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PM0773-01

Megatouch FireFly

Installation & Owner’s

Manual

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Table of Contents

© 2010 AMI Entertainment Network, Inc.

Megatouch FireFly, Megatouch, Mega-Link, MegaNet, MegaWeb, Tournamaxx, 

and 

Tournachamp

 are registered trademarks

of AMI. Reproduction of this manual, in any form or by any means, is strictly forbidden without the written permission of AMI.

Before You Begin .................... p. 1-2

Setting Up Your FireFly ........... p. 2

The Docking Station ................ p. 3-6

Securing the
Docking Station ................... p. 3-4

Docking Station and
FireFly Power ..................... p. 5

Powering On the FireFly ..... p. 5

Powering Off the FireFly ..... p. 5

Rebooting the FireFly .......... p. 6

The LED Indicator ............... p. 6

USB Port ............................ p. 6

FireFly Handle ..................... p. 6

The Operator PIN .................... p. 7

Setting Your Operator PIN ... p. 7

How Your Operator PIN
Will Be Used for Security .... p. 7

Forgot Your
Operator PIN? ..................... p. 7

Initial Network Set Up ............. p. 8

FireFly Security
(SSID Lock) ........................ p. 8

Entering Operator Setup ........ p. 9

6 Star Screen ...................... p. 9

Operator Cards .................. p. 9

Releasing the FireFly
from the Docking Station ........ p. 10

General Care
and Maintenance ..................... p. 11

Game Name and Score
Needed for Initial Replay ........ p. 12

Operator Setup Screens
Flowchart .................................. p. 13-14

Main Menu ............................... p. 15-16

Credits Menu ........................... p. 17-18

Daily Free Credit Limit ........ p. 17

Credit Card Pricing ............. p. 17

Rental Mode ....................... p. 17-18

Tournamaxx and AMI Selectability
in Rental Mode .................... p. 18

Quick Price Setup ............... p. 18

Freeplay Mode .................... p. 18

Games Menu ............................ p. 19

Game Setup ....................... p. 19

Hi Scores Menu ....................... p. 20

View/Clear Hi Scores .......... p. 20

Books Menu ............................. p. 20-22

Books Display ..................... p. 20-21

Cash Settlement ................. p. 21-22

System Menu ........................... p. 23

Diagnostics Menu .................... p. 24-25

Hard Drive Self
Diagnostics ........................ p. 25

Network Menu ......................... p. 26-27

Connection Wizard ............. p. 26-27

Credit Card Menu ..................... p. 28

Setup Operator Cards ......... p. 28

Setup Location Cards .......... p. 28

Presentation Menu ................... p. 29

Operator Ad Screens ........... p. 29

Sidebar Promotion ............... p. 29

Sales Enabler Videos ........... p. 29

Promotion Menu ....................... p. 30-31

My Merit ............................... p. 30

Merit Money ......................... p. 31

Promo Credits ..................... p. 31

MegaNet Menu ......................... p. 32-34

DIP Switch Functionality .......... p. 35-36

Troubleshooting Guide ............ p. 37-38

Product Support Number ......... p. 39

Warranty .................................... p. 40

Software License Agreements p. 41-46

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COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.

                                                        MEGATOUCH FIREFLY OWNER’S MANUAL                                     PM0773-01

1

The Megatouch FireFly

Welcome to the Megatouch FireFly – the first portable Megatouch system. The FireFly comes

complete with its own Docking Station, which will house and charge the FireFly. This

manual contains all the information you need to set up and configure your system to best

fit the needs of your customers.

!!  IMPORTANT !!

Included in this shipment is a FireFly Quick Set Up Guide. Your

FireFly will not function until you complete the steps on this sheet.

Please do so before physically setting up your FireFly system.

Before You Begin

Scouting the Location

Before you begin your FireFly installation, you should determine the best place in the location

for the FireFly’s Docking Station. It should be located near a suitable, grounded electrical outlet,

and since the game is a computerized device, it should have a separate circuit (if at all pos-

sible). If a separate circuit is not available, care should be taken to provide a clean and constant

voltage to the system. As a basic guideline, never connect the unit to a circuit that also supplies

power to freezers, coolers, or other high-power-consuming and electrical-noise-generating equip-

ment. Place the game where nothing will interfere with proper ventilation. The game should also

not be exposed to any dripping or splashing liquids.

FIGURE A – THE MEGATOUCH FIREFLY IN ITS DOCKING STATION

CREDIT CARD READER

MARQUEE

TOUCHSCREEN

FRONT BEZEL

LED INDICATOR

DOCKING 
STATION

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2

Wireless Broadband IS Required

The FireFly is the first credit-card-only Megatouch system. This means that the system 

must

be connected to a broadband Internet connection in order to function. Additionally, since the

FireFly is portable, this broadband connection 

must 

be wireless.

Each game comes equipped with a built-in wireless capability that will be used to connect to the

Internet with the use of a wireless router in the location. The

 

Linksys 802.11G router

 

is recom-

mended for this purpose. How to configure your FireFly’s network settings are discussed in the

Connection Wizard

 section later in this manual.

IMPORTANT NOTE ABOUT CREDIT CARD MEGATOUCH SYSTEMS

If a Megatouch unit that accepts credit cards is moved between the U.S. and Canada, Cus-

tomer Service must be notified 2 business days before activating the credit card feature in the

new country. Failure to notify Customer Service will put the operator in violation of card process-

ing regulations, for which the operator assumes full responsibility. Additionally, players who pay

by credit card in the new country may be surprised with currency exchange fees, which will likely

lead them to call their credit card companies, dispute the charge, and obtain a charge reversal.

The net result will be a credit card payment refund to the players, which will hurt revenue (and

may upset some players).

Setting Up Your FireFly

Follow these five steps to get your FireFly up and running:

1.

Complete the steps on the FireFly Quick Set Up Guide.

2.

Secure the Docking Station in the Location.

(See “Securing the Docking Station”.)

3.

Power Up the FireFly.

(See “Docking Station and FireFly Power”.)

4.

Set Your Operator PIN.

(See “Setting Your Operator PIN”.)

5.

Configure Your Network Connection.

(See “Initial Network Set Up” and “Network Menu”.)

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                                                        MEGATOUCH FIREFLY OWNER’S MANUAL                                     PM0773-01

The Docking Station

Each FireFly comes with its own Docking Station (or Dock). This is where the FireFly should

rest when it’s not in use, as the Docking Station is the only way to charge the FireFly’s battery

(a charged battery is essential for keeping the FireFly mobile).

 

If the battery charge is below a

certain level, players will not be able to remove it from the Dock. Additionally, if the FireFly is in

the Docking Station, but the Docking Station has no power, you will not be able to remove the

FireFly from the Dock until power is restored (unless you use your key to physically unlock the

Docking Station).

Securing the Docking Station

While the FireFly itself is fully portable, its Docking Station really shouldn’t be. Therefore, the

Docking Station should be secured somewhere in your location. There are four different ways to

do this.

IMPORTANT: BE SURE THAT THE DOCKING STATION IS NOT GETTING POWER

BEFORE ATTEMPTING TO SECURE IT.

THE FIRST WAY TO SECURE THE DOCKING STATION

 is with a cable or chain connected to

something solid in the location. This cable/chain can then be fastened to the U-bolt on the rear

of the Docking Station (see Figure B).

3

U-BOLT

SCREW 
HOLE 
LOCATIONS

SIDE VIEW OF DOCKING STATION

UNDERSIDE VIEW OF DOCKING STATION

FIGURE B – WAYS TO SECURE THE DOCKING STATION

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4

THE SECOND WAY TO SECURE THE DOCKING STATION

 is to use the provided template as

a guide to drill holes into a shelf or countertop; then use screws and washers to secure the

Docking Station from underneath. To do so, please see the following instructions:

NOTE: Use this method of securing the Docking Station ONLY if you don’t want it to turn or

rotate in place. Following these instructions will lock your Docking Station in a fixed position.

