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     PM0355-23

Visit us on the Web at

http://www.amientertainment.com

Megatouch Ion 2011

and Force 2011

Software User Manual

manuals/manuals_Support_Center_manuals_PM0355_23_pdf-html.html
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manuals/manuals_Support_Center_manuals_PM0355_23_pdf-html.html
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Table of Contents

Operator Setup Screens
Flowchart ...................................... p. 1-2

Game Name and Score
Needed for Initial Replay ........... p. 3

Main Menu .................................... p. 4-5

Credits/Pricing Menu .................. p. 6-10

Quick Price Setup ..................... p. 6

Coin-In Menu .............................. p. 7

Coinless Coin Op ....................... p. 8-9

Rental Mode ............................... p. 9

Freeplay Mode ........................... p. 10

Games Menu ................................ p. 10

Game Setup ............................... p. 10

Hi Scores Menu ........................... p. 11

View/Clear Hi Scores ................. p. 11

Books Menu .................................. p. 11-13

Books Display ........................... p. 11-12

Cash Settlement ........................ p. 12-13

System Menu ................................ p. 14-15

Megatouch Player
and Operator Keys ................... p. 15

Diagnostics Menu ..................... p.  16-17

Hard Drive
Self Diagnostics ........................ p. 17

Network Menu .............................. p. 18-24

Hardware Setup ......................... p. 18-19

Connection Wizard .................... p. 20-22

AMI Jukebox Mega-Link ............ p. 23-24

Local Tournament Mode ......... p.  25-29

Programming a Tournament ....... p. 26-28

Awarding Prizes ......................... p. 29

Credit Card Menu ..................... p. 30

Vault Credits .............................. p. 30

Setup Operator Cards .............. p. 30

Presentation Menu ................... p. 31

Operator Ad Screens ............... p. 31

Sidebar Promotion ..................... p. 31

Sales Enabler Videos ............... p. 31

Promotion Menu ....................... p.  32-33

My Merit ..................................... p. 32

Merit Money ............................... p. 33

Promo Credits ............................ p. 33

MegaNet Menu ........................... p.  34-36

Software License
Agreements ............................... p.  37-42

© 2010 AMI Entertainment Network, Inc.

Force, Ion, MegaNet, Mega-Link, MegaWeb, TournaMAXX 

and 

TournaCHAMP

 are registered trademarks of AMI.

Reproduction of this manual, in any form or by any means, is strictly forbidden without the written permission of AMI.

manuals/manuals_Support_Center_manuals_PM0355_23_pdf-html.html
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COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.

                                                           MEGATOUCH ION 2011 AND FORCE 2011 SOFTWARE                                      PM0355-23

1

Operator Setup Screens Flowchart

Enable erotic games

Allow game continue

Show deck cards

Allow bonus replay

Enable easy mode
Continuous bonus round
Linked games enabled
Photo Hunt hints

Trivia rounds/bonus
Show correct answer in Trivia, Power Trivia
     and Snap Shot

Enable free game in Solitaire
Split column move in Power Solitaire
Enable free game in Power Solitaire
Category same for all in Power Trivia
Enable consolation question in Power Trivia
Face up cards, player selectable in Tri Towers
Checkerz Rules
Enable Kids Club category
Enable Premium Erotic Ad Screen in Idle
Force Slow Senior Game Play
Sticker Book Timer Options
Disable Questionable Content

Credits/Pricing
Games
Hi Scores
Books
System
Diagnostics
Tournament
Network
Credit Card
Presentation
Promotion
MegaNet

View/Clear
     High Scores
Options

Books Display
Cash Settlement Setup
Cash Settlement Collection

Set Time
Security Setup
Volume Control
Set 6 Star PIN
Data Transfer
Options
Setup Operator Keys
AMI Setup

System

Books

Hi Scores

Enable 6 Stars
Default Language
Player selectable language
Language buttons have flags
Show games unavailable in current language
Enable theft deterrent
Enable Educational Attract Mode
Enable Attract Mode Sounds
Tournament Mode
Show prize pools on Main Menu
Enable TouchTunes
Enable TouchTunes Hi-Resolution Mode
Enable Light Show

View/Clear High 
Scores
(game list)
Clear All Games

Auto Clear
    Hi Scores

No Names in

     Hi Scores

Revenue Details/Cash Out
Fee Details
Clear/Complete Collection

Cash Settlement Collection

Setup Operator Keys

Enter Security PIN

Set Key
Erase Keys
Erase All Keys

Options

Security Setup

Options

Clear All
Clear One

Individual Game

Game Setup
Options

Quick Price Setup
Coin-In
Value of Credit
Credit Card Pricing
Pay Per Time
Coinless Coin Op
Clear Credits
Free Credits
Options

Credits/Pricing

Main Menu

Games

Puzzles
Cards
Erotic
Strategy
Mega-Link
New Games

Action

Quiz & Word
Enable

     All Games

Factory Default

     Games

Options

Price Display
Freeplay Enabled
Enable Coinless Coin Op
Enable Rental Mode

Game Setup

Options

Price/Credits
Cost to continue
Default Games
Clear One
Clear All
Enable All Games

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COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.

PM0355-23                                        MEGATOUCH ION 2011 AND FORCE 2011 SOFTWARE

2

Video Test

I/O Test

Touchscreen Calibration
Touchscreen Test
Checksum Test
System Info
Verify Databases

Hard Drive Self Diagnostics

Joystick Calibration
Joystick Test
View System Log

Diagnostics

View Player Data
Show Game Play Frequency
Show Player Hi Scores

Backup/Restore

Start Time
End Time
Free Game Limit
Set PIN

Start Time
End Time
Idle Time
Number of Free Credits

Enable My Merit
Enable Merit Money
Enable Promo Credits

Promo Credits

Merit Money

Hot Topics
Price/Credits
Default Games
Clear One
Clear All
Enable All Games

Enable Premium Erotic
Enable MegaWeb
Enable Operator Website
Enable Hot Topics

Premium Erotic
Operator Web Access
MegaWeb
Hot Topics
Options

MegaNet

Options

My Merit
Merit Money
Promo Credits
Options

Options

Promotion

My Merit

Network Options
Network Options
Dial-Up Options
Tournamaxx Options

Enable Credit Card Functionality
Pulse Hard Meter For Credit Card Purchases

Add/Edit Billboard
Set Start/End Date

Remove Billboard
Remove All Billboards

Operator Ad Screens

Sidebar Promotion
Manage Sidebar Images
Import Sidebars

Access Sales Enabler Videos

Wireless Ethernet
Wired Ethernet

Dial-Up
Connection Log
Location Info
Connection Wizard
Connection Diagnostics
Network Options
Connect to MegaNet

Presentation

Operator Ad Screens
Sidebar Promotion
Options

Options

Credit Card
     Functionality Test
Credit Card Pricing
Setup Operator Cards
Vault Credits
Options

Credit Card

Options

Network

Set Up Tournament
Clear Winners
Reset All

Tournament

Tournamaxx Options
Clear Tournamaxx Databases

Set MegaNet Server
Set MegaNet ID
Set Update Time

Network Options

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COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.

                                                           MEGATOUCH ION 2011 AND FORCE 2011 SOFTWARE                                      PM0355-23

3

Game Name and Score Needed for Initial Replay

Great Solitaire and Power Solitaire will always offer a replay once the listed score is
attained.  The other games have to reach the score listed as well as attain the high score for
the game in order to offer a replay.  

NOTE

:

  The available games may vary.

11 Ball/11Up 

125,000 

 

Moondrop 

160,000 

Air Shot 

No Replay 

 

My Ex 

150,000 

Avalanche Jack 

150,000 

 

Mystery Phraze 

400,000 

Backjammin 125,000 

 

Office 

Bash 

400,000 

Battle 31 

125,000 

 

Outer Spades 

75,000 

Beer Pong (Ion Only) 

200,000 

 

Outlaw Poker/Cattle Drive 

400,000 

Beer Pong 21 (Ion Only) 

No Replay 

 

Pack Rabbit (Ion only) 

400,000 

Big Time Roller 

60,000 

 

Pharaoh’s Fortune 

45,000 

Boxdrop 

175,000 

 

Pharaoh’s 9 

No Replay 

Boxxi 850,000 

 

Photo 

Hunt 

400,000 

Boxxi Blitz (Ion only) 

17,000,000   

Photo Pop 

200,000 

Brain in Gear (Ion only) 

No Replay 

 

Power Solitaire 

55,000 

Breakin’ Bricks 

400,000 

 

Power Trivia 

No Replay 

Card/Castle Bandits 

200,000 

 

Puck Shot 

3,000 

Card/Crypt Raiders 

175,000 

 

QB Zone 

65,000 

Card/Jolly Pirates 

200,000 

 

Q-Shot 

50,000 

Casino Cats Hold ‘Em (widescreen only)  No Replay 

 

Quik Cell 

100,000 

Chainz2: Relinked 

500,000 

 

Quik Chess 

125,000 

Chainz2: Puzzler 

500,000 

 

Quik Match 

400,000 

Checkerz 

28,000 

 

Race Poker/Motor Match 

No Replay 

Chug 21 

250,000 

 

Rack ‘Em 

200,000 

Chug Monkey 

65,000 

 

Rack ‘Em 9 Ball 

35,000 

Coco Loco 

No Replay 

 

Royal Flash 

300,00 

Conga Fish (Ion only) 

No Replay 

 

Run 21 

250,000 

Conquest 30,000 

 

Skee-Ball 

900 

Crazy Hearts 

65,000 

 

Snap Shot 

400,000 

Deflection 

500,000 

 

Space Crusader (Ion only) 

No Replay 

Dodge Bull 

No Replay 

 

Space Farmer (Ion only) 

83,000 

Domino 5 

200,000 

 

Spider Kings/13 Spiders 

160,000 

Draggle Drop 

200,000 

 

Strip Club 

No Replay 

Euchre Nights 

6,500 

 

Stunt Squirrel 

125,000 

Fast Traxx (Ion only) 

100,000 

 

Sudoku6 

100,000 

Feeding Frosty 

No Replay 

 

Super Boxxi 

400,000 

Fight the Landlord  

No Replay 

 

Super Cell Chaos 

No Replay 

Flick and Kick Football (Ion only) 

200,000 

 

Super Snubbel 

No Replay 

Four Play 

1,500,000 

 

Tai-Play 

240,000 

Funkier Monkey 

150,000 

 

Take 2 

110,000 

Funky Monkey 

110,000 

 

Tennis Ace 

No Replay 

Gender Bender 

No Replay 

 

Texas Hold ‘Em 

No Replay 

Gin Rummy 

55,000 

 

Text Twist 

10,000 

Goooal 

No Replay 

 

Tic Tac Trivia 

75,000 

Great Solitaire 

45,000 

 

Tri-Towers/Tri-Castles 

125,000 

Hollywood Match 

400,000 

 

Tricky Fish 

No Replay 

Hoop Jones 

125 

 

Triple Crown Boxing 

No Replay 

Ink Rally 

No Replay 

 

Trivia Treasure 

No Replay 

Jackpot Corner  (Ion only) 

1,500,000 

 

Trivia Whiz 

No Replay 

Little Shop of Treasures 

83,000 

 

Trix (widescreen only) 

No Replay 

Little Shop Road Trip 

83,000 

 

Trivia Whiz 2 

No Replay 

Look Out 

400,000 

 

Touchdown Poker 

250,000 

Lucky 11’s 

340,000 

 

Tug of Words (Ion only) 

350,000 

Luxor 

500,000 

 

Tuxedo Run (Ion only) 

400,000 

Luxor 2 (Ion Only) 

500,000 

 

TV Guide Mini Crossword 

50,000 

Luxor: Survival 

No Replay 

 

Vinci-Ball 

400,000 

Magic Charms 

500,000 

 

Wild 8's/Wild Apes 

400,000 

Mega Bowling 

125 

 

Word Dojo 

375,000 

Megatouch Battle Command 

No Replay 

 

Word Dojo 2 (Ion only) 

No Replay 

Megatouch Memory 

250,000 

 

Word Safari 

125,000 

Megatouch Mini/Crazy Golf 

No Replay 

 

Wordster 

100,000 

Meteor Shower 

200,000 

 

Zen Word 

350,000 

MGA Champ. Golf 

No Replay 

 

Zip 21 

200,000 

Monkey Bash 

No Replay 

 

Zombie Cats (Ion only) 

2,500,000 

Monster Madness 

400,000 

 

 

 

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COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.

PM0355-23                                        MEGATOUCH ION 2011 AND FORCE 2011 SOFTWARE

FIGURE 1 - MAIN MENU

Main Menu

The Main Menu can be accessed by pressing the SETUP button inside the game.  Use the
Main Menu to set up all game software options. 

NOTE:  For help with the Options in any

menu section, touch the green “?” buttons to bring up a help screen.

A summary of the Main Menu functions appears in the following table.  For more detail, see
the corresponding sections of the manual.

