5g.

ECS motherboards ONLY:

 Refering

to Figure 5, connect the mating con-
nector on the supplied EC0391 harness
to the provided SATA to PATA adapter
board.  Connect the free end of the IDE
cable inside the game to the SATA to
PATA adapter board. Then, connect the
provided SATA to PATA adapter board
to the hard drive.

Locate the 4-pin connection from the
centronics upgrade connector inside
the game (see Figure 7). Disconnect
this 4-pin connection and connect each
of the mating connectors on the EC0391
harness to these two 4-pin connec-
tors (see Figure 5).  Skip to step 7.

5h.

ASUS motherboards ONLY:

  Connect

the free end of the SATA power cable
(installed in step 5d) to the hard drive
as shown in Figure 4. Connect the pro-
vided SATA data cable to the hard drive
as shown in Figure 4 and connect the
other end of this cable to the “SATA 1”
header on the motherboard (see Fig-
ure 2). Skip to step 7.

SATA hard drives ONLY:

6a. Disconnect the SATA power cable and

SATA data cable from the hard drive
(see Figure 4).

6b. Remove the screw securing the hard

drive mounting bracket to its mounting

3

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  4

FIGURE 7 - EVO, EVO WALLETTE / ENTERTAINER, AND ELITE EDGE

WITH CPU SECTION OPEN

plate (see Figure 7) and remove the
hard drive by sliding the assembly down
and off the bracket.

6c. Reconnect the SATA power and data

cables to the new hard drive as shown
in Figure 4.

6d. Slide the new hard drive assembly onto

the game’s mounting plate. Be sure that
the hard drive is flush to the mounting
plate when doing so. Align the hole in
the mounting bracket with the hole on
the mounting plate, then secure the
assembly with the supplied screw.

7.

If you are 

not 

installing a security key,

skip to step 10.

8.

Locate the security key (the button-
shaped disc with the handle) on the
OSD board (see Figure 7). Remove the
existing security key from the OSD
board by sliding it out of place. Slide
the new security key into place.

HARD DRIVE

SCREW SECURING 
HARD DRIVE
TO MOUNTING PLATE

4-PIN POWER

CONNECTOR
(FROM CENTRONICS
UPGRADE CONNECTOR)

SECURITY KEY

OSD BOARD

9.

Close and lock the CPU section.

10. Remove the three Allen screws secur-

ing the marquee cover using a 1/16”
Allen wrench. Replace the existing
marquee with the supplied marquee
and re-secure the cover.

11. Plug in and turn on the game. The game

will reboot twice to configure the hard-
ware. When prompted, perform a touch-
screen calibration.

12. If you are connected to TournaMAXX

or TournaCHAMP, you must re-enter the
dial-in settings after completing the soft-
ware upgrade. After entering the set-
tings, make the initial call into the server,
and then perform two 

Updates From

Server

. Refer to the MegaNet manual

for information on how to perform these
functions.

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                                                                     MEGATOUCH ION HARD DRIVE UPGRADE                                               PM0590-24

SCREW SECURING 

HARD DRIVE 

ASSEMBLY TO 

ELECTRONICS BOX

SECURITY KEY

OSD BOARD

THUMBNUTS

SECURING BEZEL

(BOTH SIDES)

HOLE IN WOOD BEZEL 

LEADING TO PLAYER 

KEY SOCKET

COIN MECH

CENTRONICS
UPGRADE
CONNECTOR

NUTS SECURING 
CPU FAN TO HARD 
DRIVE MOUNTING 
BRACKET

SCREW 

SECURING 

HARD DRIVE 

SUPPORT 

BRACKET

SCREWS

SECURING

ELECTRONICS

BOX COVER

Fusion Games

1.

If you are connected to TournaMAXX
or TournaCHAMP, you must perform an

Update From Server 

before remov-

ing the hard drive so that no informa-
tion is deleted.

2.

Turn off and unplug the game.

3.

Unlock and open the front bezel.

4.

Using Figures 3-4, determine which
hard drive assembly you currently have
in your game. If you have a PATA hard
drive, continue with step 5a; if you
have a SATA hard drive, continue with
step 6a.

PATA hard drives ONLY:

5a. Remove the screw on the hard drive

support bracket (this bracket and
screw will not be reused).  Then, dis-
connect the hard drive adapter (with
its attached cabling) from the hard drive
(see Figure 3). Remove the screw se-
curing the hard drive assembly to the
electronics box (see Figure 8) and re-
move the hard drive assembly. Route
the hard drive cabling into the electron-
ics box through the access hole to the
left of the now-absent hard drive.

5

FIGURE 8 - FUSION GAME WITH DETAIL VIEW OF ELECTRONICS BOX

5b. To remove the electronics box cover,

disconnect the 2 or 3 fan connections
on the face of the electronics box. Also,
disconnect the 2 OSD board connec-
tions and route the wires back into the
electronics box through the access
hole to the right of the hard drive (see
Figure 8). Remove the 2 screws se-
curing the electronics box cover and
carefully remove the cover (see Fig-
ure 8).

5c. Use Figures 1-2 to determine what kind

of motherboard is in your game. For
ECS motherboards, continue with step
5d; for ASUS, continue with 5m.

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  6

5d.

If you have an ECS motherboard

,

Disconnect the 4-pin power cable
(currently attached to the IDE cable)
from its connection inside the elec-
tronics box and connect this 4-pin
connector to the provided EC0358
SATA power cable. See Figure 9.

5e. Connect the provided EC0391-01

harness and the SATA data cable to
the provided adapter board as
shown in Figure 9.

5f. Disconnect and remove the IDE cable

from the motherboard (this cable,
along with the 2-pin to 4-pin power
cable will not be reused). Connect
the mating connector on the pro-
vided adapter board to the "IDE1"
header on the motherboard (where
the IDE cable was previously con-
nected). See Figure 9.

5g. Locate the 4-pin connection coming

from the centronics upgrade con-
nector inside the electronics box
(see Figure 8). Disconnect this 4-
pin connection and connect each of
the mating connectors on the
EC0391 harness to these two 4-pin
connectors (see Figure 9). Hold the
electronics box cover up to the elec-
tronics box and route the free end

of the SATA data cable and the EC0358
harness through the access hole in the
electronics box cover to the left of the
absent hard drive (see Figure 8). Route
the two OSD board connectors through
the access hole to the right of the ab-
sent hard drive.

5h. Separate the CPU fan mounting plate

from the old hard drive by removing the
one or two nuts. Reattach the CPU fan
assembly to the new hard drive with the
same nut(s).

5i.

Connect the free ends of the EC0358
(SATA power cable) and the SATA data
cable to the new hard drive as shown in
Figure 9.

5j.

Slide the new hard drive assembly into
place on the electronics box cover. Align
the hole in the mounting bracket with the
hole on the mounting plate, and then se-
cure it with the screw.

5k. Replace the cover on the electronics box

and secure it with the two screws. Re-
connect the two or three fan connec-
tions you removed. Reconnect the two
OSD board connections (see Figure 8).

5l.

Continue with step 7a to install a mar-
quee, or step 8 to install the security
key.

CONNECT TO 

“IDE1” HEADER ON 

ECS MOTHERBOARD 

EC0391 HARNESS 

CONNECTED TO 

ADAPTER BOARD 

SATA DATA CABLE 

EC0391 HARNESS 

(TWO CONNECTORS 
SPLIT POWER FROM 

4-PIN CENTRONICS 

CONNECTOR IN GAME) 

EC0358 SATA POWER CABLE 

(CONNECT TO EXISTING HARD 

DRIVE POWER CONNECTOR) 

ROUTE CABLE THROUGH 
ACCESS HOLE TO THE LEFT 
OF THE HARD DRIVE 

FIGURE 9 - SATA TO PATA ADAPTER BOARD AND CABLING (ECS MOTHERBOARDS ONLY)

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7

SATA hard drives ONLY:

6a. Disconnect the SATA power cable and

SATA data cable from the hard drive
(see Figure 4).

6b. Remove the screw securing the hard

drive mounting bracket to its mounting
plate (see Figure 8). Slide the hard drive
assembly off the electronics box cover.

6c. Separate the CPU fan mounting plate

from the hard drive mounting bracket
by removing the 2 nuts (see Figure 8).

6d. Reattach the CPU fan mounting plate to

the provided hard drive assembly with
the 2 existing nuts (see Figure 8).

6e. Reconnect the SATA power and data

cables to the new hard drive as shown
in Figure 4.

6f. Slide the new hard drive assembly into

place on the electronics box cover. Align
the hole in the mounting bracket with
the hole on the mounting plate, then se-
cure in place with the supplied screw.

5m.

If you have an ASUS motherboard

,

disconnect the 2-pin to 4-pin power
cable and the IDE cable and remove
them from the game (they will not be
reused). Connect one end of the pro-
vided SATA power cable to this now
free 4-pin power connector in the
game (see Figures 3 and 4).

5n. Separate the CPU fan mounting plate

from the hard drive mounting bracket
by removing the 2 nuts (see Figure 8).
Reattach the CPU fan mounting plate to
the provided hard drive assembly with
these 2 nuts.

5o. Slide the new hard drive assembly into

place on the electronics box cover. Align
the hole in the mounting bracket with
the hole on the mounting plate, and then
secure it with the supplied screw.

5p. Connect one end of the provided SATA

data cable to the “SATA 1” header on
the motherboard (see Figure 2). Hold
the electronics box cover up to the elec-
tronics box and route the free ends of
both the SATA power cable (connected
in step 5e) and data cable through the
access hole to the left of the hard drive.
Also route the 2 OSD board connec-
tions through the access hole to the
right of the hard drive. Then, connect
the hard drive cables to the hard drive
as shown in Figure 4.

5q. Replace the cover on the electronics

box and secure it with the 2 screws.
Reconnect the 2 or 3 fan connections
that you removed. Reconnect the 2 OSD
board connections.  Continue with step
7.

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7a. To install the marquee, first remove the

6 thumbnuts, located on the underside
of the wooden bezel, which fasten the
plastic bezel to the game (see Figure
8).

7b. Disconnect the 2-pin wire coming from

the player key socket at the top-left of
the bezel (see Figure 8). Remove the 2
fast-on connectors attached to the coin
mech on the opposite side of the bezel.

7c. Lift the plastic bezel only enough to gain

access to the wires underneath, then
disconnect the joystick harness and re-
move the wires from the plastic mount-
ing clip on the wood bezel. Remove the
plastic bezel.

7d. Remove the 6 nuts and washers se-

curing the plastic sign holder on the
inside of the plastic bezel, remove the
sign holder, and replace the sign. Re-
place the 6 nuts and washers to re-
secure the plastic sign holder.

7e. Replace the plastic bezel on top of the

wood bezel, making sure that the wire
coming from the player key socket
drops through the hole in the wood
bezel (see Figure 8).

7f. Lift the plastic bezel just enough to re-

connect the joystick harness wire and
slide it back into place under the plastic
mounting clip on the wood bezel.

7g. Reattach the 2 fast-on connectors to

the coin mech, and reattach the 2-pin
wire coming from the player key socket
(see Figure 8). Resecure the 6
thumbnuts securing the bezel. If you
are 

not 

installing a security key, skip to

step 9.

8.

Locate the security key (the button-
shaped disc with the handle) on the
OSD board (see Figure 8). Remove the
existing security key from the OSD
board by sliding it out of place, and re-
place it with the supplied security key.

9.

Close and lock the bezel.

10. Plug in and turn on the game. The game

will reboot twice to configure the hard-
ware. When prompted, perform a touch-
screen calibration.

11. If you are connected to TournaMAXX

or TournaCHAMP, you must re-enter the
dial-in settings after completing the soft-
ware upgrade. After entering the set-
tings, make the initial call into the server,
and then perform two 

Updates From

Server

. Refer to the MegaNet manual

for information on how to perform these
functions.

8

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9

Rx Games

1.

If you are connected to TournaMAXX
or TournaCHAMP you must perform an

Update From Server

 before remov-

ing the hard drive so that no informa-
tion is deleted.

2.

Turn off and unplug the game.

3.

Unlock the game and open it by pulling
the rear of the top bezel forward.

4.

Disconnect the hard drive data cable
and hard drive power cable from the
hard drive (see Figure 10).

5.

Remove the screw securing the hard
drive mounting bracket to its mounting
plate (see Figure 10). Remove the hard
drive from its mounting plate by sliding
the assembly toward the front of the
system.

6.

Reattach the hard drive data and power
cables to the new hard drive (see Fig-
ure 10).

7.

Slide the hard drive assembly back onto
the mounting plate and secure in place
with the supplied screw (see Figure
10). If you are 

not 

installing a security

key, skip to step 9.

FIGURE 10 - OPENED RX CABINET

8.

Locate the security key (the button-
shaped disc with the handle) on the
I/O board (see Figure 10). Remove the
existing key from the I/O board by slid-
ing it out of place. Slide the new secu-
rity key into place.

9.

Press the button on the monitor sup-
port arm to release the arm, then close
and lock the top bezel.