IMPORTANT: In order to secure the Docking Station in this manner, you will need to buy

three

 

M10 pan head screws with flat washers to fit these screws. The screws will need to be

1/4-inch longer than the thickness of your mounting surface. For example, if your surface

is 2 inches thick, you will need to get 2¼-inch screws to properly secure the Dock.

1.

Find a good spot to secure the Docking Station. It may be best to place the FireFly in the

Docking Station and put the unit in place temporarily (this will help in judging proper spac-

ing and help you to spot any needed adjustments before drilling holes).

2.

After you’ve found a suitable location, move the Docking Station and replace it with the

provided template. Use a drill bit slightly thicker than the shaft of the M10 pan head screws,

and drill through the surface where indicated on the template.

3.

Fit the Docking Station over the 3 drill holes so that the screw holes on the bottom of the

Docking Station are directly over the drill holes in the mounting surface (see Figure B).

4.

Place the washers on the screws you purchased and screw them through the holes in the

underside of the countertop and into the bottom of the Docking Station.

THE THIRD WAY TO SECURE THE DOCKING STATION

 is used if you wish to secure the

Docking Station to a surface, but you also want it to be able to spin or swivel in place. This is

done with an optional kit that’s available through your distributor (part number: KSV-113-005-01).

This kit comes with a mounting plate that has a threaded metal stud attached to the bottom. The

mounting plate is secured to the Docking Station with 3 screws, and the metal stud goes

through a drilled hole in the surface, where it’s bolted from underneath. More detailed instruc-

tions are included with the kit.

THE FOURTH WAY TO SECURE THE DOCKING STATION

 is with the optional FireFly stand,

which is available through your distributor (part number: KSV-113-006-01). This stand can be

used to securely hold up to three Docking Stations.

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POWER 
BUTTON

MANUAL 
LOCK 
LOCATION

PINHOLE

LOCATION

(TO POWER

SYSTEM ON/OFF)

SCREWS

SECURING

COVER PLATE

ETHERNET

PORT

USB PORT

POWER

JACK

DETAIL VIEW OF POWER ENTRY 

WITH COVER PLATE REMOVED

5

Docking Station and FireFly Power

Remove the two screws securing the cover plate on the rear of the Docking Station, and plug the

power cord into the power jack (see Figure C). After you’ve done this, BE SURE to re-secure the

provided cover plate with the two screws you removed, then plug the power cord into a standard

outlet. This powers the Dock.

IMPORTANT: Since the only way the FireFly can be charged is through a powered

Docking Station, it is vital that power to the Docking Station is consistently maintained.

Powering On the FireFly

The FireFly can be powered on by doing either of the following:

Placing it in a powered Docking Station.

Inserting a paper clip (or something similar) into the pinhole on the rear of the system (see

Figure C). The paper clip may need to be held in place for about 10 seconds. Once the

FireFly begins its boot-up sequence, simply remove the paper clip.

NOTE: If the FireFly is powered on while sitting in a Dock with no power, you will receive an error.

To remove this error, simply restore power to the Dock and reboot the FireFly if necessary (see

“Rebooting the FireFly”).

Powering Off the FireFly

The FireFly can be powered off by doing any of the following:

Placing it in a Docking Station that is NOT connected to a power source, or cutting the

power to the Docking Station while the FireFly is seated in it.

NOTE: The FireFly must be on the Player Menu or in idle mode for the above to work.

Inserting a paper clip (or something similar) into the pinhole on the rear of the system (see

Figure C). The paper clip may need to be held in place for about 10 seconds in order for the

FireFly to power down.

Entering the 6 Star Menu and touching the 

Shutdown 

button (see “6 Star Screen”).

FIGURE C – REAR VIEW OF THE MEGATOUCH FIREFLY IN ITS DOCKING STATION

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6

Rebooting the FireFly

To quickly reboot the FireFly: Place the FireFly in a powered Docking Station, then hold the

power button (see Figure C) on the rear of the Dock for 5-10 seconds until the screen goes

black. When the screen goes black, release the power button. Wait five seconds, then press

the power button again to reboot the FireFly.

The LED Indicator

The LED indicator on the Docking Station (see Figure A) will not be lit until the Dock is receiving

power AND the FireFly is seated in it. When a FireFly is seated in a 

powered 

Dock, the LED on

the Docking Station will be green. A green LED also means that the FireFly is charging (even if

the FireFly itself is off while in the Docking Station).

IMPORTANT: If the FireFly is seated in a Docking Station and the LED is

not lit (green light), this means that the Dock is not receiving power. Restore power to

the Dock to charge the FireFly.

USB Port

There is a USB port on the rear of the Docking Station located behind the cover plate (see Figure

C). This will be used for updates and for accessing the DIP switch functionality of your FireFly

(see “DIP Switch Functionality” later in this manual for more details). It is 

highly 

recommended

that this cover plate be in place whenever the Docking Station is unsupervised. This will prevent

non-authorized USB access.

IMPORTANT: DO NOT REMOVE THE FIREFLY FROM THE DOCKING STATION WHILE A

USB DEVICE IS PLUGGED IN.

FireFly Handle

The handle on the rear of the FireFly can be released by pressing down on the handle release

button (see Figure D). The handle can then be used to carry the FireFly, or to prop it up on a

countertop for gameplay or demonstration. If you wish to return the handle to its original posi-

tion, press down on it towards the casing of the FireFly until you hear a click.

HANDLE 
RELEASE 
BUTTON

FIREFLY 
HANDLE

FIGURE D – REAR VIEW OF AN UNDOCKED MEGATOUCH FIREFLY

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7

The Operator PIN

After the Docking Station has been secured and connected, place the FireFly in the Docking

Station and the FireFly will power on. When the FireFly boots up for the first time, you’ll be

prompted to set an Operator PIN and to set up your network connection.

Setting Your Operator PIN

Upon the FireFly’s initial boot, you’ll be prompted to set an Operator PIN. This PIN can be a

minimum of 4 digits, a maximum of 6 digits, and cannot match any of the other PINs used in the

system (e.g. 6 Star PIN, Merit Money PIN).

NOTE: On this initial boot up screen there will also be a Test Diagnostics button. This is used

solely in the production of the game and should not be touched by the operator.

Your unique Operator PIN is 

vital 

to the functioning of your FireFly. Firstly, this PIN is used to

access Operator Setup, which is a menu where you can customize all of the FireFly’s settings.

To enter Operator Setup by using your Operator PIN, you will need to enter this PIN on the 6 Star

Screen (please see the section “6 Star Screen” for more details).

Your Operator PIN is also used for security purposes, so it is 

highly 

important that the PIN is a

unique code known only to you.

How Your Operator PIN Will Be Used for Security Purposes:

If your FireFly has gone through a full-reset boot (such as after a software install, or a

 

DIP switch

system clear), your Operator PIN will need to be entered 

or the FireFly will not function

. If the

Operator PIN is incorrectly entered 10 times in a row, the FireFly will enter a non-functional state

where the machine will need to be rebooted. After this reboot, you’ll still need to enter your

Operator PIN in order for the system to function.

NOTE: A normal boot up of the system will not prompt for the Operator PIN.

Forgot Your Operator PIN?

If you’ve forgotten your Operator PIN for any FireFly game, here’s what to do to remedy the

situation:

You can first go to your Operator Web Site. The FireFly’s Operator PIN can be seen by going to

the 

Machines 

tab, then by clicking on 

View

.

If for any reason you cannot get to your Operator Web Site, go to the 6 Star Screen (see the

section “6 Star Screen”

 

for further details) and enter the code “111222”. After you do this, a code

will appear on the screen with a message for you to contact AMI Customer Service at 1-800-445-

9353. When you call Customer Service, you’ll be asked to verify some personal information. If

everything checks out, you’ll then be given a temporary PIN so that you can access Operator

Setup and reset your Operator PIN.

