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     PM0355-19

Visit the Merit Entertainment Web site

http://www.meritgames.com

Megatouch FORCE 2009

and

ION 2009

Software Instructions

manuals/manuals_Support_Center_manuals_PM0355_19_pdf-html.html
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manuals/manuals_Support_Center_manuals_PM0355_19_pdf-html.html
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Table of Contents

Game Name and Score

Needed for Initial Replay ......... p. 1

Operator Setup Screens

Flowchart .................................... p. 2

Main Menu .................................. p. 3-4

Credits/Pricing Menu ............... p. 5-8

Quick Price Setup ..................... p. 5

Coin-In Menu ............................. p. 6

Coinless Coin Op ...................... p. 7-8

Rental Mode .............................. p. 8

Games Menu .............................. p. 9

Game Setup .............................. p. 9

Hi Scores Menu ......................... p. 10

View/Clear Hi Scores ............... p. 10

Books Menu ............................... p.  10-12

Books Display ........................... p.  10-11

Cash Settlement ........................ p. 11-12

System Menu ............................. p. 13

Diagnostics Menu ..................... p. 14

Hard Drive

Self Diagnostics ........................ p. 15

Presentation Menu ................... p. 16

Operator Ad Screens ............... p. 16

Video Sales Enabler ................. p. 16

Promotion Menu ....................... p.  16-17

My Merit ..................................... p.  16-17

Merit Money ............................... p. 17

Promo Credits ............................ p. 17

Megatouch Player

and Operator Keys .................... p. 18

MegaNet®

Installation Instructions ............. p.  19-25

Content ...................................... p.  26-29

Troubleshooting Guide ............. p.  30-32

Service Tips .............................. p. 33

Jukebox Mega-Link Setup ...... p.  34-35

Hardware .................................. p. 34

Software ................................... p.  34-35

Wireless Setup .......................... p. 36

Local Tournament Mode ......... p.  37-41

Software License

A g r e e m e n t s ............................... p.  42-47

© 2008 Merit Entertainment

Force, Ion, MegaNet, Mega-Link, TournaMAXX 

and 

TournaCHAMP

 are registered trademarks of Merit Entertainment.

Reproduction of this manual, in any form or by any means, is strictly forbidden without the written permission of Merit Entertainment.

manuals/manuals_Support_Center_manuals_PM0355_19_pdf-html.html
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COPYRIGHT © 2008 MERIT ENTERTAINMENT

                                                       MEGATOUCH FORCE 2009 AND ION 2009 SOFTWARE                                      PM0355-19

Game Name and Score Needed for Initial Replay

Solitaire, Power Solitaire, Lone Star, and Super Lone Star will always offer a replay once the
listed score is attained.  The other games have to reach the score listed as well as attain the
high score for the game in order to offer a replay.  

NOTE

:

  The available games may vary.

1

11 B all/11-U p 

125,000 

 

M ystery Phrase 

325,000 

Air Shot 

No Replay 

 

Office B ash 

400,000 

Avalanche Jack 

150,000 

 

Outer Spades 

75,000 

Backjam m in 125,000 

 

Outlaw 

Poker/Cattle 

Drive 

400,000 

Battle 31 

125,000 

 

P ack Rabbit (Ion only) 

400,000 

Battle Com m and 

No Replay 

 

P haraoh’s Fortune 

45,000 

Beer Pong (Ion Only) 

200,000 

 

P haraoh’s 9 

No Replay 

Beer Pong 21 (Ion Only) 

No Replay 

 

P hoto Hunt 

400,000 

Big Tim e R oller 

60,000 

 

P hoto P op 

No Replay 

Boxdrop 175,000 

 

P ix 

M ix  350,000 

Boxxi 850,000 

 

P ower 

S olitaire 

55,000 

Breakin’ Bricks 

400,000 

 

P ower Trivia 

No Replay 

Card/Castle Bandits 

200,000 

 

P uck S hot 

3,000 

Card/Crypt Raiders 

175,000 

 

QB  Zone 

65,000 

Card/Jolly P irates 

200,000 

 

Q-S hot 

50,000 

Chainz2 500,000 

 

Quik 

Cell 100,000 

Chainz2: P uzzler 

500,000 

 

Quik Chess 

125,000 

Checkerz 28,000 

 

Quik 

M atch 

400,000 

Chip Away 

125,000 

 

Quiz Show 

45,000 

Chug 21 

250,000 

 

Race P oker/Motor Match 

No Replay 

Chug Monk ey 

400,000 

 

Rack ‘Em  

200,000 

Coco Loco 

No  Replay 

 

Rack ‘Em  9  Ball 

35,000 

Conga Fish (Ion only) 

No  Replay 

 

Run 21 

250,000 

Conquest 30,000 

 

S keeball  900 

Crazy Hearts 

65,000 

 

S napshot 

400,000 

Deflection 

500,000 

 

S pace Crusader (Ion only) 

No Replay 

Dodge B ull 

No Replay 

 

S peed Draw 

125,000 

Dom ino5 200,000 

 

S pider 

Kings/13 

S piders 

160,000 

Draggle Drop 

200,000 

 

S ticker B ook 

No Replay 

Euchre Nights 

5,000 

 

S trip Club 

No Replay 

Fast Traxx (Ion only) 

100,000 

 

S udoku 6 

100,000 

Feeding Frosty 

No Replay 

 

S uper B oxxi 

150,000 

Four Play 

1,500,000 

 

S uper S nubbel 

No Replay 

F.M.V. B oxxi (Ion only)  

No Replay 

 

Tai Play 

240,000 

F.M.V. S trip (Ion only) 

400,000 

 

Take 2 

110,000 

Funky M onkey 

110,000 

 

Tennis Ace 

No  Replay 

Gender B ender 

No Replay 

 

Texas Hold ‘Em  

No Replay 

Gin Rum m y 

55,000 

 

Tic Tac Trivia 

75,000 

GO-O-O-A L No 

Replay 

 

Tri-Towers/Tri-C astles 

125,000 

Great Solitaire 

45,000 

 

Tricky Fish 

No Replay 

Hollywood M atch 

400,000 

 

Triple Crown Boxing 

No Replay 

Hoop Jones 

125 

 

Trivia Treasure 

No Replay 

Ink Rally 

No Replay 

 

Trivia W hiz 

No Replay 

Lookout 

400,000 

 

Trivia W hiz 2 

No  Replay 

Lucky 11’s 

340,000 

 

Tuxedo Run (Ion only) 

400,000 

Luxor 

500,000 

 

TV  Guide M ini Crossword 

50,000 

Luxor 2 (Ion  Only) 

500,000 

 

UN O® 

No  Replay 

Luxor S urvival 

No Replay 

 

UN O® 52 P oker 

No Replay 

Magic Charm s 

500,000 

 

V ideo W hiz (Ion only) 

No  Replay 

Mega B owling 

125 

 

V inci-B all 

400,000 

Meteor Shower 

200,000 

 

W ild 8's/W ild Apes 

400,000 

MGA  Cham p. Golf 

No Replay 

 

W ord Dojo 

375,000 

Mini Golf/C razy Golf 

No Replay 

 

W ord Safari 

125,000 

Monkey Bash 

No Replay 

 

W ordster 

100,000 

Monster Madness 

400,000 

 

Zenword 

350,000 

Moon Drop 

160,000 

 

Zip 21 

200,000 

My E x 

150,000 

 

 

 

 

manuals/manuals_Support_Center_manuals_PM0355_19_pdf-html.html
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COPYRIGHT © 2008 MERIT ENTERTAINMENT

     PM0355-19

         MEGATOUCH FORCE 2009 AND ION 2009 SOFTWARE

Setup Operator Keys

Merit Money

Start Time
End Time
Free Game Limit
Set PIN

Options

Enable Merit Money
Enable Promo Credits

Start Time
End Time
Idle Time
Number of Free Credits

Cash Settlement Collection
Revenue Details/Cash Out
Fee Details
Clear/Complete Collection

Dialup Setup

Video Test
I/O Test
Touchscreen Calibration
Touchscreen Test
Checksum Test
System Info
Verify Databases
Hard Drive Self Diagnostics
Joystick Calibration
Joystick Test
View System Log

Credits/Pricing
Games
Hi Scores
Books
System
Diagnostics
TournaMAXX
Network
Credit Card
Presentation
Promotion
MegaNet

Internet Connection
LAN Connection
Dialup Setup
Ethernet Setup
Wireless Setup
Options

Network

TournaMAXX

General Info
Set Update Time
Connection Log
Update From Server
Clear Database

Credit Card Setup
Dial-Up Setup
Credit Card Test

Credit Card

Operator Ad Screens
Options

My Merit
Merit Money
Promo Credits
Options

Promotion

Presentation

Add/Edit Billboard
Set Start/End Date

Remove Billboard
Remove All Billboards

Credit Card Setup

ISP Phone #
ISP Login
ISP Password
Merchant Login ID

Transaction Key

Operator Ad Screens

Access Phone Number
Login Name
Password
Server Name

1st DNS Address

2nd DNS Address
Use TMaxx ISP
Use My Own ISP
Modem Setup

Games

Books

System

Credits/Pricing

Quick Price Setup
Coin-In
Value of Credit
Pay Per Time
Player Key Cost
Clear Credits
Free Credits
Options

Game Setup
Options

Hi Scores

View/Clear High Scores
Options

Books Display
Cash Settlement Setup
Cash Settlement Collection

Set Time
Security Setup
Set Game Serial No.
Volume Control
Set 6 Star PIN
Data Transfer
Options
Setup Operator Keys
AMI Setup

Diagnostics

Main Menu

View/Clear High Scores

(Individual game list)
Clear All Games

Set Key
Erase Key
Erase All Keys

General Info

Name
City, State
Country
Telephone #
Last Attempt
Last Success

Enter Security PIN

Security Setup

Game Setup

Price Display
Freeplay Enabled
Enable Coinless Coin Op
Enable Rental Mode

Puzzles
Cards
Erotic
Strategy
Megalink
New Games

Action
Quiz & Word

Enable All Games Into Menu
Factory Default Games Into Menu

Options

Modem Setup

Auto Detect Network
Search For Networks
Ad-Hoc Network
Custom Configuration
Details

Configure Device

Enable Entertainment Channel
Enable Premium Erotic
Enable Prize Zone
Enable MegaWeb
Enable Operator Website
Enable Hot Topics

Price
Default Games
Clear One
Clear All
Enable All Games

Options

Hot Topics

Time Block Rate

Price
Default Games
Clear One
Clear All
Enable All Games

Entertainment Channel

Prize Zone

Wait for Dial Tone
Dialing Method

Include Area Code
Dialing Prefix
Speed
Sound

Promo Credits

Internet Access Method
Setup

View Player Data
Show Game Play Frequency
Show Player Hi Scores

Backup/Restore

Automatic Wireless Configuration
Setup
Configure Device

My Merit

Ethernet Setup

Wireless Setup

Server Name
1st DNS Address
2nd DNS Address

Setup

IP Address
Mode
Server Name
1st DNS Address
2nd DNS Address

Setup

Enable erotic games

Allow game continue

Enable auto-continue
Show deck cards

Allow bonus replay

Enable easy mode
Continuous bonus round
Linked games enabled
Photo Hunt hints
Trivia rounds/bonus
Show correct answer in Trivia, Power Trivia

     and Snap Shot

Enable free game in Solitaire
Split column move in Power Solitaire
Enable free game in Power Solitaire
Category same for all in Power Trivia
Enable consolation question in Power Trivia
Face up cards, player selectable in Tri Towers
Enable Kids Club category
Force Slow Senior Game Play
Sticker Book Timer Options
Disable Questionable Content

Enable 6 Stars
Default Language
Player selectable language
Language buttons have flags
Show games unavailable in current language
Enable theft deterrent
Enable Educational Attract Mode
Enable Attract Mode Sounds
Enable Megatouch Nation
Tournament Mode
Show prize pools on main menu
Enable Hi Resolution
Enable TouchTunes Hi-Resolution Mode
Enable AMI
Enable Light Show

Auto Clear Hi Scores
No Names in Hi Scores

Options

Options

Individual Game

Clear All
Clear One

Price
Cost to continue
Default Games
Clear One
Clear All
Enable All Games

Options

Options

Access Sales
     Enabler Videos

Entertainment Channel
Premium Erotic
Prize Zone
MegaWeb
Operator Web Access
Hot Topics
Options

MegaNet

Allow Automatic Reconnect 
in Attract Loop

Options

Operator Setup Screens Flowchart

2

manuals/manuals_Support_Center_manuals_PM0355_19_pdf-html.html
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COPYRIGHT © 2008 MERIT ENTERTAINMENT

                                                       MEGATOUCH FORCE 2009 AND ION 2009 SOFTWARE                                      PM0355-19

Main Menu

The Main Menu can be accessed by pressing the SETUP button inside the game.  Use the

Main Menu to set up all game software options.

NOTE:  For help with the Options in any menu section, touch the green “?” buttons
to bring up a help screen.

A summary of the Main Menu functions appears in the following table.  For more detail, see

the corresponding sections of the manual.

Main Menu 

Available Options 

Information 

CREDITS/ 
PRICING 

• 

Quick Price Setup 

• 

Coin-In 

• 

Value of a Credit 

• 

Coinless Coin Op 

• 

Pay Per Time 

• 

Options 

• 

Player Key Cost (Ion Only) 

• 

Clear Credits 

• 

Free Credits 

• 

AMI Play Cost 

The Credits Screens allow the operator to set 
credit rules for all games, set up the Coin-In 
Menu, enable the Coinless Coin Op feature, 
enable the Rental Mode feature, set the cost to 
purchase player keys (if applicable), select 
freeplay mode, and add or clear credits.  
Operators with a Mega-Link connection can 
also set up AMI jukebox play cost. 

GAMES 

• 

Game Setup 

• 

Options 

In the Games Screens, you can edit the game 
list (choose which games are available and in 
what category they appear on the Category 
Menu), and select options for individual games. 

HI SCORES 

• 

View/Clear Hi Scores 

• 

Options 

Touch 

CLEAR ALL GAMES

 to clear all high 

scores or select a particular game to edit high 
scores for that game. 

BOOKS 

• 

Books Display 

• 

Cash Settlement Setup 

• 

Cash Settlement Collection 

The Books Screens display current and lifetime 
credits information as well as calculate and 
collect the location and operator fees. 

SYSTEM 

• 

Set Time 

• 

Security Setup 

• 

Set Game Serial Number 

• 

Volume Control 

• 

Set 6 Star PIN 

• 

Data Transfer 

• 

Setup Operator Keys 
(Ion Only) 

• 

AMI Setup 

• 

Options 

Set the game clock, security PIN, serial 
number, game volume, 6 star PIN and features, 
and system options such as language control, 6 
Star Enable, and theft deterrent.  Also use this 
menu to transfer machine configuration, books 
data, and ad screens with a USB Pen and 
program Operator keys to enable access to the 
setup screens via the key (if applicable).  The 
AMI Setup option allows operators to establish 
a Mega-Link between their Megatouch game 
and an AMI-powered jukebox. 