Main Menu 

Available Options 

Information 

CREDITS/ 
PRICING 

  Quick Price Setup 

 Coin-In 

  Value of a Credit 

  Credit Card Pricing 

 Pay 

Per 

Time 

  Coinless Coin Op 

 Options 

 Clear 

Credits 

 Free 

Credits 

  AMI Play Cost 

The Credits Screens allow the operator to set 
credit rules for all games, set up the Coin-In Menu, 
view the value of a credit, view and adjust credit 
card pricing, enable the Rental Mode feature, 
enable the Coinless Coin Op feature, select 
freeplay mode, and add or clear credits.  
Operators with a Mega-Link connection to an AMI 
jukebox can also set up AMI jukebox play cost. 

GAMES 

 Game 

Setup 

 Options 

In the Games Screens you can edit the game list 
(choose which games are available and in what 
category they appear on the Category Menu), and 
select options for individual games. 

HI SCORES 

 View/Clear 

Hi 

Scores 

 Options 

Touch 

CLEAR ALL GAMES

 to clear all high 

scores, or select a particular game to edit high 
scores for that game. 

BOOKS 

 Books 

Display 

 Cash 

Settlement 

Setup 

 Cash 

Settlement 

Collection 

The Books Screens display current and lifetime 
credits information, as well as calculate and collect 
the location and operator fees. 

SYSTEM 

 Set 

Time 

 Security 

Setup 

 Volume 

Control 

  Set 6 Star PIN 

 Data 

Transfer 

  Setup Operator Keys 

(Ion Only) 

 AMI 

Setup 

 Options 

Set the game clock, security PIN, game volume, 6 
star PIN and features, and system options such as 
language control, 6 Star Enable, and theft 
deterrent.  Also use this menu to transfer machine 
configuration, books data, and ad screens with a 
USB pen, and to program operator keys to enable 
access to the setup screens via the key (if 
applicable).  The AMI Setup option allows 
operators to establish a Mega-Link between their 
Megatouch game and an AMI-powered jukebox. 

DIAGNOSTICS 

 Video 

Test 

 

 I/O 

Test 

 

 Touchscreen 

Calibration 

 

 Touchscreen 

Test 

 
 

 Checksum 

Test 

 

  Enters the Video Test screens.  Touch the 

screen to cycle through test. 

  Tests the function of the I/O board, DIP 

switches, coin meter, and lockout. 

  Allows the operator to calibrate the touchscreen.  

Follow the instructions on the screen. 

  Checks touchscreen calibration.  Touch the 

cursor on the screen to make sure it is 
accurately following your movement. 

  Checks the hard drive for missing or corrupted 

files. 

4

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COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.

                                                           MEGATOUCH ION 2011 AND FORCE 2011 SOFTWARE                                      PM0355-23

5

Main Menu 

Available Options 

Information 

DIAGNOSTICS 
(continued) 

 System 

Info 

 

 Verify 

Databases 

  Hard Drive Self 

Diagnostics 

 

 Joystick 

Calibration 

 

 Joystick 

Test 

 
 

  View System Log 

  Gives details about various hardware components in 

the game. 

  Only use on the advice of Technical Service. 

  Detects hard drive errors and predicts future failures.  

Runs automatically during system startup and 
software installation. 

  Allows calibration of the joystick.  Follow the 

instructions on the screen. 

  Checks joystick calibration.  Move the joystick and 

make sure the cursor accurately follows your 
movement. 

  Allows operators to easily read, capture and send 

error log data. 

TOURNAMAXX /  
TOURNACHAMP 
(Force Only) 

 General 

Info 

 Connection 

Log 

  Set Update Time 

 Test 

Connection 

 Update 

From 

Server 

 Clear 

Database 

Enters the Tournamaxx / Tournachamp Setup Screen if 
the game is registered for Tournament play.  See the 
MegaNet manual for more information. 

NETWORK 

Force Games: 

 LAN 

Connection 

 Internet 

Connection 

 Options 

Ion Games: 

 Wireless 

Ethernet 

 Wired 

Ethernet 

 Dial-Up 

 Connection 

Log 

 Location 

Info 

 Connection 

Wizard 

 Connection 

Diagnostics 

 Network 

Options 

 Connect 

to 

MegaNet 

Force Games:  Allows you to set up your local area 
network and also configure your Internet connection 
settings.  See the MegaNet manual for more 
information. 
Ion Games:  For Ion games, you can also check the 
Connection Log, view location information, enter the 
Connection Wizard, view connection diagnostics, 
connect to MegaNet (perform an Update from Server), 
change the MegaNet server address, change the 
MegaNet ID, set an update time, and clear 
Tournamaxx databases. 

TOURNAMENT 

  Set Up Tournament 

 Clear 

Winners 

 Reset 

All 

To enable Tournament mode (if applicable), enter the 
System Menu and touch Options.  Touch Off-Line to 
switch the game from Tournamaxx mode to local 
Tournament mode.  This will allow you to set up local 
tournaments with prize pools for a dedicated machine.  
See the Local Tournament Mode section of this manual 
for more information. 

CREDIT CARD 

 Credit 

Card 

Functionality Test 

  Credit Card Pricing 

 Options 

 Vault 

Credits 

  Setup Operator Cards 

Widescreen Models Only: Use the Credit Card Menu to 
test the credit card reader, view and adjust credit card 
pricing, disable credit card functionality, turn on/off the 
meter for credit card purchases, manage the Player 
Vault, and setup Operator Cards. 

PRESENTATION 

 Operator 

Ad 

Screens 

 

 Sidebar 

Promotion 

 

 Options 

  Create ad screens, and also add custom screens 

created on a personal computer. 

  Import/manage/delete sidebar images (Widescreen 

Models Only). 

  Access Sales Enabler Videos (Ion Only). 

PROMOTION 

 My 

Merit 

 
 
 

 Merit 

Money 

 
 

 Promo 

Credits 

 

 Options 

  Enables a feature permitting players to create 

custom accounts.  Also displays individual player 
data, and allows the operator to back up or restore 
the data. 

  Sets time periods in which location owners can use 

the 6 Star feature to offer free credits to encourage 
play. 

  Sets time periods in which the game offers a free 

credit while in Idle Mode. 

  Enables My Merit, Merit Money, and Promo Credits 

features. 

MEGANET 

 Premium 

Erotic 

 MegaWeb 

 Operator 

Web 

Access 

 Hot 

Topics 

Enters the MegaNet Set-Up Screen if the game is 
registered for Tournamaxx/Tournachamp play. 
Features must be enabled for the corresponding button 
to appear. 

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COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.

PM0355-23                                        MEGATOUCH ION 2011 AND FORCE 2011 SOFTWARE

FIGURE 2 - QUICK PRICE SETUP SCREEN

Credits/Pricing Menu

IMPORTANT NOTE: 

On machines with credit card functionality enabled, adjusting either the

Quick Price Setup or Coin-In Menu will change the default credit card pricing. Please make
changes to credit card pricing AFTER configuring the Quick Price Setup or Coin-In Menu.

IMPORTANT: The Quick Price Setup will revert to the default values when you exit
Rental Mode.

Quick Price Setup 

- This feature is only available in U.S. games.

Quick Price Setup allows the operator to make general pricing changes without entering the
Games Menu.

NOTE: If the game is set to 3 or 6 Credits for a Dollar, prices will display as Credits.

The operator can also use this screen to determine whether prices are displayed to players
as credits or monetary amounts, and to set the cost of Fast-Play Amusement, Standard
Amusement, Long Amusement, and Premium/MegaNet games.  Touch the 

Use Factory

Default Pricing

 button to restore default values.

3 Credits for a Dollar

:  Sets each game to the following price settings:

COIN VALUE 

CREDITS 

$0.25   1 
$0.50   2 
$0.75   3 
$1.00   4 
$5.00  20 

6 Credits for a Dollar (default setting)

:  Sets each game to the following price settings:

COIN VALUE 

CREDITS 

$0.25  1 

$.50  2 
$.75  4 

$1.00  6 
$5.00  30 

4 Credits for a Dollar

:  Sets each game to the following price settings:

COIN VALUE  = 

CREDITS 

$0.50   1 
$0.75   2 
$1.00   3 
$5.00  15 

 

6

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Coin-In Menu

FIGURE 3 - COIN-IN MENU

Game cost can be controlled two ways: by
changing the number of credits required to
play a game, or by changing the cost of a
credit.  The Coin-In Menu allows you to ad-
just the cost of a credit, as well as provide a
way to give players “bonus” credits for de-
positing a higher amount of money.  On the
Cash-In and Credits Table, the “

-

” and “

+

buttons are used to change the number of
credits, while the corresponding price value
for the credits is entered by pressing the

Edit

 button in that row.

NOTE:  The “Edit” button will bring
up a numbered keypad, limited to 2
decimal places.  The Cash-In and
Credits Table is ordered, so values
must be set in increasing increments
from top to bottom of the screen.  The
final two values, however, can be
entered as “0”, which is the equivalent
of N/A.  As each row on the table is
filled in, the “Edit” button will appear
for the subsequent row below it.

Similar to the Cash-In and Credits Table, when
programming the Channels on the Coin-In
Menu, Channel 1 is set for the lowest value
coin, Channel 2 for the next highest value,
etc.  The meter pulse, which is the highest
common divisor of all the monetary values
of the Channels, is independent of the cred-
its and only tracks the smallest unit of cur-
rency.  Operators can use this number to

determine the amount of money earned on a
game by multiplying the meter pulse by the
reading on the hard meter.

NOTE:  Changing the values of the
Channels on the Coin-In Menu may
change the meter pulse.  Therefore, a
Cash Settlement Collection should be
performed prior to adjusting the Chan-
nels in order to accurately reflect coin
drop based on the hard meter reading.
Adjusting the Channels will not affect
the Cash-In and Credits Table, which
performs a separate function on the
Coin-In Menu.

To give customers bonus credits for insert-
ing larger denominations, manually adjust
the credits earned per dollar value on the
Credit and Values Table.  Coins may be de-
posited in any combination of values, and
the game will automatically register the high-
est number of credits for the total amount of
coins deposited.  Once a game is played,
any remaining fractional credits are saved
and applied to the next purchase.

NOTE:  It is recommended that if you
are enabling bonus credits, that the
game be set to display in credits and
not money.  If the game is set to display
in money, all money values will be
based on the value of 1 credit, which is
typically the most expensive credit.

The type of currency registered can be ad-
justed by touching the 

Change Currency

button at the bottom right-hand corner of the
Coin-In Menu.  Touching the 

Default Set-

tings

 button just below it will return the Coin-

In Menu to its factory settings.  This setting
can be adjusted (as described previously),
but will return if the game memory is cleared.

7

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Settings

Touching the Settings button allows the
operator to choose whether players can
play Per Game, Per Time, or both when the
game is in Coinless Coin Op mode.  Per
Time pricing can be changed on this screen
with the up and down arrows.  The
currency amount will apply to each 15-
minute time block selected by the customer.

FIGURE 4 - PLAYER MENU IN COINLESS

COIN-OP (TIME AND PER GAME MODES

BOTH ENABLED)

FIGURE 5 - COINLESS COIN-OP MENU -

SETTINGS SCREEN

Coinless Coin Op Menu

When enabled via the Options button on
the Credits/Pricing Menu, the Coinless Coin
Op feature allows the operator to charge
on a per-game or per-time basis without
players inserting money into the game.  The
total amount owed after gameplay is tallied
by the machine and collected by the location
owner.  Location owners reset the game
with a PIN after collection.

NOTE:  If you have set a tax fee on the
Cash Settlement Screens, Coinless Coin
Op Mode play will be taxed at the set
rate.  If you want to set the tax
percentage at a different rate for
Coinless Coin Op mode and regular
mode, you should perform a Cash
Settlement Collection, change the tax
rate and then switch modes.

Certain features will not be available in
Coinless Coin Op Mode, such as MegaNet
content, Merit Money, Promo Credits, Free
Credits, credit card purchases,
TouchTunes® music and AMI jukebox music.
Pricing for these features can only be
displayed in currency values, not credits.

Setting the PIN

Touch the Set PIN button on the Coinless
Coin Op Menu to program the PIN.  The
number can be from 1 to 5 digits.

NOTE:  The Coinless Coin Op PIN can
also be set from the Player Menu.
Touch the Options button, enter the 6
Star PIN, and touch the CCO Set PIN
button.

Disabling the Money Inputs

It is recommended that the money inputs be
disabled when the game is in Coinless Coin
Op mode. Unplug the power and signal
harness connected to the bill/note acceptor
and the harness connected to the coin
mech (if applicable) to disable the inputs.

8

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FIGURE 6 - PAY PER TIME SCREEN

To Enter This Screen, Touch
“Pay Per Time” on the Credits Menu

Per-Game Mode

When players choose this mode, a running
total of the amount owed is maintained and
displayed in the CREDITS box on the
screen.  The total is tabulated after each
game or function.  The location owner then
collects the total amount owed at the end
of gameplay.  If there is no activity for 10
minutes, the machine will disable and the
amount owed by the player will display on
screen.  No further gameplay can occur
until the machine is reset by a location
employee using the PIN.

Time Mode

The price per 15-minute time block will be
displayed before players choose this
mode.  During gameplay, the time remaining
and amount owed by the player will be
displayed on screen.  When the time block
runs out, players can purchase additional
time.  Otherwise, the machine will disable
and the amount owed by the player will
display on screen.  No further gameplay
can occur until the machine is reset using
the PIN.  If the player leaves the game
before the purchased time block has ended,
the game can be reset using the PIN.