NOTE: After you enter the 111222 code, you will only have an hour to contact Customer

Service before the on-screen code expires.

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8

Initial Network Set Up

After you’ve successfully entered an Operator PIN, you’ll be asked if you wish to register with

MegaNet. If you did not do this by following the FireFly Quick Set Up

 

Guide before your install,

and were planning to register the game through the Connection Wizard, this is where you would

choose to do so.

REMEMBER: If you haven’t done so already, you will need to sign the FireFly Contract and fax it

back to AMI at 215-639-3137. If you haven’t done this, you won’t be able to register your FireFly.

Every FireFly needs to be registered in order for it to function properly. You‘ll need your username

and password to register, which AMI provides upon return of the completed FireFly Contract.

You’ll then be walked through the Connection Wizard, which is used to configure your network

connection. For details on how to navigate around the Connection Wizard and set up your

connection, please see the appropriately named “Connection Wizard” section described in the

“Network Menu” part of this manual.

FireFly Security (SSID Lock)

Because the FireFly is portable, certain security precautions have been installed on the system

for its protection. If the FireFly does not detect the specific SSID of its wireless router upon boot

up, the unit will be non-functional. This SSID lock will be set when you establish a network

connection in the Connection Wizard.

Though this lock is defaulted on (i.e. it will automatically set when you configure your network

connection), it can also be turned off by entering Operator Setup, touching 

Network

, touching

Network Options, 

and then unchecking the appropriate option. It is 

highly 

recommended, how-

ever, that you leave the SSID lock enabled to fully protect your system.

In the rare instance that SSID lock activates when it shouldn’t and the system becomes

disabled, the lock can be temporarily circumvented by doing the following:

Touch the four corners of the playable screen (not including the sidebar) in a clockwise succes-

sion around the screen (starting at top-left, then top-right, bottom-right, bottom-left); this will

bring up the 6 Star Screen. Enter your Operator PIN on this screen and you’ll be taken into

Operator Setup, where you can enter the 

Network Menu: Network Options

 screen and dis-

able the lock. You can also use the Connection Wizard to connect your system to another

router (which will lock the system to the new router’s SSID, if you haven’t disabled this option).

NOTE: If a locked machine is rebooted before doing either of these steps, the game will again

lock if it does not detect the set SSID.

Additionally, you can enable an option in Operator Setup that will disable the SSID lock for the

current session (until the next reboot) if the 6 Star PIN is entered on the 6 Star Screen. See the

“6 Star Screen” section for more details.

!! IMPORTANT !!

The information in the previous sections deals only with the initial

setup required for the FireFly. There are many other custom settings

available for the system that can be tailored to best fit the needs of

each individual location. See “Entering Operator Setup” to learn how

to access these options.

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9

Entering Operator Setup

All of the FireFly’s options are configured in the Operator Setup Menu. Operator Setup can be

accessed either through the 6 Star Screen or by setting up an Operator Card. These are both

discussed below.

6 Star Screen

The 6 Star Screen is utilized much more on the Megatouch FireFly than it has been on past

Megatouch systems. This screen can be accessed by touching the 

Options 

button on the

upper-left of the Player Menu, and then by touching the 

6 Star

 button.

If you enter your Operator PIN on the 6 Star Screen, you’ll be taken directly into Opera-

tor Setup.

Additionally, you’ll be able to set a 6 Star PIN that the location can enter on this screen. To set

a 6 Star PIN, enter Operator Setup, touch 

System

, then touch 

Set 6 Star PIN

.

Remember: This is the PIN that will be used primarily by the location and it must be different

from your Operator PIN.

When the 6 Star PIN is entered on the 6 Star Screen, it will access the 6 Star Menu. 

This

menu features various options that you can enable in Operator Setup. These options give the

location some control over the system (such as volume control, undocking the FireFly, or the

ability to give free credits) without giving them the complete control that the operator has.

To configure the 6 Star options you wish to make available to the location, enter Operator Setup,

touch 

System

, then touch 

Options

. Any 6 Star option with a check mark next to it will appear on

the 6 Star Menu, meaning the location will have access to this option.

NOTE: Touch the green ? next to any option in Operator Setup to read the help text describing

that particular option.

IMPORTANT: FOR SECURITY REASONS THE LOCATION SHOULD NOT BE GIVEN

YOUR OPERATOR PIN.

Operator Cards

Operator Cards can be used to access Operator Setup via a single swipe of the card in the

FireFly’s credit card reader. This grants quick access to features such as: unlocking the FireFly

from its Docking Station, disabling the SSID (if enabled), and adding credits to the system.

For more information about Operator Cards, please see the “Credit Card Menu” section later in

this manual.

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10

Releasing the FireFly from the Docking Station

After the Docking Station is secure and in place, it will house and charge the FireFly. The FireFly

will then be locked in the Dock until it’s released by either a player, the location, or an operator.

Releasing the FireFly can be done in the following ways:

By Players:

 If players want to release the FireFly from its Docking Station, they will need to

swipe a valid credit card (unless the operator uses their key to physically unlock the Docking

Station, and they leave it in this unlocked position; see the “By Operators” section for more info).

This card swipe is used for security purposes, as AMI will record the time it was removed, the

unit number, who authorized the removal, and when it was returned.

NOTE: If you wish that the FireFly remain in the Docking Station at all times, you can disable

the player’s ability to remove it from the Dock by entering Operator Setup, touching System,

touching FireFly Options, then disabling the removal option.

By Locations: 

Locations can remove the FireFly from its Docking Station by doing either of the

two things listed below.

Entering the 6 Star Menu and touching “Undock FireFly”.

 (See the section “6 Star

Screen” for more details.) You can ensure that this option will appear on the 6 Star Screen

by entering Operator Setup, touching 

System

, touching 

Options

, and confirming that

there is a check in the box next to “Allow undock FireFly from 6 Star”. When someone

touches the 

Undock FireFly 

button, they’ll have 10 seconds to remove the FireFly from

the Dock. If they don’t remove the FireFly from the Dock in those 10 seconds, the system

will temporarily lock and they’ll have to wait approximately 40 seconds before trying to

release it again.

Swiping a Location Card in the credit card reader.

 Location Cards will have to be set

up in order to work. For more details, see “Location Cards” later in this manual in the

section “Credit Card Menu”.

By Operators:

 Operators can remove the FireFly from its Docking Station by doing either of the

two things listed below.

Entering Operator Setup, touching

 

System

, touching 

FireFly Options

, and then touching

the 

UNLOCK FIREFLY

 

button. When this button is touched, you’ll have 10 seconds to

remove the FireFly from the Dock. If you don’t remove the FireFly from the Dock in those 10

seconds, the system will temporarily lock and you’ll have to wait approximately 40 sec-

onds before trying to release it again.

Using your Docking Station key to manually unlock the FireFly’s Docking Station. If you

leave the Docking Station in the unlocked position, players will have the ability to remove

the FireFly from its Dock without swiping a credit card.

IMPORTANT: Be sure the key is FULLY turned (in either the “locked” or “unlocked”

position) before removing it.

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COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.

                                                        MEGATOUCH FIREFLY OWNER’S MANUAL                                     PM0773-01

11

General Care and Maintenance

!! IMPORTANT !!

THE INTERNAL COMPONENTS OF THIS GAME MUST BE

SERVICED ONLY BY QUALIFIED SERVICE PERSONNEL.

Cleaning the Cabinet

The cabinet should be cleaned with a damp cloth and mild detergent. Always apply the

cleaner to the cloth and not directly on the game, as liquids could enter the cabinet and

damage electronics inside.

Cleaning the Touchscreen Monitor

The touchscreen should be cleaned with a damp cloth and isopropyl alcohol or a 

non-

ammonia

 cleanser. 

Do not use any abrasive or vinegar-based cleansers, as they will

damage the touchscreen

.