FIGURE 1 - MAIN MENU

3

manuals/manuals_Support_Center_manuals_PM0355_19_pdf-html.html
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COPYRIGHT © 2008 MERIT ENTERTAINMENT

     PM0355-19

         MEGATOUCH FORCE 2009 AND ION 2009 SOFTWARE

M a in   M e n u  

A va ila b le   O p tio n s  

In fo rm a tion  

D IAG N O S TIC S  

• 

V id eo   T es t 

 

• 

I/O  T es t 

 

• 

T ou c hs c ree n 
C a libra tion  

 

• 

T ou c hs c ree n Te s t 

 
 

• 

C h ec k s um   T es t 

 

• 

S ys tem  In fo  

 

• 

V erify  D a ta bas e s  

 

• 

H a rd  D riv e  S e lf 
D iag no s tic s  

 

• 

J o ys tick  C alibra tio n 

 

• 

J o ys tick  T es t 

 
 

• 

V ie w  S y s tem   Lo g  

• 

E n ters  the  V ide o T e st sc re en s .  To u c h 
th e   s c ree n  to  c y c le   thro ug h  tes t. 

• 

Te s ts   the   fu nc tion   of  the   I/O   b oa rd,  D IP  
s witc he s,  c oin  m e ter  a nd   loc k out. 

• 

A llo w s  the op era to r to c alibra te  th e 
to u c hs c ree n.   F ollo w  th e  ins truc tion s  o n 
th e  s c ree n. 

• 

C h ec k s   to uc hs c re e n  c a libra tio n.    Tou c h 
th e   c u rs o r  o n  the   s c re en  to   m ak e  s ure   it 
is   ac c ura te ly   follow ing   y ou r  m ov em ent. 

• 

C h ec k s  th e  ha rd  d riv e  fo r m iss ing  o r 
c orrup te d files . 

• 

G iv e s  d etails ab ou t v arious  ha rdw are  
c om po ne nts  in th e gam e. 

• 

O n ly  u s e on th e ad v ic e of M e rit Te c hn ic a l 
S e rv ic e . 

• 

D e te c ts   h ard   d riv e   e rrors   a nd   p red ic ts  
fu tu re  failure s.  R u ns  a utom atic ally  d uring  
s ys tem   s tartu p  an d   s oftwa re  in s ta llatio n. 

• 

A llo w s  c alib ratio n  of th e  jo ys tic k .   Fo llow  
th e  ins tru ctio ns  o n  th e s c ree n. 

• 

C h ec k s   joys tick   c a lib ratio n.    M o ve   th e 
jo y s tic k   a nd   m ak e   s u re  the   c urs o r 
ac c ura te ly fo llow s  yo ur m ov em e nt. 

• 

A llo w s  o pe rators  to  ea s ily re ad , c a pture  
an d   s e nd   e rror  lo g   d ata . 

TO U R N AM AX X   /   
TO U R N AC H AM P  

• 

G e ne ral Info 

• 

C o nn ec tio n Lo g  

• 

S et U p da te  Tim e  

• 

T es t  C on ne c tio n  

• 

U p da te  F rom  S e rve r 

• 

C lea r  D a ta ba s e  

E n te rs  the  To urn aM A X X  /  To urn aC H A M P  
S e tu p  S c re en  if  th e  g am e  is  re gis te re d  fo r 
To urn a m e nt  play .  S e e  th e M eg an e t®  
m a nu a l for m o re  info rm atio n. 

N E TW O R K  

• 

L A N   C on ne c tio n  (Ion ) 

• 

In tern et C o nn ec tio n 

• 

O p tion s  

A llo w s   y ou   to  s et  u p  yo ur  lo c al  are a   n etwo rk  
an d  a ls o   c on fig ure   y o ur  In te rne t  c on n ec tio n 
s ettin g s. 

TO U R N AM E N T 

• 

S et  U p  To urn am en t 

• 

C lea r W inn ers  

• 

R e s et  A ll 

R ep la c e s  TO U R N A M A X X   b utto n  in   O F F- 
LIN E  m od e.  A llo ws   y ou  to s et u p 
to urn a m e nts  w ith priz e po ols fo r a 
de dic a te d m a c hine.   S e e the  L oc al 
To urn a m e nt M o de  s ec tio n of th is m a nu al fo r 
m o re  in fo rm ation . 

C R E D IT  C AR D  

• 

C re dit  C ard  S etu p  

• 

D ial-In  S etu p 

• 

C re dit  C ard  T es t 

E n te rs  the C red it C a rd  S e t-U p  S c ree n  if a 
c red it c a rd s w ip e  is  in stalle d in  you r  ga m e. 

P R E S E N T ATIO N  

• 

O p era to r A d S c re ens  

 

• 

O p tion s  

C rea te  ad  s c ree ns  a n d  als o  a dd  cu s tom  
s c ree ns  c re ated  o n a pe rs on al c om p uter. 
A c c e ss  V id eo  S a les   E n ab le r (Ion O nly). 

P R O M O TIO N  

• 

M y M e rit 

 
 
 

• 

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• 

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• 

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• 

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c re ate  c u stom   a cc ou nts .    A ls o   d is play s  
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op e rator  to  b ac k  u p  or  res to re the  d ata. 

• 

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ow n e rs  c a n u s e th e  6 S tars  fea tu re  to  
offe r  free   c re dits  to   e nc o ura ge   p la y. 

• 

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offe rs  a  fre e c red it w hile  in Idle M o de . 

• 

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P ro m o   C re dits   fe a tu res . 

M E G AN E T  

• 

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C h an ne l 

• 

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• 

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• 

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• 

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ga m e   is   reg is te red   fo r 
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Fe atu res   m u st  b e  e n ab le d  fo r  th e 
c orre s p on ding  b utton  to  ap pe ar.  S e e  the 
M e ga N e t®   m an ua l  fo r  m ore   inform a tion . 

4

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Credits/Pricing Menu

Quick Price Setup 

- This feature is only available in U.S. games.

Quick Price Setup allows the operator to make general pricing changes without entering the

Games Menu.

NOTE: If the game is set to 3 or 6 Credits for a Dollar, prices will display as Credits.

The operator can also use this screen to determine whether prices are displayed to players

as credits or monetary amounts, and set the cost of Fast-Play Amusement, Standard Amuse-

ment, Long Amusement, and Premium/MegaNET games.  Touch the 

Use Factory Default

Pricing

 button to restore default values.

3 Credits for a Dollar

:  Sets each game to the following price settings:

COIN VALUE 

CREDITS 

$0.25   1 
$0.50   2 
$0.75   3 
$1.00   4 
$5.00  20 

FIGURE 2 - QUICK PRICE SETUP SCREEN

6 Credits for a Dollar (default setting)

:  Sets each game to the following price settings:

COIN VALUE 

=  CREDITS 

$0.25   1 

$.50  2 
$.75  4 

$1.00   6 
$5.00  30 

4 Credits for a Dollar

:  Sets each game to the following price settings:

COIN VALUE 

CREDITS 

$0.50   1 
$0.75   2 
$1.00   3 
$5.00  15 

 

5

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Coin-In Menu

Game cost can be controlled two ways: by

changing the number of credits required to

play a game or by changing the cost of a

credit.  The Coin-In Menu allows you to ad-

just the cost of a credit, as well as provide a

way to give players “bonus” credits for de-

positing a higher amount of money.  On the

Cash-In and Credits Table, the “

-

” and “

+

buttons are used to change the number of

credits, while the corresponding price value

for the credits is entered by pressing the

Edit

 button in that row.

NOTE:  The “Edit” button will bring
up a numbered keypad, limited to 2
decimal places.  The Cash-In and
Credits Table is ordered, so values
must be set in increasing increments
from top to bottom of the screen.  The
final two values, however, can be
entered as “0”, which is the equivalent
of N/A.  As each row on the table is
filled in, the “Edit” button will appear

for the subsequent row below it.

Similar to the Cash-In and Credits Table, when

programming the Channels on the Coin-In

Menu, Channel 1 is set for the lowest value

coin, Channel 2 for the next highest value,

etc.  The meter pulse, which is the highest

common divisor of all the monetary values

of the Channels, is independent of the cred-

its and only tracks the smallest unit of cur-

rency.  Operators can use this number to

FIGURE 3 - COIN-IN MENU

determine the amount of money earned on a

game by multiplying the meter pulse by the

reading on the hard meter.

NOTE:  Changing the values of the
Channels on the Coin-In Menu may

change the meter pulse.  Therefore, a

Cash Settlement Collection should be

performed prior to adjusting the Chan-

nels in order to accurately reflect coin

drop based on the hard meter reading.

Adjusting the Channels will not affect

the Cash-In and Credits Table, which

performs a separate function on the

Coin-In Menu.

To give customers bonus credits for insert-

ing larger denominations, manually adjust

the credits earned per dollar value on the

Credit and Values Table.  Coins may be de-

posited in any combination of values and

the game will automatically register the high-

est number of credits for the total amount of

coins deposited.  Once a game is played,

any remaining fractional credits are saved

and applied to the next purchase.

NOTE:  It is recommended that if you
are enabling bonus credits, that the
game be set to display in credits and
not money.  If the game is set to display
in money, all money values will be
based on the value of 1 credit, which is

typically the most expensive credit.

The type of currency registered can be ad-

justed by touching the 

Change Currency

button at the bottom right-hand corner of the

Coin-In Menu.  Touching the 

Default Set-

tings

 button just below it will return the Coin-

In Menu to its factory settings.  This setting

can be adjusted (as described previously),

but will return if the game memory is cleared.

6

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Coinless Coin Op Menu

When enabled via the Options button on

the Credits/Pricing Menu, the Coinless Coin

Op feature allows the operator to charge

on a per-game or per-time basis without

players inserting money into the game.  The

total amount owed after gameplay is tallied

by the machine and collected by the location

owner.  Location owners reset the game

with a PIN after collection.

NOTE:  If you have set a tax fee on the
Cash Settlement Screens, Coinless Coin
Op Mode play will be taxed at the set
rate.  If you want to set the tax
percentage at a different rate for
Coinless Coin Op mode and regular
mode, you should perform a Cash
Settlement Collection, change the tax
rate and then switch modes.

Certain features will not be available in

Coinless Coin Op Mode, such as MegaNet

content, Merit Money, Promo Credits, Free

Credits, TouchTunes® music and AMI

jukebox music.  Pricing for these features

can only be displayed in currency values,

not credits.

FIGURE 4 - PLAYER MENU IN COINLESS

COIN OP (TIME AND PER GAME MODES

BOTH ENABLED)

Settings

Touching the Settings button allows the

operator to choose whether players can

play Per Game, Per Time, or both when the

game is in Coinless Coin Op mode.  Per

Time pricing can be changed on this screen

with the up and down arrows.  The

currency amount will apply to each 15-

minute time block selected by the customer.

Setting the PIN

Touch the Set PIN button on the Coinless

Coin Op Menu to program the PIN.  The

number can be from 1 to 5 digits.

NOTE:  The Coinless Coin Op PIN can
also be set from the Player Menu.
Touch  the Options button, enter the 6
Star PIN, and touch the CCO Set PIN
button.

Disabling the Money Inputs

It is recommended that the money inputs be

disabled when the game is in Coinless Coin

Op mode. Unplug the power and signal

harness connected to the bill/note acceptor

and the harness connected to the coin

mech (if applicable) to disable the inputs.

FIGURE 5 - COINLESS COIN OP MENU -

SETTINGS SCREEN

7

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Per-Game Mode

When players choose this mode, a running

total of the amount owed is maintained and

displayed in the CREDITS box on the

screen.  The total is tabulated after each

game or function.  The location owner then

collects the total amount owed at the end

of gameplay.  If there is no activity for 10

minutes, the machine will disable and the

amount owed by the player will display on

screen.  No further gameplay can occur

until the machine is reset by a location

employee using the PIN.

Time Mode

The price per 15-minute time block will be

displayed before players choose this

mode.  During gameplay, the time remaining

and amount owed by the player will be

displayed on screen.  When the time block

runs out, players can purchase additional

time.  Otherwise, the machine will disable

and the amount owed by the player will

display on screen.  No further gameplay

can occur until the machine is reset using

the PIN.  If the player leaves the game

before the purchased time block has ended,

the game can be reset using the PIN.

Resetting or Freezing the Game

The game can be reset at any time using

the pre-programmed PIN.  Once gameplay

totals have been tallied by the machine, the

attendant can also choose to freeze the

game to prevent more activity until the

transaction is complete.  The Reset or

Freeze buttons are accessible through the

Options button on the Player Menu after

touching the Coinless Coin Op button.  An

alarm will begin to sound after 3 failed

attempts to enter the valid number when

entering the PIN to reset the game.  The

alarm will terminate when the machine is

rebooted, the operator SETUP button is

pressed, or the correct PIN is entered.

FIGURE 6 - PAY PER TIME SCREEN

To Enter This Screen, Touch
“Pay Per Time” on the Credits Menu

Rental Mode

When enabled via the Options button on

the Credits/Pricing Menu, Rental Mode

allows players to purchase a block of time

and use it to play as many games as they

want.

To set the value of a credit in Rental Mode,

select 

Pay Per Time

 from the Credits

Menu.  Touch the arrows on either side of

the time interval to adjust the number of

minutes of play given for each credit.  To

disable any row, set the minute value to

zero.

Certain features will not be available in

Rental Mode, such as MegaNet, Merit

Money, Promo Credits and Free Credits.

Rental mode is also unavailable with linked

games.

NOTE:  It is recommended that you
clear the books when toggling Rental
Mode on and off in order to ensure
accurate bookkeeping.

8

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FIGURE 7 - GAMES MENU: GAME SETUP

To Enter This Screen, Touch “Game

Setup” on the Games Menu and

Select a Category

Enable All Games Into Menu

:  Turns on

all games (certain games which were pre-

viously displayed in the Game Setup have

been turned off in this software) and de-

faults the price settings.

Factory Default Games Into Menu

:  Re-

turns the Game Setup to its default settings.

Games that were not originally enabled will

be turned off and all price settings will be

reset.

When you touch a category name, the next

Game Setup Screen shows the game posi-

tions available for that category and the price

for each game, with the list at the bottom

showing all games available for the selected

category.  In categories with Merit-thon

games, players who choose Merit-thon play

one round of three different games in that

category for one combined score.

Games Menu

Game Setup

The game list and prices, as well as game

options, are programmed using these

screens.  The first screen shows the vari-

ous game categories and allows access to

the following general settings for all games.

The Game Setup Screen also allows you to

make these general changes:

Default Games

:  Resets the selected cat-

egory menu to its default game and price

settings.

Clear One

:  Clears a selected item from the

player’s game menu.

Clear All

:  Clears all games from the player’s

game menu.

Enable All Games

:  Turns on all games

within the selected category and defaults

the price settings.

To customize a particular game list, first se-

lect a category on the first Game Setup

Screen.  On the second screen, touch 

Clear

All

 to clear the game list.  Choose the menu

position you want a particular game to oc-

cupy by touching that position, then touch

the desired game name from the game list

on the bottom of the screen.  Repeat until all

desired games appear in the menu (a game

cannot appear in the list more than once).

Games already in the menu will be red in the

game list at the bottom of the screen.

To adjust the price, touch the credit or cur-

rency value next to each game.

Some games support a continue function.