10. Plug in and turn on the game. The game

will reboot twice to configure the hard-
ware. When prompted, perform a
touchscreen calibration.

11. If you are connected to TournaMAXX

or TournaCHAMP you must re-enter the
dial-in settings after completing the soft-
ware upgrade. After entering the set-
tings, make the initial call into the server
and then perform two 

Updates From

Server

. Refer to the MegaNet manual

for information on how to perform these
functions.

SCREW 
SECURING 
HARD DRIVE

HARD DRIVE

DETAIL VIEW OF HARD DRIVE

HARD DRIVE
DATA CABLE

HARD DRIVE
POWER CABLE

SECURITY 

KEY

I/O BOARD

DETAIL VIEW

OF I/O BOARD

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Standard Aurora Games

(for Widescreen games, skip to page 1

2

)

1.

If you are connected to TournaMAXX
or TournaCHAMP, you must perform an

Update From Server 

before remov-

ing the hard drive so that no informa-
tion is deleted.

2.

Turn off and unplug the game.

3.

Unlock and remove/open the rear door.

4.

Using Figures 3-4, determine which
hard drive assembly you currently have
in your game. If you have a PATA hard
drive, continue with step 5a; if you
have a SATA hard drive, continue with
step 6a.

PATA hard drives ONLY:

5a. Disconnect the hard drive adapter (with

its attached cabling) from the hard drive
(see Figures 3 and 11).

5b. Disconnect and remove the IDE cable

and the 2-pin to 4-pin power cable
from the game (they will not be re-
used). Connect one end of the pro-
vided SATA power cable to this now
free 4-pin power connector in the
game.

5c. Remove the screw securing the hard

drive mounting bracket to its mounting
plate (see Figure 11) and slide the hard
drive up and off the mounting plate.

5d.  Install the new hard drive onto the

mounting plate and secure it with the
provided screw.

5e. Connect the free end of the SATA

power cable (installed in step 5b) to
the hard drive as shown in Figure 4.
Connect the provided SATA data cable
to the hard drive (see Figure 4) and
connect the other end of this cable to
the “SATA 1” header on the
motherboard (see Figure 2). Continue
with step 7.

SATA hard drives ONLY:

6a. Disconnect the SATA power cable and

SATA data cable from the hard drive
(see Figure 4).

6b. Remove the screw securing the hard

drive mounting bracket to its mounting
plate (see Figure 11) and slide the hard
drive up and off the mounting plate.

6c. Install the new hard drive onto the

mounting plate and secure it with the
provided screw.

6d. Reconnect the SATA power and data

cables as shown in Figure 4.

7.

If you are 

not 

installing a security key

skip to step 9.

8.

Locate the security key (the button-
shaped disc with the handle) on the
OSD board (see Figure 11). Remove
the existing security key from the OSD
board by sliding it out of place. Replace
it with the supplied security key.

9a. To install the new marquee, reach un-

der the center of the top rear cover of
the unit and turn the latch counterclock-
wise to disengage. Loosen the thumb-
screw securing the bottom of the rear
cover (see Figure 11).

9b. Slowly lift the cover and disconnect

the ground wire attached to the inside.

9c.

For 19” models

 - remove the nut and

washer on the center security bolt in-
side the chassis (see Figure 11).

For 17” models

 - remove the center

security screw inside the chassis (see
Figure 11).

9d. Use a Phillips screwdriver to remove

the screw at the top-middle of the mar-
quee, then use 7/64” Allen wrench to
remove the two screws on the rear of
the monitor bezel. Open the bezel away
from the chassis

 

(see Figure 11).

 10

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11

3 OF 4 SCREWS

SECURING

LCD PANEL

(2 ON REAR PANEL,

1 ON FRONT -

CENTER OF

MARQUEE)

THUMBSCREW
SECURING

BOTTOM OF
REAR COVER

HARD DRIVE

THUMBSCREW
SECURING

ELECTRONICS

TRAY

REAR COVER

DETAIL VIEW

OF ELECTRONICS TRAY

HARD DRIVE 

ADAPTER

OSD BOARD

SECURITY KEY

SCREW SECURING 

HARD DRIVE

TO MOUNTING PLATE

REAR DOOR
OPENED

LATCH
SECURING
REAR COVER

SECURITY SCREW 

OR NUT/BOLT

SECURING

LCD PANEL

(4 OF 4 SCREWS)

FIGURE 11 - REAR VIEW OF AURORA GAME

9e. Remove the remaining two torx screws

from the marquee (size T9). This will
loosen the LED bracket on the inside of
the bezel. 

On 17” models

 this will also

disconnect the strain relief cord, so be
sure to support the bezel while remov-
ing the screws. Also, please note that
the nut securing the strain relief cord
to the LED bracket on 17” models will
come undone when the screws are
loosened.

9f. Replace the marquee with the new one,

then tighten the two side screws on
the marquee, securing the LED bracket
(and the strain relief cord on 17” mod-
els). Close the bezel and replace the
middle screw on the marquee.

9g. Replace the two screws on the rear of

the bezel, then replace the center se-
curity screw inside 17” models, or the
washer/nut inside 19” models.

9h. Reconnect the ground wire to the rear

cover and lower the cover into place,
carefully lining up the 2 tabs on the

cover with the 2 mating holes on the
sides of the game. Make sure that the
plastic lip on the bottom of the rear cover
is behind the metal base. Tighten the
thumbscrew securing the bottom of the
rear cover. Turn the wing on the draw
latch under the rear hood clockwise to
engage the latch.

9i.

Close (or reattach) and lock the rear
door.

10. Plug in and turn on the game. The game

will reboot twice to configure the hard-
ware. When prompted, perform a touch-
screen calibration.

11. If you are connected to TournaMAXX

or TournaCHAMP, you must re-enter the
dial-in settings after completing the soft-
ware upgrade. After entering the set-
tings, make the initial call into the server,
and then perform two 

Updates From

Server

. Refer to the MegaNet manual

for information on how to perform these
functions.

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Aurora Widescreen Games

1.

If you are connected to TournaMAXX
or TournaCHAMP, you must perform an

Update From Server 

before remov-

ing the hard drive so that no informa-
tion is deleted.

2.

Turn off and unplug the game.

3.

Unlock and open the rear door.

4.

Remove the screw securing the hard
drive mounting bracket to its mounting
plate (see Figure 12). This screw will
not be reused.

5.

Remove the hard drive from its mount-
ing plate by sliding the assembly up and
off the mounting plate. Disconnect the
data cable and power cable from the
hard drive (see Figure 4).

6.

Attach the hard drive data cable and
hard drive power cable in the game to
the new hard drive. See Figure 4.

7.

Slide the new hard drive assembly onto
the game’s mounting plate. Be sure that
the hard drive is flush to the mounting
plate when doing so. Align the hole in
the mounting bracket with the hole on
the mounting plate, then secure the hard
drive assembly with the provided
screw. If you are 

not 

installing a se-

curity key skip to step 10.

8.

Locate the security key (the button-
shaped disc with the handle) on the
OSD board (see Figure 12).

9.

Remove the existing security key from
the OSD board by sliding it out of place.
Replace it with the supplied security
key.

10a. To install the new marquee, reach un-

der the center of the top rear cover of
the unit and turn the latch counterclock-
wise to disengage. Loosen the thumb-
screw securing the bottom of the rear
cover (see Figure 12).

10b. Slowly lift the cover and disconnect

the ground wire attached to the inside.

10c. Remove the nut and washer on the cen-

ter security bolt inside the chassis (see
Figure 12).

10d. Use a Phillips screwdriver to remove

the screw at the top-middle of the mar-
quee, then use 7/64” Allen wrench to
remove the two screws on the rear of
the monitor bezel. Open the bezel away
from the chassis

 

(see Figure 12).

10e. Remove the remaining two torx screws

from the marquee (size T9). This will
loosen the LED bracket on the inside of
the bezel.

10f. Replace the marquee with the new one,

then tighten the two side screws on
the marquee, securing the LED bracket.
Close the bezel and replace the middle
screw on the marquee.

10g. Replace the two screws on the rear of

the bezel, then replace the washer/nut
inside the unit (see Figure 12).

  12

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13

SCREW SECURING 

HARD DRIVE

TO MOUNTING PLATE

SECURITY KEY

OSD BOARD

THUMBSCREW
SECURING
ELECTRONICS
TRAY

DETAIL VIEW

OF ELECTRONICS TRAY

REAR COVER

REAR DOOR
OPENED

LATCH
SECURING
REAR COVER

HARD DRIVE

THUMBSCREW
SECURING
BOTTOM OF
REAR COVER

3 OF 4 SCREWS

SECURING

LCD PANEL

(2 ON REAR PANEL,

1 ON FRONT -

CENTER OF

MARQUEE)

SECURITY NUT/BOLT

SECURING

LCD PANEL

(4 OF 4 SCREWS)

FIGURE 12 - REAR VIEW OF AURORA WIDESCREEN GAME

10h. Reconnect the ground wire to the rear

cover and lower the cover into place,
carefully lining up the 2 tabs on the
cover with the 2 mating holes on the
sides of the game. Make sure that the
plastic lip on the bottom of the rear cover
is behind the metal base. Tighten the
thumbscrew securing the bottom of the
rear cover. Turn the wing on the draw
latch under the rear hood clockwise to
engage the latch.

10i. Close and lock the rear door.

11. Plug in and turn on the game. The game

will reboot twice to configure the hard-
ware. When prompted, perform a touch-
screen calibration.

12. If you are connected to TournaMAXX

or TournaCHAMP, you must re-enter the
dial-in settings after completing the soft-
ware upgrade. After entering the set-
tings, make the initial call into the server,
and then perform two 

Updates From

Server

. Refer to the MegaNet manual

for information on how to perform these
functions.

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AMI Entertainment Network, Inc. Software License Agreement

AMI Entertainment Network, Inc. (“Licensor”) is willing to license the enclosed software to
you only if you accept all of the terms in this license agreement (“Agreement”).

Ownership of the Software
1.

The enclosed Megatouch® product, which may include but is not limited to the
Megatouch software program (“Software”) and the accompanying written materials,
are owned by Licensor and are protected by United States copyright laws, patent
laws and other intellectual property laws, by laws of other nations, and by international
treaties.

Restrictions on Use and Transfer
2.

If this Software package contains multiple media types (such as CDs, flash cards,
hard drives, etc), then you may use only the type of media appropriate for your
Machine. You may not use the other media types on another Machine, or transfer, or
assign them to another user except as part of the permanent transfer of the Software
and all written materials (as provided for below in paragraph 4).

3.

You may make one copy of the software for backup purposes only.  You may not
copy or make backup copies of any software security key or software security
device under any circumstances.

4.

You may permanently transfer the right to use the Software and accompanying
written materials (including the most recent update and all prior versions) if you retain
no copies and the transferee agrees in writing to be bound by the terms of this
Agreement. Such a transfer of this license to another party immediately terminates
your license. You may not otherwise transfer or assign the right to use the Software,
except as stated in this paragraph.

5.

You may not operate or allow the operation of the Software at locations where the
operation of such Software does not comply with all local, state, and other
governmental body laws and regulations.  You agree to not use or permit the use of
the Software in violation of any U.S. Federal, state, or local laws or regulations or
any foreign law or regulation, including laws regarding gaming, gambling or intellectual
property rights in or concerning the Software.

6.

You may not modify, adapt, translate, reverse engineer, decompile, disassemble the
Software or create derivative works from the Software or any component thereof;
nor may you remove, modify or hide or otherwise make unreadable or non-viewable
any notice, legend, advice, watermark or other designation contained on the Software,
component thereof, or output therefrom.

7.

You agree that the Software and the authorship, systems, ideas, inventions methods
of operation, documentation and other information contained therein, and all versions,
modifications and adaptations thereto are proprietary intellectual properties of Licensor
and are protected by civil and criminal law, and by copyright, trade secret, trademark
and the patent laws of the United States and other countries.

Limited Warranty
8.

Licensor warrants, solely for your benefit, that the Software will function in material
conformity, with its accompanying documentation for a period outlined in Licensor’s
standard product warranty period after your receipt of the Software.

Licensor’s Obligations Under Warranty
9.

Licensor’s sole obligation under the aforesaid warranty shall be to utilize commercially
reasonable efforts to correct or modify such portion of the Software as to make it
materially conform with the applicable documentation.

 14

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15

Grant Of License
10. Licensor grants to you a limited, non-exclusive license to distribute and/or use one

copy of the Software on a single Megatouch

 

(“Machine”) accompanied by a single

licensor factory authorized security key. Licensor reserves the right to update
versions of the software and the content to the Machine as deemed appropriate by
the Licensor.  You are entrusted to maintain and protect your single licensor factory
authorized security key, password, or other identification from being utilized by any
third party, and you agree to be responsible for any use of the Software provided
herein by a third party utilizing your identification.  Licensor maintains the right to
immediately terminate your License for reasons related to misuse or other non-
conformity with the rules expressed herein.  While Licensor does not routinely inspect
Machines, Licensor also reserves the right to inspect or audit the Software from time
to time in Licensor’s sole discretion.  To the extent that Licensor’s access to the
Software requires that Licensor also gain access to a Machine in which the Software
is installed, you agree to promptly provide Licensor, when requested, with permission
and aid in Licensor gaining access to the Machine.