Resetting or Freezing the Game

The game can be reset at any time using
the pre-programmed PIN.  Once gameplay
totals have been tallied by the machine, the
attendant can also choose to freeze the
game to prevent more activity until the
transaction is complete.  The Reset or
Freeze buttons are accessible through the
Options button on the Player Menu after
touching the Coinless Coin Op button.  An
alarm will begin to sound after 3 failed
attempts to enter the valid number when
entering the PIN to reset the game.  The
alarm will terminate when the machine is
rebooted, the operator SETUP button is
pressed, or the correct PIN is entered.

9

Rental Mode

NOTE:  It is recommended that you clear
the books and perform a Cash Settlement
Collection when toggling Rental Mode on
and off in order to ensure accurate
bookkeeping.

When enabled via the Options button on
the Credits/Pricing Menu, Rental Mode
allows players to purchase a block of time
and use it to play as many games as they
want.

To set the value of a credit in Rental Mode,
select 

Pay Per Time

 from the Credits

Menu. Touch the arrows on either side of
the time interval to adjust the number of
minutes of play given for each credit. To
disable any row, set the value to zero.

Certain features will not be available in
Rental Mode, such as MegaNet, Merit
Money, credit card purchases, Promo
Credits, and Free Credits.  Rental mode is
also unavailable with linked  games.

IMPORTANT: If the machine is switched
out of Rental Mode, Merit Money,
Promo Credits, and Mega-Link games
will have to re-enabled in Operator
Setup in order for them to function,
and Quick Price will change to 4
credits for a dollar.

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FIGURE 7 - GAMES MENU: GAME SETUP

To Enter This Screen, Touch “Game

Setup” on the Games Menu and

Select a Category

Enable All Games Into Menu

:  Turns on all

games (certain games that were previously dis-
played in the Game Setup have been turned
off in this software) and defaults the price set-
tings.

Factory Default Games Into Menu

:  Returns

the Game Setup to its default settings.  Games
that were not originally enabled will be turned
off and all price settings will be reset.

When you touch a category name, the next
Game Setup Screen shows the game posi-
tions available for that category and the price

Games Menu

Game Setup

The game list and prices, as well as game
options, are programmed using these
screens.  The first screen shows the vari-
ous game categories and allows access to
the following general settings for all games.

for each game, with the list at the bottom show-
ing all games available for the selected cat-
egory.

The Game Setup Screen also allows you to
make these general changes:

Default Games

:  Resets the selected cat-

egory menu to its default game and price
settings.

Clear One

:  Clears a selected item from the

player’s game menu.

Clear All

:  Clears all games from the player’s

game menu.

Enable All Games

:  Turns on all games

within the selected category and defaults
the price settings.

To customize a particular game list, first se-
lect a category on the first Game Setup
Screen.  On the second screen, touch 

Clear

All

 to clear the game list.  Choose the menu

position you want a particular game to oc-
cupy by touching that position, then touch-
ing the desired game name from the game
list on the bottom of the screen.  Repeat until
all desired games appear in the menu (a game
cannot appear in the list more than once).
Games already in the menu will be red in the
game list at the bottom of the screen.

To adjust the price, touch the credit or cur-
rency value next to each game.

Some games support a “continue” function.
In the Cost to Continue column, games with-
out this function will display N/A.  Games
that support continuation will show a credit
value.  The cost to continue is adjustable
on a game-by-game basis.  Touch the credit
value button to change the amount.  Hit 

NEXT

to return to the Games Category page.

NOTE:  The default Cost to Continue
price is the same as the default cost to
play the game; however, the Cost to
Continue does not need to be the same
amount as the original price.

10

Freeplay Mode

Turn this option on to enable free game play,
which can be used for promotions and
demonstrations.  Additionally, Megatouch
systems with credit card functionality will
enter Credit Card Demo Mode when freeplay
is enabled. This can be used to show how
the credit card feature works without actually
charging a credit card.

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11

FIGURE 8 - HI SCORES MENU:

VIEW/CLEAR HI SCORES SCREEN

To Enter This Screen, Touch

“View/Clear Hi Scores” on the

Hi Scores Menu and Choose a Game

FIGURE 9 - BOOKS MENU:
BOOKS DISPLAY SCREEN

To Enter This Screen, Touch “Books

Display” on the Books Menu

Hi Scores Menu

View/Clear Hi Scores

Use this menu to manage high scores.  The
first screen allows you to clear all scores
for all games by touching 

Clear All Games

.

To edit the high scores for an individual game,
select that game on the first screen.

Touch 

Clear All 

to remove all high scores

for that particular game, or select an indi-
vidual score and touch 

Clear One 

to re-

move that particular score only.

Books Menu

The Books Screens display the current and
lifetime credit totals for each game, as well
as the percentage of credits played per game
(the percentage for each game is the total
number of credits played on that game di-
vided by the total number of credits entered
into the machine).

Books Display

The books information can be sorted in three
ways with the button that toggles through
the sorting categories.  

Unsorted

 displays

the books information in the standard order.

Sorted by Current 

displays the current

credits for each game from most to least
played.  

Sorted by Lifetime

 displays the

lifetime credits for each game beginning with
the most played game.

Touch 

TournaMAXX Statistics

 or 

Tour-

nament Statistics

 to get the books infor-

mation for that play only.  Touch 

Clear Cur-

rent

 to erase all current books data.  The

date the data was last cleared will appear
at the top right of the Books Screen.

Touch the 

+

 above Total Credits to view Cur-

rent and Lifetime credits for each game mode.
Touch the button again to minimize this
screen.

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FIGURE 10 - BOOKS MENU: BOOKS

DISPLAY SCREEN WITH GAME SELECTED

To Enter This Screen, Touch “Books

Display” on the Books Menu and

Choose a Game Name

To Enter This Screen, Touch

“Cash Settlement Setup” on the

Books  Menu and touch the

Arrow at the Bottom Right

FIGURE 11 - BOOKS MENU:

 CASH SETTLEMENT SETUP SCREEN

To do so, touch the bottom-right arrow but-
ton, then choose 

YES

 or 

NO

 to display the

operator’s cut on the Cash Settlement Setup
Screen.  Enter the percentage of revenue
the location will receive.  Also, select the
fee calculation method.  Select per month if
you do not make regular weekly collections,
or per week if you collect every 7 days.

NOTE:  Monthly fee collections are
based on a 4.3-week  month.  If you
change your fee calculation method,
the game will auto-adjust the fees by
multiplying or dividing by 4.3 and
rounding to the nearest penny.

NOTE:  Make sure the time and date
are set on the game in order to ensure
correct fee calculation.

Cash Settlement Setup

The Cash Settlement Screens are used to
calculate the percentage of earnings the op-
erator and location will receive, as well as
any fees collected by the operator.  This will
help to offset MegaNet operation costs.

Books Display also shows coin input data,
as well as Promotional Credits, Merit Money,
and Coinless Coin Op totals (when these
features are enabled).  Touch the

  +

 above

Total Coins to display individual coin input
statistics and MegaNet Credits to display the
totals for each MegaNet category.  Touch
the button again to minimize this screen.

NOTE:  Books data can be exported to
a USB pen via the System Menu/Data
Transfer/Export Books feature.  The
.data file can then be viewed with a
word processing program after con-
necting the storage device to a per-
sonal computer.  The file will display
basic game information such as the soft-
ware version, the game serial number,
and date/time information relating to
books data.  The file will also show the
current and lifetime credit totals, as
well as credit totals for each game fea-
tured on the machine.

Touching a game name will display the cur-
rent and lifetime credit totals*, broken into 1-
4 player and linked games.  It also shows
the shortest, average, and longest playing
times for that game.

*Touching Trivia or Power Trivia dis-
plays totals by category.

12

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FIGURE 13 - BOOKS MENU:

CASH SETTLEMENT COLLECTION

FIGURE 12 - BOOKS MENU:

 CASH SETTLEMENT SETUP SCREEN

To Enter This Screen,

Touch “Cash Settlement Collection”

on the Books  Menu

Cash Settlement Collection

The Cash Settlement Collection Screens  will
display the balance (total revenue minus to-
tal fees) to be split between the operator
and the location.

Touch 

Revenue Details/Cash Out

 or

 Fee

Details

 for breakdowns and 

Clear/Com-

plete Collection

 to finish.  Cash Settle-

ment totals will reset once collection is com-
plete.

NOTE:

 On systems with Player Vault cred-

its (credit card functionality must be en-
abled), all purchases made within a given
collection period will be displayed on
screen. This does not take into account
when credits are 

used

, as it is based solely

on when player credits are 

purchased

.

To Enter This Screen, Touch

“Cash Settlement Setup” on the

Books  Menu and touch the

Arrow at the Bottom Right Twice

The next screen allows you to set up the
fees.  The amounts can be changed on
screen by touching the amount itself and
using the keypad to enter a dollar figure.
The other two columns display the cumula-
tive totals for each fee, and the totals for the
current collection period.  Fees are calcu-
lated on a prorated, per-day basis.
Touch the bottom-right arrow

 

button to dis-

play more groups of fees.

13

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System Menu

FIGURE 14 - SYSTEM MENU

Set Time 

The Set Time Menu allows you to set both the time and date on the 
game.  Time is shown in 24-hour, "military" time (e.g. 5:00 p.m. = 
17:00).  Use the up and down arrows to set the time and date. 

Security Setup

 

The operator can set the PIN number and select which of the 
features (Coin-In Menu, Free Credits, Game Menu, Hi Scores, 
Books, All Options, and Set 6 Star PIN) will be protected by the PIN.  
To change the PIN, you must first enter the existing PIN (the default 

PIN is 

0000

), then enter a new 4-digit number and touch 

SET

 on the 

keypad.  The game will prompt you to re-enter your PIN to confirm.  
After confirming your PIN, touch the button for each of the features 
you wish to protect with the PIN. 

Volume 
Control

 

Touch the volume control button to adjust the volume up or down.  
This screen allows you to sample the sound volume without exiting 
the screen.  The on-screen volume control can also be accessed 
using 6 Stars. 

Set 6 Star PIN 

(only appears 

if PIN is 

enabled) 

Brings up the Set 6 Star PIN Screen via the Options button on the 
Player Menu. Set the 6 Star PIN (between one and six digits) using 
this screen.  You can enable this feature and choose which options 
will be accessible by 6 Stars using the System Menu: Options 
Screen.  Touch an option box under System Menu: Options for on-
screen help. 

Data Transfer 

Transfer information (machine configuration, Books data, My Merit 
data, and ad screens) using a USB Pen. 

Setup 

Operator Keys 

(Ion only) 

Use this screen to program or erase operator keys that will enable 
or disable access to the setup screens by using the key (if 
applicable). 

AMI Setup 

Use this screen to link a Megatouch game with an AMI-powered 
jukebox.  See 

AMI Jukebox Mega-Link Setup

 section for further 

details. 

Options

 

For help with the Options in any menu section, touch the option box 
to bring up a help screen. 

14

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15

Megatouch Player and Operator Keys

(available on some models)

Certain models of Megatouch Ion games come with a key socket for use with Player and
Operator Keys. Player Keys are used to store gameplay and login information and offer new
features to players. Operator Keys are used to make it easy for operators to enter setup to
service machines.

Player Keys

The Player Key stores My Merit, Tournament
login information, and Mega Level game levels
and codes by touching the key to the key
socket.

A Player Key (with colored handle) is included
with your Ion game to give to players to en-
courage use. Additional Player Key Kits can
be purchased from an authorized distributor
(part number KAV-111-001-01).

Operator Keys

Operator Keys can be programmed to make it
possible to access the Main Menu Screen
without opening the game. Operator Key Kits
(part number KAV-111-002-01) can be pur-
chased from an authorized distributor.

To program an Operator Key:

1.

Press the SETUP button to enter the
Main Menu Screen.

2.

Touch 

System

 on the Main Menu

Screen and then touch 

Setup Opera-

tor Keys.

3.

Touch 

Set Key

, then press the Opera-

tor Key to the player key socket on the
machine to save the key serial number
on the game.

4.

Choose a PIN for the key.

NOTE:

 

The PIN for each Operator Key can

be set to the same number, if desired. Ad-
ditionally, one key can be used for any num-
ber of games.

Repeat these steps for each Operator Key.
Once the key is programmed, simply touch a
programmed key to the player key socket
and enter your PIN when prompted. The Main
Menu Screen will then display.

Up to 4 different Operator Keys can be pro-
grammed on one game. To clear a pro-
grammed key, enter setup, touch 

System

and then touch 

Setup Operator Keys

.

Touch the key to the player key socket, then
press the 

Erase Key

 button.

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Diagnostics Menu

FIGURE 15 - DIAGNOSTICS MENU

Video Test 

Touch the screen to cycle through a series of video test screens. 

I/O Test 

Tests the SETUP and CALIBRATE buttons, all coin channels, the coin 

meter, and the coin lockout feature (if applicable). A green light next to 
the appropriate button will register each time that item is tested, and 
the number next to the item should increment by one with each test. 

The screen also displays which DIP switches are on or off.  

Touchscreen 
Calibration 

Follow the on-screen instructions to calibrate the touchscreen. 

Touchscreen Test 

Allows you to check the touchscreen calibration accuracy.  The 
crosshairs should follow your finger when you move it across the 
screen. 