In the cost to continue column, games with-

out this function will display N/A.  Games

that support continuation will show a credit

value.  The cost to continue is adjustable

on a game by game basis.  Touch the credit

value button to change the amount.  Hit 

NEXT

to return to the Games Category page.

NOTE:  The default Cost to Continue
price is the same as the default cost to
play the game; however, the Cost to
Continue does not need to be the same

amount as the original price.

9

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Hi Scores Menu

View/Clear Hi Scores

Use this menu to manage hi scores.  The

first screen allows you to clear all scores

for all games by touching 

Clear All Games

.

To edit the hi scores for an individual game,

select that game on the first screen.

FIGURE 8 - HI SCORES MENU:

VIEW/CLEAR HI SCORES SCREEN

To Enter This Screen, Touch

“View/Clear Hi Scores” on the

Hi Scores Menu and Choose a Game

Touch 

Clear All 

to remove all hi scores for

that particular game or select an individual

score and touch 

Clear One 

to remove that

particular score only.

Books Menu

The Books Screens display the current and

lifetime credit totals for each game, as well

as the percentage of credits played per game

(the percentage for each game is the total

number of credits played on that game di-

vided by the total number of credits entered

into the machine).

Books Display

FIGURE 9 - BOOKS MENU:

BOOKS DISPLAY SCREEN

To Enter This Screen, Touch “Books

Display” on the Books Menu

The books information can be sorted in three

ways with the button that toggles through

the sorting categories.  

Unsorted

 displays

the books information in the standard order.

Sorted by Current 

displays the current

credits for each game from most to least

played.  

Sorted by Lifetime

 displays the

lifetime credits for each game beginning with

the most played game.

Touch 

TournaMAXX Statistics

 or 

Tour-

nament Statistics

 to get the books infor-

mation for that play only.  Touch 

Clear Cur-

rent

 to erase all current books data.  The

date the data was last cleared will appear

at the top right of the Books Screen.

Touch the 

+

 above Total Credits to view Cur-

rent and Lifetime credits for each game mode.

Touch the button again to minimize this

screen.

10

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FIGURE 10 - BOOKS MENU: BOOKS

DISPLAY SCREEN WITH GAME SELECTED

To Enter This Screen, Touch “Books

Display” on the Books Menu and

Choose a Game Name

To Enter This Screen, Touch

“Cash Settlement Setup” on the

Books  Menu and touch the

Arrow at the Bottom Right

FIGURE 11 - BOOKS MENU:

 CASH SETTLEMENT SETUP SCREEN

To do so, touch the bottom-right arrow but-

ton, then choose 

YES

 or 

NO

 to display the

operator’s cut on the Cash Settlement Setup

Screen.  Enter the percentage of revenue

the location will receive.  Also, select the

fee calculation method.  Select per month if

you do not make regular weekly collections

or per week if you collect every 7 days.

NOTE:  Monthly fee collections are
based on a 4.3-week  month.  If you
change your fee calculation method,
the game will auto-adjust the fees by
multiplying or dividing by 4.3 and
rounding to the nearest penny.

NOTE:  Make sure the time and date
are set on the game in order to ensure

correct fee calculation.

Cash Settlement Setup

The Cash Settlement Screens are used to

calculate the percentage of earnings the op-

erator and location will receive, as well as

any fees collected by the operator.  This will

help to offset MegaNet operation costs.

11

Books Display also shows coin input data,

as well as Promotional Credits, Merit Money,

and Coinless Coin Op totals (when these

features are enabled).  Touch the

  +

 above

Total Coins to display individual coin input

statistics and MegaNet® Credits to display

the totals for each MegaNet® category.

Touch the button again to minimize this

screen.

NOTE:  Books data can be exported to
a file USB pen via the System Menu/
Data Transfer/Export Books feature.
The .data file can then be viewed with a
word processing program after con-
necting the storage device to a per-
sonal computer.  The file will display
basic game information such as the soft-
ware version, the game serial number,
and date/time information relating to
books data.  The file will also show the
current and lifetime credit totals, as
well as credit totals for each game fea-
tured on the machine.

Touching a game name will display the cur-

rent and lifetime credit totals*, broken into 1-

4 player and linked games.  It also shows

the shortest, average, and longest playing

times for that game.

*Touching Trivia or Power Trivia dis-

plays totals by category.

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FIGURE 13 - BOOKS MENU:

CASH SETTLEMENT COLLECTION

To Enter This Screen, Touch

“Cash Settlement Collection” on the

Books  Menu

FIGURE 12 - BOOKS MENU:

 CASH SETTLEMENT SETUP SCREEN

Cash Settlement Collection

The Cash Settlement Collection Screens  will

display the balance (total revenue minus to-

tal fees) to be split between the operator

and the location.

Touch 

Revenue Details/Cash Out

 or

 Fee

Details

 for breakdowns and 

Clear/Com-

plete Collection

 to finish.  Cash Settle-

ment totals will reset once collection is com-

plete.

To Enter This Screen, Touch

“Cash Settlement Setup” on the

Books  Menu and touch the

Arrow at the Bottom Right Twice

The next screen allows you to set up the

fees.  The amounts can be changed on

screen by touching the amount itself and

using the keypad to enter a dollar figure.

The other two columns display the cumula-

tive totals for each fee and the totals for the

current collection period.  Fees are calcu-

lated on a prorated, per-day basis.

Touch the bottom-right arrow

 

button to dis-

play more groups of fees.

12

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System Menu

FIGURE 14 - SYSTEM MENU

Set Time 

The Set Time Menu allows you to set both the time and date on the 
game.  Time is shown in 24-hour, "military" time (e.g. 5:00pm = 
17:00).  Use the up and down arrows to set the time and date. 

Security Setup

 

The operator can set the PIN number and select which of the 
features (Coin-In Menu, Free Credits, Game Menu, Hi Scores, 
Books, All Options, and Set 6 Star PIN) will be protected by the PIN.  
To change the PIN, you must first enter the existing PIN (the default 
PIN is 

0000

), then enter a new 4-digit number and touch 

SET

 on the 

keypad.  The game will prompt you to re-enter your PIN to confirm.  
After confirming your PIN, touch the button for each of the features 
you wish to protect with the PIN. 

Set Game Serial 

Number

 

Use this screen to enter the game’s serial number using the keypad. 

Volume Control

 

Touch the volume control button to adjust the volume up or down.  
This screen allows you to sample the sound volume without exiting 
the screen.  The on-screen volume control can also be accessed 
using 6 Stars. 

Set 6 Star PIN 

(only appears if 

PIN is enabled) 

Brings up the Set 6 Star PIN Screen via the Options button on the 
Player Menu. Set the 6 Star PIN (between one and six digits) using 
this screen.  You can enable this feature and choose which options 
will be accessible by 6 Stars using the System Menu: Options 
Screen.  Touch an option box under System Menu: Options for on-
screen help. 

Data Transfer 

Transfer information (machine configuration, Books data, My Merit 
data and ad screens) using a USB Pen. 

Setup Operator 

Keys (Ion only) 

Use this screen to program or erase Operator keys to enable or 
disable access to the setup screens by using the key (if applicable). 

AMI Setup 

Use this screen to link a Megatouch game with an AMI-powered 
jukebox.  See 

Jukebox Mega-Link Setup

 section for further details. 

Options

 

For help with the Options in any menu section, touch the option box 
to bring up a help screen. 

13

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Diagnostics Menu

FIGURE 15 - DIAGNOSTICS MENU

Video Test 

Touch the screen to cycle through a series of video test screens. 

I/O Test 

Tests the SETUP and CALIBRATE buttons, all coin channels, the coin 
meter, and the coin lockout feature (if applicable). A green light next to the 
appropriate button will register each time that item is tested, and the 
number next to the item should increment by one with each test. The 
screen also displays which DIP switches are on or off.  

Touchscreen 
Calibration 

Follow the on-screen instructions to calibrate the touchscreen. 

Touchscreen Test 

Allows you to check the touchscreen calibration accuracy.  The crosshairs 
should follow your finger exactly when you move it across the screen. 

Checksum Test 

Checks the hard drive for missing or corrupted files.  With STOP ON 
ERROR? set to YES, a message indicating which file is corrupted will be 
shown whenever the game encounters an error.  With STOP ON ERROR? 
set to NO, a list of corrupted files will be displayed when the test is 
complete. If errors are detected, the software on the drive may need to be 
reloaded. If this does not solve the problem, the drive may require 
replacement.  The test could take up to 30 minutes. 

System Info 

Gives details about the following: 

• 

platform type 

• 

processor type and speed 

• 

motherboard type 

• 

amount of memory 

• 

Ethernet card manufacturer 

• 

sound chip type 

• 

video chip type 

 

• 

touchscreen manufacturer  

• 

hard drive manufacturer/size 

• 

modem identification number 

• 

fan speed 

• 

status 

• 

PSOC version 

• 

I/O board processor 

Verify Databases 

Only use on the advice of Merit Technical Service.  An 

Update from 

Server

 must be performed prior to verifying databases. 

Hard Drive Self 
Diagnostics 

Checks the hard drive for errors, displays results, and notifies operator 
when error is detected or hard drive failure is imminent.  Tests can be 
initiated automatically and/or manually. 

Joystick Calibration 
(Ion only) 

Follow the on-screen instructions to calibrate the joystick. 

Joystick Test 
(Ion only) 

Allows you to check the joystick calibration accuracy.  The crosshairs 
should follow the movement of the joystick. 

View System Log 

Displays a log of all operations performed by the game since the log was 
last cleared.  This information is helpful for customer service in 
troubleshooting your game. 

14

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Hard Drive Self Diagnostics

Your Force or Ion hard drive is equipped

with the S.M.A.R.T. (Self-Monitoring, Analy-

sis, and Reporting Technology) monitoring

system, which helps predict hard drive fail-

ure and avoid system crashes by collecting

hard drive data and recording errors.  The

test can be initiated manually, as described

below, but also runs automatically when the

game is turned on or software is installed.  A

warning will appear during software instal-

lation if there are hard drive issues that may

hinder installation or cause damage to the

game.

To initiate the test and access the reports,

touch 

Hard Drive Self Diagnostics 

on the

Diagnostics Menu.  The next screen dis-

plays the hard drive S.M.A.R.T. test result

as having “PASSED” or “FAILED”, and al-

lows you to show or hide diagnostics de-

tails.  With the 

Show Details

 option selected,

the screen displays the status of each hard

drive attribute being monitored.  

Hide De-

tails

 shows only the overall test result.

Reports

Each attribute displayed on the S.M.A.R.T.

report will show a grade of “PASSED”, “FAIL-

ING NOW” or “FAILED IN THE PAST”, deter-

mined by the attribute’s rating in relation to

its given threshold.  By touching the green

?

” to the left of each entry, operators can

view the grade and rating of that attribute in

the pop-up window.  If the rating is above

the threshold, the attribute has “PASSED”; if

the value is below the threshold, it is “FAIL-

ING NOW”; and if the attribute was previ-

ously but is no longer below the threshold, it

has ”FAILED IN THE PAST”.  Press 

OK

 at the

pop-up to return to the list of attributes.

FIGURE 16 - HARD DRIVE SELF

DIAGNOSTICS SCREEN

To Enter This Screen, Touch “Show

Details” on the Hard Drive Self

Diagnostics Screen

FIGURE 17 - SHOW DETAILS SCREEN

FIGURE 18 - ATTRIBUTE RATING POP-UP

SCREEN

15

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         MEGATOUCH FORCE 2009 AND ION 2009 SOFTWARE

My Merit

The My Merit feature allows individual play-
ers to create custom accounts, accessible
via PIN numbers.  Accounts can be created
by touching the 

My Merit

 button on the

Player Menu or by accepting the option to
create an account after achieving a Hi

Score.

Presentation Menu

FIGURE 19 - PROMOTION MENU

FIGURE 20 - MY MERIT OPTIONS

Players will then have the choice to log in
to their accounts through the 

My Merit

 but-

ton on the Player Menu and have personal
data stored on the machine.  Players can
view their hi scores and the number of
games they’ve played in the My Merit mode

for the last year.

NOTE:  My Merit data will be cleared
when a software update is performed.
Be sure to back up the data before up-
dating the game.  Conversely, back-
ing up data onto the USB pen will also
overwrite any existing My Merit data
on the USB pen.

View Player Data

Touch 

View Player Data

 after selecting

My Merit

 from the Promotion Menu to bring

up a list of all players with My Merit ac-
counts.  Touching a player’s name will bring
up the  PIN,  total number of games played,
and date the account was created.  The

Show Hi Scores

 button will display a list

of the games on which the player has the
hi score and the score itself.  The operator
can also reward the player with free cred-

its on the View Player Data Screen.

Operator Ad Screens

A total of 24 advertising screens can be
created with the software and added to the
game.  The ads will appear along with the
other attract screens when the game is in
idle mode.  Custom images for ad screens
can also be added to the game using an
appropriate storage device for your game
(USB pen or CD).  Touch the green 

?

 but-

tons on each screen for information on how
to create ad screens and add custom
screens to the machine.

Also, a program for adding up to 120 addi-
tional ad screens can be downloaded from
our Web site (www.meritgames.com) in the
Support/Software Downloads section.

FORCE and ION games only:  A USB Pen Kit
(kit number KAV-100-008-01) is available.

To order, contact your local distributor.

Video Sales Enabler (Ion games only)

Distributors and operators can show cus-
tomers sales videos directly on the game.
These videos can be accessed via the
Options button on the Player Menu for easy
presentation. To enable this feature, enter
operator setup and touch 

Presentation

and then 

Options

.

Promotion Menu

The Promotion Menu is designed to encour-
age player interest.  Use the 

Options

 but-

ton to enable each feature.

16

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FIGURE 22 - PROMO CREDITS SCREEN

Promo Credits

The Promo Credits feature generates inter-

est by offering operator-controlled free

credits while the game is in idle mode.  Se-

lect days of the week, time frames, idle

time (number of minutes the game would

be in idle mode before free credits are of-

fered) and the number of credits (1-10) to

be awarded.  A message announcing that

free credits are available will appear on

the screen during idle mode when Promo

Credits go into effect.  Promo Credits ex-

pire after 10 minutes or when the Promo

Credits time period comes to an end.

Show Game Play Frequency

This feature shows the number of games

played by each My Merit player.  The op-

erator can choose whether to display all

totals or just those that fall within a certain

date range.

Show Player Hi Scores

Selecting a game name under this feature

will bring up the Hi Scores of each My Merit

player for that game, as well as the date

the score was achieved.  The operator can

choose whether to display all Hi Scores or

just those that fall within a certain date

range.

Backup/Restore

My Merit data can be backed up or restored

with a USB pen.  After connecting a pen to

the machine, touch this button to proceed

with backing up or restoring all My Merit

data.  USB pen kits (kit number KAV-100-

008-01)  are available.  To order, contact

your local distributor.

NOTE:  Restoring My Merit data from
a storage device will erase any My

Merit data currently on the game.