Disclaimers
11. EXCEPT AS PROVIDED IN THE SECTION ENTITLED “LIMITED WARRANTY”, LICENSOR

MAKES NO OTHER PROMISES, REPRESENTATIONS OR WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, REGARDING OR RELATING TO THE SOFTWARE OR
CONTENT THEREIN OR TO ANY OTHER MATERIAL FURNISHED OR PROVIDED TO
YOU PURSUANT TO THIS AGREEMENT OR OTHERWISE AND LICENSOR SPECIFICALLY
DISCLAIMS ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE WITH RESPECT TO SAID MATERIALS OR THE USE THEREOF.
TO THE MAXIMUM EXTENT ALLOWABLE BY LAW THE UNIFORM COMMERCIAL CODE
OR OTHER UNIFORM LAWS SHALL NOT APPLY TO THIS AGREEMENT.

Limitation on Liability
12. IN NO EVENT SHALL LICENSOR BE LIABLE UNDER ANY CLAIM, DEMAND OR ACTION

ARISING OUT OF OR RELATING TO THE SOFTWARE, ITS USE, INSTALLATION OR
LICENSOR’S PERFORMANCE OR LACK THEREOF UNDER THIS AGREEMENT FOR
ANY SPECIAL, INDIRECT, INCIDENTAL, EXEMPLARY OR CONSEQUENTIAL DAMAGES,
WHETHER OR NOT LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
CLAIM, DEMAND OR ACTION.  IN ADDITION, WITHOUT LIMITING THE FOREGOING, IN
ALL EVENTS THE REMEDIES AVAILABLE TO YOU SHALL BE LIMITED TO THE AMOUNT
PAID BY YOU TO LICENSOR FOR THE SOFTWARE.

13. IN NO EVENT WILL LICENSOR BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY

LOSS OF PROFITS, LOST SAVINGS, OR OTHER INCIDENTAL OR CONSEQUENTIAL
DAMAGES ARISING OUT OF YOUR USE, MISUSE, BREACH OF THIS AGREEMENT OR
INABILITY TO USE THE SOFTWARE.

General
14. The validity and construction of this Agreement and of the rights and obligations

herein shall be determined and governed by the laws of the State of New York.  By
accepting the terms of this Agreement, you acknowledge and accept that the courts
of New York, New York shall have exclusive jurisdiction and venue regarding any
disputes arising with regard to this Agreement or arising out of activity or misuse of
the Software.

15. AMI Entertainment Network, Inc. in its sole discretion, may assign this agreement or

any of its rights and obligations hereunder.

16. If you have any questions concerning this Agreement or wish to contact Licensor for

any reason, please write: AMI Entertainment Network, Inc., 155 Rittenhouse Circle,
Bristol, PA 19007, USA.

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Contrat de licence de logiciel de AMI Entertainment Network, Inc.

AMI Entertainment Network, Inc. (ci-après le "Concédant") est disposé à vous accorder la licence
d'utilisation du logiciel ci-inclus, à condition que vous vous engagiez à respecter tous les termes,
clauses et conditions du présent contrat de licence (Contrat).

Droit de Propriété
1.

Le produit Megatouch® ci-joint contenant, mais ne s'y limitant pas, le logiciel Megatouch (ci-après
le "logiciel") et toute la documentation écrite, restent la propriété du Concédant et sont protégés par
: les lois de droits d'auteur des Etats-Unis, les lois s'appliquant aux brevets déposés et à la propriété
intellectuelle, ainsi que par celles des autres pays et les traités internationaux.

Restriction d'Utilisation et Transfert
2.

Si le présent logiciel comprend plusieurs types de composants (tels que CD-ROM, cartes
flash, disques durs, etc), vous ne pouvez utilisez que ceux qui conviennent à votre appareil.
Il est strictement interdit de les utiliser sur un autre appareil, les transférer -ou les céder à un
autre utilisateur, sauf en cas de transfert permanent du logiciel et de toute la documentation
écrite (comme indiqué ci-dessous au paragraphe 4).

3.

Il est interdit de copier le logiciel, à l'exception d'une copie de sauvegarde.  Il est aussi interdit
de reproduire -ou faire des copies de sauvegarde des programmes de clé de sécurité ou
autres fichiers de sécurité, quelles que soient les circonstances.

4.

Vous pouvez céder en permanence à un tiers -le droit d'utiliser le LOGICIEL et toute la
documentation écrite l'accompagnant, (ainsi que la plus récente mise à jour et toutes autres
anciennes versions) seulement si vous n'en gardez aucune copie, et si le cessionnaire
s'engage, par écrit, à respecter les termes, clauses et conditions du présent Contrat. Cette
cession à un tiers met fin à votre licence immédiatement. Autrement, vous n'avez pas la
permission de transférer ou d'accorder à un tiers le droit d'utiliser le présent logiciel, excepté
que tel que décrit dans le présent paragraphe.

5.

Il est interdit d'utiliser le présent logiciel ou de permettre son utilisation dans des emplacements
où l'utilisation du présent logiciel n'est pas conforme aux lois et réglementations locales,
nationales ou réglementations d'autres organismes gouvernementaux.  Vous acceptez de ne
pas utiliser ou d'autoriser l'utilisation du logiciel d'une manière enfreignant les lois ou regula-
tions s'appliquant à la propriété intellectuelle et au jeu, en vigueur aux Etats-Unis ou dans les
autres pays du monde, y compris les lois  de l'ensemble du logiciel.

6.

Il est interdit de modifier, adapter, traduire, démonter, décompiler, désassembler le logiciel ou
créer du matériel dérivé du logiciel ou de tout composant de celui-ci ; vous ne pouvez pas
enlever, modifier ou cacher ou rendre illisible ou non-visible toute instruction, légende, infor-
mation ou filigrane ou autre désignation qui apparaît dans le logiciel, composant dudit logiciel
ou résultant dudit logiciel.

7.

Vous convenez que le logiciel et les droits d'auteur, les systèmes, les idées, les inventions, les
méthodes d'utilisation, la documentation et autre information incluse, ainsi que toutes les
versions, modifications et adaptations qui s'y rattachent sont les propriétés intellectuelles du
Concédant et sont protégées par le droit civil et pénal et par le droit d'auteur, le secret
commercial, la marque déposée et le brevet aux Etats-Unis et dans les autres pays du monde.

Limite de Garantie
8.

Le Concédant garantit seulement à votre intention, que le logiciel permettra une utilisation
conforme, avec la documentation l'accompagnant, pendant la période de temps indiquée
dans la période de garantie du produit standard du Concédant, à compter de la date de
livraison du logiciel.

Responsabilité du Concédant aux termes de la Garantie
9.

La seule obligation du Concédant aux termes de la garantie susmentionnée sera de faire tous
les efforts commercialement raisonnables pour corriger ou modifier la partie du logiciel pour
le rendre matériellement conforme aux spécifications de la documentation.

 16

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17

Concession de Licence
10. Le Concédant vous accorde le droit d'utiliser une seule copie par appareil Megatouch  (ci-

après "Appareil") accompagné d'une seule clé de sécurité autorisée en usine et fournie par
le Concédant. Le Concédant se réserve le droit de mise à jour des versions du logiciel et du
contenu de l'Appareil, quand il juge nécessaire de le faire.   Il vous appartient également
d'empêcher que les mots de passe ou autres codes et la clé de sécurité soient utilisés par un
tiers. Vous acceptez d'assumer la responsabilité dans le cas de l'utilisation du logiciel par un
tiers.  Le Concédant se réserve le droit de résilier votre contrat de licence à tout moment dans
l'éventualité d'une utilisation non-conforme aux clauses stipulées.  Bien que le Concédant ne
contrôle pas les appareils périodiquement, il se réserve toutefois le droit de contrôler le logiciel
à tout moment et sans préavis de sa part.  De surcroît, dans l'éventualité où le logiciel n'est
accessible qu'à travers la machine dans laquelle il est installé, le licencié s'engage à donner
libre accès au Concédant, ou ses représentants, à la machine et dans les plus brefs délais.

Exclusion de toute autre garantie
11. EXCEPTE COMME PREVU DANS LA SECTION INTITULEE "LIMITE DE GARANTIE", LE CONCEDANT

N'ASSURE AUCUNE AUTRE GARANTIE DE QUELQUE NATURE ET A QUELQUE TITRE QUE CE
SOIT, EXPLICITE OU IMPLICITE, EN RAPPORT AVEC LE LOGICIEL ET LES COMPOSANTS QUI
L'ACCOMPAGNENT OU, LE CAS ECHEANT, TOUT SUPPORT OU MATERIEL FOURNI
CONFORMEMENT AU PRESENT CONTRATEN PARTICULIER, LE CONCEDANT NE PEUT
DONNER AUCUNE GARANTIE, DE QUELQUE NATURE QUE CE SOIT, POUR LA
COMMERCIALISATION DE TOUS LES PRODUITS EN RAPPORT AVEC LE LOGICIEL OU AVEC
L'UTILISATION DE CELUI-CI.  DANS LA MESURE OU CELA EST PERMIS PAR LA LOI, LE CODE
UNIFORME COMMERCIAL OU AUTRE LOI UNIFORME NE S'APPLIQUE PAS AU PRESENT
CONTRAT.

Limite de Responsabilité
12. LE CONCEDANT NE SERA EN AUCUN CAS RESPONSABLE DE TOUTE RECLAMATION,

DEMANDE OU ACTION RESULTANT DE OU EN RAPPORT AVEC LE LOGICIEL, SON UTILISATION
OU SON INSTALLATION, OU LA PERFORMANCE OU MANQUE DE PERFORMANCE DU
CONCEDANT EN VERTU DU PRESENT CONTRAT POUR TOUS DOMMAGES D'UNE NATURE
QUI N'EST PAS PRESUMEE PAR LA LOI ET QUI DOIVENT ETRE EXPRESSEMENT PROUVES,
DOMMAGE INDIRECTS, DOMMAGES-INTERETS POUR PREJUDICE MORAL, QUE LE
CONCEDANT AIT ETE AVISE OU NON DE LA POSSIBILITE D'UNE TELLE RECLAMATION,
DEMANDE OU ACTION.  DE PLUS, SANS LIMITER CE QUI PRECEDE, LES DEDOMMAGEMENTS
A VOTRE DISPOSITION SERONT LIMITES AU MONTANT QUE VOUS AUREZ PAYE AU
CONCEDANT POUR LE LOGICIEL.

13. LE CONCEDANT NE SERA EN AUCUN CAS RESPONSIBLE :  D'UNE RUPTURE DE CONTRAT,

DES DOMMAGES, Y COMPRIS TOUTE PERTE DE PROFIT, PERTES D'ECONOMIE OU TOUS
AUTRES DOMMAGES INDIRECTS OU DOMMAGES-INTERETS ACCESSOIRES DECOULANT
DE LA MAUVAISE UTILISATION OU DE L'IMPOSSIBILITE D'UTILISATION DU LOGICIEL.

Dispositions Générales
14. La validité et la construction du présent Contrat et les droits et obligations ci-inclus seront

déterminés et régis par les lois de l'état de New York aux États-Unis.  En acceptant les
dispositions du présent contrat, vous acceptez également que tous litiges ou revendications
relatives seront réglés par voie d'arbitrage par un tribunal de l'état de New York, aux Etats-
Unis.

15. AMI Entertainment Network, Inc. réserve le droit de transférer le présent Contrat à un tiers

ainsi que ses droits et obligations ci-après.

16. Pour toutes questions concernant le présent Contrat -ou si vous désirez contacter le Concédant

pour une raison quelconque, veuillez écrire à : AMI Entertainment Network, Inc., 155
Rittenhouse Circle, Bristol, PA 19007, Etats-Unis.

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AMI Entertainment Network, Inc. Softwarelizenzabkommen

AMI Entertainment Network, Inc.  („Lizenzgeber”) ist nur dann bereit Ihnen eine Lizenz für die
beiliegende Software zu erteilen, wenn Sie alle Bestimmungen dieses Lizenzabkommens
(“Abkommen”) akzeptieren.
Eigentumsvorbehalt der Software
1.

Das beiliegende Megatouch®-Produkt, welches das Megatouch Softwareprogramm
(„Software”) beinhalten kann, aber nicht darauf beschränkt ist, und die schriftlichen
Unterlagen sind Eigentum des Lizenzgebers und sind durch die Gesetze der Vereinigten
Staaten und anderer Länder und durch internationale Verträge urheberrechtlich
geschützt.

Beschränkungen im Gebrauch und Transfer
2.

Sollte diese Softwarelieferung mehrere Medien enthalten (z.B. CD, Karten, Festplatten
usw.), dürfen Sie nur die für Ihre Maschine angebrachte Medienart verwenden.  Die anderen
Medienarten dürfen nicht auf anderen Maschinen verwendet werden oder an Dritte
übergeben werden, abgesehen von einem endgültigen Transfer der Software und aller
schriftlichen Unterlagen (wie im untenstehenden Paragraphen 4 beschrieben).