Checksum Test 

Checks the hard drive for missing or corrupted files.  With STOP ON 
ERROR? set to YES, a message indicating which file is corrupted will 
be shown whenever the game encounters an error.  With STOP ON 
ERROR? set to NO, a list of corrupted files will be displayed when the 
test is complete. If errors are detected, the software on the drive may 
need to be reloaded. If this does not solve the problem, the drive may 
require replacement.  The test could take up to 30 minutes. 

System Info 

Gives details about the following: 

 platform type 

  processor type and speed 

 motherboard type 

  amount of memory 

 Ethernet card manufacturer 

 sound chip type 

  video chip type  

 touchscreen manufacturer 

 

  hard drive manufacturer/size 

  modem identification number 

 fan speed 

 status 

 PSOC version 

  I/O board processor 

 monitor 

 wireless network 

Verify Databases 

Only use on the advice of Technical Service.  An 

Update from Server

 

must be performed prior to verifying databases. 

Hard Drive Self 
Diagnostics 

Checks the hard drive for errors, displays results, and notifies the 

operator when an error is detected or a hard drive failure is imminent.  
Tests can be initiated automatically and/or manually. 

Joystick Calibration 
(Ion only) 

Follow the on-screen instructions to calibrate the joystick. 

Joystick Test 
(Ion only) 

Allows you to check the joystick calibration accuracy.  The crosshairs 

should follow the movement of the joystick. 

View System Log 

Displays a log of all operations performed by the game since the log 
was last cleared.  This information is helpful for customer service in 
troubleshooting your game. 

16

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17

FIGURE 16 - HARD DRIVE SELF

DIAGNOSTICS SCREEN

To Enter This Screen, Touch “Show

Details” on the Hard Drive Self

Diagnostics Screen

FIGURE 17 - SHOW DETAILS SCREEN

FIGURE 18 - ATTRIBUTE RATING POP-UP

SCREEN

Hard Drive Self Diagnostics

Your Force or Ion hard drive is equipped
with the S.M.A.R.T. (Self-Monitoring, Analy-
sis, and Reporting Technology) monitoring
system, which helps predict hard drive fail-
ure and avoid system crashes by collecting
hard drive data and recording errors.  The
test can be initiated manually, as described
below, but also runs automatically when the
game is turned on or software is installed.  A
warning will appear during software instal-
lation if there are hard drive issues that may
hinder installation or cause damage to the
game.

To initiate the test and access the reports,
touch 

Hard Drive Self Diagnostics 

on the

Diagnostics Menu.  The next screen dis-
plays the hard drive S.M.A.R.T. test result
as having “PASSED” or “FAILED”, and al-
lows you to show or hide diagnostics de-
tails.  With the 

Show Details

 option selected,

the screen displays the status of each hard
drive attribute being monitored.  

Hide De-

tails

 shows only the overall test result.

Reports

Each attribute displayed on the S.M.A.R.T.
report will show a grade of “PASSED”, “FAIL-
ING NOW” or “FAILED IN THE PAST”, deter-
mined by the attribute’s rating in relation to
its given threshold.  By touching the green

?

” to the left of each entry, operators can

view the grade and rating of that attribute in
the pop-up window.  If the rating is above
the threshold, the attribute has “PASSED”; if
the value is below the threshold, it is “FAIL-
ING NOW”; and if the attribute was previ-
ously but is no longer below the threshold, it
has ”FAILED IN THE PAST”.  Press 

OK

 at the

pop-up to return to the list of attributes.

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Network Menu - Hardware Setup

This section describes the hardware side of networking your games.  If you are connecting
your Ion game wirelessly, skip to 

Connection Wizard

.

NOTE: 

Megatouch games that are connected using the Mega-Link system must have the

same level of software for proper operation.  The software is designed to detect other
levels of software in linked games.  If a different software level is detected, the games will
not link and an error message will be displayed when you enter operator setup. If you
want to link these games you must upgrade all games to the same software level.

AMI Jukebox Linking

To enable the link, you will need a broadband Internet connection, a router, and Ethernet
cable(s) (if you are not connecting wirelessly).  It is recommended that you set up and
configure your router prior to initiating the link.  Once the router is configured, follow the
instructions below for hardware setup.

1.

Turn off both the jukebox and your Megatouch game.

2.

Unlock and open the jukebox door to locate the unit’s interior router.

3.

Insert the Ethernet (Category 5) cable through the access hole in the rear of the
jukebox, then connect the cable to the interior router.

NOTE:  If the jukebox is mounted to the wall, it may be necessary to temporarily
dismount it to properly run the Ethernet cable.

4.

Connect the other end of the Ethernet cable to your external router.

5.

Connect a separate Ethernet cable to the Ethernet coupler on the outside of your
game, then to the router.

6.

Turn on the game and jukebox.  Continue with 

AMI Jukebox Mega-Link

.

Game-to-Game Linking
(or game-to-jukebox linking for non-AMI jukeboxes)

NOTE:  If you are linking more than 2 games together, you will need a hub.  If you
are linking games AND connecting them to the Internet, you will need a router
with a switch.

1.

Turn off the games.

2.

Connect one end of each Ethernet cable to the Ethernet coupler at the back of the game
(or jukebox).  (The Ethernet coupler features a wider port than the phone coupler
alongside it.)

3.

Secure the cable to the U-bolt on the back of the game (or jukebox).  (This will prevent
unnecessary strain on the connector if the game is turned or moved.)

4.

Linking two games (or a game and a jukebox)

: Connect the free ends of the Ethernet

cables into a crossover coupler.

Linking more than two games (or games and a jukebox)

: Connect the free ends of

the Ethernet cables into a hub or router.

5.

Turn on the games.  Continue with 

Connection Wizard

.

18

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19

Dial-Up Internet Setup

For dial-up connections you will need to have a modem installed in your game.

1.

Turn off the game.

2.

Connect a phone cable to the phone coupler.  (The phone coupler features a smaller
port than the Ethernet coupler alongside it.)

3.

Secure the cable to the U-bolt on the back of the game.  (This will prevent unnecessary
strain on the connector if the game is turned or moved.)

4.

Plug the other end of the phone cable into a phone jack.

5.

Turn on the game and continue with 

Connection Wizard

.

Broadband Internet Setup

NOTE:  A broadband router is required in order to connect Megatouch games to
a broadband Internet connection.  You will need either a broadband router with
a built-in broadband modem, or a broadband router and an external broad-
band modem.  Your broadband Internet connection should already be connected
and configured using the instructions provided by the manufacturer and by your
Internet Service Provider before continuing with this installation.

1.

Turn off the game.

2.

Connect an Ethernet cable to the Ethernet coupler at the back of the game.  (The
Ethernet coupler features a wider port than the phone coupler that appears alongside
it.)

3.

Connect the free end of the Ethernet cable to the broadband router.

4.

Secure each cable to the U-bolt on the back of each game.  (This will prevent unnec-
essary strain on the connector if the game is turned or moved.)

5.

Turn on the game and continue with 

Connection Wizard

.

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Connection Wizard (Ion Games Only)

NOTE: In order to establish any network connection (Internet, game-to-game, or jukebox),
you must enter and complete the Connection Wizard. Additionally, since you can be con-
nected to each network in a separate way, you must complete the Connection Wizard for each
connection you wish to establish, be it wired, wireless or dial-up.

IMPORTANT! 

If using two different connection methods (e.g. Wireless, Wired, Dial-Up) to

both connect game-to-game and to the Internet, you 

MUST 

configure game-to-game first.

20

1.

Press the SETUP button.

2.

Touch the 

Network 

button and then 

CONNECTION WIZARD

. If prompted, select your

time zone and touch 

NEXT

.

3.

Touch the connection method you want to use:

Wireless Ethernet

This should be used if you are using a wireless router:

to connect to the Internet

to wirelessly link Megatouch games. (Note: You will have to perform these steps on
both games in order for them to link.) For a more reliable wireless game-to-game
connection, it is recommended that you use a router to connect games.

  to wirelessly link a Megatouch and a wireless AMI router in the same location

Touch 

WIRELESS ETHERNET

 and continue with step 4.

NOTE

:  If you are using wireless security, only 64 or 128-bit WEP encryption is supported.

Wired Ethernet

Use this if you are connecting an Ethernet cable between the Megatouch and:

the Internet

a router

another Megatouch game or non-AMI jukebox (Note: If you are connecting two games
you will have to perform these steps on both games in order for them to link.)

Touch 

WIRED ETHERNET

 and continue with step 5.

Dial-Up

This can only be used to connect to the Internet. A modem must be installed in your game
in order to connect via dial-up. Touch 

DIAL-UP

 and continue with step 6.

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21

Wireless Ethernet

4.

After touching 

WIRELESS ETHERNET

, you’ll be prompted to choose your connection

method.

If you want to connect to an AMI router, touch 

AUTO-CONNECT TO AMI ROUTER

and continue with step 8.

If you want to connect to a non-AMI router, touch 

OTHER WIRELESS ROUTER OR

ACCESS POINT

.  If the game asks you if you are using this connection type to

connect to the Internet, touch Yes or No. The game will then scan for available
networks. To select a network from the list, touch it and then touch 

NEXT

. If your

network does not appear in the list, touch 

MANUAL CONNECTION

, enter the SSID

(network name) of the network you want to connect to and then touch 

ENTER

. If your

network has a security key (password), enter it and touch 

ENTER

. If you have not

set a password, simply touch 

NEXT

. Continue with step 8.

If you want to link two games wirelessly, touch 

WIRELESS GAME-TO-GAME

. You

with then be prompted to choose your connection method. Select either 

AUTO-

MATIC GAME-TO-GAME CONNECTION

 (to automatically link games) and continue

with step 8, or 

CUSTOM GAME-TO-GAME CONNECTION

 to set up multiple and

separate game-to-game networks within a location. If you choose CUSTOM GAME-
TO-GAME, the game will scan for all available networks. To select a network from the
list, touch it and then touch 

NEXT

. If your network does not appear in the list, touch

MANUAL CONNECTION, 

enter the SSID (network name) of the network you want to

connect to, and then touch 

ENTER

. If your network has a security key (password),

enter it and touch 

ENTER

. If you have not set a password, simply touch 

NEXT

. To

create a network, touch 

CREATE AD HOC NETWORK

 and then enter an SSID (a

name you create to identify your network) and touch 

NEXT

. Continue with step 8.

Wired Ethernet

5.

After touching 

WIRED ETHERNET

, you’ll be prompted to choose your connection

method.

If you are linking games without the use of a router, touch 

WIRED GAME-TO-GAME

and continue with step 8.

For all other wired network connections including connecting to non-AMI jukeboxes,
touch 

WIRED ETHERNET NETWORK

. If the game asks you if you are using this

connection type to connect to the Internet, touch Yes or No. Continue with step 8.

Dial-Up

6.

After touching 

DIAL-UP

, you will be prompted to set your dial-up options. For help,

touch the 

?

 buttons on the page. After the options are set, touch 

NEXT

 to proceed.

7.

On the next screen, you can choose to use MegaNet’s ISP or your own. To use your
own ISP, enter the ISP access phone number, login name, and password given to you
by you Internet service provider by touching the 

SET

  buttons to the right of these

fields. To use MegaNet’s ISP, touch 

OBTAIN PHONE LIST

, select your phone num-

bers, and then touch 

NEXT

 to proceed.

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Obtain IP 
Address 

Checks for proper IP address for game-to-
game and jukebox linking or for Internet 
connection 

Internet 
Connection 

Checks for Internet connection 

Check 
Registration 

Checks for MegaNet registration 

MegaNet 
Connection 

Checks for communication to MegaNet 
server 

8.

On the next screen, simply touch 

ACCEPT SETTINGS AND CONNECT

 to accept the

default settings. If you wish to change the settings, touch 

MODIFY SETTINGS

 and

use the 

SET 

or 

MANUAL 

buttons to enter the new settings. For help with any of the

settings, touch the 

?

 buttons on screen.  After you have entered in your new

settings, touch 

DONE 

and then touch 

ACCEPT SETTINGS AND CONNECT

.

9.

If you make a successful connection and want to retain these settings, touch 

SAVE

SETTINGS

. If the connection fails, touch the 

MORE INFO

 button to determine the

cause.

NOTE

: The game performs multiple connection checks.  Use the following table if you need

to better understand the information that is shown while your Megatouch is attempting a
connection.

22

10

If you are connecting your game to an AMI jukebox, continue with step 7 in 

AMI

Jukebox Mega-Link Setup

.

11. If you are connecting your game to the MegaNet server, after an initial connection to

the server has been made, a second connection must be made in order for all
connection features to be fully operational. This call in can also be performed by
entering Operator Setup, touching 

Network

, and then touching 

CONNECT TO

MEGANET/UPDATE FROM SERVER

. When your machine makes the second con-

nection, the time that it calls in will be set as your default update time. This can be
changed by entering the Network Menu, touching 

NETWORK OPTIONS

, then touch-

ing 

SET 

next to "

UPDATE TIME

".

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23

AMI Jukebox Mega-Link Setup

In available markets, your Force or Ion Mega-
touch game(s) may be linked with an AMI-
powered jukebox by utilizing the Mega-Link
feature, which allows customers to view
and play jukebox music selections directly
from the Megatouch.