NOTE: DO NOT USE ANY ABRASIVE SOLVENTS, ACID, OR VINEGAR-BASED CLEANS-
ERS ON THE MONITOR OR DECALS. OVER TIME, SUCH CLEANSERS COULD HARM
THE TOUCHSCREEN AND ERASE THE DECALS. BE CAREFUL NOT TO USE COMMER-
CIAL CLEANERS CONTAINING ANY OF THESE SUBSTANCES.

Cleaning the Vents

The vents should be cleaned of any dust and grime on a regular basis to ensure proper

ventilation of the game.

Watchdog Timer

This game has been equipped with a feature that allows it to automatically reboot if it encounters

a problem. The watchdog timer will reboot the machine within 5 minutes after a failure, allowing

the game to automatically reset itself if a problem arises without needing a technician present.

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12

11 Ball/11Up 

125,000 

 

Moondrop 

160,000 

Air Shot 

No Replay 

 

My Ex 

150,000 

Avalanche Jack 

150,000 

 

Mystery Phraze 

325,000 

Backjammin 125,000 

 

Office 

Bash  400,000 

Battle 31 

125,000 

 

Outer Spades 

75,000 

Beer Pong     

200,000 

 

Outlaw Poker/Cattle Drive 

400,000 

Beer Pong 21     

No Replay 

 

Pharaoh’s Fortune 

45,000 

Big Time Roller 

60,000 

 

Pharaoh’s 9 

No Replay 

Boxdrop 175,000 

 

Photo 

Hunt 

400,000 

Boxxi 850,000 

 

Photo 

Pop 

No 

Replay 

Brain in Gear     

No Replay 

 

Power Solitaire 

55,000 

Breakin’ Bricks 

400,000 

 

Power Trivia 

No Replay 

Card/Castle Bandits 

200,000 

 

Puck Shot 

3,000 

Card/Crypt Raiders 

175,000 

 

QB Zone 

65,000 

Card/Jolly Pirates 

200,000 

 

Q-Shot 

50,000 

Chainz2: Relinked 

500,000 

 

Quik Cell 

100,000 

Chainz2: Puzzler 

500,000 

 

Quik Chess 

125,000 

Checkerz 28,000 

 

Quik 

Match 

400,000 

Chug 21 

250,000 

 

Race Poker/Motor Match 

No Replay 

Chug Monkey 

400,000 

 

Rack ‘Em 

200,000 

Coco Loco 

No Replay 

 

Rack ‘Em 9 Ball 

35,000 

Conquest 30,000 

 

Royal 

Flash 

300,00 

Crazy Hearts 

65,000 

 

Run 21 

250,000 

Deflection 500,000 

 

Skee-Ball 900 

Dodge Bull 

No Replay 

 

Snap Shot 

400,000 

Domino 5 

200,000 

 

Spider Kings/13 Spiders 

160,000 

Draggle Drop 

200,000 

 

Strip Club 

No Replay 

Euchre Nights 

6,500 

 

Stunt Squirrel     

125,000 

Feeding Frosty 

No Replay 

 

Sudoku6 

100,000 

Fight the Landlord  

No Replay 

 

Super Boxxi 

400,000 

Four Play 

1,500,000 

 

Super Cell Chaos 

No Replay 

F.M.V. Boxxi      

No Replay 

 

Tai-Play 

240,000 

F.M.V. Strip     

400,000 

 

Take 2 

110,000 

Funkier Monkey 

150,000 

 

Tennis Ace 

No Replay 

Funky Monkey 

110,000 

 

Texas Hold ‘Em 

No Replay 

Gender Bender 

No Replay 

 

Text Twist Lightning      

10,000 

Gin Rummy 

55,000 

 

Tic Tac Trivia 

75,000 

Goooal No 

Replay 

 

Tri-Towers/Tri-Castles 

125,000 

Great Solitaire 

45,000 

 

Tricky Fish 

No Replay 

Hollywood Match 

400,000 

 

Triple Crown Boxing 

No Replay 

Hoop Jones 

125 

 

Trivia Treasure 

No Replay 

Ink Rally 

No Replay 

 

Trivia Whiz 

No Replay 

Jackpot Corner      

1,500,000 

 

Trivia Whiz 2 

No Replay 

Little Shop of Treasures      

83,000 

 

Touchdown Poker 

250,000 

Look Out 

400,000 

 

Tug of Words     

350,000 

Lucky 11’s 

340,000 

 

TV Guide Mini Crossword 

50,000 

Magic Charms 

500,000 

 

Video Whiz     

No Replay 

Mega Bowling 

125 

 

Vinci-Ball 

400,000 

Megatouch Battle Command 

No Replay 

 

Wild 8's/Wild Apes 

400,000 

Megatouch Memory 

250,000 

 

Word Dojo 

375,000 

Megatouch Mini/Crazy Golf 

No Replay 

 

Word Safari 

125,000 

Meteor Shower 

200,000 

 

Wordster 

100,000 

MGA Champ. Golf 

No Replay 

 

Zen Word 

350,000 

Monkey Bash 

No Replay 

 

Zip 21 

200,000 

Monster Madness 

400,000 

 

Zen Word 

350,000 

Game Name and Score Needed for Initial Replay

Great Solitaire and Power Solitaire will always offer a replay once the listed score is attained.
The other games have to reach the score listed, as well as attain the high score for the game, in
order to offer a replay. 

NOTE

:

 The available games may vary.

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                                                        MEGATOUCH FIREFLY OWNER’S MANUAL                                     PM0773-01

Revenue Details/Cash Out
Fee Details
Clear/Complete Collection

Credits
Games
Hi Scores
Books
System
Diagnostics
Network
Credit Card
Presentation
Promotion
MegaNet

Books

Video Test

I/O Test

Touchscreen Calibration
Touchscreen Test
Checksum Test
System Info
Verify Databases
View System Log

Hard Drive Self Diagnostics

Books Display
Cash Settlement Setup
Cash Settlement Collection

Set Time
Security Setup
Volume Control
Set 6 Star PIN
Data Transfer
Options

AMI Setup

FireFly Options
Set Operator PIN

Diagnostics

System

Access Hi Score from 6 Star
Access VBB from 6 Star
Access Volume Control from 6 Star
Access Calibration from 6 Star
Access TournaMAXX update from 6 Star
Access Network Menu from 6 Star

Bypass Wireless Security from 6 Star

Access Operator Setup from 6 Star
Allow Undock FireFly from 6 Star
Access Free Credits Menu from 6 Star
Access Location Card Setup from 6 Star

Default Language
Player selectable language
Language buttons have flags
Show games unavailable in current language
Enable Attract Mode Sounds
Show Prize Pools on Main Menu
Enable TouchTunes
Enable TouchTunes Hi-Resolution Mode

Allow Player to Unlock FireFly

Unlock FireFly

FireFly Options

Enter Security PIN

Options

Security Setup

View/Clear High 
Scores

(game list)
Clear All Games

Auto Clear
    Hi Scores

No Names in

     Hi Scores

Options

Games

Main Menu

Hi Scores

View/Clear
     High Scores
Options

Game Setup
Options

Enable erotic games

Allow game continue
Show deck cards
Allow bonus replay

Enable easy mode
Continuous bonus round
Linked games enabled
Photo Hunt hints

Trivia rounds/bonus
Show correct answer in Trivia, Power Trivia,
     and Snap Shot

Enable free game in Solitaire
Split column move in Power Solitaire
Enable free game in Power Solitaire
Category same for all in Power Trivia
Enable consolation question in Power Trivia
Face up cards, player selectable in Tri Towers
Enable Kids Club category
Sticker Book Timer Options
Disable Questionable Content

Puzzles
Cards
Erotic
Strategy
Mega-Link
New Games

Action
Quiz & Word

Enable

     All Games

Factory Default

     Games

Cash Settlement Collection

Clear All
Clear One

Individual Game

Freeplay Enabled
Enable Rental Mode

Game Setup

Options

Options

Options
Credit Card Pricing
Pay Per Time
Clear Credits
Free Credits
Daily Free Credit Limit