3.

Sie dürfen nur eine Sicherungskopie der Software herstellen.  Unter keinen Umständen
dürfen Sie einen Softwaresicherungsschlüssel oder Sicherungsmaßnahmen kopieren oder
davon Sicherungskopien herstellen.

4.

Sie dürfen das Nutzungsrecht für die Software und die schriftlichen Unterlagen (einschließlich
der aktuellen Version und aller vorhergehenden Versionen) an Dritte übertragen, wenn Sie
keine Kopie behalten und wenn der Empfänger die Bestimmungen dieses Abkommens in
schriftlicher Form akzeptiert.  Bei einem solchen Transfer der Lizenz an Dritte erlischt Ihre
Lizenz umgehend.  Abgesehen von den Bestimmungen dieses Paragraphen sind alle anderen
Transfers oder Übertragungen der Nutzungsrechte für diese Software unerlaubt.

5.

Sie dürfen die Software nicht benutzen oder eine Nutzung gestatten, wenn eine
solche Nutzung der Software irgendwelche Gesetze und Verordnungen der
kommunalen oder staatlichen Behörden verletzen würde. Sie verpflichten sich die
Software nicht so zu nutzen oder nutzen zu lassen, dass sie damit gegen staatliche,
Bundes-  oder Lokalgesetze oder Bestimmungen der USA oder gegen  ausländische
Gesetze oder Bestimmungen, einschliesslich aller Gesetze bezüglich Glücksspiels,
Spielens oder geistigen Eigentumrechts der Software, verstossen.

6.

Es ist Ihnen nicht gestattet, die Software abzuändern, zu verändern, zu übersetzen,
rückumzuwandeln, zu dekompilieren oder zu zerlegen, oder aus der Software oder eines
Teils davon andere Werke abzuleiten.  Sie dürfen auch aus der Software, einem Bestandteil
der Software oder aus den Datenausgaben der Software keine Hinweise, Bemerkungen,
Ratschläge, Wasserzeichen oder andere Markierungen entfernen, verändern, verbergen
oder auf andere Art unlesbar machen.

7.

Sie akzeptieren, dass die Software und die Urheberschaft, die Systeme, die Ideen,
Erfindungen, die Arbeitsweisen, die Dokumentation und alle anderen darin enthaltenen
Informationen und alle Versionen, Veränderungen, und Bearbeitungen davon das geistige
Eigentum des Lizenzgebers sind, und dass sie durch Straf- und Zivilgesetzgebung und
durch die Copyright-, Geschäftsgeheimnis-, Warenzeichen- und die Patentgesetze der
Vereinigten Staaten und anderer Länder geschützt sind.

Beschränkte Garantie
8.

Der Lizenzgeber garantiert zu Ihren Gunsten, dass die Software für die angegebene
normale Garantiezeit des Lizenzgebers nach Ihrer Annahme der Software in erheblicher
Übereinstimmung mit der beiliegenden Dokumentation laufen wird.

Verpflichtung des Lizenzgebers im Rahmen der Garantie
9.

Die ausschließliche Pflicht des Lizenzgebers im Rahmen der vorstehenden Garantie besteht
darin, alle geschäftlich vertretbaren Schritte zu unternehmen, um Teile der Software zu berichtigen
oder abzuändern, bis sie mit der beiliegenden Dokumentation erheblich übereinstimmen.

  18

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COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.

                                                                     MEGATOUCH ION HARD DRIVE UPGRADE                                               PM0590-24

  19

Übertragung der Lizenz
10. Der Lizenzgeber gewährt Ihnen eine beschränkte, nicht-ausschliessbare Lizenz zur

Vertreibung und/oder Benutzung einer Kopie der Software auf einem einzelnen Megatouch
(„Gerät”) mit einem einzelnen werksmäßig gestatteten Sicherungsschlüssel.  Der Lizenzgeber
behält sich das Recht vor, nach eigenem Ermessen die Software und den Inhalt der Maschine
zu verbessern. Sie sind dafür verantwortlich ihren  individuellen,  vom  Lizenzgeber werksmäßig
gestatteten Sicherheitsschlüssel, ihr Passwort oder anderweitigen Identifikationsmechanismus
instandzuhalten und abzusichern gegen die Nutzung durch eine dritte Partei, und sie akzeptieren
die Verantwortung für jegliche Nutzung der besagten Software durch eine dritte Partei mithilfe
ihresIdentifikationsmechanismus . Obwohl der Lizenzgeber nicht regelmässig Maschinen
inspiziert, behält sich der Lizenzgeber das Recht vor, ihre Lizenz umgehend  zu kündigen aus
Gründen des Missbrauchs oder bei Nichtbefolgung der Bestimmungen in diesem  Vertrag. Der
Lizenzgeber behält sich ebenfalls das Recht vor, die Software  von Zeit zu Zeit nach eigenem
Ermessen zu inspizieren oder zu überprüfen. Im Falle, dass der Lizenzgeber Zugang zu dem
Gerät wünscht, in dem besagte Software installiert ist,  erklären Sie sich bereit, dass sie dem
Lizenzgeber, wenn nötig, Erlaubnis und Hilfe beim Zugang zum Gerät verschaffen.

Beschränkungen
11. ABGESEHEN VON DEN BESTIMMUNGEN DES PARAGRAPHEN „BESCHRÄNKTE GARANTIE"

GIBT DER LIZENZGEBER KEINE SONSTIGEN VERSPRECHEN, VERPFLICHTUNGEN ODER
GARANTIEN, OB AUSDRÜCKLICH ODER STILLSCHWEIGEND, FÜR DIE SOFTWARE ODER IHRE
BESTANDTEILE ODER FÜR ALLE ANDEREN MATERIALIEN, DIE IHNEN IM RAHMEN DIESES
ABKOMMENS ZUR VERFÜGUNG GESTELLT ODER ÜBERLASSEN WERDEN, UND DER
LIZENZGEBER LEHNT AUSDRÜCKLICH ALLE ANSPRÜCHE AUF MARKTFÄHIGKEIT UND EIGNUNG
DER BESAGTEN MATERIALIEN FÜR DEN GEWÖHNLICHEN GEBRAUCH AB.  SOWEIT
GESETZESMÄSSIG ZUGELASSEN, SOLLEN DIE HANDELSRECHTLICHE GESETZGEBUNG AUS
DEM UNIFORM COMMERCIAL CODE ODER ANDERE GESETZE AUF DIESES ABKOMMEN NICHT
ANWENDBAR SEIN.

Haftungsbeschränkung
12. DER LIZENZGEBER HAT KEINERLEI HAFTUNG BEI EINEM ANSPRUCH, EINER FORDERUNG

ODER EINER KLAGE, DIE AUF NUTZUNG DER SOFTWARE, DEREN INSTALLIERUNG, DER
LEISTUNG DES LIZENZGEBERS ODER DESSEN VERSAGEN IM RAHMEN DIESES ABKOMMENS
FÜR JEGLICHE FOLGE-, INDIREKTE, SONDER- ODER NEBENSCHÄDEN BERUHEN, SELBST
WENN DER LIZENZGEBER AUF DIE MÖGLICHKEIT EINES SOLCHEN ANSPRUCHES, EINER
FORDERUNG ODER EINER KLAGE HINGEWIESEN WURDE.  WEITERHIN UND OHNE
BESCHRÄNKUNG DES LETZTEN SATZES, DÜRFEN IN ALLEN FÄLLEN DIE IHNEN ZUR
VERFÜGUNG STEHENDEN ABHILFEN DIE VON IHNEN FÜR DIE SOFTWARE AN DEN
LIZENZGEBER GEZAHLTE SUMME NICHT ÜBERSCHREITEN.

13. DER LIZENZGEBER HAT IN KEINEM FALL EINE HAFTUNG IHNEN GEGENÜBER FÜR SCHÄDEN,

EINSCHLIESSLICH ETWAIGER GEWINNVERLUSTE, NICHT REALISIERTER EINSPARUNGEN
ODER ANDERER NEBEN- ODER FOLGESCHÄDEN, DIE AUS IHRER VERWENDUNG,
MISSBRAUCH, VERLETZUNG DIESES ABKOMMENS ODER GEBRAUCHSUNFÄHIGKEIT DER
SOFTWARE ENTSTEHEN.

Allgemein
14.     Die Rechtsgültigkeit und Provisionen dieses Abkommens und der darin enthaltenen Rechte und

Pflichten werden durch die Gesetze des Staates von New York bestimmt.  Sollten sie diese
Vereinbarungen annehmen, dann akzeptieren Sie, dass der ausschliessliche Erfüllungsort
und Gerichtsstand bei den Gerichten von New York im Staat New York liegen hinsichtlich aller
Streitigkeiten, die diesen Vertrag betreffen, oder die durch Leistung oder Missbrauch der
besagten Software entstehen.

15. AMI Entertainment Network, Inc. kann nach eigenem Ermessen dieses Abkommen oder

jedes der darin enthaltenen Rechte und Pflichten an Dritte abtreten.

16. Bei Rückfragen über dieses Abkommen oder wenn Sie den Lizenzgeber aus einem anderen

Grund kontaktieren wollen, bitte schreiben an: AMI Entertainment Network, Inc., 155
Rittenhouse Circle, Bristol, PA 19007, USA.

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Please read the enclosed license agreement.  Operation of this game

constitutes acceptance of the AMI Software License Agreement.

Veuillez lire le contrat de licence d’utilisation ci-inclus.  Si vous utilisez ce

jeu, vous vous engagez à respecter les termes et conditions du contrat de

licence d’utilisation du logiciel de AMI.

Bitte beiliegendes Lizenzabkommen durchlesen.  Das AMI Software

Lizenzabkommen tritt in Kraft, sobald dieses Spiel verwendet wird.

MEGATOUCH ION HARD DRIVE UPGRADE

PM0590-24

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Visit the AMI Entertainment Network Web site

http://www.amientertainment.com

  

     PM0590-24

Megatouch

Ion Hard Drive Upgrade

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Table of Contents

© 2010 AMI Entertainment Network, Inc.

Ion, MegaNet, Megatouch, TournaMAXX 

and 

TournaCHAMP 

are registered trademarks of AMI.

Reproduction of this manual, in any form or by any means, is strictly forbidden without the written permission of AMI.

Motherboard and Hard Drive Diagrams ................................... p. 1-2

Hard Drive Removal and
Installation .................................................................................. p. 3-13

eVo, eVo Wallette and
Elite Edge Games ..................................................................... p. 3-4

Fusion Games ........................................................................... p. 5-8

Rx Games ................................................................................. p. 9

Standard Aurora Games ............................................................. p. 10-11

Aurora Widescreen Games ........................................................ p. 12-13

Software License
Agreements................................................................................. p. 14-19

English ...................................................................................... p. 14-15

French ....................................................................................... p. 16-17

German ...................................................................................... p. 18-19

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COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.

                                                                     MEGATOUCH ION HARD DRIVE UPGRADE                                               PM0590-24

HARD DRIVE 

CONNECTION 

(PRIMARY IDE) 

Megatouch Ion Edition Hard Drive Upgrade

NOTE:  This hard drive upgrade kit comes with software discs as well, in the event
that the software needs to be reloaded at any time.

IMPORTANT

!

Since we have switched to SATA hard drives, this hard drive installation will differ depend-
ing on your cabinet type.  For 

eVo

Elite Edge

eVo Wallette

/

Entertainer

, and 

Fusion

games with 

PATA

 hard drives, you must know what kind of motherboard is in your game in

order to correctly install this kit.  These games require a SATA to PATA adapter (part number
SB0679-01 for Fusion games, and SB0676-01 for all other games).

This information is not needed for Aurora, Rx  or games that already have SATA hard drives.
Use the motherboard diagrams below to identify your motherboard.

FIGURE  2 - ION ASUS MOTHERBOARD

HARD DRIVE 

CONNECTION 

(“SATA 1”) 

1

FIGURE  1 - ION ECS MOTHERBOARD

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FIGURE 3 - 

 

OLD 

PATA

 HARD DRIVE

ASSEMBLY

FIGURE 5 - NEW 

SATA

 HARD DRIVE ASSEMBLY

FOR 

EVO, EDGE, & WALLETTE/ENTERTAINER

GAMES WITH 

ECS 

MOTHERBOARDS

HARD DRIVE
ADAPTER

2-PIN TO 4-PIN
POWER CABLE

SB0676-01
SATA TO
PATA
ADAPTER
BOARD

EC0391 HARNESS
(TWO CONNECTORS
SPLIT POWER FROM
4-PIN CENTRONICS
CONNECTOR IN
GAME)

SATA POWER
CABLE
(CONNECT TO
EXISTING HARD
DRIVE POWER
CONNECTOR)

SATA DATA
CABLE
(CONNECT TO
“SATA 1” ON
ASUS
MOTHERBOARD)

IDE CABLE (REMAINS
CONNECTED TO
“PRIMARY IDE”
ON ECS MOTHERBOARD)

EC0391 HARNESS
(CONNECT TO SATA TO PATA
ADAPTER BOARD -
CONNECTION NOT SHOWN)

IDE CABLE

2

FIGURE 4 - NEW 

SATA

 HARD DRIVE ASSEMBLY

FOR GAMES WITH 

ASUS 

MOTHERBOARDS,

AND FOR WIDESCREEN AURORAS AND RX

GAMES

FIGURE 6 - NEW 

SATA

 HARD DRIVE

ASSEMBLY FOR 

FUSION 

GAMES WITH

ECS 

MOTHERBOARDS

(SEE FIGURE 9 FOR CONNECTIONS)

SB0679-01
SATA TO PATA
ADAPTER
BOARD
FOR FUSION
GAMES

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                                                                     MEGATOUCH ION HARD DRIVE UPGRADE                                               PM0590-24

eVo, eVo Wallette / Entertainer
and Elite Edge Games

1.