After initiating the link, the game will down-
load the AMI catalog. Under normal circum-
stances, this could take about 30 minutes
on Ion platform games.  There is a catalog
download available on the Web site which
will decrease this time (http://
www.meritgames.com/amidatabase.asp).
Follow the instructions on the site to down-
load the catalog and load it on your game
prior to initiating the link.

NOTE:  Some Force games do not sup-
port Super High Resolution and thus
cannot be linked to a jukebox.  These
games include Force Radion and Clas-
sic, as well as Force conversions from
Slim, Select and EZ Maxx models.

1.

Press the SETUP button.

2.

At the Main Menu, touch the 

Network

button. For Force games skip to step
6.

3.

Ion Games Only:

Wireless:

 Touch 

Connection Wiz-

ard

. If prompted, select your time zone

and touch 

NEXT

. On the next screen,

touch 

WIRELESS ETHERNET

. Then

touch 

AUTO-CONNECT TO AMI

ROUTER 

to automatically make a wire-

less connection between the
Megatouch and a wireless AMI router
in the same location. Continue with step
4.

Wired:

 Touch 

Connection Wizard

.

If prompted, select your time zone and
touch 

NEXT

. On the next screen, touch

WIRED ETHERNET

. Then touch 

WIRED

ETHERNET NETWORK

.  If you are

asked if you wish to use wired for
your Internet connection, select 

YES

or

 NO

. Continue with step 4.

4.

Ion Games Only:

 On the next screen,

simply touch 

ACCEPT SETTINGS AND

CONNECT

 to accept the default set-

tings.  If you wish to change the set-
tings, touch 

MODIFY SETTINGS

 and

use the 

SET 

or 

MANUAL 

buttons to

enter the new connection settings. For
help with any of the settings, touch the

?

 buttons on screen. After you have

entered in your new settings, touch

DONE 

and then touch 

ACCEPT SET-

TINGS AND CONNECT

.

5.

Ion Games Only:

 If you make a suc-

cessful connection and want to retain
these settings, touch 

SAVE SETTINGS

.

If the connection fails touch the 

MORE

INFO

 button to determine the cause.

Continue with step 7.

6.

Force Games Only:

 Next to

Internet Connection

, select the 

LAN

option. Next to 

(LAN) Local Area Net-

work Connection

,

 

touch 

Ethernet

or

 Ethernet

 

Setup 

to advance to the

Ethernet Internet Setup Screen.  At the
Ethernet Internet Setup screen, select

Automatic

.

NOTE: If the automatic connection
fails, contact Customer Service to set
up a connection using the Manual op-
tion.

7.

Touch 

MAIN MENU

 at the top of the

screen.  Next touch the 

System 

but-

ton, followed by the 

AMI Setup

 op-

tion.

8.

To enable AMI Music Connectivity, en-
sure that the Jukebox ID is set to con-
nect automatically.  Accept the default
values for the Server URL and Agent
Name, then touch 

Connect

.

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9.

Enter and confirm the AMI Entertain-
ment username and password created
with your initial jukebox account and
that is utilized for Web site access.

NOTE: If a jukebox is not detected, you
will be prompted to manually config-
ure the jukebox information obtained
from your jukebox setup screen.  On
your jukebox, go into “Service”, then
select the “Diagnostics” and “System
Information” options on screen.  En-
ter the MAC Address, exactly as it ap-
pears on the jukebox, into the Juke-
box ID field on your Megatouch game.
(The defaulted Server URL and Agent
Name are also listed on the jukebox
setup screen.)  Once the information
is entered, touch “Connect” once again
on the AMI Setup screen to proceed.

10. The game will download the music.   A

“Connection Successful”

 mes-

sage will appear when finished, fol-
lowed by an option to enable the link.
Touch 

YES

 to complete the process.

Once the link is established, you may
return to the AMI Setup screen to dis-
able, test, or view link details.

11. Touch 

MAIN MENU

 at the top of the

screen, then touch 

Credits/Pricing

.

12. Touch 

AMI Play Cost

 to configure the

price of music selected from the game.
Use the arrows to set the two-digit
credit cost (e.g., “02” = 2 credits) for
each of the 3 play options: One Song
Play, MOD (Music On Demand) Play,
and Priority Play (My Song First) Cost.

NOTE:  The cost of one song must be
set to a minimum amount of 33¢.  If
your game is set to one credit is equal
to 17¢, each field in the AMI Play Cost
Screen must be at least 2 credits in or-
der for the units to link.

The same AMI music billing applies
for songs selected through the game.

13. Touch the 

X

 in the upper-right corner

of the screen and confirm you want
to exit the setup screens.

Viewing Jukebox Revenue

To view jukebox revenue from your AMI-

enabled Megatouch, use the follow-
ing procedure:

1.

Press the SETUP button.

2.

Touch 

Books.

3.

Touch 

Cash Settlement Collection.

4.

Touch 

Revenue Details/Cash Out.

5.

Locate the 

Jukebox Selector Mu-

sic Revenue

 data.

24

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25

Overview

The Local Tournament is a completely programmable tournament promotion system, allowing
players to compete for a prize pool based on the income from premium-priced tournament
games.  At the completion of the tournament, the top three scorers are entered into the
Winners’ List for retention until they claim their prizes.  The game can be set to use cash
prizes or redemption points depending on local laws.

Up to four tournaments can be programmed to run simultaneously.  The settings for each
tournament, including game cost, rounds, starting time, ending time and date, duration, and
prize pool, can be independently programmed to provide maximum flexibility and promotional
potential.  Each tournament can be further programmed to be a single, repeating tournament
game, or a sequence of different games, which change for each tournament period.

Players who achieve one of the three high scores during a tournament must enter their
name, along with their own personal identification number (PIN).  Should they finish as one
of the three highest scorers in that tournament, the PIN will be used to ensure positive
identification of the player.  Provided an attendant is present, prizes may be claimed anytime
after the completion of a tournament.  Once the prize is awarded, it is noted on the Winners’
List and is accounted for in the bookkeeping statistics.

Local Tournament Mode

NOTE:  If your game was running TournaMAXX and you are switching from On-
Line Mode (TournaMAXX) to Off-Line Mode (Local Tournament), you will need
to perform an “Update From Server”.  Perform the Update from Server prior to
switching modes so that no TournaMAXX information is deleted.  To do so,
touch the “Update From Server” button on the Network Menu (Ion games) or
TournaMAXX Menu (Force games).

To maintain accurate bookkeeping statistics, it is also advised that you per-
form a Cash Settlement Collection before proceeding to Local Tournament
Mode.

NOTE:  The transition from TournaMAXX to Local Tournament requires that the
game be switched from ON-LINE to OFF-LINE mode.  From the System Menu,
choose “Options”, then touch the OFF-LINE button.  If you are returning to
TournaMAXX, you must return to this screen and select ON-LINE.

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FIGURE 20 - TOURNAMENT MENU SCREEN

FIGURE 21 - TOURNAMENT CLOCK

Programming a Tournament

1.

Press the SETUP button.

2.

At the MAIN MENU, touch the 

Tourna-

ment

 button (see Figure 19).

3.

At the TOURNAMENT MENU, touch the

Set Up Tournament

 button (see Fig-

ure 20) to enter the Tournament Clock
Screen.

4.

At the Tournament Clock Screen (see
Figure 21) confirm the correct date and
time (if the date and/or time is incor-
rect, set the correct values using the
arrows next to each field).

5.

Touch the 

NEXT

 button to enter the Tour-

nament Setup Screen (see Figure 22).

6.

Follow the explanation of each button
on the next pages to set up a Tourna-
ment.

BUTTON 

ICON  

DESCRIPTION 

SET-UP 

TOURNA-

MENT 

Accesses the Tournament Set-
Up screens. 

CLEAR 

WINNERS 

Enters the Clear Winners 
screen, which allows you to 
clear all winners or clear all 
winners who have been 
awarded prizes. 

RESET ALL 

Erases 

ALL

 tournament 

information from the memory 
of game!  
This includes ALL prize 
information! 

FIGURE 19 - MAIN MENU SCREEN

26

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27

FIGURE 22 - TOURNAMENT SETUP SCREEN

(EXPLANATION OF BUTTONS CONTINUES ON FOLLOWING PAGE)

 

7 8 

10 

12 

13 

14 

11 

Repeat

Icon

End 
Icon 

Tournament 

Sequence 

A programmed sequence of up to 5 tournament games.  
Touch a “Tournament Sequence #” to program the 
desired tournament sequence (each tournament 
sequence is programmed independently). 

Tournament 

Game  

Sequence 

To enter a game into the tournament game sequence, 
touch the desired tournament game sequence field and 
then touch the game name in the tournament game list.  
Use the up and down arrows to view all available 
tournament games.  Select the REPEAT icon to have 
the programmed games repeat their sequence; select 
the END icon to have the tournament games end after 
the programmed sequence. 

Tournament 

Cost Fields 

Touch an individual game price to change the game cost 
for that specific tournament. 

Tournament 

Rounds Field 

Touch the tournament round number to toggle the 
number of rounds for the associated game.  Most game 
rounds can be set from as low as 1 to as high as the 
default number of rounds. 

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Tournament 

Duration 

Sets duration for tournament games in the displayed 
Tournament Sequence. 

Prize  

Pool 

Sets the percentage of the tournament’s total coin drop 
to be used for tournament prizes. 

Prize Pool  

Starts At 

Allows the operator to start the tournament with 
cash/points already in the Prize Pool.  The pool 
increases as players deposit coins. 

Prize Mode 

Sets to POINTS or CASH, depending on tournament 
type.  When set to CASH, a message is displayed 
reminding the user to confirm the legality of cash 
tournaments in their area.  

Default 

Tournament 

Touch to reset the default tournament settings for that 
tournament sequence. 

10 

Set Operator  

PIN 

Displays the Set Attendant PIN keypad.  The operator 
can set up to four PINs to be used by attendants for 
awarding prizes.  The game will also count the number of 
times each PIN is used. 

11 

End Current 

Game 

Ends the current tournament game 

for the highlighted 

sequence only.

 

12 

Stopped 

 

Delayed 

 

Running 

This is the last step for programming a tournament 
sequence. 

Status can be toggled to “RUNNING”, “DELAYED” or 
“STOPPED” by touching the associated button.  
“RUNNING” means the current tournament will start 
upon returning to the Game Menu Screen; “DELAYED” 
means the current tournament will start at the 
programmed time and date.  The tournament settings 
are “LOCKED” for the current tournament after credits 
have been played for that tournament.  WHEN THE 
STATUS IS “LOCKED,” ANY CHANGES TO THESE 
FIELDS WILL AFFECT THE NEXT TOURNAMENT(S) 
ONLY. 

13 

Time and  

Date  

Fields 

Touch the field you want to change and adjust the value 
using the UP and DOWN arrows.  You cannot set the 
time earlier than the current time.  Tournament play can 
be set in 10-minute increments past the real time.  The 
tournament will start at the nearest 10-minute interval. 

14 

Exits to the Tournament Setup Screen. 

28

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29

FIGURE 23 - WINNERS’ LIST SCREEN

Awarding Prizes

Players qualify for prizes by finishing with one of the top three high scores for the
tournament.

1.

To award a prize, access the Winners’ List by touching the 

Tournament

 icon on

the Player Menu.  Then touch the 

CLAIM PRIZE

 icon.

2.

On the Winners’ List Screen, touch the player’s name to whom a prize will be
awarded (see Figure 23).

3.

When the PIN keypad is displayed, an attendant must enter one of the four, pre-
programmed attendant PINs.

4.

The player then enters their PIN to confirm the awarding of the prize.

5.

The attendant must then touch the 

PRIZE AWARDED

 icon to register the payout.

NOTE:  Touching EXIT without touching PRIZE AWARDED will cause the
prize award sequence to be aborted.  The sequence will have to be re-
peated to award the prize.

Pay Without PIN

If players should forget their PIN, the attendant can press the SETUP button in place
of entering the player’s PIN.  The sequence will continue as though the PIN had been
entered.  Touch 

PRIZE AWARDED

 to register the payout.

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Credit Card Menu 

(available on some models)

Clear Player Vault Credits

This option in the Vault Credits Menu will
clear ALL existing Vault credits from the
machine, and once the game calls into the
server, all credits will be cleared from the server
as well. 

Do NOT use this option unless you

wish to erase all saved Vault credits regis-
tered on your machine. This should only be
performed when you are switching game loca-
tions and you have already copied Vault data
to a USB pen.

Setup Operator Cards

Operator Cards can be programmed to make
it possible to access the operator setup with-
out opening the game. Operator Cards can be
a simple credit card, or any other unique swipe-
able card with enough information on it for the
system to recognize (e.g. a driver’s license).
Operator Cards can be set up even if the ma-
chine isn’t connected to the Internet.

To program an operator card:

Touch 

Setup Operator Cards

 in the Credit

Card Menu. Touch 

Add Card

, then swipe the

card you wish to use as an Operator Card.

NOTE: The same card can be used as the
Operator Card for any number of machines.
Additionally, if your card is registered on a
connected machine, you can set up that card
to work as an Operator Card for all of your
machines through your remote operator Web
site.

Once an Operator Card is programmed, sim-
ply swipe it on the system’s card reader.  If
the card is also a credit card, you will then be
asked if you wish to purchase credits on this
card or if you wish to enter Operator Setup.