AMI Play Cost

Credits

13

Operator Setup Screens Flowchart

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14

View Player Data
Show Game Play Frequency
Show Player Hi Scores

Backup/Restore

Merit Money

Promo Credits

Start Time
End Time
Free Game Limit
Set PIN

Start Time
End Time
Idle Time
Number of Free Credits

Enable My Merit
Enable Merit Money
Enable Promo Credits

Price/Credits
Default Games
Clear One
Clear All
Enable All Games

Enable Premium Erotic
Enable MegaWeb
Enable Operator Website
Enable Hot Topics

Hot Topics

MegaNet

Options
Premium Erotic
Operator Web Access
MegaWeb
Hot Topics

Options

Promotion

My Merit
Merit Money
Promo Credits
Options

Options

Network Options
Network Options
Dial-Up Options
Tournamaxx Options

Operator Ad Screens

Sidebar Promotion
Manage Sidebar Images
Import Sidebars

Access Sales Enabler Videos

Add/Edit Billboard

Set Start/End Date
Remove Billboard
Remove All Billboards

Credit Card
     Functionality Test
Credit Card Pricing
Setup Operator Cards
Setup Location Cards

Credit Card

Presentation

Operator Ad Screens
Sidebar Promotion
Options

My Merit

Options

Network

Wireless Ethernet
Connection Log
Location Info
Connection Wizard
Connection Diagnostics
Network Options
Connect to MegaNet

Clear Tournamaxx Databases

Set MegaNet Server
Set MegaNet ID
Set Update Time
Lock to this SSID
Register Machine

Tournamaxx Options

Network Options

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                                                        MEGATOUCH FIREFLY OWNER’S MANUAL                                     PM0773-01

15

FIGURE 1 - MAIN MENU

Main Menu

Use the Main Menu to set up all the game’s software options. The Main Menu can be accessed

by entering your Operator PIN on the 6 Star Screen. Additionally, if you have an Operator Card

set up, you’ll be able to enter the Main Menu by swiping this card. For details on setting up an

Operator Card, please see the section “Credit Card Menu” later in this manual.

NOTE: For help with the Options in any menu section, touch the green “?” buttons to bring up
a help screen.

A summary of the Main Menu functions appears in the following table. For more details, see the

corresponding sections of the manual.

Main Menu 

Available Options 

Information 

CREDITS 

 Options 

  Credit Card Pricing 

  Pay Per Time 

 Clear 

Credits 

 Free 

Credits 

  Daily Free Credit Limit 

  AMI Play Cost 

The Credits Screens allow the operator to 
enable Freeplay Mode, enable Rental 
Mode, view and adjust credit card pricing, 
set Rental Mode pricing options, add or 
clear credits, and set the Daily Free Credit 
Limit available to locations. Operators with 
a Mega-Link connection to an AMI jukebox 
can also set up AMI jukebox play cost. 

GAMES 

 Game 

Setup 

 Options 

In the Games Screens you can edit the 
game list (choose which games are 
available and in what category they 
appear on the Category Menu), and select 
options for individual games. 

HI SCORES 

  View/Clear Hi Scores 

 Options 

Touch 

CLEAR ALL GAMES

 to clear all 

high scores, or select a particular game to 
edit high scores for that game. 

BOOKS 

 Books 

Display 

 Cash 

Settlement 

Setup 

  Cash Settlement     

Collection 

The Books Screens display current and 
lifetime credits information, as well as 
calculate and collect the location and 
operator fees. 

SYSTEM 

 Set 

Time 

 Security 

Setup 

 Volume 

Control 

  Set 6 Star PIN 

 Data 

Transfer 

 Options 

 

 AMI 

Setup 

 FireFly 

Options 

  Set Operator PIN 

Set the game clock, security PIN, game 
volume, 6 Star PIN and features, and 
system options such as language control. 
Also use this menu to transfer machine 
configuration, books data, and ad screens 
with a USB pen. The AMI Setup option 
allows operators to establish a Mega-Link 
between their Megatouch game and an 
AMI-powered jukebox. FireFly Options 
enables/disables the FireFly from being 
undocked by a player, and allows the 
operator to undock the system. You can 
also change your Operator PIN. 

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16

Main Menu 

Available Options 

Information 

DIAGNOSTICS 
 

 Video 

Test 

 

 I/O 

Test 

 Touchscreen 

Calibration 

 

 Touchscreen 

Test 

 
 
 

 Checksum 

Test 

 

 System 

Info 

 

 Verify 

Databases 

 

  View System Log  

 

  Hard Drive Self 

Diagnostics 

 

  Enters the Video Test screens. Touch 

the screen to cycle through the test. 

  Tests the function of the accelerometer. 

  Allows the operator to calibrate the 

touchscreen. Follow the instructions on 
the screen. 

  Checks the touchscreen calibration. 

Touch the cursor on the screen to make 
sure it is accurately following your 
movement. 

  Checks the hard drive for missing or 

corrupted files. 

  Gives details about various hardware 

components in the game. 

  Only use on the advice of Technical 

Service. 

  Allows operators to easily read, 

capture, and send error log data. 

  Detects hard drive errors and predicts 

future failures. Runs automatically 
during system startup and software 
installation. 

NETW ORK 

 Wireless 

Ethernet 

 Connection 

Log 

 Location 

Info 

 Connection 

W izard 

 Connection 

Diagnostics 

 Network 

Options 

 Connect 

to 

MegaNet 

Allows you to configure your Internet 
connection settings. This menu also 
allows you to check the Connection Log, 
view location information, enter the 
Connection Wizard, view connection 
diagnostics, connect to MegaNet (perform 
an Update from Server), change the 
MegaNet server address, change the 
MegaNet ID, set an update time, disable 
the SSID lock, register the machine, and 
clear Tournamaxx databases. 

CREDIT CARD 

 Credit 

Card 

Functionality Test 

 Credit 

Card 

Pricing 

 Setup 

Operator 

Cards 

  Setup Location Cards 

Use the Credit Card Menu to test the 
credit card reader, view and adjust credit 
card pricing, set up Operator Cards, and 
set up Location Cards. 

PRESENTATION 

 Operator 

Ad 

Screens 

 
 

 Sidebar 

Promotion 

 Options 

  Create ad screens, and also add 

custom screens created on a personal 
computer. 

 Import/manage/delete sidebar images. 

  Access Sales Enabler Videos. 

PROMOTION 

 My 

Merit 

 
 
 

 Merit 

Money 

 
 

 Promo 

Credits 

 

 Options 

  Enables a feature permitting players to 

create custom accounts. Also displays 
individual player data, and allows the 
operator to back up or restore the data. 

  Sets time periods in which location 

owners can use the 6 Star feature to 
offer free credits to encourage play. 

  Sets time periods in which the game 

offers a free credit while in Idle Mode. 

  Enables My Merit, Merit Money, and 

Promo Credits features. 

MEGANET 

 MegaW eb 

 Premium 

Erotic 

 Hot 

Topics 

 Operator 

W eb 

Access 

 Options 

Enters the MegaNet Set-Up Screen for 
Tournamaxx/Tournachamp play. Features 
must be enabled for the corresponding 
button to appear. 

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Rental Mode

NOTE:  It is recommended that you clear the

books and perform a Cash Settlement

Collection when toggling Rental Mode on and

off in order to ensure accurate bookkeeping.

Rental Mode allows players to purchase a

block of time and use it to play as many

games as they want in that time. To enable

Rental Mode, touch the 

Options 

button on

the Credits Menu, then ensure a check is in

the box next to 

Enable Rental Mode

.