Merit Money

The Merit Money screens allow location

owners to encourage game play by offer-

ing free games (not free credits) at certain

FIGURE 21 - MERIT MONEY SCREEN

time intervals via the 6 Star feature.  Select

days of the week, time frames, and the

number of free games (1-10 per day) to be

awarded, as well as a PIN number for lo-

cation owners to use in order to access

Merit Money using the 6 Stars feature.  Lo-

cation owners can enable Merit Money by

entering that specific PIN in the 6 Stars

screen.  One free game is given away each

time the location enters the code until the

predetermined daily limit is reached.  Free

games expire after 10 minutes, when money

is deposited into the machine, or when the

Merit Money time period comes to an end.

17

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         MEGATOUCH FORCE 2009 AND ION 2009 SOFTWARE

Megatouch Player and Operator Keys
(available on some models)

Certain models of Megatouch Ion games come with a key socket for use with player and

operator keys.  Player keys are used to store gameplay and login information and offer new

features to players. Operator keys are used to make it easy for operators to enter setup to

service machines.

Player Keys

The Player Key stores My Merit, Tournament

login information and Mega Level game lev-

els and codes by touching the key to the key

socket.  Using a Player Key will also earn

players a Megatouch Nation sweepstakes

game each month.  Players who reach a

designated score can enter a drawing for a

monthly prize.

A player key (with colored handle) is in-

cluded with your Ion game to give to play-

ers to encourage use. Additional Player Key

Kits can be purchased from an authorized

Merit distributor (part number KAV-111-001-

01).  Players can also purchase keys on

connected games.  Operators may set the

cost of these credits by pressing entering

operator setup and  touching the 

Credits

button on the Main Menu Screen.  Touch

Player Key Cost

 and use the arrows above

and below the credits to set the cost.

Operator Keys

Operator Keys can be programmed to make

it possible to access the Main Menu Screen

without opening the game. Operator Key Kits

(part number KAV-111-002-01) can be pur-

chased from an authorized Merit distributor.

To program an Operator Key:

1.

Press the SETUP button to enter the

Main Menu Screen.

2.

Touch 

System

 on the Main Menu

Screen and then touch 

Setup Opera-

tor Keys.

3.

Touch 

Set Key

, then press the Opera-

tor Key to the player key socket on the

machine to save the key serial number

on the game.

4.

Choose a PIN for the key.

NOTE:   The PIN for each operator key
can be set to the same number, if de-
sired.  Additionally, one key can be

used for any number of games.

Repeat these steps for each Operator Key.

Once the key is programmed, simply touch a

programmed key to the player key socket

and enter your PIN when prompted.  The

Main Menu Screen will then display.

Up to 4 different Operator Keys can be pro-

grammed on one game. To clear a pro-

grammed key, enter setup, touch 

System

and then touch 

Setup Operator Keys

.

Touch the key to the player key socket, then

press the 

Erase Key

 button.

18

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MegaNet® Installation Instructions

If you are connecting your game to the server, follow the instructions below.  For wireless
connections, skip to 

Wireless MegaNet® Setup

.

NOTE:  If your game has dual tournament mode and you are transitioning from
Local Tournament Mode to TournaMAXX, the game must be switched from OFF-
LINE to ON-LINE mode.  From the System Menu, choose Options, then touch ON-
LINE.  Also, to maintain accurate bookkeeping statistics, it is recommended that
you perform a Cash Settlement Collection before proceeding to On-Line mode.

Dial-Up Internet Setup

For dial-up connections, you will need to have a modem installed in your game.  If you are

using a broadband Internet connection, skip to 

Broadband Internet Setup

.

1.

Connect the supplied phone cable to the phone coupler.  (The phone coupler features

a smaller port than the Ethernet coupler that appears alongside it).  If the phone cable

has a ferrite attached to the end of it, make sure this end is closest to the game.

2.

Secure the cable to the U-bolt on the back of the game.  (This will prevent unnecessary

strain on the connector if the game is turned or moved.)

3.

Plug the other end of the phone cable  into a phone jack.

4.

Continue with 

On-Screen Configuration Guide

.

Broadband Internet Setup

NOTE:  A broadband router is required in order to connect Megatouch games to
a broadband Internet connection.  You will need either a broadband router with
a built-in broadband modem or a broadband router and an external broad-
band modem.  If you are also linking games, you may also require a router with
a built-in hub or an external 10 BASE-T Ethernet hub depending on how many
games you are linking and how many available ports are on the router.  (Hubs
are available from your distributor as a separate part, EC0030-01, or at your local
computer store.)

NOTE:  Your broadband Internet connection should already be connected and
configured using the instructions provided by the manufacturer and by your
Internet Service Provider before continuing with this installation.

1.

Turn off the game and disconnect it from its power source.

2.

Connect an Ethernet cable to the Ethernet coupler at the back of the game.  (The

Ethernet coupler features a wider port than the phone coupler that appears alongside

it).  If the Ethernet cable has a ferrite attached to the end of it, make sure this end is

closest to the game.

3.

Connect the free end of the Ethernet cable to the broadband router.

4.

Secure each cable to the U-bolt on the back of each game.  (This will prevent unnec-

essary strain on the connector if the game is turned or moved.)

5.

Continue with 

On-Screen Configuration Guide

.

19

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         MEGATOUCH FORCE 2009 AND ION 2009 SOFTWARE

On-Screen Configuration Guide

In order to continue with this On-Screen

Configuration, your Game Start-Up, Debit

Account, and Operator Agreement forms

must be filled out and received by Merit.

NOTE:  If your game has dual tournament
mode and you are transitioning from Local
Tournament Mode to TournaMAXX, the game
must be switched from OFF-LINE to ON-
LINE mode.  From the System Menu,
choose  Options, then touch ON-LINE.

1.

Press the SETUP button.

2

At the MAIN MENU,  touch the 

Network

button (see Figure 23).

3.

Ion 2007 software or greater: 

 At

the Network Menu, first select the

Internet Connection method.

For Broadband Connections: Touch

LAN

 for your Internet Connection.

 

 Then

touch 

Ethernet

 to advance to the

Ethernet Internet Setup Screen (see

Figure 24).  At the next screen, de-

pending on how you are connecting to

the server, select either 

Automatic

and continue with step 16, or 

Manual

and continue with step 18.

For Wireless Connections: Touch 

LAN

for your Internet Connection.  Then

touch 

Wireless

 to advance to the

Wireless Internet Setup Screen (see

Figure 24).  Continue with step 23.

For Dial-Up Connections: Touch 

Dial-

Up

 for your Internet Connection.  Then

touch 

Dialup Setup

 and

 

continue with

step 5.

To enter this screen, touch the

“SETUP” button in the CPU section.

FIGURE 23 - MAIN MENU SCREEN

 FIGURE 24 - NETWORK MENU SCREEN

To enter this screen, touch the

“Network

  button at the MAIN MENU.

Ion and FORCE server connections:

 

Dial-Up:

 This method uses a phone line 

and either Merit’s ISP or your own ISP.

 

Automatic:

  This setting is for cable or 

DSL connections using dynamic IP 
addresses.  Contact your Internet 
service provider if you are unsure of 
what kind of IP address they use. 

Manual:

  This setting is for cable or DSL 

connections using static IP addresses.  
Contact your Internet service provider if 
you are unsure of what kind of IP 
address they use. 

20

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4.

FORCE 2007 software or greater:

Select the Internet Connection method.

For Dial-Up Connections: Touch 

Dial-

Up

 for your Internet Connection.  Then

touch 

Dialup Setup

 and

 

continue with

step 5.

For Broadband Connections: Touch

LAN 

for your Internet Connection, then

touch 

Ethernet Setup

.  At the next

screen, depending on how you are con-

necting to the server, select either 

Au-

tomatic

 and continue with step 16, or

Manual

 and continue with step 18.

Dial-Up Only

5.

At the DialUp Internet Setup Screen

(see Figure 25), touch the 

Modem

Setup

 button.  This will take you to the

Dial-In Setup Screen (see Figure 26).

6.

At this screen, touch 

YES

 or 

NO

 after

Wait For Dial Tone

 depending on

whether or not you have to wait for a

dial tone before dialing.  Select a dialing

method (either tone or pulse).  In the

Include Area Code

 section, select

YES

 or 

NO

 depending on whether or

not you have to use an area code to

dial local number.  If you need to use a

dialing prefix (such as a number to

reach an outside line) use the keypad

to enter the number.  Insert  a comma

after the number if an internal phone

system needs time to connect to an

outside line or to wait for a dial tone.

Each comma forces a delay of one

second before dialing.  Select the dial-

ing speed (it is recommended that this

remain at FAST unless there is a dialing

problem).  Select to have the modem

sound turned off, quiet or loud.  After

all of these settings have been entered,

touch the 

<

 button to return to the DialUp

Internet Setup Screen.

7.

At this screen, select 

Use TMaxx ISP

if you are using TournaMAXX’s Internet

Service Provider (ISP), or 

Use My

Own ISP

 if you are using your own

Internet Service Provider (ISP).  Pro-

ceed to steps 8 through 11 if using

Merit’s ISP, and steps 12 through 15 if

using your own ISP.

To enter this screen, touch the

“Modem Setup”  button at the DialUp

Internet Setup Screen.

FIGURE 26 - DIAL-IN SET-UP SCREEN

FIGURE 25 - DIALUP INTERNET SET-UP

SCREEN

21

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         MEGATOUCH FORCE 2009 AND ION 2009 SOFTWARE

8.

After selecting 

Use TMaxx ISP

 and

confirming that you want to continue,

the game will connect with the server.

Once the initial connection is made, you

will see a list of phone numbers.  Use

the arrows to scroll through the list and

find the number closest to you.  Select

it by touching it and then touch 

OK

.  (If

there are no local phone numbers, con-

tact Customer Service for assistance

with finding the correct number.  If there

is only one number available to you,

the game will automatically select that

number and prompt you to confirm the

information.)  After you have selected

a primary telephone number and con-

firmed your selection, the game will

prompt you to select a secondary tele-

phone number.  Select a secondary

number and confirm the information.

9.

Once you have selected the local phone

number, the game will return to the

DialUp Internet Setup Screen.  Touch

the 

MAIN MENU

 button at the top of

the screen.  Then touch the

TournaMAXX

 button.

10. At this screen, touch the 

Update From

Server

 button.  The game will connect

to the server (see Figure 27). Your first

connection may take up to 40 minutes.

11.

To confirm that a proper connection took

place, touch the 

Connection Log

 icon

on the TOURNAMAXX MENU Screen.

If there were no errors, you will see

SUCCESSFUL

” (see Figure 28).  If

there is an error message, check the

troubleshooting guide and follow the

corrective action to fix the problem.

Touch the 

<

 button on the Connection

Log Screen and then touch the 

Update

From Server

 button again to down-

load additional information.

Connecting to the MegaNet® server

using TournaMAXX’s ISP

12. After the 

Use My Own ISP

 button has

been touched, you will be prompted to

enter the Access Phone Number, Log-

In Name and Password given to you by

your Internet service provider.  Enter

the information and touch the 

NEXT

button to proceed to the next required

field.  The Server Name, Primary DNS

Address and Secondary DNS Address

will already be filled out; simply touch

NEXT

 to accept the default information.

13. Once all the information has been en-

tered and you confirm that you want to

continue, the game will attempt to con-

nect to the server.  After a connection

has been established, the information

you have entered will appear on the

screen.  Touch the 

YES

 button to con-

firm the entered information.

14. Touch the 

<

 button.  At this screen,

touch the 

Update From Server

 but-

ton to download the available tourna-

ment data onto your machine (see Fig-

ure 27).  Your first connection may take

up to 40 minutes.

15. To confirm that a proper connection took

place, touch the 

Connection Log

 but-

ton on the TOURNAMAXX MENU

Screen.  If there were no errors, you

will see “

SUCCESSFUL

” at the Con-

nection Log Screen (see Figure 28).  If

there is an error message, check the

troubleshooting guide and follow the

corrective action to fix the problem.

Touch the 

<

 button on the Connection

Log Screen and then touch the 

Update

From Server

 button again to down-

load additional information.

Connecting to the MegaNet® server

using Your Own ISP

22

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Automatic Only

16. After selecting 

Automatic

, press the

Setup

 button.  The game will prompt

you to confirm the default Server Name,

Primary DNS and Secondary DNS in-

formation.  Touch the 

NEXT

 button to

accept these defaults. Then, touch the

YES

 button for the game to connect to

the server and complete the registra-

tion process (see Figure 27).

17. To confirm that a proper connection took

place, touch the 

Connection Log

 but-

ton on the TOURNAMAXX MENU

Screen.   If there were no errors, you

will see “

SUCCESSFUL

” at the Con-

nection Log Screen (see Figure 28).  If

there is an error message, check the

troubleshooting guide and follow the

corrective action to fix the problem.

Touch the 

<

 button on the Connection

Log Screen and then touch the 

Update

From Server

 button again to down-

load additional information.

Manual Only

18. After selecting 

Manual

, press the

Setup

 button.  The game will then

prompt you to enter the Static IP Ad-

dress.  Enter the Address given to you

by your service provider and touch the

NEXT

 button.  Then, enter the Gate-

way given to you by your service pro-

vider and touch the 

NEXT

 button.  The

Server Name, Primary DNS Address

and Secondary DNS Address will al-

ready be filled out; simply touch 

NEXT

to accept the default information.  Then,

touch the 

YES 

button for the game to

connect to the server and complete the

registration process (see Figure 27).

19. To confirm that a proper connection took

place, touch the 

Connection Log

 but-

ton on the TOURNAMAXX MENU

Screen.   If there were no errors, you

will see “

SUCCESSFUL

” at the Con-

nection Log Screen (see Figure 28).  If

there is an error message, check the

troubleshooting guide and follow the

corrective action to fix the problem.

Touch the 

<

 button on the Connection

Log Screen and then touch the 

Update

From Server

 button again to down-

load additional information.

23

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Wireless MegaNet® Setup (Ion Games Only)

Your wireless router and broadband Internet connection should already be con-
nected and configured using the instructions supplied with your router and Internet
Service Provider before continuing with this installation.
NOTE:  If you are using security, only WEP 64 or 128-bit encryption is supported.

20. Press the SETUP button.

21. Touch the 

Network 

button on the MAIN

MENU.

22. Touch 

LAN

 for your Internet Connec-

tion.  Then touch 

Wireless

 to advance

to the Wireless Internet Setup Screen.

23. Touch 

Configure Device

 and then

choose from the following options to

network your games:

Autodetect Network

:  The system

will find and connect to the nearest

available wireless network.  This is the

easiest way to connect.

Search for Networks

:  Looks for all

available wireless connections. Select

a connection from the list to proceed.

Secured connection

 Choosing a

“locked” device will prompt a key (pass-

word) request.  If the selection is your

own network, use your network pass-

word to gain access.  If not, this indi-

cates an outside wireless network that

has been encrypted and is not acces-

sible.

Unsecured connection:  

You will be

prompted to enter interface information.

Accept the default values, or consult a

network advisor to manually configure

these settings.

Ad-Hoc Network

:  

Ad-Hoc Network

:

This is only for Mega-Link capability,

not for connecting to the server for

MegaNet®.

Custom Configuration

:  Touching

this button will prompt the user to enter

the SSID (network name) for manual

setup of the wireless connection.

NOTE:  Wireless Internet connection
does not require Manual Configura-
tion.  Only users who have changed the
default SSID during router installation
should change the SSID.  Consult the
instructions supplied with your wire-

less router for more information.