To remove an Operator Card from the system,
touch 

Remove Card

 next to the card data for

the card you wish to remove. Connected op-
erators can also use their remote operator Web
site to remove their Operator Card from a single
machine, or all machines.

Vault Credits

Credits purchased by credit card can be
stored inside the Player Vault for players to
use at a later date. These credits will only
be accessible when the same card that was
used to purchase them is swiped on the
same machine.

The Player Vault has an expiration date that
dictates when credits will expire. This expi-
ration date can be adjusted in the Credit Card
Menu by touching 

Vault Credits

 and then

Vault Credit Expiration Length

. Simply

changing the expiration date does not af-
fect current Vault credits.

Expiration dates on existing Vault credits can
be updated by purchasing additional cred-
its. When newly-purchased credits are
placed into the Vault, all credits will receive
a new expiration date, unless the newer
date is sooner than the expiration date that
was originally set for these credits. Player
Vault data is stored on the server as a
backup. The server will automatically restore
Player Vault data if it detects that all data
has been unintentionally cleared by install-
ing software or performing a memory clear.
Player Vault data can also be exported to a
USB pen and then imported onto a machine
with the pen. This is useful if you are re-
placing a game in a location and want to
retain the Player Vault. To do this, insert a
USB pen into the USB port and touch 

Ex-

port Player Vault Data

. When you are ready

to import the data back on a game, insert the
pen into the USB port and touch

 Import

Player Vault Data

.

The Player Vault Screen also shows Player
Vault statistics at the bottom. This will tell
you how many player vaults and credits are
stored on the machine.

30

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31

Presentation Menu

Operator Ad Screens

A total of 24 advertising screens can be
created with the software and added to the
game.  The ads will appear along with the
other attract screens when the game is in
idle mode.  Custom images for ad screens
can also be added to the game using an
appropriate storage device for your game
(USB pen or CD).  Touch the green 

?

 but-

tons on each screen for information on how
to create ad screens and add custom
screens to the machine.

Also, a program for adding up to 120 addi-
tional ad screens can be downloaded from
our Web site (www.meritgames.com) in the
Support/Software Downloads section.

Force and Ion games only:  A USB Pen Kit (kit
number KAV-100-008-02) is available. To or-
der, contact your local distributor.

Sidebar Promotion
(Widescreen Models Only)

Widescreen models feature an electronic
sidebar that allows you to create custom-
ized marquees that will display during idle
mode.

Import Sidebar Images

Sidebar images can be created on a home
computer via our Web site
(www.meritgames.com/creator.asp), and
these images can be imported to the game
via USB pen.  The images must be in JPG,
PNG or PCX format and they must be 116
wide x 410 tall in size.  Images are displayed

Sales Enabler Videos (Ion games only)

Distributors and operators can show cus-
tomers sales videos directly on the game.
These videos can be accessed via the
Options button on the Player Menu for easy
presentation. To enable this feature, enter
operator setup and touch 

Presentation

and then 

Options

.

for 60 seconds by default.  To choose how
long to display an image, name the file with
an underscore and then a number at the
end of the file name (e.g. “filename_10”).
The number will determine how many sec-
onds the image will display.  Choose a num-
ber between 10-120.

Sidebar images can also be created and
remotely sent to the game through the Tour-
naMAXX Operator Web Site.  For more in-
formation, log in to your TournaMAXX Op-
erator Web Site.

Manage Sidebar Images

In this menu all created sidebar images can
be displayed and controlled.  This includes
the options of deleting the selected image,
or deleting all sidebar images.

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My Merit

The My Merit feature allows individual play-
ers to create custom accounts, accessible
via PIN numbers.  Accounts can be created
by touching the 

My Merit

 button on the

Player Menu, or by accepting the option to
create an account after achieving a high
score.

FIGURE  24 - PROMOTION MENU

FIGURE 25 - MY MERIT OPTIONS

Promotion Menu

The Promotion Menu is designed to encour-
age player interest.  Use the Options but-
ton to enable each feature.

Players will then have the choice to log in
to their accounts through the My Merit but-
ton on the Player Menu and have personal
data stored on the machine.  Players can
view their high scores and the number of
games they’ve played in the My Merit mode
for the last year.

Show Game Play Frequency

This feature shows the number of games
played by each My Merit player.  The op-
erator can choose whether to display all
totals or just those that fall within a certain
date range.

Show Player Hi Scores

Selecting a game name under this feature
will bring up the high scores of each My
Merit player for that game, as well as the
date the score was achieved.  The opera-
tor can choose whether to display all high
scores or just those that fall within a cer-
tain date range.

Backup/Restore

My Merit data can be backed up or restored
with a USB pen.  After connecting a pen to
the machine, touch this button to proceed
with backing up or restoring all My Merit
data.  USB pen kits (kit number KAV-100-
008-02)  are available.  To order, contact
your local distributor.

NOTE:  Restoring My Merit data from
a storage device will erase any My
Merit data currently on the game.

NOTE:  My Merit data will be cleared
when a software update is performed.
Be sure to back up the data before up-
dating the game.  Conversely, back-
ing up data onto the USB pen will also
overwrite any existing My Merit data
on the USB pen.

View Player Data

Touch 

View Player Data

 after selecting

My Merit

 from the Promotion Menu to bring

up a list of all players with My Merit ac-
counts.  Touching a player’s name will bring
up the  PIN,  total number of games played,
and date the account was created.  The

Show Hi Scores

 button will display a list

of the games on which the player has the
high score and the score itself.  The opera-
tor can also reward the player with free
credits on the View Player Data Screen.

32

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33

FIGURE 27 - PROMO CREDITS SCREEN

Promo Credits

The Promo Credits feature generates inter-
est by offering operator-controlled free cred-
its while the game is in idle mode.  Select
days of the week, time frames, idle time
(number of minutes the game would be in idle
mode before free credits are offered) and the
number of credits (1-10) to be awarded.  A
message announcing that free credits are
available will appear on the screen during idle
mode when Promo Credits go into effect.
Promo Credits expire after 10 minutes or when
the Promo Credits time period comes to an
end.

NOTE: This feature is not available in Rental
Mode. Additionally, if you switch the machine
out of Rental Mode, you’ll have to re-enable
this feature in order for it to function.

FIGURE 26 - MERIT MONEY SCREEN

Merit Money

The Merit Money screens allow location own-
ers to encourage game play by offering free
games (not free credits) at certain time inter-
vals via the 6 Star feature.  Select days of the
week, time frames, and the number of free
games (1-10 per day) to be awarded, as well
as a PIN number for location owners to use
in order to access Merit Money using the 6
Star feature.  Location owners can enable
Merit Money by entering that specific PIN in
the 6 Star screen.  One free game is given
away each time the location enters the code
until the predetermined daily limit is reached.
Free games expire after 10 minutes, when
money is deposited into the machine, or when
the Merit Money time period comes to an end.

NOTE: This feature is not available in Rental
Mode. Additionally, if you switch the machine
out of Rental Mode, you’ll have to re-enable
this feature in order for it to function.

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MegaNet Menu

(U.S. Games Only)

NOTE:  The game must perform an “Up-
date from Server” in order for all
MegaNet features to be accessible.  The
game must also connect to the server
at least every 15 days for all MegaNet
features to remain.

MegaNet Options

The MegaNet features can be enabled and
disabled through the Options button on the
MegaNet Menu (accessed via the SETUP
button).

Premium Erotic

The Premium Erotic category features
games with content from Penthouse

1

.

Setup

When enabling the Premium Erotic feature
via the Options button in the MegaNet menu,
a screen describing the terms and content
of the feature appears.  Touch the 

I AC-

CEPT

 button to proceed or 

I DON’T AC-

CEPT

 to cancel.  After the feature is en-

abled, a timer can be applied so that the
Premium Erotic feature can only be acces-
sible at certain intervals.  Touch the TIMER
button and use the arrows to set the time
frame in which Premium Erotic content is
available.

Games appearing as part of the Premium
Erotic  feature are selectable via the Pre-
mium Erotic button in the MegaNet Menu.
The Premium Erotic game setup works in
the same manner as categories in the regu-
lar Game Setup Menu.

PENTHOUSE is a trademark of General Media Communications, Inc. Used by permission. Copyright 2010
by General Media Communications, Inc. All rights reserved.

34

Operator Web Site Access

Direct access to the operator’s company
Web site is available from the MegaNet
Player Menu for the latest league, event
and other information.

Setup

From the MegaNet Menu, touch the Operator
Web Access button to enter the URL for
your operator Web site, insert your
company name, which will appear under
the button, and set the cost per minute of
viewing time.  The text field for your
company name is limited to 30 characters.
If a name is not entered, the space under
the button will read “Your Game Operator’s
Web Site.”  Operator Web site access will
have standard MegaWeb pricing set as the
default.  To set operator Web site access
to no charge, set the value of a block of
time to zero.  When the value is set to zero,
the continue box will appear after 10
minutes of viewing time.  If continue is not
selected, it will log off.

Operators can  import a personalized
graphic for the Web site button if they
choose.  See your Remote Operator
Interface (www.tournamaxx.com) for
instructions on importing a graphic.

NOTE:  This feature is not available if
using an 800 number to dial in to the
server, or in Freeplay or Coinless Coin
Op modes.

NOTE: 

 Pages containing Java or Flash

cannot be loaded on the game at this time.

NOTE: 

 Text can be entered into a text

field on a Web page by touching the field
on the game to activate it.

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FIGURE 29 - BUY MORE TIME/QUIT

SCREEN

FIGURE 28 - CREDIT SELECT SCREEN

Time/Payment

When the MegaWeb button is touched, a
screen will appear prompting the player to
select the amount of time to purchase (see
Figure 28).  The player can choose the
minimum amount, a selectable amount, or
the amount of all credits already entered
into the machine.  If no credits are currently
on the machine, the player will be prompted
to insert money when one of the buttons is
selected.

At the end of the purchased time, a screen
will appear giving the player the option to
use more available credits, or enter more
credits if none are left on the game (see
Figure 29).  This screen will remain for 20
seconds and the game will stay connected
to the Internet during this time.
If another MegaWeb purchase is made, the
screen returns to the same page the player
was viewing prior to the timer expiring.  If
no purchase is made within 20 seconds,
the game disconnects and reverts to the
Player Menu.  If the player exits the browser
with time remaining, the remaining credits
will be applied to amusement play.  Time
blocks used will be rounded up to the near-
est credit.

The game will attempt to connect 3 times.  If
it cannot connect, an error message will
appear asking the player to try again later.
The player will not yet have purchased the
time and will not lose any credits.  The timer
countdown begins and specified credits
are allocated to the Web browser upon
successful connection.

35

MegaWeb

MegaWeb allows the player to access the
World Wide Web through the game.  Players
determine how much browsing time they
would like to purchase and then use the
touchscreen to navigate the Web.

NOTE:  In order to optimize the
MegaWeb display, High Resolution

should be enabled on all games ex-
cept for Classic cabinets and cabinets

that have been converted with the Maxx
to Force kit (which cannot support

high-resolution mode).  Additionally,
the first time you enter MegaWeb, you

may need to adjust the horizontal and
vertical monitor settings to maximize

the display.  This will only have to be
performed once, and it will not affect

the monitor settings of the game
screens. To adjust the monitor settings,

follow the Monitor Adjustment Proce-
dure in your game owner’s manual.

Setup

Use the MegaWeb Menu to set the cost per
minute block of Web browsing time.

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If the connection is lost during the pur-
chased viewing time, the timer will suspend
and the game will attempt to reconnect 3
times.  When the connection is reestab-
lished, the timer will resume and the player
will still see the page that was previously
on the machine.  If a connection cannot be
reestablished within 3 attempts, the cred-
its remaining in MegaWeb mode will be ap-
plied to amusement credits.

36

FIGURE 30 - HOME PAGE

FIGURE 31 - HOME PAGE

WITH KEYBOARD

Home Page

Once the game connects to the Internet,
the player is taken to a Home Page with
standard navigation buttons (Forward,
Back, Stop, etc.) and a button that brings
up a keyboard for entering Web addresses
or search text (see Figures 30 and 31).

Hot Topics

Hot Topics games allow players to com-
pete in games featuring regularly refreshed
current events.

Setup

Games appearing as part of the Hot Topics
Menu  are selectable via the Hot Topics
button in the MegaNet Menu, which works
in the same manner as categories in the
regular Game Setup Menu.

The Home Page also contains a search en-
gine and various channel buttons (Sports,
Entertainment, News, etc.).  Each button
brings up a list of related links for the ap-
propriate channel, as well as a search en-
gine feature.  The Merit button will bring up
a screen with links to the home page and
TournaMAXX.

NOTE:  Text can be entered into a text
field after the field itself is touched
and activated.

NOTE: 

 Java and Flash are not supported

in MegaWeb.  Pages containing Java or
Flash cannot be loaded on the game at this
time.

E-mail and Attachments

E-mail can be accessed through Web-based
e-mail sites using the keyboard, but only
image and text attachments can be opened.
Attachments cannot be saved to the ma-
chine.

NOTE:  MegaWeb is not available in
Freeplay or Coinless Coin Op mode.