If you are connected to TournaMAXX
or TournaCHAMP, you must perform an

Update From Server 

before remov-

ing the hard drive so that no informa-
tion is deleted.

2.

Turn off and unplug the game.

3.

Unlock and open the CPU section.

4.

Using Figures 3-4, determine which
hard drive assembly you currently have
in your game. If you have a PATA hard
drive, continue with step 5a; if you
have a SATA hard drive, continue with
step 6a.

PATA hard drives ONLY:

5a. Disconnect the hard drive adapter (with

its attached cabling) from the hard drive
(see Figures 3 and 7).

5b. Use Figures 1-2 to determine what kind

of motherboard is in your game. For
ECS motherboards, continue with step
5c, for ASUS, continue with 5d.

5c.

If you have an ECS motherboard

,

disconnect and remove the hard drive
adapter and the 2-pin to 4-pin power
cable from the IDE cable, leaving the
other end of the IDE cable connected
to the motherboard (see Figure 3).

5d.

If you have an ASUS motherboard

,

disconnect the 2-pin to 4-pin power
cable and the IDE cable and remove
them both from the game (they will not
be reused). Connect one end of the
provided SATA power cable to this
now free 4-pin power connector in
the game (see Figures 3 and 4).

5e. Remove the screw securing the hard

drive mounting bracket to its mounting

plate (see Figure 7). Remove the hard
drive from its mounting plate by sliding
the assembly down and off the bracket.

5f. Slide the new hard drive assembly onto

the game’s mounting plate. Be sure that
the hard drive is flush to the mounting
plate when doing so. Align the hole in
the mounting bracket with the hole on
the mounting plate, then secure the
assembly with the supplied screw.

5g.

ECS motherboards ONLY:

 Refering

to Figure 5, connect the mating con-
nector on the supplied EC0391 harness
to the provided SATA to PATA adapter
board.  Connect the free end of the IDE
cable inside the game to the SATA to
PATA adapter board. Then, connect the
provided SATA to PATA adapter board
to the hard drive.

Locate the 4-pin connection from the
centronics upgrade connector inside
the game (see Figure 7). Disconnect
this 4-pin connection and connect each
of the mating connectors on the EC0391
harness to these two 4-pin connec-
tors (see Figure 5).  Skip to step 7.

5h.

ASUS motherboards ONLY:

  Connect

the free end of the SATA power cable
(installed in step 5d) to the hard drive
as shown in Figure 4. Connect the pro-
vided SATA data cable to the hard drive
as shown in Figure 4 and connect the
other end of this cable to the “SATA 1”
header on the motherboard (see Fig-
ure 2). Skip to step 7.

SATA hard drives ONLY:

6a. Disconnect the SATA power cable and

SATA data cable from the hard drive
(see Figure 4).

6b. Remove the screw securing the hard

drive mounting bracket to its mounting

3

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  4

FIGURE 7 - EVO, EVO WALLETTE / ENTERTAINER, AND ELITE EDGE

WITH CPU SECTION OPEN

plate (see Figure 7) and remove the
hard drive by sliding the assembly down
and off the bracket.

6c. Reconnect the SATA power and data

cables to the new hard drive as shown
in Figure 4.

6d. Slide the new hard drive assembly onto

the game’s mounting plate. Be sure that
the hard drive is flush to the mounting
plate when doing so. Align the hole in
the mounting bracket with the hole on
the mounting plate, then secure the
assembly with the supplied screw.

7.

If you are 

not 

installing a security key,

skip to step 10.

8.

Locate the security key (the button-
shaped disc with the handle) on the
OSD board (see Figure 7). Remove the
existing security key from the OSD
board by sliding it out of place. Slide
the new security key into place.

HARD DRIVE

SCREW SECURING 
HARD DRIVE
TO MOUNTING PLATE

4-PIN POWER

CONNECTOR
(FROM CENTRONICS
UPGRADE CONNECTOR)

SECURITY KEY

OSD BOARD

9.

Close and lock the CPU section.

10. Remove the three Allen screws secur-

ing the marquee cover using a 1/16”
Allen wrench. Replace the existing
marquee with the supplied marquee
and re-secure the cover.

11. Plug in and turn on the game. The game

will reboot twice to configure the hard-
ware. When prompted, perform a touch-
screen calibration.

12. If you are connected to TournaMAXX

or TournaCHAMP, you must re-enter the
dial-in settings after completing the soft-
ware upgrade. After entering the set-
tings, make the initial call into the server,
and then perform two 

Updates From

Server

. Refer to the MegaNet manual

for information on how to perform these
functions.

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COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.

                                                                     MEGATOUCH ION HARD DRIVE UPGRADE                                               PM0590-24

SCREW SECURING 

HARD DRIVE 

ASSEMBLY TO 

ELECTRONICS BOX

SECURITY KEY

OSD BOARD

THUMBNUTS

SECURING BEZEL

(BOTH SIDES)

HOLE IN WOOD BEZEL 

LEADING TO PLAYER 

KEY SOCKET

COIN MECH

CENTRONICS
UPGRADE
CONNECTOR

NUTS SECURING 
CPU FAN TO HARD 
DRIVE MOUNTING 
BRACKET

SCREW 

SECURING 

HARD DRIVE 

SUPPORT 

BRACKET

SCREWS

SECURING

ELECTRONICS

BOX COVER

Fusion Games

1.

If you are connected to TournaMAXX
or TournaCHAMP, you must perform an

Update From Server 

before remov-

ing the hard drive so that no informa-
tion is deleted.

2.

Turn off and unplug the game.

3.

Unlock and open the front bezel.

4.

Using Figures 3-4, determine which
hard drive assembly you currently have
in your game. If you have a PATA hard
drive, continue with step 5a; if you
have a SATA hard drive, continue with
step 6a.

PATA hard drives ONLY:

5a. Remove the screw on the hard drive

support bracket (this bracket and
screw will not be reused).  Then, dis-
connect the hard drive adapter (with
its attached cabling) from the hard drive
(see Figure 3). Remove the screw se-
curing the hard drive assembly to the
electronics box (see Figure 8) and re-
move the hard drive assembly. Route
the hard drive cabling into the electron-
ics box through the access hole to the
left of the now-absent hard drive.

5

FIGURE 8 - FUSION GAME WITH DETAIL VIEW OF ELECTRONICS BOX

5b. To remove the electronics box cover,

disconnect the 2 or 3 fan connections
on the face of the electronics box. Also,
disconnect the 2 OSD board connec-
tions and route the wires back into the
electronics box through the access
hole to the right of the hard drive (see
Figure 8). Remove the 2 screws se-
curing the electronics box cover and
carefully remove the cover (see Fig-
ure 8).

5c. Use Figures 1-2 to determine what kind

of motherboard is in your game. For
ECS motherboards, continue with step
5d; for ASUS, continue with 5m.

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  6

5d.

If you have an ECS motherboard

,

Disconnect the 4-pin power cable
(currently attached to the IDE cable)
from its connection inside the elec-
tronics box and connect this 4-pin
connector to the provided EC0358
SATA power cable. See Figure 9.

5e. Connect the provided EC0391-01

harness and the SATA data cable to
the provided adapter board as
shown in Figure 9.

5f. Disconnect and remove the IDE cable

from the motherboard (this cable,
along with the 2-pin to 4-pin power
cable will not be reused). Connect
the mating connector on the pro-
vided adapter board to the "IDE1"
header on the motherboard (where
the IDE cable was previously con-
nected). See Figure 9.

5g. Locate the 4-pin connection coming

from the centronics upgrade con-
nector inside the electronics box
(see Figure 8). Disconnect this 4-
pin connection and connect each of
the mating connectors on the
EC0391 harness to these two 4-pin
connectors (see Figure 9). Hold the
electronics box cover up to the elec-
tronics box and route the free end

of the SATA data cable and the EC0358
harness through the access hole in the
electronics box cover to the left of the
absent hard drive (see Figure 8). Route
the two OSD board connectors through
the access hole to the right of the ab-
sent hard drive.

5h. Separate the CPU fan mounting plate

from the old hard drive by removing the
one or two nuts. Reattach the CPU fan
assembly to the new hard drive with the
same nut(s).

5i.

Connect the free ends of the EC0358
(SATA power cable) and the SATA data
cable to the new hard drive as shown in
Figure 9.

5j.

Slide the new hard drive assembly into
place on the electronics box cover. Align
the hole in the mounting bracket with the
hole on the mounting plate, and then se-
cure it with the screw.

5k. Replace the cover on the electronics box

and secure it with the two screws. Re-
connect the two or three fan connec-
tions you removed. Reconnect the two
OSD board connections (see Figure 8).

5l.

Continue with step 7a to install a mar-
quee, or step 8 to install the security
key.

CONNECT TO 

“IDE1” HEADER ON 

ECS MOTHERBOARD 

EC0391 HARNESS 

CONNECTED TO 

ADAPTER BOARD 

SATA DATA CABLE 

EC0391 HARNESS 

(TWO CONNECTORS 
SPLIT POWER FROM 

4-PIN CENTRONICS 

CONNECTOR IN GAME) 

EC0358 SATA POWER CABLE 

(CONNECT TO EXISTING HARD 

DRIVE POWER CONNECTOR) 

ROUTE CABLE THROUGH 
ACCESS HOLE TO THE LEFT 
OF THE HARD DRIVE 

FIGURE 9 - SATA TO PATA ADAPTER BOARD AND CABLING (ECS MOTHERBOARDS ONLY)

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7

SATA hard drives ONLY:

6a. Disconnect the SATA power cable and

SATA data cable from the hard drive
(see Figure 4).

6b. Remove the screw securing the hard

drive mounting bracket to its mounting
plate (see Figure 8). Slide the hard drive
assembly off the electronics box cover.

6c. Separate the CPU fan mounting plate

from the hard drive mounting bracket
by removing the 2 nuts (see Figure 8).

6d. Reattach the CPU fan mounting plate to

the provided hard drive assembly with
the 2 existing nuts (see Figure 8).

6e. Reconnect the SATA power and data

cables to the new hard drive as shown
in Figure 4.

6f. Slide the new hard drive assembly into

place on the electronics box cover. Align
the hole in the mounting bracket with
the hole on the mounting plate, then se-
cure in place with the supplied screw.

5m.

If you have an ASUS motherboard

,

disconnect the 2-pin to 4-pin power
cable and the IDE cable and remove
them from the game (they will not be
reused). Connect one end of the pro-
vided SATA power cable to this now
free 4-pin power connector in the
game (see Figures 3 and 4).

5n. Separate the CPU fan mounting plate

from the hard drive mounting bracket
by removing the 2 nuts (see Figure 8).
Reattach the CPU fan mounting plate to
the provided hard drive assembly with
these 2 nuts.

5o. Slide the new hard drive assembly into

place on the electronics box cover. Align
the hole in the mounting bracket with
the hole on the mounting plate, and then
secure it with the supplied screw.

5p. Connect one end of the provided SATA

data cable to the “SATA 1” header on
the motherboard (see Figure 2). Hold
the electronics box cover up to the elec-
tronics box and route the free ends of
both the SATA power cable (connected
in step 5e) and data cable through the
access hole to the left of the hard drive.
Also route the 2 OSD board connec-
tions through the access hole to the
right of the hard drive. Then, connect
the hard drive cables to the hard drive
as shown in Figure 4.

5q. Replace the cover on the electronics

box and secure it with the 2 screws.
Reconnect the 2 or 3 fan connections
that you removed. Reconnect the 2 OSD
board connections.  Continue with step
7.

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7a. To install the marquee, first remove the

6 thumbnuts, located on the underside
of the wooden bezel, which fasten the
plastic bezel to the game (see Figure
8).

7b. Disconnect the 2-pin wire coming from

the player key socket at the top-left of
the bezel (see Figure 8). Remove the 2
fast-on connectors attached to the coin
mech on the opposite side of the bezel.

7c. Lift the plastic bezel only enough to gain

access to the wires underneath, then
disconnect the joystick harness and re-
move the wires from the plastic mount-
ing clip on the wood bezel. Remove the
plastic bezel.