NOTE: 

 If you have chosen 

Custom Con-

figuration

, you will be prompted to enter

interface information.  We suggest you ac-

cept the default values.  If you want to manu-

ally configure these settings, consult a net-

work advisor.

24. Once you have chosen your network

connection,  and the game returns to

the Wireless Device Setup Screen,

reboot the game in order to ensure that

your network is properly established.

Once the game boots back up, touch

the 

MAIN MENU

 button at the top of

the screen; touch 

TournaMAXX

 and

then 

Test Connection

 to call into the

server and test the connection.

25. To confirm that a proper connection took

place, touch 

Connection Log

 on the

TOURNAMAXX  MENU Screen.  If there

were no errors, you will see “

SUC-

CESSFUL

” in the Connection Log (see

Figure 28).  If there is an error mes-

sage, check the troubleshooting guide

and follow the corrective action to fix

the problem.  Touch the 

<

 button on the

Connection Log Screen and then touch

the 

Update From Server

 button to

download additional information.

24

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FIGURE 27 - MANUAL UPDATE SCREEN

To enter this screen, touch the

“Connection Log” button at the

TournaMAXX Menu Screen

FIGURE 28 - CONNECTION LOG SCREEN

To enter this screen, touch the

“Update From Server” button at the

TournaMAXX Menu Screen

Connection Log

The numbers following the time and date of

the last connection attempt have the follow-

ing meanings:

M - manual update

1 - 1st attempt of an automatic update

2 - 2nd attempt of an automatic update

3 - 3rd attempt of an automatic update

If the status message is displayed in green,

it was a successful connection.  Status mes-

sages displayed in red are unsuccessful

connection attempts.

Manual Update

If the game fails to connect, a red 

X

 will

appear over the part of the process that
failed.  Reference the Troubleshooting Guide
in this manual to correct the problem.

An 

X

 on the person:

  no modem detected

  modem unavailable

  machine serial number not valid

  no machine serial number

  invalid security key

An 

X

 on the first line:

  no dial tone

  ISP phone line is busy

  modem lost phone connection

  ISP not answering

An 

X

 on the 

WWW

:

  ISP not responding

  no answer

  unable to connect with ISP

  connection to ISP interrupted

  login information not accepted by ISP

  no information received. disconnecting

  unable to configure connection with ISP

  TournaMAXX™ server not responding to

requests

  ISP not responding properly to requests

  unable to establish connection with ISP

  login information not accepted by ISP

An 

X

 on the second line:

  unable to detect TournaMAXX server

An 

X

 on the Merit logo:

  TournaMAXX server not responding

  server error

  invalid information received

25

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MegaNet® Content

(U.S. Games Only)

NOTE:  The game must perform an “Up-
date from Server” in order for all
MegaNet® features to be accessible.
The game must also connect to the
server at least every 15 days for all
MegaNet® features to remain.

The MegaNet® features can be enabled and

disabled through the Options button on the

MegaNet® Menu (accessed via the SETUP

button).

Premium Erotic

The Premium Erotic category features

games with content from Penthouse® and

Chippendales®.

Setup

When enabling the Premium Erotic feature

via the Options button in the MegaNet®

menu, a screen describing the terms and

content of the feature appears.  Touch the

I ACCEPT

 button to proceed or 

I DON’T

ACCEPT

 to cancel.  After the feature is

enabled, a timer can be applied so that the

Premium Erotic feature can only be acces-

sible at certain intervals.  Touch the TIMER

button and use the arrows to set the time

frame in which Premium Erotic content is

available.

Games appearing as part of the Premium

Erotic  feature are selectable via the Pre-

mium Erotic button in the MegaNet®  Menu.

The Premium Erotic game setup works in

the same manner as categories in the regu-

lar Game Setup Menu.

Prize Zone™

Prize Zone™ allows players to earn “Prize

Bucks” by playing popular Megatouch

games, then shop for prizes right on the

machine.  After touching the Prize Zone™

icon on the MegaNet® menu, players either

log in with an existing login name or log in

as a new player by entering the information

requested on the game (name, address,

etc.).  Once the player accepts the

agreement displayed on the machine, a

game can be selected for play.  Players

then choose how much they want to spend

on the game; the more credits used to play

the game, the more Prize Bucks earned

during gameplay.

Players can redeem Prize Bucks once

gameplay is over by touching the 

Prizes

icon.  The player may select any prize(s)

that can be attained based on the number of

Prize Bucks earned.  Players then fill out the

shipping information to have the prize mailed

to the specified shipping address.

NOTE:  Prize Zone™ is not available in
every state or in Freeplay mode.

Setup

When enabling Prize Zone™ via the Op-

tions button in the MegaNet® menu, a

screen explaining Prize Zone™ terms ap-

pears.  Touch the 

I ACCEPT

 button to fin-

ish enabling the feature or 

I DON’T AC-

CEPT

 to cancel.

Games appearing as part of the Prize

Zone™ Menu are selectable via the Prize

Zone™ button in the MegaNet® Menu,

which works in the same manner as

categories in the regular Game Setup Menu.

26

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Hot Topics™

Hot Topics™ games allow players to com-

pete in games featuring regularly refreshed

current events.

Setup

Games appearing as part of the Hot

Topics™ Menu are selectable via the Hot

Topics™  button in the MegaNet® Menu,

which works in the same manner as

categories in the regular Game Setup Menu.

MegaWeb™

MegaWeb™ allows the player to access the

World Wide Web through the game.  Players

determine how much browsing time they

would like to purchase and then use the

touchscreen to navigate the Web.

NOTE:  In order to optimize the
MegaWeb® display, High Resolution
should be enabled on all games ex-
cept for Classic cabinets and cabinets
that have been converted with the
MAXX to FORCE kit (which cannot sup-
port high-resolution mode).  Addition-
ally, the first time you enter
MegaWeb®, you may need to adjust
the horizontal and vertical monitor
settings to maximize the display.  This
will only have to be performed once
and it will not affect the monitor set-
tings of the game screens.  To enable
high resolution, press the SETUP but-
ton and select “System” from the Main
Menu Screen.  Select “Options” and
then touch the box next to “Enable Hi-
Resolution” so that a check appears
next to it.  Exit out of the setup screens
and calibrate the touchscreen.  It will
now prompt you to calibrate twice,
once for normal resolution and once
for high resolution.  To adjust the
monitor settings, follow the Monitor
Adjustment Procedure in your game
owner’s manual.

Setup

Use the MegaWeb™ Menu to set the cost

per minute block of Web browsing time.

Operator Web Site Access

Direct access to the operator’s company

Web site is available from the MegaNet®

Player Menu for the latest league, event

and other information.

Setup

From the MegaNet® Menu, touch the

Operator Web Access button to enter the

URL for your operator Web site, insert your

company name, which will appear under

the button, and set the cost per minute of

viewing time.  The text field for your

company name is limited to 30 characters.

If a name is not entered, the space under

the button will read “Your Game Operator’s

Web Site.”  Operator Web site access will

have standard MegaWeb™ pricing set as

the default.  To set operator Web site

access to no charge, set the value of a

block of time to zero.  When the value is set

to zero, the continue box will appear after

10 minutes of viewing time.  If continue is

not selected, it will log off.

Operators can  import a personalized

graphic for the Web site button if they

choose.  See your Remote Operator

Interface (www.tournamaxx.com) for

instructions on importing a graphic.

NOTE:  This feature is not available if
using an 800 number to dial in to the
server or in Freeplay or Coinless Coin
Op modes.

NOTE: 

 Pages containing Java or Flash

cannot be loaded on the game at this time.

NOTE:   Text can be entered into a text
field on a Web page by touching the field
on the game to activate it.

27

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If the connection is lost during the pur-

chased viewing time, the timer will suspend

and the game will attempt to reconnect 3

times.  When the connection is reestab-

lished, the timer will resume and the player

will still see the page that was previously

on the machine.  If a connection cannot be

reestablished within 3 attempts, the cred-

its remaining in MegaWeb™ mode will be

applied to amusement credits.

FIGURE 30 - BUY MORE TIME/QUIT

SCREEN

FIGURE 29 - CREDIT SELECT SCREEN

Time/Payment

When the MegaWeb™ button is touched, a

screen will appear prompting the player to

select the amount of time to purchase (see

Figure 29).  The player can choose the

minimum amount, a selectable amount, or

the amount of all credits already entered

into the machine.  If no credits are currently

on the machine, the player will be prompted

to insert money when one of the buttons is

selected.

At the end of the purchased time, a screen

will appear giving the player the option to

use more available credits or enter more

credits if none are left on the game (see

Figure 30).  This screen will remain for 20

seconds and the game will stay connected

to the Internet during this time.

If another MegaWeb™ purchase is made,

the screen returns to the same page the

player was viewing prior to the timer expir-

ing.  If no purchase is made within 20 sec-

onds, the game disconnects and reverts to

the Player Menu.  If the player exits the

browser with time remaining, the remain-

ing credits will be applied to amusement

play.  Time blocks used will be rounded up

to the nearest credit.

The game will attempt to connect 3 times.  If

it cannot connect, an error message will

appear asking the player to try again later.

The player will not yet have purchased the

time and will not lose any credits.  The timer

countdown begins and specified credits

are allocated to the Web browser upon

successful connection.

28

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FIGURE 31 - HOME PAGE

FIGURE 32 - HOME PAGE

WITH KEYBOARD

Home Page

Once the game connects to the Internet,

the player is taken to a Home Page with

standard navigation buttons (Forward,

Back, Stop, etc.) and a button that brings

up a keyboard for entering Web addresses

or search text (see Figures 31 and 32).

The Home Page also contains a search en-

gine and various channel buttons (Sports,

Entertainment, News, etc.).  Each button

brings up a list of related links for the ap-

propriate channel, as well as a search en-

gine feature.  The Merit button will bring up

a screen with links to the Merit home page

and TournaMAXX™.

NOTE:  Text can be entered into a text
field after the field itself is touched
and activated.

NOTE: 

 Java and Flash are not supported

in MegaWeb™.  Pages containing Java or
Flash cannot be loaded on the game at this
time.

E-mail and Attachments

E-mail can be accessed through Web-based

E-mail sites using the keyboard, but only

image and text attachments can be opened.

Attachments cannot be saved to the ma-

chine.

NOTE:  MegaWeb™ is not available in
Freeplay or Coinless Coin Op mode.

29

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         MEGATOUCH FORCE 2009 AND ION 2009 SOFTWARE

TROUBLESHOOTING GUIDE

MegaNet® Dial-Up Connection Status Messages

30

Message 

Corrective Action 

 BAD 

SERVER 

 ADDRESS 

• 

The server IP address was entered incorrectly. 

• 

Verify proper entry of server IP address 

 CANNOT 
 COMMUNICATE 
 WITH 

MODEM,

 MACHINE 
 REBOOTING 

• 

The modem is not responding. 

• 

The machine will automatically reboot and try again. 

 CONNECTION 

TO 

 ISP 
 INTERRUPTED 

• 

The connection to the ISP was broken. 

• 

Try again. 

 ERROR 

DIALING 

 MODEM 

• 

An error occurred while dialing. 

• 

Verify proper modem installation and try again. 

 EXPIRED 
 VERSION 

OF 

 COMMUNICATION 
 SOFTWARE 

• 

The MegaNet® server cannot communicate with the 

 machine. 

• 

Contact an authorized MegaNet® distributor for an 

 upgrade. 

 INVALID 
 INFORMATION 
 RECEIVED 

FROM 

 TOURNAMAXX™ 
 SERVER 

• 

Invalid information was received from the server. 

• 

Please contact the MegaNet® server manager with 

 connection 

details. 

 INVALID 
 SECURITY 

KEY 

 DETECTED 

• 

The security key installed in the machine does not match with 

  previous connections to the MegaNet® server. 

• 

Contact the MegaNet® manager for more details. 

 ISP 

NOT 

 ANSWERING 

CALL 

• 

The call was not answered. 

• 

Make sure the ISP telephone number was entered correctly 

 and 

try again. 

 ISP 

NOT 

 RESPONDING 

• 

The call was answered, but not by a detectable modem. 

• 

Make sure the ISP telephone number was entered correctly. 

 ISP 

NOT 

 RESPONDING 
 PROPERLY 

TO 

 REQUESTS 

• 

Automatic configuration requests to the ISP were not answered 

  properly or slowly.  

• 

Try again. 

 ISP 

PHONE 

LINE 

 IS 

BUSY 

• 

The modem detected a busy signal connecting to the ISP. 

• 

Try again later. 

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TROUBLESHOOTING GUIDE Continued

31

Message 

Corrective Action 

 LOGIN 
 INFORMATION 
 NOT 

ACCEPTED 

 BY 

ISP 

• 

The ISP rejected either the user name or password. 

• 

Verify that the user name and password were entered correctly 

  and that the account is active. 

 MACHINE 

SERIAL 

 NUMBER 

NOT 

 FOUND 

ON 

 TOURNAMAXX™ 
 SERVER 

• 

There is no serial number entered for the machine. 

• 

Verify proper serial number entry. 

 MACHINE 

SERIAL 

 NUMBER 

NOT 

 VALID 

FOR 

 TOURNAMAXX 
 PARTICIPATION 

• 

The serial number entered on the machine is not valid to 

  participate in a TournaMAXX™ Tournament. 

• 

Verify the serial number entered matches the serial number on 

  the side of the machine and then contact the MegaNet® server 
  manager for proper registration information. 

 MODEM 

LOST 

 PHONE 
 CONNECTION 

• 

The connection to the ISP was interrupted.  Verify telephone 

  connection is of good quality. 

• 

Try again. 

 MODEM 
 UNAVAILABLE.
 CHECK 

MODEM 

 INSTALLATION 

• 

The modem is not available. 

• 

Verify proper modem installation and try again. 

 NO 

ANSWER 

• 

The call was not answered. 

• 

Make sure the ISP telephone number was entered correctly. 

 NO 

DIALTONE 

• 

The modem did not detect a dial tone on the line. 

• 

Make sure the telephone cable is properly connected. 

• 

If your telephone system does not support dial tones, select 

  "NO" in the "WAIT FOR TONE" section of the Dial-In Setup 
 Screen. 

 NO 

INFORMATION 

 RECEIVED.
 DISCONNECTING 

• 

The connection was stopped due to lack of data transfer. 

• 

Try again. 

 NO 

MACHINE 

 SERIAL 

NUMBER 

 ENTERED 

• 

There is no serial number entered for the machine. 

• 

Verify proper serial number entry. 

 NO 

MODEM 

 DETECTED, 
 CHECK 

MODEM 

 INSTALLATION 

• 

Could not detect proper installation of modem. 

• 

Make sure modem is installed and CMOS settings are correct. 

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TROUBLESHOOTING GUIDE Continued

32

Message 

Corrective Action 

 SECURITY 

KEY 

 VIOLATION 

• 

The security key installed in the machine does not match with 

  previous connections to the MegaNet® server. 

• 

Contact the MegaNet® manager for more details. 

 SERVER 

ERROR 

 REPORTED 

• 

An unexpected error occurred on the server. 

• 

Please contact the MegaNet® server manager with 

 connection 

details. 