When Rental Mode is enabled, a 

Pay Per

Time

 button will appear in the main Credits

Menu. By touching this button, you’ll be able

to adjust the purchase prices and how much

time is given for each purchase. Use the “

+

and “

-

” symbols under MONEY-IN to change

the available purchase prices, and the “

+

” and

-

” symbols under PLAY TIME to change how

much time is given for each purchase.

While in Rental Mode, the top row will be the

only row where MONEY-IN and PLAY TIME

can be adjusted. The middle row’s values will

always be double the top row’s values, and

the bottom row’s values will always be three

times the top row’s values.

The middle and/or bottom pricing options can

be disabled if you wish to limit the players’

17

Credits Menu

Daily Free Credit Limit

On the main page of the Credits Menu, you

can set the daily maximum amount of free

credits that can be given by the location on

the machine. Be sure to consult your FireFly

contract and set this limit accordingly to avoid

overage fees

.

IMPORTANT: The Daily Free Credit Limit is

defaulted to one credit. You will need to

change this number if you want the loca-

tion to have the ability to regularly award

free credits.

Credit Card Pricing

The Credit Card Pricing Table is used to set

purchase prices and the amount of credits per

purchase.

 

There are three default pricing op-

tions – $5, $10, and $15.

 

Use the “

+

” and “

-

symbols under MONEY-IN to change the avail-

able purchase prices, and the “

+

” and “

-

” sym-

bols under CREDIT CARD CREDITS to change

the number of credits given for each purchase.

You will not be able to set the CREDIT CARD

CREDITS to an amount higher than the amount

listed below it on screen.

The middle and/or bottom pricing options can

be disabled if you wish to limit the players’

ability to choose between purchase prices. To

do so, lower the CREDIT CARD CREDITS to

an amount equal to the amount listed above it

on screen. When this is done, “UNAVAILABLE”

will appear in that field and that pricing option

will be disabled.

For example: If the middle CREDIT CARD

CREDITS row is at 60, and you use the “-”

button to lower the CREDIT CARD CREDITS

for the bottom row to 60, “UNAVAILABLE” will

appear in the bottom CREDIT CARD CRED-

ITS field, and that option will be disabled.

NOTE: The top pricing option must always be

enabled, and the middle option can only be

disabled after the bottom option is disabled.

FIGURE 2 - CREDIT CARD PRICING

SCREEN

To enter this screen, touch

“Credits” on the Main Menu and

then touch “Credit Card Pricing”

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18

ability to choose between purchase prices. To

do so, touch the “

-

” button in the PLAY TIME

column for the bottom row. This pricing option

will now be disabled. You can then touch the

-

” button next for the middle row to disable

that option as well.

NOTE: The top pricing option must always be

enabled, and the middle row can only be dis-

abled after the bottom row is disabled.

Certain features will not be available in Rental

Mode, such as MegaNet (with the exception

of Tournamaxx), Merit Money, and Promo

Credits. Linked games are also unavailable

in Rental Mode.

IMPORTANT: If the machine is switched out

of Rental Mode, Merit Money, Promo

Credits, and Mega-Link games will have

to re-enabled in Operator Setup in order

for them to function.

Tournamaxx and AMI Selectability
in Rental Mod

e

Players can choose to play Tournamaxx

games or to play music on connected AMI

jukeboxes while in Rental Mode. When a

player chooses to do either of these, however,

the time they have remaining to play games

will be converted into credits.

This conversion is based on values that can

be set on the FireFly Rental Mode Setup

To enter this screen, enable Rental

Mode, then touch “Pay Per Time”

on the Credits Menu.

FIGURE 3 - RENTAL MODE SETUP

SCREEN

Screen. After you’ve set the pricing amount

and how much time you’d like to give for a

top row purchase, change the number in the

this row’s CREDITS column to what you want

the credit equivalent of that purchase to be.

IMPORTANT: The minutes-to-credits

conversion rate is set based on the top row.

For example: If the top row’s PLAY TIME is

set to 20 MINUTES, and CREDITS is set to

20 CREDITS, minutes will convert to credits

at a 1:1 ratio, i.e. 2 minutes will convert to 2

credits, 6 minutes to 6 credits, etc.

If the top row’s PLAY TIME is set to 20

MINUTES, and CREDITS is set to 10

CREDITS, minutes will convert to credits at

a 2:1 ratio, i.e. 2 minutes will convert to 1

credit, 6 minutes to 3 credits, etc.

When the player exits out of the Tournamaxx

or AMI screens, the credits will be converted

back to minutes in the same fashion.

Quick Price Setup

Your pricing options for the FireFly can quickly

be changed through the Quick Price Setup

feature. This feature also allows you to easily

set the cost of Fast-Play Amusement, Stan-

dard Amusement, Long Amusement, and Pre-

mium/MegaNet games.

Quick Price Setup cannot be accessed on the

FireFly itself, but can be set only on your Op-

erator Web Site. Go to www.accessmerit.com

->

 Remote Control 

->

 Quick Pricing

 for more

details.

Freeplay Mode

Turn this option on to enable free game play,

which can be used for promotions and

demonstrations. Freeplay Mode can be

enabled/disabled in the Credits Menu under

Options

.

IMPORTANT: Games played while in

Freeplay Mode will count against the Daily

Free Credit Limit.

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The Game Setup Screen also allows you to

make these general changes:

Default Games

: Resets the selected category

menu to its default game and price settings.

Clear One

: Clears a selected item from the

player’s game menu.

Clear All

: Clears all games from the player’s

game menu.

Enable All Games

: Turns on all games within

the selected category and defaults the price

settings.

To customize a particular game list, begin by

selecting a category on the first Game Setup

Screen. On the second screen, touch 

Clear

All

 to clear the game list. Choose the menu

position you want a particular game to occupy

by touching that position, then touching the

desired game name from the game list on the

bottom of the screen. Repeat until all desired

games appear in the menu (a game cannot

appear in the list more than once). Games

already in the menu will be red in the game

list at the bottom of the screen.

To adjust the price, touch the credit or cur-

rency value next to each game.

Some games support a “continue” function. In

the Cost to Continue column, games without

this function will display N/A. Games that sup-

port continuation will show a credit value. The

cost to continue is adjustable on a game-by-

game basis. Touch the credit value button to

change the amount. Hit 

NEXT

 to return to the

Games Category page.

NOTE: The default Cost to Continue price is

the same as the default cost to play the game;

however, the Cost to Continue does not need

to be the same amount as the original game

price.

19

FIGURE 4 - GAMES MENU: GAME SETUP

To enter this screen, touch “Game

Setup” on the Games Menu and

select a Category

Enable All Games Into Menu

: Turns on all

games (certain games that were previously dis-

played in the Game Setup have been turned

off in this software) and defaults the price set-

tings.

Factory Default Games Into Menu

: Returns

the Game Setup to its default settings. Games

that were not originally enabled will be turned

off and all price settings will be reset.

When you touch a category name, the next

Game Setup Screen shows the game posi-

tions available for that category and the price

for each game, with the list at the bottom show-

ing all games available for the selected cat-

egory.

Games Menu

Game Setup

The game list and prices, as well as game

options, are programmed using these

screens. The first screen shows the various

game categories and allows access to the fol-

lowing general settings for all games.

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Books Menu

The Books Screens display the current and

lifetime credit totals for each game, as well as

the percentage of credits played per game (i.e.

the total number of credits played on that game

divided by the total number of credits entered

into the machine).

FIGURE 6 - BOOKS MENU:

BOOKS DISPLAY SCREEN

To enter this screen, touch “Books

Display” on the Books Menu

Books Display

The books information can be sorted in three

ways with the button that toggles through the

sorting categories. 

Unsorted

 displays the

books information in the standard order.

Sorted by Current 

displays the current cred-

its for each game from most to least played.

Sorted by Lifetime

 displays the lifetime cred-

its for each game beginning with the most-

played game. If the game is in Rental Mode,

these numbers will show in terms of time and

not credits.

Touch 

TournaMAXX Statistics

 to get the

books information for that play only. Touch

Clear Current

 to erase all current books data.