7d. Remove the 6 nuts and washers se-

curing the plastic sign holder on the
inside of the plastic bezel, remove the
sign holder, and replace the sign. Re-
place the 6 nuts and washers to re-
secure the plastic sign holder.

7e. Replace the plastic bezel on top of the

wood bezel, making sure that the wire
coming from the player key socket
drops through the hole in the wood
bezel (see Figure 8).

7f. Lift the plastic bezel just enough to re-

connect the joystick harness wire and
slide it back into place under the plastic
mounting clip on the wood bezel.

7g. Reattach the 2 fast-on connectors to

the coin mech, and reattach the 2-pin
wire coming from the player key socket
(see Figure 8). Resecure the 6
thumbnuts securing the bezel. If you
are 

not 

installing a security key, skip to

step 9.

8.

Locate the security key (the button-
shaped disc with the handle) on the
OSD board (see Figure 8). Remove the
existing security key from the OSD
board by sliding it out of place, and re-
place it with the supplied security key.

9.

Close and lock the bezel.

10. Plug in and turn on the game. The game

will reboot twice to configure the hard-
ware. When prompted, perform a touch-
screen calibration.

11. If you are connected to TournaMAXX

or TournaCHAMP, you must re-enter the
dial-in settings after completing the soft-
ware upgrade. After entering the set-
tings, make the initial call into the server,
and then perform two 

Updates From

Server

. Refer to the MegaNet manual

for information on how to perform these
functions.

8

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9

Rx Games

1.

If you are connected to TournaMAXX
or TournaCHAMP you must perform an

Update From Server

 before remov-

ing the hard drive so that no informa-
tion is deleted.

2.

Turn off and unplug the game.

3.

Unlock the game and open it by pulling
the rear of the top bezel forward.

4.

Disconnect the hard drive data cable
and hard drive power cable from the
hard drive (see Figure 10).

5.

Remove the screw securing the hard
drive mounting bracket to its mounting
plate (see Figure 10). Remove the hard
drive from its mounting plate by sliding
the assembly toward the front of the
system.

6.

Reattach the hard drive data and power
cables to the new hard drive (see Fig-
ure 10).

7.

Slide the hard drive assembly back onto
the mounting plate and secure in place
with the supplied screw (see Figure
10). If you are 

not 

installing a security

key, skip to step 9.

FIGURE 10 - OPENED RX CABINET

8.

Locate the security key (the button-
shaped disc with the handle) on the
I/O board (see Figure 10). Remove the
existing key from the I/O board by slid-
ing it out of place. Slide the new secu-
rity key into place.

9.

Press the button on the monitor sup-
port arm to release the arm, then close
and lock the top bezel.

10. Plug in and turn on the game. The game

will reboot twice to configure the hard-
ware. When prompted, perform a
touchscreen calibration.

11. If you are connected to TournaMAXX

or TournaCHAMP you must re-enter the
dial-in settings after completing the soft-
ware upgrade. After entering the set-
tings, make the initial call into the server
and then perform two 

Updates From

Server

. Refer to the MegaNet manual

for information on how to perform these
functions.

SCREW 
SECURING 
HARD DRIVE

HARD DRIVE

DETAIL VIEW OF HARD DRIVE

HARD DRIVE
DATA CABLE

HARD DRIVE
POWER CABLE

SECURITY 

KEY

I/O BOARD

DETAIL VIEW

OF I/O BOARD

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Standard Aurora Games

(for Widescreen games, skip to page 1

2

)

1.

If you are connected to TournaMAXX
or TournaCHAMP, you must perform an

Update From Server 

before remov-

ing the hard drive so that no informa-
tion is deleted.

2.

Turn off and unplug the game.

3.

Unlock and remove/open the rear door.

4.

Using Figures 3-4, determine which
hard drive assembly you currently have
in your game. If you have a PATA hard
drive, continue with step 5a; if you
have a SATA hard drive, continue with
step 6a.

PATA hard drives ONLY:

5a. Disconnect the hard drive adapter (with

its attached cabling) from the hard drive
(see Figures 3 and 11).

5b. Disconnect and remove the IDE cable

and the 2-pin to 4-pin power cable
from the game (they will not be re-
used). Connect one end of the pro-
vided SATA power cable to this now
free 4-pin power connector in the
game.

5c. Remove the screw securing the hard

drive mounting bracket to its mounting
plate (see Figure 11) and slide the hard
drive up and off the mounting plate.

5d.  Install the new hard drive onto the

mounting plate and secure it with the
provided screw.

5e. Connect the free end of the SATA

power cable (installed in step 5b) to
the hard drive as shown in Figure 4.
Connect the provided SATA data cable
to the hard drive (see Figure 4) and
connect the other end of this cable to
the “SATA 1” header on the
motherboard (see Figure 2). Continue
with step 7.

SATA hard drives ONLY:

6a. Disconnect the SATA power cable and

SATA data cable from the hard drive
(see Figure 4).

6b. Remove the screw securing the hard

drive mounting bracket to its mounting
plate (see Figure 11) and slide the hard
drive up and off the mounting plate.

6c. Install the new hard drive onto the

mounting plate and secure it with the
provided screw.

6d. Reconnect the SATA power and data

cables as shown in Figure 4.

7.

If you are 

not 

installing a security key

skip to step 9.

8.

Locate the security key (the button-
shaped disc with the handle) on the
OSD board (see Figure 11). Remove
the existing security key from the OSD
board by sliding it out of place. Replace
it with the supplied security key.

9a. To install the new marquee, reach un-

der the center of the top rear cover of
the unit and turn the latch counterclock-
wise to disengage. Loosen the thumb-
screw securing the bottom of the rear
cover (see Figure 11).

9b. Slowly lift the cover and disconnect

the ground wire attached to the inside.

9c.

For 19” models

 - remove the nut and

washer on the center security bolt in-
side the chassis (see Figure 11).

For 17” models

 - remove the center

security screw inside the chassis (see
Figure 11).

9d. Use a Phillips screwdriver to remove

the screw at the top-middle of the mar-
quee, then use 7/64” Allen wrench to
remove the two screws on the rear of
the monitor bezel. Open the bezel away
from the chassis

 

(see Figure 11).

 10

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11

3 OF 4 SCREWS

SECURING

LCD PANEL

(2 ON REAR PANEL,

1 ON FRONT -

CENTER OF

MARQUEE)

THUMBSCREW
SECURING

BOTTOM OF
REAR COVER

HARD DRIVE

THUMBSCREW
SECURING

ELECTRONICS

TRAY

REAR COVER

DETAIL VIEW

OF ELECTRONICS TRAY

HARD DRIVE 

ADAPTER

OSD BOARD

SECURITY KEY

SCREW SECURING 

HARD DRIVE

TO MOUNTING PLATE

REAR DOOR
OPENED

LATCH
SECURING
REAR COVER

SECURITY SCREW 

OR NUT/BOLT

SECURING

LCD PANEL

(4 OF 4 SCREWS)

FIGURE 11 - REAR VIEW OF AURORA GAME

9e. Remove the remaining two torx screws

from the marquee (size T9). This will
loosen the LED bracket on the inside of
the bezel. 

On 17” models

 this will also

disconnect the strain relief cord, so be
sure to support the bezel while remov-
ing the screws. Also, please note that
the nut securing the strain relief cord
to the LED bracket on 17” models will
come undone when the screws are
loosened.

9f. Replace the marquee with the new one,

then tighten the two side screws on
the marquee, securing the LED bracket
(and the strain relief cord on 17” mod-
els). Close the bezel and replace the
middle screw on the marquee.

9g. Replace the two screws on the rear of

the bezel, then replace the center se-
curity screw inside 17” models, or the
washer/nut inside 19” models.

9h. Reconnect the ground wire to the rear

cover and lower the cover into place,
carefully lining up the 2 tabs on the

cover with the 2 mating holes on the
sides of the game. Make sure that the
plastic lip on the bottom of the rear cover
is behind the metal base. Tighten the
thumbscrew securing the bottom of the
rear cover. Turn the wing on the draw
latch under the rear hood clockwise to
engage the latch.

9i.

Close (or reattach) and lock the rear
door.

10. Plug in and turn on the game. The game

will reboot twice to configure the hard-
ware. When prompted, perform a touch-
screen calibration.

11. If you are connected to TournaMAXX

or TournaCHAMP, you must re-enter the
dial-in settings after completing the soft-
ware upgrade. After entering the set-
tings, make the initial call into the server,
and then perform two 

Updates From

Server

. Refer to the MegaNet manual

for information on how to perform these
functions.

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Aurora Widescreen Games

1.

If you are connected to TournaMAXX
or TournaCHAMP, you must perform an

Update From Server 

before remov-

ing the hard drive so that no informa-
tion is deleted.

2.

Turn off and unplug the game.

3.

Unlock and open the rear door.

4.

Remove the screw securing the hard
drive mounting bracket to its mounting
plate (see Figure 12). This screw will
not be reused.

5.

Remove the hard drive from its mount-
ing plate by sliding the assembly up and
off the mounting plate. Disconnect the
data cable and power cable from the
hard drive (see Figure 4).

6.

Attach the hard drive data cable and
hard drive power cable in the game to
the new hard drive. See Figure 4.

7.

Slide the new hard drive assembly onto
the game’s mounting plate. Be sure that
the hard drive is flush to the mounting
plate when doing so. Align the hole in
the mounting bracket with the hole on
the mounting plate, then secure the hard
drive assembly with the provided
screw. If you are 

not 

installing a se-

curity key skip to step 10.

8.

Locate the security key (the button-
shaped disc with the handle) on the
OSD board (see Figure 12).

9.

Remove the existing security key from
the OSD board by sliding it out of place.
Replace it with the supplied security
key.

10a. To install the new marquee, reach un-

der the center of the top rear cover of
the unit and turn the latch counterclock-
wise to disengage. Loosen the thumb-
screw securing the bottom of the rear
cover (see Figure 12).

10b. Slowly lift the cover and disconnect

the ground wire attached to the inside.

10c. Remove the nut and washer on the cen-

ter security bolt inside the chassis (see
Figure 12).

10d. Use a Phillips screwdriver to remove

the screw at the top-middle of the mar-
quee, then use 7/64” Allen wrench to
remove the two screws on the rear of
the monitor bezel. Open the bezel away
from the chassis

 

(see Figure 12).

10e. Remove the remaining two torx screws

from the marquee (size T9). This will
loosen the LED bracket on the inside of
the bezel.

10f. Replace the marquee with the new one,

then tighten the two side screws on
the marquee, securing the LED bracket.
Close the bezel and replace the middle
screw on the marquee.

10g. Replace the two screws on the rear of

the bezel, then replace the washer/nut
inside the unit (see Figure 12).

  12

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13

SCREW SECURING 

HARD DRIVE

TO MOUNTING PLATE

SECURITY KEY

OSD BOARD

THUMBSCREW
SECURING
ELECTRONICS
TRAY

DETAIL VIEW

OF ELECTRONICS TRAY

REAR COVER

REAR DOOR
OPENED

LATCH
SECURING
REAR COVER

HARD DRIVE

THUMBSCREW
SECURING
BOTTOM OF
REAR COVER

3 OF 4 SCREWS

SECURING

LCD PANEL

(2 ON REAR PANEL,

1 ON FRONT -

CENTER OF

MARQUEE)

SECURITY NUT/BOLT

SECURING

LCD PANEL

(4 OF 4 SCREWS)

FIGURE 12 - REAR VIEW OF AURORA WIDESCREEN GAME

10h. Reconnect the ground wire to the rear

cover and lower the cover into place,
carefully lining up the 2 tabs on the
cover with the 2 mating holes on the
sides of the game. Make sure that the
plastic lip on the bottom of the rear cover
is behind the metal base. Tighten the
thumbscrew securing the bottom of the
rear cover. Turn the wing on the draw
latch under the rear hood clockwise to
engage the latch.

10i. Close and lock the rear door.

11. Plug in and turn on the game. The game

will reboot twice to configure the hard-
ware. When prompted, perform a touch-
screen calibration.

12. If you are connected to TournaMAXX

or TournaCHAMP, you must re-enter the
dial-in settings after completing the soft-
ware upgrade. After entering the set-
tings, make the initial call into the server,
and then perform two 

Updates From

Server

. Refer to the MegaNet manual

for information on how to perform these
functions.

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AMI Entertainment Network, Inc. Software License Agreement

AMI Entertainment Network, Inc. (“Licensor”) is willing to license the enclosed software to
you only if you accept all of the terms in this license agreement (“Agreement”).

Ownership of the Software
1.

The enclosed Megatouch® product, which may include but is not limited to the
Megatouch software program (“Software”) and the accompanying written materials,
are owned by Licensor and are protected by United States copyright laws, patent
laws and other intellectual property laws, by laws of other nations, and by international
treaties.

Restrictions on Use and Transfer
2.