 TOURNAMAXX™ 
 SERVER 

NOT 

 FOUND 

• 

A MegaNet® server system was not found at the IP address 

    specified in the Dial-Up Network Setup Screen. 

• 

Verify proper entry of server IP address. 

 TOURNAMAXX™ 
 SERVER 

NOT 

 RESPONDING 

• 

The MegaNet® server was not responding to connection 

 requests. 

• 

Verify correct MegaNet® server IP entry. 

 TOURNAMAXX™ 
 SERVER 

NOT 

 RESPONDING 

TO 

 REQUESTS 

• 

Automatic configuration requests to the ISP were not answered 

 

properly or slowly. 

• 

Try again. 

 UNABLE 

TO 

 COMMUNICATE 
 WITH 

ISP 

• 

The call was answered by a modem but requests for  

  

    connection were not answered. 

• 

Try again.  If a connection is not made after multiple attempts, 

    the selected ISP may not conform to Internet standards. 

 UNABLE 

TO 

 CONFIGURE 
 CONNECTION 
 WITH 

ISP 

• 

The call was answered by a modem but requests for 

 

connection were not answered.  

• 

 Try again.  If a connection is not made after multiple attempts, 

     the selected ISP may not conform to Internet standards. 

 UNABLE 

TO 

 DETECT 
 TOURNAMAXX™ 
 SERVER 

• 

The computer at the server IP address entered in the Dial-Up 

 

Network Screen is not responding.  

• 

Verify correct MegaNet® server IP entry. 

 UNABLE 

TO 

 ESTABLISH 
 CONNECTION 
 WITH 

ISP 

• 

The call was answered by a modem but requests for 

 

connection were not answered.  

• 

Try again.  If a connection is not made after multiple attempts, 

 

the selected ISP may not conform to Internet standards. 

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MegaNet® Service Tips

To enter this screen, touch the
“SETUP” button in the coinbox

section or CPU section

FIGURE 33 - MAIN MENU SCREEN

To enter this screen, touch the

“System” button at the MAIN MENU

SCREEN

FIGURE 35 - PLAYER  MENU SCREEN

Tip #2

: Turn the game off and on once in a

while, especially if the location keeps the

game on 24 hours a day.  This will force the

modem to do a manual reinitialization and

help ensure smooth connections.  This can

easily be done with a phone call to the loca-

tion.

FIGURE  34 - SYSTEM MENU SCREEN

Tip #1

: Use the 6 Star PIN to cut down ser-

vice calls.  Set up your MegaNet® games to

use the 6 Star PIN so locations can do an

Update From Server.  If you notice from your

operator interface connection report that a

machine has not connected recently, simply

call the location and have them Update From

Server.

How to enable 6 Stars:

1.

Press the SETUP button (located in the
coin box section or in the CPU section
of the game).

2.

Touch the 

System

 button on the Main

Menu (see Figure 33).

3.

Touch the 

Options

 button on the SYS-

TEM MENU (see Figure 34).

4.

Touch the box next to 

Enable 6 Stars

to make the check appear in the box.
Touch the box next to 

Access

TournaMAXX Update from 6 Stars

to make the check appear in the box.

5.

Touch the 

<

 button once to return to the

System Menu.

6.

Touch the 

Set 6 Star PIN

 button.

7.

Enter a 1-6 digit PIN number.

8.

Touch 

X

 and touch 

YES

  to return to the

Main Game Menu Screen.

The operator can now access the 6 Star
functions by following these steps:

9.

Touch the 

OPTIONS

 button on the

Player Menu Screen (see Figure 35).

10. Touch the 

Six Star

 button.

11.

Enter the 6 Star PIN.

33

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         MEGATOUCH FORCE 2009 AND ION 2009 SOFTWARE

AMI Jukebox Mega-Link Setup

In available markets, your Force or Ion Mega-
touch game(s) may be linked with an AMI-
powered jukebox by utilizing the Mega-Link
feature, which allows customers to view
and play jukebox music selections directly
from the Merit touchscreen.  To enable the
link, you will need a broadband Internet con-
nection, a router and Ethernet cable(s) (if
you are not using wireless).  It is recom-
mended that you set up and configure your
router prior to initiating the Mega-Link.  Once
the router is configured, follow the instruc-
tions below for hardware and software
setup.

NOTE:  Some Force games do not sup-
port Super High Resolution and thus
cannot be linked to a jukebox.  These
games include Force Radion and Clas-
sic, as well as Force conversions from
Slim, Select and EZ Maxx models.

Additionally, all games linked to a
jukebox must be running 2006.5 soft-
ware (V21) or greater.  To determine
what version of software your game is
running, push the SETUP button in-
side the cabinet.  The program infor-
mation will be displayed in the lower
left corner of the first screen that ap-
pears.  Following the PG3002 will be
the version running on your game.

NOTE: 

 Megatouch games that are con-

nected using the Mega-Link system must
have the same level of software for proper
operation.  The software is designed to de-
tect other levels of software in linked games.
If a different software level is detected, the
games will not link and an error message
will be displayed when you enter operator
setup. If you want to link these games you
must upgrade all games to the same soft-
ware level.

Hardware:

1.

Ensure that both the jukebox and your
Megatouch game are turned off and
unplugged before making any con-
nections.

2.

Unlock and open the jukebox door to
locate the unit’s interior router.

3.

Insert the Ethernet (Category 5) cable
through the access hole in the rear of
the jukebox, then connect the cable to

the interior router.

NOTE:  If the jukebox is mounted to
the wall, it may be necessary to tem-
porarily dismount it to properly run

the Ethernet cable.

4.

Connect the other end of the Ethernet
cable to your external router.

5.

Wired connections:

 Connect a sepa-

rate Ethernet cable to the Ethernet cou-
pler on the outside of your game, then
to the router.  Plug in and turn on the
jukebox and your game.

Wireless connections: 

Plug in and

turn on the jukebox and your game,
then continue with step 1 in the 

Wire-

less Setup

 section.

Software:

6.

Press the SETUP button.

7.

At the MAIN MENU, touch the 

Network

button.

8.

Next to 

Internet Connection

, select

the 

LAN

 option.

9.

Next to 

(LAN) Local Area Network

Connection

, touch 

Ethernet

 or

Ethernet Setup

 to advance to the

Ethernet Internet Setup Screen.  At the
Ethernet Internet Setup screen, select

Automatic

.

NOTE: If the Automatic connection
fails, contact Merit Customer Service
to set up a connection using the
Manual option.

34

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10. Touch 

MAIN MENU

 at the top of the

screen.  Next touch the 

System 

but-

ton, followed by the 

AMI Setup

 op-

tion.

NOTE:  If the AMI Setup button does not
appear, touch the Options button and go
to page 4 in Options.  Touch the box next
to  Enable AMI.  Then touch the < button
and touch AMI Setup.

11.

To enable AMI Music Connectivity, en-
sure that the Jukebox ID is set to con-
nect automatically.  Accept the default
values for the Server URL and Agent
Name, then touch 

Connect

.

12. Enter and confirm the AMI Entertain-

ment username and password created
with your initial jukebox account and

utilized for Web site access.

NOTE: If a jukebox is not detected, you
will be prompted to manually config-
ure the jukebox information obtained
from your jukebox setup screen.  On
your jukebox, go into “Service”, then
select the “Diagnostics” and “System
Information” options on screen.  En-
ter the MAC Address, exactly as it ap-
pears on the jukebox, into the Juke-
box ID field on your Megatouch game.
(The defaulted Server URL and Agent
Name are also listed on the jukebox
setup screen.)  Once the information
is entered, touch “Connect” once again
on the AMI Setup screen to proceed.

13. The game will download the music.

Under normal circumstances, this
could take anywhere from 30 minutes
(Ion) to 90 minutes (Force).  Merit has
a catalog download available on the
Web site which will decrease this time
( h t t p : / / w w w. m e r i t g a m e s . c o m /
amidatabase.asp).  A 

“Connection

Successful”

 message will appear

when finished, followed by an option
to enable the link.  Touch 

YES

 to com-

plete the process.  Once the link is
established, you may return to the AMI
Setup screen to disable, test or view
link details.

35

14. Touch 

MAIN MENU

 at the top of the

screen, then touch 

Credits/Pricing

.

15. Touch 

AMI Play Cost

 to configure the

price of music selected from the game.
Use the arrows to set the two-digit
credit cost (e.g., “02” = 2 credits) for
each of the 3 play options: One Song
Play, MOD (Music On Demand) Play,

and Priority Play (My Song First) Cost.

NOTE:  The cost of one song must be
set to a minimum amount of 33¢.  If
your game is set to one credit is equal
to 17¢, each field in the AMI Play Cost
Screen must be at least 2 credits in or-
der for the units to link.

The same AMI music billing applies
for songs selected through the game.

16. Touch the 

X

 in the upper right corner

of the screen and confirm you want

to exit the setup screens.

Viewing Jukebox Revenue

To view jukebox revenue from your AMI-
enabled Megatouch, use the following pro-
cedure:

1.

Press the SETUP button.

2.

Touch 

Books.

3.

Touch 

Cash Settlement Collection.

4.

Touch 

Revenue Details/Cash Out.

5.

Locate the 

Jukebox Revenue

 data.

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         MEGATOUCH FORCE 2009 AND ION 2009 SOFTWARE

Wireless Setup (Ion Games Only)

Each Ion game comes equipped with a wireless USB adapter.  Along with a wireless router,

the wireless adapter can be used to connect to the Internet and Mega-Link with your AMI-

powered jukebox and/or other games.  The Linksys 802.11B router is recommended for use

with Ion software.  In addition to wireless capability for up to 8 Megatouch games, this router

features 4 Ethernet ports for wired connections.

The software allows you to configure your own network, should you choose to do so.

Follow the steps below to set up your own network.  

NOTE:  If you are using security,

only 64 or 128-bit WEP encryption is supported.

1.

Press the SETUP button.

2.

Touch the 

Network 

button on the MAIN

MENU.

3.

Touch the 

Wireless 

button next to

(LAN) Local Area Connection

 to

advance to the Internet Setup screen.

4.

Touch 

Configure Device

 and then

choose from the following options to

network your games:

Autodetect Network

:  The system

will find and connect to the nearest

available wireless network.  This is the

easiest way to connect.

Search for Networks

:  Looks for all

available wireless connections. Select

a connection from the list to proceed.

Secured connection

 Choosing a

“locked” device will prompt a key (pass-

word) request.  If the selection is your

own network, use your password to

gain access.  If not, this indicates an

outside wireless network that has been

encrypted and is not accessible.

Unsecured connection:  

You will be

prompted to enter interface information.

Accept the default values, or consult a

network advisor to manually configure

these settings.

Ad-Hoc Network

:  This is only for link-

ing games, not for connecting to the

server for MegaNet or jukebox linking.

NOTE:  If you have chosen Ad-Hoc Net-
work, you will be prompted to enter the
SSID (network name).  Create a name
for your network and enter that same
SSID name for all games that you want
to link.  You will also be required to
manually configure these settings; ac-
cept the default values or consult a net-
work advisor.

Custom Configuration

:  Touching

this button will prompt the user to enter

the SSID (network name) for manual

setup of the wireless connection.

NOTE:  Wireless Internet connection
does not require Manual Configura-
tion.  Only users who have changed the
default SSID during router installation
should change the SSID.  Consult the
instructions supplied with your wire-
less router for more information.

NOTE: 

 If you have chosen 

Custom Con-

figuration

, you will be prompted to enter

interface information.  We suggest you ac-

cept the default values.  If you want to manu-

ally configure these settings, consult a net-

work advisor.

5.

Once you have chosen your network

connection and the game returns to the

Wireless Device Setup Screen, reboot

the game in order to ensure that your

network is properly established.  To

continue with Jukebox Mega-link Setup,

proceed with step 10 in that section

after the game reboots.

36

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Overview

The Local Tournament is a completely programmable tournament promotion system, allowing

players to compete for a prize pool based on the income from premium-priced tournament

games.  The top three scorers, at the completion of a tournament, are entered into the

Winners’ List for retention until they claim their prizes.  The game can be set to use cash

prizes or redemption points depending on local laws.

Up to four tournaments can be programmed to run simultaneously.  The settings for each

tournament, including game cost, rounds, starting time, ending time and date, duration and

prize pool, can be independently programmed to provide maximum flexibility and promotional

potential.  Each tournament can be further programmed to be a single, repeating tournament

game or a sequence of different games, which change for each tournament period.

Players who achieve one of the three high scores during a tournament must enter their

name, along with their own personal identification number (PIN).  Should they finish as one

of the three highest scorers in that tournament, the PIN will be used to ensure positive

identification of the player.  Provided an attendant is present, prizes may be claimed anytime

after the completion of a tournament.  Once the prize is awarded, it is noted on the Winners’

List and is accounted for in the bookkeeping statistics.

Local Tournament Mode

NOTE:  If you have dual tournament mode and are switching from TournaMAXX
to Local Tournament Mode, you will need to perform an “Update From Server”
before changing modes.  To do so, touch the “Update From Server” button on
the TournaMAXX Menu.

To maintain accurate bookkeeping statistics, it is also advised that you per-
form a Cash Settlement Collection before proceeding to Local Tournament
Mode.

NOTE:  The transition from TournaMAXX to Local Tournament requires that the
game be switched from ON-LINE to OFF-LINE mode.  From the System Menu,
choose “Options”, then touch the OFF-LINE button.  If you are returning to
TournaMAXX, you must return to this screen and select ON-LINE.

37

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         MEGATOUCH FORCE 2009 AND ION 2009 SOFTWARE

FIGURE 37 - TOURNAMENT MENU SCREEN

FIGURE 38 - TOURNAMENT CLOCK

Programming a Tournament

1.

Press the SETUP button.

2.

At the MAIN MENU, touch the 

Tourna-

ment

 button (see Figure 36).

3.

At the TOURNAMENT MENU, touch the

Set Up Tournament

 button (see Fig-

ure 37) to enter the Tournament Clock

Screen.

4.

At the Tournament Clock Screen (see

Figure 38) confirm the correct date and

time (if the date and/or time is incor-

rect, set the correct values using the

arrows next to each field).

5.

Touch the 

NEXT

 button to enter the Tour-

nament Setup Screen (see Figure 39).

6.

Follow the explanation of each button

on the next pages to set up a Tourna-

ment.

BUTTON 

ICON  

DESCRIPTION 

SET-UP 

TOURNA-

MENT 

Accesses the Tournament Set-
Up screens. 

CLEAR 

WINNERS 

Enters the Clear W inners 
screen, which allows you to 
clear all winners or clear all 
winners who have been 
awarded prizes. 

RESET ALL 

Erases 

ALL

 tournament 

information from the memory 
of game!  
This includes ALL prize 
information! 

FIGURE 36 - MAIN MENU SCREEN

38

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FIGURE 39 - TOURNAMENT SETUP SCREEN

(EXPLANATION OF BUTTONS CONTINUES ON FOLLOWING PAGE)

 

7 8 

10 

12 

13 

14 

11 

Repeat

Icon

End 
Icon 

Tournament 

Sequence 

A programmed sequence of up to 5 tournament games.  
Touch a “Tournament Sequence #” to program the 
desired tournament sequence (each tournament 
sequence is programmed independently). 