The date the data was last cleared will appear

at the top right of the Books Screen.

Touch the 

+

 above Total Credits to view Cur-

rent and Lifetime credits for each game mode.

Touch the button again to minimize this

screen.

Hi Scores Menu

View/Clear Hi Scores

Use this menu to manage high scores. The

first screen allows you to clear all scores for

all games by touching 

Clear All Games

. To

edit the high scores for an individual game,

select that game on the first screen.

FIGURE 5 - HI SCORES MENU:

VIEW/CLEAR HI SCORES SCREEN

To enter this screen, touch

“View/Clear Hi Scores” on  the

Hi Scores Menu and choose a Game

Touch 

Clear All 

to remove all high scores for

that particular game, or select an individual

score and touch 

Clear One 

to remove that

particular score only.

20

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To enter this screen, touch

“Cash Settlement Setup” on the

Books  Menu and touch the

arrow at the bottom right

FIGURE 8 - BOOKS MENU:

 CASH SETTLEMENT SETUP SCREEN

To do so, touch the bottom-right arrow button,

then choose 

YES

 or 

NO

 to display the

operator’s cut on the Cash Settlement Setup

Screen. Enter the percentage of revenue the

location will receive. Also, select the fee cal-

culation method. Select per month if you do

not make regular weekly collections, or per

week if you collect every 7 days.

NOTE: Monthly fee collections are based

on a 4.3-week  month. If you change your

fee calculation method, the game will auto-

adjust the fees by multiplying or dividing

by 4.3 and rounding to the nearest penny.

NOTE: Make sure the time and date are set

on the game in order to ensure correct fee

calculation.

Cash Settlement Setup

IMPORTANT: Due to the time delay in credit

card processing, there may be a discrep-

ancy in what’s shown on this screen versus

what’s shown in your statement.

The Cash Settlement Screens are used to

calculate the percentage of earnings the op-

erator and location will receive, as well as any

fees collected by the operator. This will help

to offset MegaNet operation costs.

21

FIGURE 7 - BOOKS MENU:

BOOKS SCREEN  WITH

GAME SELECTED

To enter this screen, touch “Books

Display” on the Books Menu and

choose a Game Name

Touching a game name will display the cur-

rent and lifetime credit totals*, broken into 1-4

player and linked games. It also shows the

shortest, average, and longest playing times

for that game.

*Touching Trivia or Power Trivia displays to-

tals by category.

Books Display also shows Promotional Cred-

its and Merit Money (when these features are

enabled). Touch the

 +

 next to MegaNet Cred-

its to display the totals for each MegaNet cat-

egory. Touch the button again to minimize this

screen.

NOTE: Books data can be exported to a

USB pen via the System Menu/Data Trans-

fer/Export Books feature. The .data file can

then be viewed with a word processing pro-

gram after connecting the storage device

to a personal computer. The file will dis-

play basic game information such as the

software version, the game serial number,

and date/time information relating to books

data. The file will also show the current and

lifetime credit totals, as well as credit totals

for each game featured on the machine.

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FIGURE 10 - BOOKS MENU:

CASH SETTLEMENT COLLECTION

FIGURE 9 - BOOKS MENU:

 CASH SETTLEMENT SETUP SCREEN

To enter this screen,

touch “Cash Settlement Collection”

on the Books Menu

Cash Settlement Collection

The Cash Settlement Collection Screens  will

display the balance (total revenue minus total

fees) to be split between the operator and the

location.

Touch 

Revenue Details/Cash Out

 or

 Fee

Details

 for breakdowns and 

Clear/Complete

Collection

 to finish. Cash Settlement totals

will reset once collection is complete.

To enter this screen, touch

“Cash Settlement Setup” on the

Books  Menu and touch the

arrow at the bottom right twice

The next screen allows you to set up the fees.

The amounts can be changed on screen by

touching the amount itself and using the key-

pad to enter a dollar figure. The other two col-

umns display the cumulative totals for each

fee, and the totals for the current collection

period. Fees are calculated on a prorated, per-

day basis. Touch the bottom-right arrow

 

but-

ton to display more groups of fees.

22

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23

System Menu

FIGURE 11 - SYSTEM MENU

Set Time 

The Set Time Menu allows you to set both the time and date on the 
game. Time is shown in 24-hour, "military" time (e.g. 5:00 p.m. = 
17:00). Use the up and down arrows to set the time and date. 

Security Setup

 

For added security the operator can set a security PIN number and 
select which of the features (Coin-In Menu, Free Credits, Game 
Menu, Hi Scores, Books, All Options, and Set 6 Star PIN – Coin-In 
Menu is disabled on the FireFly) will be protected by the PIN. To 
change the PIN, you must first enter the existing PIN (the default 
PIN is 

0000

), then enter a new 4-digit number and touch 

SET

 on 

the keypad. The game will prompt you to re-enter your PIN to 
confirm. After confirming your PIN, touch the button for each of the 
features you wish to protect with the PIN. 

Volume 
Control

 

Touch the volume control button to set the default volume of the 
system, and to set the player-controlled volume range .  

Set 6 Star PIN 

Set the 6 Star PIN (between four and six digits) using this screen. 
You can choose which options will be accessible on the 6 Star 
Menu by using the System Menu: Options Screen. Touch an option 
box under System Menu: Options for on-screen help. 

Data Transfer 

Transfer information (machine configuration, Books data, My Merit 
data, and ad screens) using a USB Pen. 

Options

 

For help with the Options in any menu section, touch the option 
box to bring up a help screen. 

AMI Setup 

Use this screen to link a Megatouch game with an AMI-powered 
jukebox. See 

AMI Jukebox Mega-Link Setup

 section for further 

details. 

FireFly 

Options 

Enable or disable the players’ ability to remove the FireFly from the 
Docking Station. The operator can also remove the FireFly from its 
Docking Station by touching the button on this screen. 

Set Operator 

PIN 

Use this screen to change your Operator PIN. 

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24

Diagnostics Menu

FIGURE 12 - DIAGNOSTICS MENU

Video Test 

Touch the screen to cycle through a series of video test screens. 

I/O Test 

This is used to confirm that the accelerometer is functioning. When 
you tilt an undocked FireFly, the numbers on the screen should 
change. 

Touchscreen 
Calibration 

Follow the on-screen instructions to calibrate the touchscreen. 

NOTE

: If the calibration is off to the point where this can’t be 

completed, you’ll need to use a USB pen with a 

dip1

 program on it. 

See “DIP Switch Functionality” in this manual for more details. 

Touchscreen 
Test 

Allows you to check the touchscreen calibration accuracy. The 
crosshairs should follow your finger exactly when you move it across 
the screen. 

Checksum Test 

Checks the hard drive for missing or corrupted files. With STOP ON 
ERROR? set to YES, a message indicating which file is corrupted 
will be shown whenever the game encounters an error. With STOP 
ON ERROR? set to NO, a list of corrupted files will be displayed 
when the test is complete. If errors are detected, the software on the 
drive may need to be reloaded. If this does not solve the problem, 
the drive may require replacement. This test could take up to 2 
hours. 

System Info 

Gives details about the following: 

 platform type 

  processor type and speed 

 motherboard type 

  amount of memory 

 wired network 

  sound chip type 

 hardware serial number 

  video chip type  

 touchscreen manufacturer 

  hard drive manufacturer/size 

 

 modem identification 

(N/A)  

  fan speed (N/A) 

 status 

 PSOC version 

 I/O board processor 

 monitor 

 wireless network 

  dock serial number 

 battery 

Verify 
Databases 

Only use on the advice of Technical Service. An 

Update from 

Server

 must be performed prior to verifying databases. 

View System 
Log 

Displays a log of all operations performed by the game since the log 
was last cleared. This information is helpful for customer service in 
troubleshooting your game. 