If this Software package contains multiple media types (such as CDs, flash cards,
hard drives, etc), then you may use only the type of media appropriate for your
Machine. You may not use the other media types on another Machine, or transfer, or
assign them to another user except as part of the permanent transfer of the Software
and all written materials (as provided for below in paragraph 4).

3.

You may make one copy of the software for backup purposes only.  You may not
copy or make backup copies of any software security key or software security
device under any circumstances.

4.

You may permanently transfer the right to use the Software and accompanying
written materials (including the most recent update and all prior versions) if you retain
no copies and the transferee agrees in writing to be bound by the terms of this
Agreement. Such a transfer of this license to another party immediately terminates
your license. You may not otherwise transfer or assign the right to use the Software,
except as stated in this paragraph.

5.

You may not operate or allow the operation of the Software at locations where the
operation of such Software does not comply with all local, state, and other
governmental body laws and regulations.  You agree to not use or permit the use of
the Software in violation of any U.S. Federal, state, or local laws or regulations or
any foreign law or regulation, including laws regarding gaming, gambling or intellectual
property rights in or concerning the Software.

6.

You may not modify, adapt, translate, reverse engineer, decompile, disassemble the
Software or create derivative works from the Software or any component thereof;
nor may you remove, modify or hide or otherwise make unreadable or non-viewable
any notice, legend, advice, watermark or other designation contained on the Software,
component thereof, or output therefrom.

7.

You agree that the Software and the authorship, systems, ideas, inventions methods
of operation, documentation and other information contained therein, and all versions,
modifications and adaptations thereto are proprietary intellectual properties of Licensor
and are protected by civil and criminal law, and by copyright, trade secret, trademark
and the patent laws of the United States and other countries.

Limited Warranty
8.

Licensor warrants, solely for your benefit, that the Software will function in material
conformity, with its accompanying documentation for a period outlined in Licensor’s
standard product warranty period after your receipt of the Software.

Licensor’s Obligations Under Warranty
9.

Licensor’s sole obligation under the aforesaid warranty shall be to utilize commercially
reasonable efforts to correct or modify such portion of the Software as to make it
materially conform with the applicable documentation.

 14

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15

Grant Of License
10. Licensor grants to you a limited, non-exclusive license to distribute and/or use one

copy of the Software on a single Megatouch

 

(“Machine”) accompanied by a single

licensor factory authorized security key. Licensor reserves the right to update
versions of the software and the content to the Machine as deemed appropriate by
the Licensor.  You are entrusted to maintain and protect your single licensor factory
authorized security key, password, or other identification from being utilized by any
third party, and you agree to be responsible for any use of the Software provided
herein by a third party utilizing your identification.  Licensor maintains the right to
immediately terminate your License for reasons related to misuse or other non-
conformity with the rules expressed herein.  While Licensor does not routinely inspect
Machines, Licensor also reserves the right to inspect or audit the Software from time
to time in Licensor’s sole discretion.  To the extent that Licensor’s access to the
Software requires that Licensor also gain access to a Machine in which the Software
is installed, you agree to promptly provide Licensor, when requested, with permission
and aid in Licensor gaining access to the Machine.

Disclaimers
11. EXCEPT AS PROVIDED IN THE SECTION ENTITLED “LIMITED WARRANTY”, LICENSOR

MAKES NO OTHER PROMISES, REPRESENTATIONS OR WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, REGARDING OR RELATING TO THE SOFTWARE OR
CONTENT THEREIN OR TO ANY OTHER MATERIAL FURNISHED OR PROVIDED TO
YOU PURSUANT TO THIS AGREEMENT OR OTHERWISE AND LICENSOR SPECIFICALLY
DISCLAIMS ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE WITH RESPECT TO SAID MATERIALS OR THE USE THEREOF.
TO THE MAXIMUM EXTENT ALLOWABLE BY LAW THE UNIFORM COMMERCIAL CODE
OR OTHER UNIFORM LAWS SHALL NOT APPLY TO THIS AGREEMENT.

Limitation on Liability
12. IN NO EVENT SHALL LICENSOR BE LIABLE UNDER ANY CLAIM, DEMAND OR ACTION

ARISING OUT OF OR RELATING TO THE SOFTWARE, ITS USE, INSTALLATION OR
LICENSOR’S PERFORMANCE OR LACK THEREOF UNDER THIS AGREEMENT FOR
ANY SPECIAL, INDIRECT, INCIDENTAL, EXEMPLARY OR CONSEQUENTIAL DAMAGES,
WHETHER OR NOT LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
CLAIM, DEMAND OR ACTION.  IN ADDITION, WITHOUT LIMITING THE FOREGOING, IN
ALL EVENTS THE REMEDIES AVAILABLE TO YOU SHALL BE LIMITED TO THE AMOUNT
PAID BY YOU TO LICENSOR FOR THE SOFTWARE.

13. IN NO EVENT WILL LICENSOR BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY

LOSS OF PROFITS, LOST SAVINGS, OR OTHER INCIDENTAL OR CONSEQUENTIAL
DAMAGES ARISING OUT OF YOUR USE, MISUSE, BREACH OF THIS AGREEMENT OR
INABILITY TO USE THE SOFTWARE.

General
14. The validity and construction of this Agreement and of the rights and obligations

herein shall be determined and governed by the laws of the State of New York.  By
accepting the terms of this Agreement, you acknowledge and accept that the courts
of New York, New York shall have exclusive jurisdiction and venue regarding any
disputes arising with regard to this Agreement or arising out of activity or misuse of
the Software.

15. AMI Entertainment Network, Inc. in its sole discretion, may assign this agreement or

any of its rights and obligations hereunder.

16. If you have any questions concerning this Agreement or wish to contact Licensor for

any reason, please write: AMI Entertainment Network, Inc., 155 Rittenhouse Circle,
Bristol, PA 19007, USA.

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Contrat de licence de logiciel de AMI Entertainment Network, Inc.

AMI Entertainment Network, Inc. (ci-après le "Concédant") est disposé à vous accorder la licence
d'utilisation du logiciel ci-inclus, à condition que vous vous engagiez à respecter tous les termes,
clauses et conditions du présent contrat de licence (Contrat).

Droit de Propriété
1.

Le produit Megatouch® ci-joint contenant, mais ne s'y limitant pas, le logiciel Megatouch (ci-après
le "logiciel") et toute la documentation écrite, restent la propriété du Concédant et sont protégés par
: les lois de droits d'auteur des Etats-Unis, les lois s'appliquant aux brevets déposés et à la propriété
intellectuelle, ainsi que par celles des autres pays et les traités internationaux.

Restriction d'Utilisation et Transfert
2.

Si le présent logiciel comprend plusieurs types de composants (tels que CD-ROM, cartes
flash, disques durs, etc), vous ne pouvez utilisez que ceux qui conviennent à votre appareil.
Il est strictement interdit de les utiliser sur un autre appareil, les transférer -ou les céder à un
autre utilisateur, sauf en cas de transfert permanent du logiciel et de toute la documentation
écrite (comme indiqué ci-dessous au paragraphe 4).

3.

Il est interdit de copier le logiciel, à l'exception d'une copie de sauvegarde.  Il est aussi interdit
de reproduire -ou faire des copies de sauvegarde des programmes de clé de sécurité ou
autres fichiers de sécurité, quelles que soient les circonstances.

4.

Vous pouvez céder en permanence à un tiers -le droit d'utiliser le LOGICIEL et toute la
documentation écrite l'accompagnant, (ainsi que la plus récente mise à jour et toutes autres
anciennes versions) seulement si vous n'en gardez aucune copie, et si le cessionnaire
s'engage, par écrit, à respecter les termes, clauses et conditions du présent Contrat. Cette
cession à un tiers met fin à votre licence immédiatement. Autrement, vous n'avez pas la
permission de transférer ou d'accorder à un tiers le droit d'utiliser le présent logiciel, excepté
que tel que décrit dans le présent paragraphe.

5.

Il est interdit d'utiliser le présent logiciel ou de permettre son utilisation dans des emplacements
où l'utilisation du présent logiciel n'est pas conforme aux lois et réglementations locales,
nationales ou réglementations d'autres organismes gouvernementaux.  Vous acceptez de ne
pas utiliser ou d'autoriser l'utilisation du logiciel d'une manière enfreignant les lois ou regula-
tions s'appliquant à la propriété intellectuelle et au jeu, en vigueur aux Etats-Unis ou dans les
autres pays du monde, y compris les lois  de l'ensemble du logiciel.

6.

Il est interdit de modifier, adapter, traduire, démonter, décompiler, désassembler le logiciel ou
créer du matériel dérivé du logiciel ou de tout composant de celui-ci ; vous ne pouvez pas
enlever, modifier ou cacher ou rendre illisible ou non-visible toute instruction, légende, infor-
mation ou filigrane ou autre désignation qui apparaît dans le logiciel, composant dudit logiciel
ou résultant dudit logiciel.

7.

Vous convenez que le logiciel et les droits d'auteur, les systèmes, les idées, les inventions, les
méthodes d'utilisation, la documentation et autre information incluse, ainsi que toutes les
versions, modifications et adaptations qui s'y rattachent sont les propriétés intellectuelles du
Concédant et sont protégées par le droit civil et pénal et par le droit d'auteur, le secret
commercial, la marque déposée et le brevet aux Etats-Unis et dans les autres pays du monde.

Limite de Garantie
8.

Le Concédant garantit seulement à votre intention, que le logiciel permettra une utilisation
conforme, avec la documentation l'accompagnant, pendant la période de temps indiquée
dans la période de garantie du produit standard du Concédant, à compter de la date de
livraison du logiciel.

Responsabilité du Concédant aux termes de la Garantie
9.

La seule obligation du Concédant aux termes de la garantie susmentionnée sera de faire tous
les efforts commercialement raisonnables pour corriger ou modifier la partie du logiciel pour
le rendre matériellement conforme aux spécifications de la documentation.

 16

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COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.

                                                                     MEGATOUCH ION HARD DRIVE UPGRADE                                               PM0590-24

17

Concession de Licence
10. Le Concédant vous accorde le droit d'utiliser une seule copie par appareil Megatouch  (ci-

après "Appareil") accompagné d'une seule clé de sécurité autorisée en usine et fournie par
le Concédant. Le Concédant se réserve le droit de mise à jour des versions du logiciel et du
contenu de l'Appareil, quand il juge nécessaire de le faire.   Il vous appartient également
d'empêcher que les mots de passe ou autres codes et la clé de sécurité soient utilisés par un
tiers. Vous acceptez d'assumer la responsabilité dans le cas de l'utilisation du logiciel par un
tiers.  Le Concédant se réserve le droit de résilier votre contrat de licence à tout moment dans
l'éventualité d'une utilisation non-conforme aux clauses stipulées.  Bien que le Concédant ne
contrôle pas les appareils périodiquement, il se réserve toutefois le droit de contrôler le logiciel
à tout moment et sans préavis de sa part.  De surcroît, dans l'éventualité où le logiciel n'est
accessible qu'à travers la machine dans laquelle il est installé, le licencié s'engage à donner
libre accès au Concédant, ou ses représentants, à la machine et dans les plus brefs délais.

Exclusion de toute autre garantie
11. EXCEPTE COMME PREVU DANS LA SECTION INTITULEE "LIMITE DE GARANTIE", LE CONCEDANT

N'ASSURE AUCUNE AUTRE GARANTIE DE QUELQUE NATURE ET A QUELQUE TITRE QUE CE
SOIT, EXPLICITE OU IMPLICITE, EN RAPPORT AVEC LE LOGICIEL ET LES COMPOSANTS QUI
L'ACCOMPAGNENT OU, LE CAS ECHEANT, TOUT SUPPORT OU MATERIEL FOURNI
CONFORMEMENT AU PRESENT CONTRATEN PARTICULIER, LE CONCEDANT NE PEUT
DONNER AUCUNE GARANTIE, DE QUELQUE NATURE QUE CE SOIT, POUR LA
COMMERCIALISATION DE TOUS LES PRODUITS EN RAPPORT AVEC LE LOGICIEL OU AVEC
L'UTILISATION DE CELUI-CI.  DANS LA MESURE OU CELA EST PERMIS PAR LA LOI, LE CODE
UNIFORME COMMERCIAL OU AUTRE LOI UNIFORME NE S'APPLIQUE PAS AU PRESENT
CONTRAT.

Limite de Responsabilité
12. LE CONCEDANT NE SERA EN AUCUN CAS RESPONSABLE DE TOUTE RECLAMATION,

DEMANDE OU ACTION RESULTANT DE OU EN RAPPORT AVEC LE LOGICIEL, SON UTILISATION
OU SON INSTALLATION, OU LA PERFORMANCE OU MANQUE DE PERFORMANCE DU
CONCEDANT EN VERTU DU PRESENT CONTRAT POUR TOUS DOMMAGES D'UNE NATURE
QUI N'EST PAS PRESUMEE PAR LA LOI ET QUI DOIVENT ETRE EXPRESSEMENT PROUVES,
DOMMAGE INDIRECTS, DOMMAGES-INTERETS POUR PREJUDICE MORAL, QUE LE
CONCEDANT AIT ETE AVISE OU NON DE LA POSSIBILITE D'UNE TELLE RECLAMATION,
DEMANDE OU ACTION.  DE PLUS, SANS LIMITER CE QUI PRECEDE, LES DEDOMMAGEMENTS
A VOTRE DISPOSITION SERONT LIMITES AU MONTANT QUE VOUS AUREZ PAYE AU
CONCEDANT POUR LE LOGICIEL.