Tournament 

Game  

Sequence 

To enter a game into the tournament game sequence, 
touch the desired tournament game sequence field and 
then touch the game name in the tournament game list.  
Use the up and down arrows to view all available 
tournament games.  Select the REPEAT icon to have 
the programmed games repeat their sequence; select 
the END icon to have the tournament games end after 
the programmed sequence. 

Tournament 

Cost Fields 

Touch an individual game price to change the game cost 
for that specific tournament. 

Tournament 

Rounds Field 

Touch the tournament round number to toggle the 
number of rounds for the associated game.  Most game 
rounds can be set from as low as 1 to as high as the 
default number of rounds. 

39

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         MEGATOUCH FORCE 2009 AND ION 2009 SOFTWARE

Tournament 

Duration 

Sets duration for tournament games in the displayed 
Tournament Sequence. 

Prize  

Pool 

Sets the percentage of the tournament’s total coin drop 
to be used for tournament prizes. 

Prize Pool  

Starts At 

Allows the operator to start the tournament with 
cash/points already in the Prize Pool.  The pool 
increases as players deposit coins. 

Prize Mode 

Sets to POINTS or CASH, depending on tournament 
type.  When set to CASH, a message is displayed 
reminding the user to confirm the legality of cash 
tournaments in their area.  

Default 

Tournament 

Touch to reset the default tournament settings for that 
tournament sequence. 

10 

Set Operator  

PIN 

Displays the Set Attendant PIN keypad.  The operator 
can set up to four PINs to be used by attendants for 
awarding prizes.  The game will also count the number of 
times each PIN is used. 

11 

End Current 

Game 

Ends the current tournament game 

for the highlighted 

sequence only.

 

12 

Stopped 

 

Delayed 

 

Running 

This is the last step for programming a tournament 
sequence. 

Status can be toggled to “RUNNING”, “DELAYED” or 
“STOPPED” by touching the associated button.  
“RUNNING” means the current tournament will start 
upon returning to the Game Menu Screen; “DELAYED” 
means the current tournament will start at the 
programmed time and date.  The tournament settings 
are “LOCKED” for the current tournament after credits 
have been played for that tournament.  WHEN THE 
STATUS IS “LOCKED,” ANY CHANGES TO THESE 
FIELDS WILL AFFECT THE NEXT TOURNAMENT(S) 
ONLY. 

13 

Time and  

Date  

Fields 

Touch the field you want to change and adjust the value 
using the UP and DOWN arrows.  You cannot set the 
time earlier than the current time.  Tournament play can 
be set in 10-minute increments past the real time.  The 
tournament will start at the nearest 10-minute interval. 

14 

Exits to the Tournament Setup Screen. 

40

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FIGURE 40 - WINNERS’ LIST SCREEN

Awarding Prizes

Players qualify for prizes by finishing with one of the top three high scores for the

tournament.

1.

To award a prize, access the Winners’ List by touching the 

Tournament

 icon on

the Player Menu.  Then touch the 

CLAIM PRIZE

 icon.

2.

On the Winners’ List Screen, touch the player’s name to whom the prize will be

awarded (see Figure 40).

3.

When the PIN keypad is displayed, an attendant must enter one of the four, pre-

programmed attendant PINs.

4.

The player then enters their PIN to confirm the awarding of the prize.

5.

The attendant must then touch the 

PRIZE AWARDED

 icon to register the payout.

NOTE:  Touching EXIT without touching PRIZE AWARDED will cause the
prize award sequence to be aborted.  The sequence will have to be re-

peated to award the prize.

Pay Without PIN

If players should forget their PIN, the attendant can press the SETUP button in place

of entering the player’s PIN.  The sequence will continue as though the PIN had been

entered.  Touch 

PRIZE AWARDED

 to register the payout.

41

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         MEGATOUCH FORCE 2009 AND ION 2009 SOFTWARE

Merit Industries, Inc. Software License Agreement

Merit Industries, Inc.  (“Licensor”) is willing to license the enclosed software to you only if
you accept all of the terms in this license agreement (“Agreement”).

Ownership of the Software

1.

The enclosed Merit® product, which may include but is not limited to the Megatouch®
software program (“Software”) and the accompanying written materials are owned
by Licensor and are protected by United States copyright laws, patent laws and
other intellectual property laws, by laws of other nations, and by international treaties.

Restrictions on Use and Transfer

2.

If this Software package contains multiple media types (such as CD’s, flash cards,
hard drives, etc), then you may use only the type of media appropriate for your
Machine. You may not use the other media types on another Machine, or transfer, or
assign them to another user except as part of the permanent transfer of the Software
and all written materials (as provided for below in paragraph 4).

3.

You may make one copy of the software for backup purposes only.  You may not
copy or make backup copies of any software security key or software security
device under any circumstances.

4.

You may permanently transfer the right to use the Software and accompanying
written materials (including the most recent update and all prior versions) if you retain
no copies and the transferee agrees in writing to be bound by the terms of this
Agreement. Such a transfer of this license to another party immediately terminates
your license. You may not otherwise transfer or assign the right to use the Software,
except as stated in this paragraph.

5.

You may not operate or allow the operation of the Software at locations where the
operation of such Software does not comply with all local, state, and other
governmental body laws and regulations.  You agree to not use or permit the use of
the Software in violation of any U.S. Federal, state, or local laws or regulations or
any foreign law or regulation, including laws regarding gaming, gambling or intellectual
property rights in or concerning the Software.

6.

You may not modify, adapt, translate, reverse engineer, decompile, disassemble the
Software or create derivative works from the Software or any component thereof;
nor may you remove, modify or hide or otherwise make unreadable or non-viewable
any notice, legend, advice, watermark or other designation contained on the Software,
component thereof, or output therefrom.

7.

You agree that the Software and the authorship, systems, ideas, inventions methods
of operation, documentation and other information contained therein, and all versions,
modifications and adaptations thereto are proprietary intellectual properties of Licensor
and are protected by civil and criminal law, and by copyright, trade secret, trademark
and the patent laws of the United States and other countries.

Limited Warranty

8.

Licensor warrants, solely for your benefit, that the Software will function in material
conformity, with its accompanying documentation for a period outlined in Licensor’s
standard product warranty period after your receipt of the Software.

Licensor’s Obligations Under Warranty

9.

Licensor’s sole obligation under the aforesaid warranty shall be to utilize commercially
reasonable efforts to correct or modify such portion of the Software as to make it
materially conform with the applicable documentation.

42

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Grant Of License

10. Licensor grants to you a limited, non-exclusive license to distribute and/or use one

copy of the Software on a single Merit (“Machine”) accompanied by a single licensor
factory authorized security key. Licensor reserves the right to update versions of the
software and the content to the Machine as deemed appropriate by the Licensor.
You are entrusted to maintain and protect your single licensor factory authorized
security key, password, or other identification from being utilized by any third party,
and you agree to be responsible for any use of the Software provided herein by a
third party utilizing your identification.  Licensor maintains the right to immediately
terminate your License for reasons related to misuse or other non-conformity with
the rules expressed herein.  While Licensor does not routinely inspect Machines,
Licensor also reserves the right to inspect or audit the Software from time to time in
Licensor’s sole discretion.  To the extent that Licensor’s access to the Software
requires that Licensor also gain access to a Machine in which the Software is
installed, you agree to promptly provide Licensor, when requested, with permission
and aid in Licensor gaining access to the Machine.

Disclaimers

11.

EXCEPT AS PROVIDED IN THE SECTION ENTITLED “LIMITED WARRANTY”, LICENSOR
MAKES NO OTHER PROMISES, REPRESENTATIONS OR WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, REGARDING OR RELATING TO THE SOFTWARE OR
CONTENT THEREIN OR TO ANY OTHER MATERIAL FURNISHED OR PROVIDED TO
YOU PURSUANT TO THIS AGREEMENT OR OTHERWISE AND LICENSOR SPECIFICALLY
DISCLAIMS ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE WITH RESPECT TO SAID MATERIALS OR THE USE THEREOF.
TO THE MAXIMUM EXTENT ALLOWABLE BY LAW THE UNIFORM COMMERCIAL CODE
OR OTHER UNIFORM LAWS SHALL NOT APPLY TO THIS AGREEMENT.

Limitation on Liability

12. IN NO EVENT SHALL LICENSOR BE LIABLE UNDER ANY CLAIM, DEMAND OR ACTION

ARISING OUT OF OR RELATING TO THE SOFTWARE, ITS USE, INSTALLATION OR
LICENSOR’S PERFORMANCE OR LACK THEREOF UNDER THIS AGREEMENT FOR
ANY SPECIAL, INDIRECT, INCIDENTAL, EXEMPLARY OR CONSEQUENTIAL DAMAGES,
WHETHER OR NOT LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
CLAIM, DEMAND OR ACTION.  IN ADDITION, WITHOUT LIMITING THE FOREGOING, IN
ALL EVENTS THE REMEDIES AVAILABLE TO YOU SHALL BE LIMITED TO THE AMOUNT
PAID BY YOU TO LICENSOR FOR THE SOFTWARE.

13. IN NO EVENT WILL LICENSOR BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY

LOSS OF PROFITS, LOST SAVINGS, OR OTHER INCIDENTAL OR CONSEQUENTIAL
DAMAGES ARISING OUT OF YOUR USE, MISUSE, BREACH OF THIS AGREEMENT OR
INABILITY TO USE THE SOFTWARE.

General

14.  The validity and construction of this Agreement and of the rights and obligations herein

shall be determined and governed by the laws of the State of New York.  By accepting
the terms of this Agreement, you acknowledge and accept that the courts of New
York, New York shall have exclusive jurisdiction and venue regarding any disputes
arising with regard to this Agreement or arising out of activity or misuse of the
Software.

15. Merit, in its sole discretion, may assign this agreement or any of its rights and

obligations hereunder.

16. If you have any questions concerning this Agreement or wish to contact Licensor for

any reason, please write: Merit Industries, Inc., 155 Rittenhouse Circle, Bristol, PA
19007, USA.

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         MEGATOUCH FORCE 2009 AND ION 2009 SOFTWARE

Contrat de licence de logiciel de Merit Industries, Inc.

Merit Industries, Inc. (ci-après le "Concédant") est disposé à vous accorder la licence d'utilisation
du logiciel ci-inclus, à condition que vous vous engagiez à respecter tous les termes, clauses et
conditions du présent contrat de licence (Contrat).

Droit de Propriété
1.

Le produit Merit ci-joint contenant, mais ne s'y limitant pas, le logiciel Megatouch™ (ci-après le
"logiciel") et toute la documentation écrite, restent la propriété du Concédant et sont protégés
par : les lois de droits d'auteur des Etats-Unis, les lois s'appliquant aux brevets déposés et à
la propriété intellectuelle, ainsi que par celles des autres pays et les traités internationaux.

Restriction d'Utilisation et Transfert
2.

Si le présent logiciel comprend plusieurs types de composants (tels que CD-ROM, cartes
flash, disques durs, etc), vous ne pouvez utilisez que ceux qui conviennent à votre appareil.
Il est strictement interdit de les utiliser sur un autre appareil, les transférer -ou les céder à un
autre utilisateur, sauf en cas de transfert permanent du logiciel et de toute la documentation
écrite (comme indiqué ci-dessous au paragraphe 4).

3.

Il est interdit de copier le logiciel, à l'exception d'une copie de sauvegarde.  Il est aussi interdit
de reproduire -ou faire des copies de sauvegarde des programmes de clé de sécurité ou
autres fichiers de sécurité, quelles que soient les circonstances.

4.

Vous pouvez céder en permanence à un tiers -le droit d'utiliser le LOGICIEL et toute la
documentation écrite l'accompagnant, (ainsi que la plus récente mise à jour et toutes autres
anciennes versions) seulement si vous n'en gardez aucune copie, et si le cessionnaire
s'engage, par écrit, à respecter les termes, clauses et conditions du présent Contrat. Cette
cession à un tiers met fin à votre licence immédiatement. Autrement, vous n'avez pas la
permission de transférer ou d'accorder à un tiers le droit d'utiliser le présent logiciel, excepté
que tel que décrit dans le présent paragraphe.

5.

Il est interdit d'utiliser le présent logiciel ou de permettre son utilisation dans des emplacements
où l'utilisation du présent logiciel n'est pas conforme aux lois et réglementations locales,
nationales ou réglementations d'autres organismes gouvernementaux.  Vous acceptez de ne
pas utiliser ou d'autoriser l'utilisation du logiciel d'une manière enfreignant les lois ou regula-
tions s'appliquant à la propriété intellectuelle et au jeu, en vigueur aux Etats-Unis ou dans les
autres pays du monde, y compris les lois  de l'ensemble du logiciel.

6.

Il est interdit de modifier, adapter, traduire, démonter, décompiler, désassembler le logiciel ou
créer du matériel dérivé du logiciel ou de tout composant de celui-ci ; vous ne pouvez pas
enlever, modifier ou cacher ou rendre illisible ou non-visible toute instruction, légende, infor-
mation ou filigrane ou autre désignation qui apparaît dans le logiciel, composant dudit logiciel
ou résultant dudit logiciel.

7.

Vous convenez que le logiciel et les droits d'auteur, les systèmes, les idées, les inventions, les
méthodes d'utilisation, la documentation et autre information incluse, ainsi que toutes les
versions, modifications et adaptations qui s'y rattachent sont les propriétés intellectuelles du
Concédant et sont protégées par le droit civil et pénal et par le droit d'auteur, le secret
commercial, la marque déposée et le brevet aux Etats-Unis et dans les autres pays du monde.

Limite de Garantie
8.

Le Concédant garantit seulement à votre intention, que le logiciel permettra une utilisation
conforme, avec la documentation l'accompagnant, pendant la période de temps indiquée
dans la période de garantie du produit standard du Concédant, à compter de la date de
livraison du logiciel.

Responsabilité du Concédant aux termes de la Garantie
9.

La seule obligation du Concédant aux termes de la garantie susmentionnée sera de faire tous
les efforts commercialement raisonnables pour corriger ou modifier la partie du logiciel pour
le rendre matériellement conforme aux spécifications de la documentation.

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COPYRIGHT © 2008 MERIT ENTERTAINMENT

                                                       MEGATOUCH FORCE 2009 AND ION 2009 SOFTWARE                                      PM0355-19

Concession de Licence
10.

Le Concédant vous accorde le droit d'utiliser une seule copie par appareil Merit (ci-après
"Appareil") accompagné d'une seule clé de sécurité autorisée en usine et fournie par le
Concédant. Le Concédant se réserve le droit de mise à jour des versions du logiciel et du
contenu de l'Appareil, quand il juge nécessaire de le faire.   Il vous appartient également
d'empêcher que les mots de passe ou autres codes et la clé de sécurité soient utilisés par un
tiers. Vous acceptez d'assumer la responsabilité dans le cas de l'utilisation du logiciel par un
tiers.  Le Concédant se réserve le droit de résilier votre contrat de licence à tout moment dans
l'éventualité d'une utilisation non-conforme aux clauses stipulées.  Bien que le Concédant ne
contrôle pas les appareils périodiquement, il se réserve toutefois le droit de contrôler le logiciel
à tout moment et sans préavis de sa part.  De surcroît, dans l'éventualité où le logiciel n'est
accessible qu'à travers la machine dans laquelle il est installé, le licencié s'engage à donner
libre accès au Concédant, ou ses représentants, à la machine et dans les plus brefs délais.