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37

AMI Entertainment Network, Inc. Software License Agreement

AMI Entertainment Network, Inc. (“Licensor”) is willing to license the enclosed software to
you only if you accept all of the terms in this license agreement (“Agreement”).

Ownership of the Software
1.

The enclosed Megatouch® product, which may include but is not limited to the
Megatouch software program (“Software”) and the accompanying written materials,
are owned by Licensor and are protected by United States copyright laws, patent
laws and other intellectual property laws, by laws of other nations, and by international
treaties.

Restrictions on Use and Transfer
2.

If this Software package contains multiple media types (such as CDs, flash cards,
hard drives, etc), then you may use only the type of media appropriate for your
Machine. You may not use the other media types on another Machine, or transfer, or
assign them to another user except as part of the permanent transfer of the Software
and all written materials (as provided for below in paragraph 4).

3.

You may make one copy of the software for backup purposes only.  You may not
copy or make backup copies of any software security key or software security
device under any circumstances.

4.

You may permanently transfer the right to use the Software and accompanying
written materials (including the most recent update and all prior versions) if you retain
no copies and the transferee agrees in writing to be bound by the terms of this
Agreement. Such a transfer of this license to another party immediately terminates
your license. You may not otherwise transfer or assign the right to use the Software,
except as stated in this paragraph.

5.

You may not operate or allow the operation of the Software at locations where the
operation of such Software does not comply with all local, state, and other
governmental body laws and regulations.  You agree to not use or permit the use of
the Software in violation of any U.S. Federal, state, or local laws or regulations or
any foreign law or regulation, including laws regarding gaming, gambling or intellectual
property rights in or concerning the Software.

6.

You may not modify, adapt, translate, reverse engineer, decompile, disassemble the
Software or create derivative works from the Software or any component thereof; nor may
you remove, modify or hide or otherwise make unreadable or non-viewable any notice,
legend, advice, watermark or other designation contained on the Software, component
thereof, or output therefrom.

7.

You agree that the Software and the authorship, systems, ideas, inventions methods of
operation, documentation and other information contained therein, and all versions,
modifications and adaptations thereto are proprietary intellectual properties of Licensor
and are protected by civil and criminal law, and by copyright, trade secret, trademark and
the patent laws of the United States and other countries.

Limited Warranty
8.

Licensor warrants, solely for your benefit, that the Software will function in material
conformity, with its accompanying documentation for a period outlined in Licensor’s
standard product warranty period after your receipt of the Software.

Licensor’s Obligations Under Warranty
9.

Licensor’s sole obligation under the aforesaid warranty shall be to utilize commercially
reasonable efforts to correct or modify such portion of the Software as to make it materially
conform with the applicable documentation.

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38

Grant Of License
10. Licensor grants to you a limited, non-exclusive license to distribute and/or use one

copy of the Software on a single Megatouch

 

(“Machine”) accompanied by a single

licensor factory authorized security key. Licensor reserves the right to update
versions of the software and the content to the Machine as deemed appropriate by
the Licensor.  You are entrusted to maintain and protect your single licensor factory
authorized security key, password, or other identification from being utilized by any
third party, and you agree to be responsible for any use of the Software provided
herein by a third party utilizing your identification.  Licensor maintains the right to
immediately terminate your License for reasons related to misuse or other non-
conformity with the rules expressed herein.  While Licensor does not routinely inspect
Machines, Licensor also reserves the right to inspect or audit the Software from time
to time in Licensor’s sole discretion.  To the extent that Licensor’s access to the
Software requires that Licensor also gain access to a Machine in which the Software
is installed, you agree to promptly provide Licensor, when requested, with permission
and aid in Licensor gaining access to the Machine.

Disclaimers
11. EXCEPT AS PROVIDED IN THE SECTION ENTITLED “LIMITED WARRANTY”, LICENSOR

MAKES NO OTHER PROMISES, REPRESENTATIONS OR WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, REGARDING OR RELATING TO THE SOFTWARE OR
CONTENT THEREIN OR TO ANY OTHER MATERIAL FURNISHED OR PROVIDED TO
YOU PURSUANT TO THIS AGREEMENT OR OTHERWISE AND LICENSOR
SPECIFICALLY DISCLAIMS ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE WITH RESPECT TO SAID MATERIALS OR
THE USE THEREOF.  TO THE MAXIMUM EXTENT ALLOWABLE BY LAW THE
UNIFORM COMMERCIAL CODE OR OTHER UNIFORM LAWS SHALL NOT APPLY TO
THIS AGREEMENT.

Limitation on Liability
12. IN NO EVENT SHALL LICENSOR BE LIABLE UNDER ANY CLAIM, DEMAND OR ACTION

ARISING OUT OF OR RELATING TO THE SOFTWARE, ITS USE, INSTALLATION OR
LICENSOR’S PERFORMANCE OR LACK THEREOF UNDER THIS AGREEMENT FOR
ANY SPECIAL, INDIRECT, INCIDENTAL, EXEMPLARY OR CONSEQUENTIAL
DAMAGES, WHETHER OR NOT LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY
OF SUCH CLAIM, DEMAND OR ACTION.  IN ADDITION, WITHOUT LIMITING THE
FOREGOING, IN ALL EVENTS THE REMEDIES AVAILABLE TO YOU SHALL BE LIMITED
TO THE AMOUNT PAID BY YOU TO LICENSOR FOR THE SOFTWARE.

13. IN NO EVENT WILL LICENSOR BE LIABLE TO YOU FOR DAMAGES, INCLUDING

ANY LOSS OF PROFITS, LOST SAVINGS, OR OTHER INCIDENTAL OR
CONSEQUENTIAL DAMAGES ARISING OUT OF YOUR USE, MISUSE, BREACH OF
THIS AGREEMENT OR INABILITY TO USE THE SOFTWARE.

General
14.  The validity and construction of this Agreement and of the rights and obligations herein

shall be determined and governed by the laws of the State of New York.  By accepting the
terms of this Agreement, you acknowledge and accept that the courts of New York, New
York shall have exclusive jurisdiction and venue regarding any disputes arising with regard
to this Agreement or arising out of activity or misuse of the Software.

15. AMI Entertainment Network, Inc. in its sole discretion, may assign this agreement or

any of its rights and obligations hereunder.

16. If you have any questions concerning this Agreement or wish to contact Licensor for

any reason, please write: AMI Entertainment Network, Inc., 155 Rittenhouse Circle,
Bristol, PA 19007, USA.

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COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.

                                                           MEGATOUCH ION 2011 AND FORCE 2011 SOFTWARE                                      PM0355-23

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Contrat de licence de logiciel de AMI Entertainment Network, Inc.

AMI Entertainment Network, Inc. (ci-après le "Concédant") est disposé à vous accorder la licence
d'utilisation du logiciel ci-inclus, à condition que vous vous engagiez à respecter tous les termes,
clauses et conditions du présent contrat de licence (Contrat).

Droit de Propriété
1.

Le produit Megatouch® ci-joint contenant, mais ne s'y limitant pas, le logiciel Megatouch (ci-
après le "logiciel") et toute la documentation écrite, restent la propriété du Concédant et sont
protégés par : les lois de droits d'auteur des Etats-Unis, les lois s'appliquant aux brevets déposés
et à la propriété intellectuelle, ainsi que par celles des autres pays et les traités internationaux.

Restriction d'Utilisation et Transfert
2.

Si le présent logiciel comprend plusieurs types de composants (tels que CD-ROM, cartes flash,
disques durs, etc), vous ne pouvez utilisez que ceux qui conviennent à votre appareil. Il est
strictement interdit de les utiliser sur un autre appareil, les transférer -ou les céder à un autre
utilisateur, sauf en cas de transfert permanent du logiciel et de toute la documentation écrite
(comme indiqué ci-dessous au paragraphe 4).

3.

Il est interdit de copier le logiciel, à l'exception d'une copie de sauvegarde.  Il est aussi interdit de
reproduire -ou faire des copies de sauvegarde des programmes de clé de sécurité ou autres
fichiers de sécurité, quelles que soient les circonstances.

4.

Vous pouvez céder en permanence à un tiers -le droit d'utiliser le LOGICIEL et toute la documen-
tation écrite l'accompagnant, (ainsi que la plus récente mise à jour et toutes autres anciennes
versions) seulement si vous n'en gardez aucune copie, et si le cessionnaire s'engage, par écrit,
à respecter les termes, clauses et conditions du présent Contrat. Cette cession à un tiers met fin
à votre licence immédiatement. Autrement, vous n'avez pas la permission de transférer ou d'accorder
à un tiers le droit d'utiliser le présent logiciel, excepté que tel que décrit dans le présent paragraphe.

5.

Il est interdit d'utiliser le présent logiciel ou de permettre son utilisation dans des emplacements
où l'utilisation du présent logiciel n'est pas conforme aux lois et réglementations locales, nationales
ou réglementations d'autres organismes gouvernementaux.  Vous acceptez de ne pas utiliser ou
d'autoriser l'utilisation du logiciel d'une manière enfreignant les lois ou regulations s'appliquant à la
propriété intellectuelle et au jeu, en vigueur aux Etats-Unis ou dans les autres pays du monde, y
compris les lois  de l'ensemble du logiciel.

6.

Il est interdit de modifier, adapter, traduire, démonter, décompiler, désassembler le logiciel ou
créer du matériel dérivé du logiciel ou de tout composant de celui-ci ; vous ne pouvez pas enlever,
modifier ou cacher ou rendre illisible ou non-visible toute instruction, légende, information ou
filigrane ou autre désignation qui apparaît dans le logiciel, composant dudit logiciel ou résultant
dudit logiciel.

7.

Vous convenez que le logiciel et les droits d'auteur, les systèmes, les idées, les inventions, les
méthodes d'utilisation, la documentation et autre information incluse, ainsi que toutes les ver-
sions, modifications et adaptations qui s'y rattachent sont les propriétés intellectuelles du Concédant
et sont protégées par le droit civil et pénal et par le droit d'auteur, le secret commercial, la marque
déposée et le brevet aux Etats-Unis et dans les autres pays du monde.

Limite de Garantie
8.

Le Concédant garantit seulement à votre intention, que le logiciel permettra une utilisation conforme,
avec la documentation l'accompagnant, pendant la période de temps indiquée dans la période de
garantie du produit standard du Concédant, à compter de la date de livraison du logiciel.

Responsabilité du Concédant aux termes de la Garantie
9.

La seule obligation du Concédant aux termes de la garantie susmentionnée sera de faire tous les
efforts commercialement raisonnables pour corriger ou modifier la partie du logiciel pour le rendre
matériellement conforme aux spécifications de la documentation.

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Concession de Licence
10. Le Concédant vous accorde le droit d'utiliser une seule copie par appareil Megatouch (ci-après

"Appareil") accompagné d'une seule clé de sécurité autorisée en usine et fournie par le Concédant.
Le Concédant se réserve le droit de mise à jour des versions du logiciel et du contenu de
l'Appareil, quand il juge nécessaire de le faire.   Il vous appartient également d'empêcher que les
mots de passe ou autres codes et la clé de sécurité soient utilisés par un tiers. Vous acceptez
d'assumer la responsabilité dans le cas de l'utilisation du logiciel par un tiers.  Le Concédant se
réserve le droit de résilier votre contrat de licence à tout moment dans l'éventualité d'une utilisation
non-conforme aux clauses stipulées.  Bien que le Concédant ne contrôle pas les appareils
périodiquement, il se réserve toutefois le droit de contrôler le logiciel à tout moment et sans
préavis de sa part.  De surcroît, dans l'éventualité où le logiciel n'est accessible qu'à travers la
machine dans laquelle il est installé, le licencié s'engage à donner libre accès au Concédant, ou
ses représentants, à la machine et dans les plus brefs délais.

Exclusion de toute autre garantie
11. EXCEPTE COMME PREVU DANS LA SECTION INTITULEE "LIMITE DE GARANTIE", LE

CONCEDANT N'ASSURE AUCUNE AUTRE GARANTIE DE QUELQUE NATURE ET A QUELQUE
TITRE QUE CE SOIT, EXPLICITE OU IMPLICITE, EN RAPPORT AVEC LE LOGICIEL ET LES
COMPOSANTS QUI L'ACCOMPAGNENT OU, LE CAS ECHEANT, TOUT SUPPORT OU MA-
TERIEL FOURNI CONFORMEMENT AU PRESENT CONTRATEN PARTICULIER, LE
CONCEDANT NE PEUT DONNER AUCUNE GARANTIE, DE QUELQUE NATURE QUE CE
SOIT, POUR LA COMMERCIALISATION DE TOUS LES PRODUITS EN RAPPORT AVEC LE
LOGICIEL OU AVEC L'UTILISATION DE CELUI-CI.  DANS LA MESURE OU CELA EST PERMIS
PAR LA LOI, LE CODE UNIFORME COMMERCIAL OU AUTRE LOI UNIFORME NE S'APPLIQUE
PAS AU PRESENT CONTRAT.