13. LE CONCEDANT NE SERA EN AUCUN CAS RESPONSIBLE :  D'UNE RUPTURE DE CONTRAT,

DES DOMMAGES, Y COMPRIS TOUTE PERTE DE PROFIT, PERTES D'ECONOMIE OU TOUS
AUTRES DOMMAGES INDIRECTS OU DOMMAGES-INTERETS ACCESSOIRES DECOULANT
DE LA MAUVAISE UTILISATION OU DE L'IMPOSSIBILITE D'UTILISATION DU LOGICIEL.

Dispositions Générales
14. La validité et la construction du présent Contrat et les droits et obligations ci-inclus seront

déterminés et régis par les lois de l'état de New York aux États-Unis.  En acceptant les
dispositions du présent contrat, vous acceptez également que tous litiges ou revendications
relatives seront réglés par voie d'arbitrage par un tribunal de l'état de New York, aux Etats-
Unis.

15. AMI Entertainment Network, Inc. réserve le droit de transférer le présent Contrat à un tiers

ainsi que ses droits et obligations ci-après.

16. Pour toutes questions concernant le présent Contrat -ou si vous désirez contacter le Concédant

pour une raison quelconque, veuillez écrire à : AMI Entertainment Network, Inc., 155
Rittenhouse Circle, Bristol, PA 19007, Etats-Unis.

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COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.

PM0590-24                                                 MEGATOUCH ION HARD DRIVE UPGRADE

AMI Entertainment Network, Inc. Softwarelizenzabkommen

AMI Entertainment Network, Inc.  („Lizenzgeber”) ist nur dann bereit Ihnen eine Lizenz für die
beiliegende Software zu erteilen, wenn Sie alle Bestimmungen dieses Lizenzabkommens
(“Abkommen”) akzeptieren.
Eigentumsvorbehalt der Software
1.

Das beiliegende Megatouch®-Produkt, welches das Megatouch Softwareprogramm
(„Software”) beinhalten kann, aber nicht darauf beschränkt ist, und die schriftlichen
Unterlagen sind Eigentum des Lizenzgebers und sind durch die Gesetze der Vereinigten
Staaten und anderer Länder und durch internationale Verträge urheberrechtlich
geschützt.

Beschränkungen im Gebrauch und Transfer
2.

Sollte diese Softwarelieferung mehrere Medien enthalten (z.B. CD, Karten, Festplatten
usw.), dürfen Sie nur die für Ihre Maschine angebrachte Medienart verwenden.  Die anderen
Medienarten dürfen nicht auf anderen Maschinen verwendet werden oder an Dritte
übergeben werden, abgesehen von einem endgültigen Transfer der Software und aller
schriftlichen Unterlagen (wie im untenstehenden Paragraphen 4 beschrieben).

3.

Sie dürfen nur eine Sicherungskopie der Software herstellen.  Unter keinen Umständen
dürfen Sie einen Softwaresicherungsschlüssel oder Sicherungsmaßnahmen kopieren oder
davon Sicherungskopien herstellen.

4.

Sie dürfen das Nutzungsrecht für die Software und die schriftlichen Unterlagen (einschließlich
der aktuellen Version und aller vorhergehenden Versionen) an Dritte übertragen, wenn Sie
keine Kopie behalten und wenn der Empfänger die Bestimmungen dieses Abkommens in
schriftlicher Form akzeptiert.  Bei einem solchen Transfer der Lizenz an Dritte erlischt Ihre
Lizenz umgehend.  Abgesehen von den Bestimmungen dieses Paragraphen sind alle anderen
Transfers oder Übertragungen der Nutzungsrechte für diese Software unerlaubt.

5.

Sie dürfen die Software nicht benutzen oder eine Nutzung gestatten, wenn eine
solche Nutzung der Software irgendwelche Gesetze und Verordnungen der
kommunalen oder staatlichen Behörden verletzen würde. Sie verpflichten sich die
Software nicht so zu nutzen oder nutzen zu lassen, dass sie damit gegen staatliche,
Bundes-  oder Lokalgesetze oder Bestimmungen der USA oder gegen  ausländische
Gesetze oder Bestimmungen, einschliesslich aller Gesetze bezüglich Glücksspiels,
Spielens oder geistigen Eigentumrechts der Software, verstossen.

6.

Es ist Ihnen nicht gestattet, die Software abzuändern, zu verändern, zu übersetzen,
rückumzuwandeln, zu dekompilieren oder zu zerlegen, oder aus der Software oder eines
Teils davon andere Werke abzuleiten.  Sie dürfen auch aus der Software, einem Bestandteil
der Software oder aus den Datenausgaben der Software keine Hinweise, Bemerkungen,
Ratschläge, Wasserzeichen oder andere Markierungen entfernen, verändern, verbergen
oder auf andere Art unlesbar machen.

7.

Sie akzeptieren, dass die Software und die Urheberschaft, die Systeme, die Ideen,
Erfindungen, die Arbeitsweisen, die Dokumentation und alle anderen darin enthaltenen
Informationen und alle Versionen, Veränderungen, und Bearbeitungen davon das geistige
Eigentum des Lizenzgebers sind, und dass sie durch Straf- und Zivilgesetzgebung und
durch die Copyright-, Geschäftsgeheimnis-, Warenzeichen- und die Patentgesetze der
Vereinigten Staaten und anderer Länder geschützt sind.

Beschränkte Garantie
8.

Der Lizenzgeber garantiert zu Ihren Gunsten, dass die Software für die angegebene
normale Garantiezeit des Lizenzgebers nach Ihrer Annahme der Software in erheblicher
Übereinstimmung mit der beiliegenden Dokumentation laufen wird.

Verpflichtung des Lizenzgebers im Rahmen der Garantie
9.

Die ausschließliche Pflicht des Lizenzgebers im Rahmen der vorstehenden Garantie besteht
darin, alle geschäftlich vertretbaren Schritte zu unternehmen, um Teile der Software zu berichtigen
oder abzuändern, bis sie mit der beiliegenden Dokumentation erheblich übereinstimmen.

  18

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COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.

                                                                     MEGATOUCH ION HARD DRIVE UPGRADE                                               PM0590-24

  19

Übertragung der Lizenz
10. Der Lizenzgeber gewährt Ihnen eine beschränkte, nicht-ausschliessbare Lizenz zur

Vertreibung und/oder Benutzung einer Kopie der Software auf einem einzelnen Megatouch
(„Gerät”) mit einem einzelnen werksmäßig gestatteten Sicherungsschlüssel.  Der Lizenzgeber
behält sich das Recht vor, nach eigenem Ermessen die Software und den Inhalt der Maschine
zu verbessern. Sie sind dafür verantwortlich ihren  individuellen,  vom  Lizenzgeber werksmäßig
gestatteten Sicherheitsschlüssel, ihr Passwort oder anderweitigen Identifikationsmechanismus
instandzuhalten und abzusichern gegen die Nutzung durch eine dritte Partei, und sie akzeptieren
die Verantwortung für jegliche Nutzung der besagten Software durch eine dritte Partei mithilfe
ihresIdentifikationsmechanismus . Obwohl der Lizenzgeber nicht regelmässig Maschinen
inspiziert, behält sich der Lizenzgeber das Recht vor, ihre Lizenz umgehend  zu kündigen aus
Gründen des Missbrauchs oder bei Nichtbefolgung der Bestimmungen in diesem  Vertrag. Der
Lizenzgeber behält sich ebenfalls das Recht vor, die Software  von Zeit zu Zeit nach eigenem
Ermessen zu inspizieren oder zu überprüfen. Im Falle, dass der Lizenzgeber Zugang zu dem
Gerät wünscht, in dem besagte Software installiert ist,  erklären Sie sich bereit, dass sie dem
Lizenzgeber, wenn nötig, Erlaubnis und Hilfe beim Zugang zum Gerät verschaffen.

Beschränkungen
11. ABGESEHEN VON DEN BESTIMMUNGEN DES PARAGRAPHEN „BESCHRÄNKTE GARANTIE"

GIBT DER LIZENZGEBER KEINE SONSTIGEN VERSPRECHEN, VERPFLICHTUNGEN ODER
GARANTIEN, OB AUSDRÜCKLICH ODER STILLSCHWEIGEND, FÜR DIE SOFTWARE ODER IHRE
BESTANDTEILE ODER FÜR ALLE ANDEREN MATERIALIEN, DIE IHNEN IM RAHMEN DIESES
ABKOMMENS ZUR VERFÜGUNG GESTELLT ODER ÜBERLASSEN WERDEN, UND DER
LIZENZGEBER LEHNT AUSDRÜCKLICH ALLE ANSPRÜCHE AUF MARKTFÄHIGKEIT UND EIGNUNG
DER BESAGTEN MATERIALIEN FÜR DEN GEWÖHNLICHEN GEBRAUCH AB.  SOWEIT
GESETZESMÄSSIG ZUGELASSEN, SOLLEN DIE HANDELSRECHTLICHE GESETZGEBUNG AUS
DEM UNIFORM COMMERCIAL CODE ODER ANDERE GESETZE AUF DIESES ABKOMMEN NICHT
ANWENDBAR SEIN.

Haftungsbeschränkung
12. DER LIZENZGEBER HAT KEINERLEI HAFTUNG BEI EINEM ANSPRUCH, EINER FORDERUNG

ODER EINER KLAGE, DIE AUF NUTZUNG DER SOFTWARE, DEREN INSTALLIERUNG, DER
LEISTUNG DES LIZENZGEBERS ODER DESSEN VERSAGEN IM RAHMEN DIESES ABKOMMENS
FÜR JEGLICHE FOLGE-, INDIREKTE, SONDER- ODER NEBENSCHÄDEN BERUHEN, SELBST
WENN DER LIZENZGEBER AUF DIE MÖGLICHKEIT EINES SOLCHEN ANSPRUCHES, EINER
FORDERUNG ODER EINER KLAGE HINGEWIESEN WURDE.  WEITERHIN UND OHNE
BESCHRÄNKUNG DES LETZTEN SATZES, DÜRFEN IN ALLEN FÄLLEN DIE IHNEN ZUR
VERFÜGUNG STEHENDEN ABHILFEN DIE VON IHNEN FÜR DIE SOFTWARE AN DEN
LIZENZGEBER GEZAHLTE SUMME NICHT ÜBERSCHREITEN.

13. DER LIZENZGEBER HAT IN KEINEM FALL EINE HAFTUNG IHNEN GEGENÜBER FÜR SCHÄDEN,

EINSCHLIESSLICH ETWAIGER GEWINNVERLUSTE, NICHT REALISIERTER EINSPARUNGEN
ODER ANDERER NEBEN- ODER FOLGESCHÄDEN, DIE AUS IHRER VERWENDUNG,
MISSBRAUCH, VERLETZUNG DIESES ABKOMMENS ODER GEBRAUCHSUNFÄHIGKEIT DER
SOFTWARE ENTSTEHEN.

Allgemein
14.     Die Rechtsgültigkeit und Provisionen dieses Abkommens und der darin enthaltenen Rechte und

Pflichten werden durch die Gesetze des Staates von New York bestimmt.  Sollten sie diese
Vereinbarungen annehmen, dann akzeptieren Sie, dass der ausschliessliche Erfüllungsort
und Gerichtsstand bei den Gerichten von New York im Staat New York liegen hinsichtlich aller
Streitigkeiten, die diesen Vertrag betreffen, oder die durch Leistung oder Missbrauch der
besagten Software entstehen.

15. AMI Entertainment Network, Inc. kann nach eigenem Ermessen dieses Abkommen oder

jedes der darin enthaltenen Rechte und Pflichten an Dritte abtreten.

16. Bei Rückfragen über dieses Abkommen oder wenn Sie den Lizenzgeber aus einem anderen

Grund kontaktieren wollen, bitte schreiben an: AMI Entertainment Network, Inc., 155
Rittenhouse Circle, Bristol, PA 19007, USA.

manuals/manuals_Support_Center_manuals_PM0590_24_pdf-html.html
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manuals/manuals_Support_Center_manuals_PM0590_24_pdf-html.html
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Please read the enclosed license agreement.  Operation of this game

constitutes acceptance of the AMI Software License Agreement.

Veuillez lire le contrat de licence d’utilisation ci-inclus.  Si vous utilisez ce

jeu, vous vous engagez à respecter les termes et conditions du contrat de

licence d’utilisation du logiciel de AMI.

Bitte beiliegendes Lizenzabkommen durchlesen.  Das AMI Software

Lizenzabkommen tritt in Kraft, sobald dieses Spiel verwendet wird.

MEGATOUCH ION HARD DRIVE UPGRADE

PM0590-24