Exclusion de toute autre garantie
11. EXCEPTE COMME PREVU DANS LA SECTION INTITULEE "LIMITE DE GARANTIE", LE CONCEDANT

N'ASSURE AUCUNE AUTRE GARANTIE DE QUELQUE NATURE ET A QUELQUE TITRE QUE CE
SOIT, EXPLICITE OU IMPLICITE, EN RAPPORT AVEC LE LOGICIEL ET LES COMPOSANTS QUI
L'ACCOMPAGNENT OU, LE CAS ECHEANT, TOUT SUPPORT OU MATERIEL FOURNI
CONFORMEMENT AU PRESENT CONTRATEN PARTICULIER, LE CONCEDANT NE PEUT
DONNER AUCUNE GARANTIE, DE QUELQUE NATURE QUE CE SOIT, POUR LA
COMMERCIALISATION DE TOUS LES PRODUITS EN RAPPORT AVEC LE LOGICIEL OU AVEC
L'UTILISATION DE CELUI-CI.  DANS LA MESURE OU CELA EST PERMIS PAR LA LOI, LE CODE
UNIFORME COMMERCIAL OU AUTRE LOI UNIFORME NE S'APPLIQUE PAS AU PRESENT
CONTRAT.

Limite de Responsabilité
12.

LE CONCEDANT NE SERA EN AUCUN CAS RESPONSABLE DE TOUTE RECLAMATION,
DEMANDE OU ACTION RESULTANT DE OU EN RAPPORT AVEC LE LOGICIEL, SON UTILISATION
OU SON INSTALLATION, OU LA PERFORMANCE OU MANQUE DE PERFORMANCE DU
CONCEDANT EN VERTU DU PRESENT CONTRAT POUR TOUS DOMMAGES D'UNE NATURE
QUI N'EST PAS PRESUMEE PAR LA LOI ET QUI DOIVENT ETRE EXPRESSEMENT PROUVES,
DOMMAGE INDIRECTS, DOMMAGES-INTERETS POUR PREJUDICE MORAL, QUE LE
CONCEDANT AIT ETE AVISE OU NON DE LA POSSIBILITE D'UNE TELLE RECLAMATION,
DEMANDE OU ACTION.  DE PLUS, SANS LIMITER CE QUI PRECEDE, LES DEDOMMAGEMENTS
A VOTRE DISPOSITION SERONT LIMITES AU MONTANT QUE VOUS AUREZ PAYE AU
CONCEDANT POUR LE LOGICIEL.

13.

LE CONCEDANT NE SERA EN AUCUN CAS RESPONSIBLE :  D'UNE RUPTURE DE CONTRAT,
DES DOMMAGES, Y COMPRIS TOUTE PERTE DE PROFIT, PERTES D'ECONOMIE OU TOUS
AUTRES DOMMAGES INDIRECTS OU DOMMAGES-INTERETS ACCESSOIRES DECOULANT
DE LA MAUVAISE UTILISATION OU DE L'IMPOSSIBILITE D'UTILISATION DU LOGICIEL.

Dispositions Générales
14.

La validité et la construction du présent Contrat et les droits et obligations ci-inclus seront
déterminés et régis par les lois de l'état de New York aux États-Unis.  En acceptant les
dispositions du présent contrat, vous acceptez également que tous litiges ou revendications
relatives seront réglés par voie d'arbitrage par un tribunal de l'état de New York, aux Etats-
Unis.

15.

Merit Industries se réserve le droit de transférer le présent Contrat à un tiers ainsi que ses
droits et obligations ci-après.

16.

Pour toutes questions concernant le présent Contrat -ou si vous désirez contacter le Concédant
pour une raison quelconque, veuillez écrire à : Merit Industries, Inc., 155 Rittenhouse Circle,
Bristol, PA 19007, Etats-Unis.

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COPYRIGHT © 2008 MERIT ENTERTAINMENT

     PM0355-19

         MEGATOUCH FORCE 2009 AND ION 2009 SOFTWARE

Merit Industries, Inc. Softwarelizenzabkommen

Merit Industries, Inc.  („Lizenzgeber”) ist nur dann bereit Ihnen eine Lizenz für die beiliegende
Software zu erteilen, wenn Sie alle Bestimmungen dieses Lizenzabkommens (“Abkommen”)
akzeptieren.

Eigentumsvorbehalt der Software
1.

Das beiliegende Merit®-Produkt, welches das Megatouch® Softwareprogramm („Soft-
ware”) beinhalten kann, aber nicht darauf beschränkt ist, und die schriftlichen Unterlagen
sind Eigentum des Lizenzgebers und sind durch die Gesetze der Vereinigten Staaten
und anderer Länder und durch internationale Verträge urheberrechtlich geschützt.

Beschränkungen im Gebrauch und Transfer
2.

Sollte diese Softwarelieferung mehrere Medien enthalten (z.B. CD, Karten, Festplatten
usw.), dürfen Sie nur die für Ihre Maschine angebrachte Medienart verwenden.  Die anderen
Medienarten dürfen nicht auf anderen Maschinen verwendet werden oder an Dritte
übergeben werden, abgesehen von einem endgültigen Transfer der Software und aller
schriftlichen Unterlagen (wie im untenstehenden Paragraphen 4 beschrieben).

3.

Sie dürfen nur eine Sicherungskopie der Software herstellen.  Unter keinen Umständen
dürfen Sie einen Softwaresicherungsschlüssel oder Sicherungsmaßnahmen kopieren oder
davon Sicherungskopien herstellen.

4.

Sie dürfen das Nutzungsrecht für die Software und die schriftlichen Unterlagen (einschließlich
der aktuellen Version und aller vorhergehenden Versionen) an Dritte übertragen, wenn Sie
keine Kopie behalten und wenn der Empfänger die Bestimmungen dieses Abkommens in
schriftlicher Form akzeptiert.  Bei einem solchen Transfer der Lizenz an Dritte erlischt Ihre
Lizenz umgehend.  Abgesehen von den Bestimmungen dieses Paragraphen sind alle anderen
Transfers oder Übertragungen der Nutzungsrechte für diese Software unerlaubt.

5.

Sie dürfen die Software nicht benutzen oder eine Nutzung gestatten, wenn eine
solche Nutzung der Software irgendwelche Gesetze und Verordnungen der
kommunalen oder staatlichen Behörden verletzen würde. Sie verpflichten sich die
Software nicht so zu nutzen oder nutzen zu lassen, dass sie damit gegen staatliche,
Bundes-  oder Lokalgesetze oder Bestimmungen der USA oder gegen  ausländische
Gesetze oder Bestimmungen, einschliesslich aller Gesetze bezüglich Glücksspiels,
Spielens oder geistigen Eigentumrechts der Software, verstossen.

6.

Es ist Ihnen nicht gestattet, die Software abzuändern, zu verändern, zu übersetzen,
rückumzuwandeln, zu dekompilieren oder zu zerlegen, oder aus der Software oder eines
Teils davon andere Werke abzuleiten.  Sie dürfen auch aus der Software, einem Bestandteil
der Software oder aus den Datenausgaben der Software keine Hinweise, Bemerkungen,
Ratschläge, Wasserzeichen oder andere Markierungen entfernen, verändern, verbergen
oder auf andere Art unlesbar machen.

7.

Sie akzeptieren, dass die Software und die Urheberschaft, die Systeme, die Ideen,
Erfindungen, die Arbeitsweisen, die Dokumentation und alle anderen darin enthaltenen
Informationen und alle Versionen, Veränderungen, und Bearbeitungen davon das geistige
Eigentum des Lizenzgebers sind, und dass sie durch Straf- und Zivilgesetzgebung und
durch die Copyright-, Geschäftsgeheimnis-, Warenzeichen- und die Patentgesetze der
Vereinigten Staaten und anderer Länder geschützt sind.

Beschränkte Garantie
8.

Der Lizenzgeber garantiert zu Ihren Gunsten, dass die Software für die angegebene
normale Garantiezeit des Lizenzgebers nach Ihrer Annahme der Software in erheblicher
Übereinstimmung mit der beiliegenden Dokumentation laufen wird.

Verpflichtung des Lizenzgebers im Rahmen der Garantie
9.

Die ausschließliche Pflicht des Lizenzgebers im Rahmen der vorstehenden Garantie besteht
darin, alle geschäftlich vertretbaren Schritte zu unternehmen, um Teile der Software zu
berichtigen oder abzuändern, bis sie mit der beiliegenden Dokumentation erheblich
übereinstimmen.

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COPYRIGHT © 2008 MERIT ENTERTAINMENT

                                                       MEGATOUCH FORCE 2009 AND ION 2009 SOFTWARE                                      PM0355-19

Übertragung der Lizenz
10.

Der Lizenzgeber gewährt Ihnen eine beschränkte, nicht-ausschliessbare Lizenz zur
Vertreibung und/oder Benutzung einer Kopie der Software auf einem einzelnen Merit™ („Gerät”)
mit einem einzelnen werksmäßig gestatteten Sicherungsschlüssel.  Der Lizenzgeber behält
sich das Recht vor, nach eigenem Ermessen die Software und den Inhalt der Maschine zu
verbessern. Sie sind dafür verantwortlich ihren  individuellen,  vom  Lizenzgeber werksmäßig
gestatteten Sicherheitsschlüssel, ihr Passwort oder anderweitigen Identifikationsmechanismus
instandzuhalten und abzusichern gegen die Nutzung durch eine dritte Partei, und sie akzeptieren
die Verantwortung für jegliche Nutzung der besagten Software durch eine dritte Partei mithilfe
ihresIdentifikationsmechanismus . Obwohl der Lizenzgeber nicht regelmässig Maschinen
inspiziert, behält sich der Lizenzgeber das Recht vor, ihre Lizenz umgehend  zu kündigen aus
Gründen des Missbrauchs oder bei Nichtbefolgung der Bestimmungen in diesem  Vertrag. Der
Lizenzgeber behält sich ebenfalls das Recht vor, die Software  von Zeit zu Zeit nach eigenem
Ermessen zu inspizieren oder zu überprüfen. Im Falle, dass der Lizenzgeber Zugang zu dem
Gerät wünscht, in dem besagte Software installiert ist,  erklären Sie sich bereit, dass sie dem
Lizenzgeber, wenn nötig, Erlaubnis und Hilfe beim Zugang zum Gerät verschaffen.

Beschränkungen
11.

ABGESEHEN VON DEN BESTIMMUNGEN DES PARAGRAPHEN „BESCHRÄNKTE GARANTIE"
GIBT DER LIZENZGEBER KEINE SONSTIGEN VERSPRECHEN, VERPFLICHTUNGEN ODER
GARANTIEN, OB AUSDRÜCKLICH ODER STILLSCHWEIGEND, FÜR DIE SOFTWARE ODER
IHRE BESTANDTEILE ODER FÜR ALLE ANDEREN MATERIALIEN, DIE IHNEN IM RAHMEN DIESES
ABKOMMENS ZUR VERFÜGUNG GESTELLT ODER ÜBERLASSEN WERDEN, UND DER
LIZENZGEBER LEHNT AUSDRÜCKLICH ALLE ANSPRÜCHE AUF MARKTFÄHIGKEIT UND
EIGNUNG DER BESAGTEN MATERIALIEN FÜR DEN GEWÖHNLICHEN GEBRAUCH AB.  SOWEIT
GESETZESMÄSSIG ZUGELASSEN, SOLLEN DIE HANDELSRECHTLICHE GESETZGEBUNG
AUS DEM UNIFORM COMMERCIAL CODE ODER ANDERE GESETZE AUF DIESES ABKOMMEN
NICHT ANWENDBAR SEIN.

Haftungsbeschränkung
12.

DER LIZENZGEBER HAT KEINERLEI HAFTUNG BEI EINEM ANSPRUCH, EINER FORDERUNG
ODER EINER KLAGE, DIE AUF NUTZUNG DER SOFTWARE, DEREN INSTALLIERUNG, DER
LEISTUNG DES LIZENZGEBERS ODER DESSEN VERSAGEN IM RAHMEN DIESES ABKOMMENS
FÜR JEGLICHE FOLGE-, INDIREKTE, SONDER- ODER NEBENSCHÄDEN BERUHEN, SELBST
WENN DER LIZENZGEBER AUF DIE MÖGLICHKEIT EINES SOLCHEN ANSPRUCHES, EINER
FORDERUNG ODER EINER KLAGE HINGEWIESEN WURDE.  WEITERHIN UND OHNE
BESCHRÄNKUNG DES LETZTEN SATZES, DÜRFEN IN ALLEN FÄLLEN DIE IHNEN ZUR
VERFÜGUNG STEHENDEN ABHILFEN DIE VON IHNEN FÜR DIE SOFTWARE AN DEN
LIZENZGEBER GEZAHLTE SUMME NICHT ÜBERSCHREITEN.

13.

DER LIZENZGEBER HAT IN KEINEM FALL EINE HAFTUNG IHNEN GEGENÜBER FÜR SCHÄDEN,
EINSCHLIESSLICH ETWAIGER GEWINNVERLUSTE, NICHT REALISIERTER EINSPARUNGEN
ODER ANDERER NEBEN- ODER FOLGESCHÄDEN, DIE AUS IHRER VERWENDUNG,
MISSBRAUCH, VERLETZUNG DIESES ABKOMMENS ODER GEBRAUCHSUNFÄHIGKEIT DER
SOFTWARE ENTSTEHEN.

Allgemein
14.   Die Rechtsgültigkeit und Provisionen dieses Abkommens und der darin enthaltenen Rechte und

Pflichten werden durch die Gesetze des Staates von New York bestimmt.  Sollten sie diese
Vereinbarungen annehmen, dann akzeptieren Sie, dass der ausschliessliche Erfüllungsort
und Gerichtsstand bei den Gerichten von New York im Staat New York liegen hinsichtlich aller
Streitigkeiten, die diesen Vertrag betreffen, oder die durch Leistung oder Missbrauch der
besagten Software entstehen.

15.

Merit kann nach eigenem Ermessen dieses Abkommen oder jedes der darin enthaltenen
Rechte und Pflichten an Dritte abtreten.

16.

Bei Rückfragen über dieses Abkommen oder wenn Sie den Lizenzgeber aus einem anderen
Grund kontaktieren wollen, bitte schreiben an: Merit Industries, Inc., 155 Rittenhouse Circle,
Bristol, PA 19007, USA.

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Please read the enclosed license agreement.  Operation of this game

constitutes acceptance of the Merit Software License Agreement.

Veuillez lire le contrat de licence d’utilisation ci-inclus.  Si vous utilisez ce

jeu, vous vous engagez à respecter les termes et conditions du contrat de

licence d’utilisation du logiciel de Merit.

Bitte beiliegendes Lizenzabkommen durchlesen.  Das Merit Software

Lizenzabkommen tritt in Kraft, sobald dieses Spiel verwendet wird.

MEGATOUCH FORCE 2009 AND ION 2009 SOFTWARE INSTRUCTIONS

PM0355-19