Limite de Responsabilité
12. LE CONCEDANT NE SERA EN AUCUN CAS RESPONSABLE DE TOUTE RECLAMATION,

DEMANDE OU ACTION RESULTANT DE OU EN RAPPORT AVEC LE LOGICIEL, SON
UTILISATION OU SON INSTALLATION, OU LA PERFORMANCE OU MANQUE DE PERFOR-
MANCE DU CONCEDANT EN VERTU DU PRESENT CONTRAT POUR TOUS DOMMAGES
D'UNE NATURE QUI N'EST PAS PRESUMEE PAR LA LOI ET QUI DOIVENT ETRE
EXPRESSEMENT PROUVES, DOMMAGE INDIRECTS, DOMMAGES-INTERETS POUR
PREJUDICE MORAL, QUE LE CONCEDANT AIT ETE AVISE OU NON DE LA POSSIBILITE
D'UNE TELLE RECLAMATION, DEMANDE OU ACTION.  DE PLUS, SANS LIMITER CE QUI
PRECEDE, LES DEDOMMAGEMENTS A VOTRE DISPOSITION SERONT LIMITES AU
MONTANT QUE VOUS AUREZ PAYE AU CONCEDANT POUR LE LOGICIEL.

13. LE CONCEDANT NE SERA EN AUCUN CAS RESPONSIBLE :  D'UNE RUPTURE DE CONTRAT,

DES DOMMAGES, Y COMPRIS TOUTE PERTE DE PROFIT, PERTES D'ECONOMIE OU
TOUS AUTRES DOMMAGES INDIRECTS OU DOMMAGES-INTERETS ACCESSOIRES
DECOULANT DE LA MAUVAISE UTILISATION OU DE L'IMPOSSIBILITE D'UTILISATION DU
LOGICIEL.

Dispositions Générales
14. La validité et la construction du présent Contrat et les droits et obligations ci-inclus seront déterminés

et régis par les lois de l'état de New York aux États-Unis.  En acceptant les dispositions du
présent contrat, vous acceptez également que tous litiges ou revendications relatives seront
réglés par voie d'arbitrage par un tribunal de l'état de New York, aux Etats-Unis.

15. AMI Entertainment Network, Inc. se réserve le droit de transférer le présent Contrat à un tiers

ainsi que ses droits et obligations ci-après.

16. Pour toutes questions concernant le présent Contrat -ou si vous désirez contacter le Concédant

pour une raison quelconque, veuillez écrire à : AMI Entertainment Network, Inc., 155 Rittenhouse
Circle, Bristol, PA 19007, Etats-Unis.

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COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.

                                                           MEGATOUCH ION 2011 AND FORCE 2011 SOFTWARE                                      PM0355-23

41

AMI Entertainment Network, Inc. Softwarelizenzabkommen

AMI Entertainment Network, Inc.  („Lizenzgeber”) ist nur dann bereit Ihnen eine Lizenz für die
beiliegende Software zu erteilen, wenn Sie alle Bestimmungen dieses Lizenzabkommens
(“Abkommen”) akzeptieren.
Eigentumsvorbehalt der Software
1.

Das beiliegende Megatouch®-Produkt, welches das Megatouch Softwareprogramm („Soft-
ware”) beinhalten kann, aber nicht darauf beschränkt ist, und die schriftlichen Unterlagen
sind Eigentum des Lizenzgebers und sind durch die Gesetze der Vereinigten Staaten und
anderer Länder und durch internationale Verträge urheberrechtlich geschützt.

Beschränkungen im Gebrauch und Transfer
2.

Sollte diese Softwarelieferung mehrere Medien enthalten (z.B. CD, Karten, Festplatten usw.),
dürfen Sie nur die für Ihre Maschine angebrachte Medienart verwenden.  Die anderen Medienarten
dürfen nicht auf anderen Maschinen verwendet werden oder an Dritte übergeben werden,
abgesehen von einem endgültigen Transfer der Software und aller schriftlichen Unterlagen (wie
im untenstehenden Paragraphen 4 beschrieben).

3.

Sie dürfen nur eine Sicherungskopie der Software herstellen.  Unter keinen Umständen dürfen
Sie einen Softwaresicherungsschlüssel oder Sicherungsmaßnahmen kopieren oder davon
Sicherungskopien herstellen.

4.

Sie dürfen das Nutzungsrecht für die Software und die schriftlichen Unterlagen (einschließlich
der aktuellen Version und aller vorhergehenden Versionen) an Dritte übertragen, wenn Sie keine
Kopie behalten und wenn der Empfänger die Bestimmungen dieses Abkommens in schriftlicher
Form akzeptiert.  Bei einem solchen Transfer der Lizenz an Dritte erlischt Ihre Lizenz umgehend.
Abgesehen von den Bestimmungen dieses Paragraphen sind alle anderen Transfers oder
Übertragungen der Nutzungsrechte für diese Software unerlaubt.

5.

Sie dürfen die Software nicht benutzen oder eine Nutzung gestatten, wenn eine solche
Nutzung der Software irgendwelche Gesetze und Verordnungen der kommunalen oder
staatlichen Behörden verletzen würde. Sie verpflichten sich die Software nicht so zu nutzen
oder nutzen zu lassen, dass sie damit gegen staatliche, Bundes-  oder Lokalgesetze oder
Bestimmungen der USA oder gegen  ausländische  Gesetze oder Bestimmungen,
einschliesslich aller Gesetze bezüglich Glücksspiels, Spielens oder geistigen
Eigentumrechts der Software, verstossen.

6.

Es ist Ihnen nicht gestattet, die Software abzuändern, zu verändern, zu übersetzen,
rückumzuwandeln, zu dekompilieren oder zu zerlegen, oder aus der Software oder eines Teils
davon andere Werke abzuleiten.  Sie dürfen auch aus der Software, einem Bestandteil der
Software oder aus den Datenausgaben der Software keine Hinweise, Bemerkungen, Ratschläge,
Wasserzeichen oder andere Markierungen entfernen, verändern, verbergen oder auf andere Art
unlesbar machen.

7.

Sie akzeptieren, dass die Software und die Urheberschaft, die Systeme, die Ideen, Erfindungen,
die Arbeitsweisen, die Dokumentation und alle anderen darin enthaltenen Informationen und alle
Versionen, Veränderungen, und Bearbeitungen davon das geistige Eigentum des Lizenzgebers
sind, und dass sie durch Straf- und Zivilgesetzgebung und durch die Copyright-,
Geschäftsgeheimnis-, Warenzeichen- und die Patentgesetze der Vereinigten Staaten und anderer
Länder geschützt sind.

Beschränkte Garantie
8.

Der Lizenzgeber garantiert zu Ihren Gunsten, dass die Software für die angegebene normale
Garantiezeit des Lizenzgebers nach Ihrer Annahme der Software in erheblicher Übereinstimmung
mit der beiliegenden Dokumentation laufen wird.

Verpflichtung des Lizenzgebers im Rahmen der Garantie
9.

Die ausschließliche Pflicht des Lizenzgebers im Rahmen der vorstehenden Garantie besteht
darin, alle geschäftlich vertretbaren Schritte zu unternehmen, um Teile der Software zu berichtigen
oder abzuändern, bis sie mit der beiliegenden Dokumentation erheblich übereinstimmen.

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COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.

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42

Übertragung der Lizenz
10. Der Lizenzgeber gewährt Ihnen eine beschränkte, nicht-ausschliessbare Lizenz zur Vertreibung

und/oder Benutzung einer Kopie der Software auf einem einzelnen Megatouch („Gerät”) mit einem
einzelnen werksmäßig gestatteten Sicherungsschlüssel.  Der Lizenzgeber behält sich das Recht
vor, nach eigenem Ermessen die Software und den Inhalt der Maschine zu verbessern. Sie sind
dafür verantwortlich ihren  individuellen,  vom  Lizenzgeber werksmäßig gestatteten
Sicherheitsschlüssel, ihr Passwort oder anderweitigen Identifikationsmechanismus instandzuhalten
und abzusichern gegen die Nutzung durch eine dritte Partei, und sie akzeptieren die Verantwortung
für jegliche Nutzung der besagten Software durch eine dritte Partei mithilfe
ihresIdentifikationsmechanismus . Obwohl der Lizenzgeber nicht regelmässig Maschinen inspiziert,
behält sich der Lizenzgeber das Recht vor, ihre Lizenz umgehend  zu kündigen aus Gründen des
Missbrauchs oder bei Nichtbefolgung der Bestimmungen in diesem  Vertrag. Der Lizenzgeber
behält sich ebenfalls das Recht vor, die Software  von Zeit zu Zeit nach eigenem Ermessen zu
inspizieren oder zu überprüfen. Im Falle, dass der Lizenzgeber Zugang zu dem Gerät wünscht, in
dem besagte Software installiert ist,  erklären Sie sich bereit, dass sie dem Lizenzgeber, wenn
nötig, Erlaubnis und Hilfe beim Zugang zum Gerät verschaffen.

Beschränkungen
11. ABGESEHEN VON DEN BESTIMMUNGEN DES PARAGRAPHEN „BESCHRÄNKTE GARANTIE"

GIBT DER LIZENZGEBER KEINE SONSTIGEN VERSPRECHEN, VERPFLICHTUNGEN ODER
GARANTIEN, OB AUSDRÜCKLICH ODER STILLSCHWEIGEND, FÜR DIE SOFTWARE ODER IHRE
BESTANDTEILE ODER FÜR ALLE ANDEREN MATERIALIEN, DIE IHNEN IM RAHMEN DIESES
ABKOMMENS ZUR VERFÜGUNG GESTELLT ODER ÜBERLASSEN WERDEN, UND DER
LIZENZGEBER LEHNT AUSDRÜCKLICH ALLE ANSPRÜCHE AUF MARKTFÄHIGKEIT UND EIGNUNG
DER BESAGTEN MATERIALIEN FÜR DEN GEWÖHNLICHEN GEBRAUCH AB.  SOWEIT
GESETZESMÄSSIG ZUGELASSEN, SOLLEN DIE HANDELSRECHTLICHE GESETZGEBUNG AUS
DEM UNIFORM COMMERCIAL CODE ODER ANDERE GESETZE AUF DIESES ABKOMMEN NICHT
ANWENDBAR SEIN.

Haftungsbeschränkung
12. DER LIZENZGEBER HAT KEINERLEI HAFTUNG BEI EINEM ANSPRUCH, EINER FORDERUNG

ODER EINER KLAGE, DIE AUF NUTZUNG DER SOFTWARE, DEREN INSTALLIERUNG, DER
LEISTUNG DES LIZENZGEBERS ODER DESSEN VERSAGEN IM RAHMEN DIESES
ABKOMMENS FÜR JEGLICHE FOLGE-, INDIREKTE, SONDER- ODER NEBENSCHÄDEN
BERUHEN, SELBST WENN DER LIZENZGEBER AUF DIE MÖGLICHKEIT EINES SOLCHEN
ANSPRUCHES, EINER FORDERUNG ODER EINER KLAGE HINGEWIESEN WURDE.
WEITERHIN UND OHNE BESCHRÄNKUNG DES LETZTEN SATZES, DÜRFEN IN ALLEN
FÄLLEN DIE IHNEN ZUR VERFÜGUNG STEHENDEN ABHILFEN DIE VON IHNEN FÜR DIE
SOFTWARE AN DEN LIZENZGEBER GEZAHLTE SUMME NICHT ÜBERSCHREITEN.

13. DER LIZENZGEBER HAT IN KEINEM FALL EINE HAFTUNG IHNEN GEGENÜBER FÜR

SCHÄDEN, EINSCHLIESSLICH ETWAIGER GEWINNVERLUSTE, NICHT REALISIERTER
EINSPARUNGEN ODER ANDERER NEBEN- ODER FOLGESCHÄDEN, DIE AUS IHRER
VERWENDUNG, MISSBRAUCH, VERLETZUNG DIESES ABKOMMENS ODER
GEBRAUCHSUNFÄHIGKEIT DER SOFTWARE ENTSTEHEN.

Allgemein
14.   Die Rechtsgültigkeit und Provisionen dieses Abkommens und der darin enthaltenen Rechte und

Pflichten werden durch die Gesetze des Staates von New York bestimmt.  Sollten sie diese
Vereinbarungen annehmen, dann akzeptieren Sie, dass der ausschliessliche Erfüllungsort und
Gerichtsstand bei den Gerichten von New York im Staat New York liegen hinsichtlich aller
Streitigkeiten, die diesen Vertrag betreffen, oder die durch Leistung oder Missbrauch der besagten
Software entstehen.

15. AMI Entertainment Network, Inc. kann nach eigenem Ermessen dieses Abkommen oder jedes

der darin enthaltenen Rechte und Pflichten an Dritte abtreten.

16. Bei Rückfragen über dieses Abkommen oder wenn Sie den Lizenzgeber aus einem anderen

Grund kontaktieren wollen, bitte schreiben an: AMI Entertainment Network, Inc., 155 Rittenhouse
Circle, Bristol, PA 19007, USA.

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Please read the enclosed license agreement.  Operation of this game

constitutes acceptance of the AMI Software License Agreement.

Veuillez lire le contrat de licence d’utilisation ci-inclus.  Si vous utilisez ce

jeu, vous vous engagez à respecter les termes et conditions du contrat de

licence d’utilisation du logiciel de AMI.

Bitte beiliegendes Lizenzabkommen durchlesen.  Das AMI Software

Lizenzabkommen tritt in Kraft, sobald dieses Spiel verwendet wird.

MEGATOUCH ION 2011 AND FORCE 2011 SOFTWARE USER MANUAL

PM0355-23