Hard Drive Self 
Diagnostics 

Checks the hard drive for errors, displays results, and notifies the 
operator when an error is detected or a hard drive failure is 
imminent. Tests can be initiated automatically and/or manually. 

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25

FIGURE 13 - HARD DRIVE SELF

DIAGNOSTICS SCREEN

To enter this screen, touch “Show

Details” on the Hard Drive Self

Diagnostics Screen

FIGURE 14 - SHOW DETAILS SCREEN

FIGURE 15 - ATTRIBUTE RATING POP-UP

SCREEN

Hard Drive Self Diagnostics

Your FireFly’s hard drive is equipped with the

S.M.A.R.T. (Self-Monitoring, Analysis, and

Reporting Technology) monitoring system,

which helps predict hard drive failure and avoid

system crashes by collecting hard drive data

and recording errors. The test can be initiated

manually, as described below, but also runs

automatically when the game is turned on or

software is installed. A warning will appear

during software installation if there are hard

drive issues that may hinder installation or

cause damage to the game.

To initiate the test and access the reports,

touch 

Hard Drive Self Diagnostics 

on the

Diagnostics Menu. The next screen displays

the hard drive S.M.A.R.T. test result as having

“PASSED” or “FAILED”, and allows you to

show or hide diagnostics details. With the

Show Details

 option selected, the screen dis-

plays the status of each hard drive attribute

being monitored. 

Hide Details

 shows only the

overall test result.

Reports

Each attribute displayed on the S.M.A.R.T.

report will show a grade of “PASSED”, “FAIL-

ING NOW”, or “FAILED IN THE PAST”, deter-

mined by the attribute’s rating in relation to its

given threshold. By touching the green “

?

” to

the left of each entry, operators can view the

grade and rating of that attribute in the pop-up

window. If the rating is above the threshold,

the attribute has “PASSED”; if the value is be-

low the threshold, it is “FAILING NOW”; and if

the attribute was previously but is no longer

below the threshold, it has ”FAILED IN THE

PAST”. Press 

OK

 at the pop-up to return to

the list of attributes.

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26

Network Menu - Connection Wizard

The FireFly must be connected to 

a wireless broadband Internet connection 

in order to function.

To establish this network connection, you must enter and complete the Connection Wizard.

The FireFly can also be linked to an AMI-powered jukebox, allowing customers to view and play

jukebox music directly from the FireFly. After initiating the link, the game will download the

AMI catalog. This could take about 30 minutes. There is a catalog download available on the

Web site which will decrease this time (http://www.meritgames.com/amidatabase.asp). Down-

load the catalog and load it on your game prior to initiating the link.

If you want two FireFly units to link for head-to-head games, they will need to be con-

nected to the same wireless router.

Configuring Your Network Connection

Upon initial boot up of the FireFly, you’ll be taken to the Network screens (after you have set

your operator PIN). If this is the initial boot up of your FireFly, please skip to step 2 below. If you

need to enter the Connection Wizard any time after the initial set up of the system, please enter

Operator Setup (how to do so is described earlier in the manual) and begin below with step 1.

IMPORTANT: When your FireFly calls in to the MegaNet server or downloads the AMI

music catalog, we recommend that it is in the Docking Station.

1.

Enter Operator Setup, touch the 

Network 

button, then touch 

CONNECTION WIZARD

.

2.

Select your time zone and touch 

NEXT

.

3.

You’ll then be asked if you would like to register this machine with MegaNet or if it has

already been registered. Touch the appropriate option for your machine.

4.

Touch 

WIRELESS ETHERNET

 as the connection method you wish to use.

NOTE: If you’re using wireless security, only 64 or 128-bit WEP encryption is supported.

5.

After touching 

WIRELESS ETHERNET

, you’ll be prompted to choose a connection method.

If you want to connect to an AMI router, touch 

AUTO-CONNECT TO AMI ROUTER

.

If you want to connect to a non-AMI router, touch 

OTHER WIRELESS ROUTER OR

ACCESS POINT

. The game will then scan for available networks. To select a

network from the list, touch it and then touch 

NEXT

. If your network does not

appear in the list, touch 

MANUAL CONNECTION

, enter the SSID (network name)

of the network you want to connect to, and then touch

 ENTER

. If your network has

a security key (password), enter it and touch 

ENTER

. If you have not set a

password, simply touch 

NEXT

.

6.

On the next screen, touch 

ACCEPT SETTINGS AND CONNECT

 to accept the default

settings. If you wish to change the settings, touch 

MODIFY SETTINGS

 and use the 

SET

or 

MANUAL 

buttons to enter the new settings. For help with any of the settings, touch

the 

?

 buttons on screen. After you have entered in your new settings, touch 

DONE

and then touch 

ACCEPT SETTINGS AND CONNECT

.

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27

7.

If you make a successful connection and want to retain these settings, touch 

SAVE

SETTINGS AND UPDATE

. If the connection fails, touch the 

MORE INFO

 button to

determine the cause.

8.

Your FireFly will then need to call in to the server to complete the connection process.

After an initial connection to the server has been made, a second connection must be

made in order for all connection features to be fully operational. This call in can also be

performed by entering Operator Setup, touching 

Network

, and then touching 

CONNECT

TO MEGANET/UPDATE FROM SERVER

. When your machine makes the second con-

nection, the time that it calls in will be set as your default update time. This can be

changed by entering the Network Menu, touching 

NETWORK OPTIONS

, then touching

SET 

next to "

UPDATE TIME

".

Your connection is now configured! If you are connecting your game to an AMI jukebox,

continue with steps 9-15.

9.

Touch the 

in the upper-right corner and confirm you want to exit out of the Network

Screens.

 

Then, touch the 

System 

button, followed by the 

AMI Setup

 option.

10. To enable AMI Music Connectivity, ensure that the Jukebox ID is set to connect auto-

matically. Accept the default values for the Server URL and Agent Name, then touch

Connect

.

11.

Enter and confirm the AMI Entertainment username and password (created with your

initial jukebox account) that’s utilized for Web site access.

NOTE: If a jukebox is not detected, you will be prompted to manually configure the jukebox

information obtained from your jukebox setup screen. On your jukebox, go into “Service”,

then select the “Diagnostics” and “System Information” options on screen. Enter the MAC

Address, exactly as it appears on the jukebox, into the Jukebox ID field on your Megatouch

game. (The defaulted Server URL and Agent Name are also listed on the jukebox setup

screen.) Once the information is entered, touch “Connect” again on the AMI Setup Screen.

12. The game will download the music. A 

“Connection Successful”

 message will appear

when finished, followed by an option to enable the link. Touch 

YES

 to complete the

process. Once the link is established, you may return to the AMI Setup screen to dis-

able, test, or view link details.

13. Touch 

MAIN MENU

 at the top of the screen, then touch 

Credits/Pricing

.

14. Touch 

AMI Play Cost

 to configure the price of music selected from the game. Use the

arrows to set the two-digit credit cost (e.g. “02” = 2 credits) for each of the 3 play options:

One Song Play, MOD (Music On Demand) Play, and Priority Play (My Song First) Cost.

NOTE: The cost of one song must be set to a minimum amount of 33¢.

The same AMI music billing applies for songs selected through the game.

15. Touch the 

X

 in the upper-right corner of the screen and confirm you want to exit.

NOTE: To view jukebox revenue from your FireFly, enter Operator Setup, touch Books, touch

Cash Settlement Collection, touch Revenue Details/Cash Out, and locate the Jukebox

Selector Music Revenue data.

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28

Credit Card Menu

Setup Operator Cards

Operator Cards can be programmed to make

it possible to access Operator Setup with one

card swipe in the credit card reader.

Operator Cards can be a simple credit card,

or any other unique swipe-able card with

enough information on it for the system to rec-

ognize (e.g. a driver’s license).

To Program an Operator Card:

Touch

 Setup Operator Cards

 in the Credit

Card Menu. Touch 

Add Card

, then swipe the

card you wish to use as an Operator Card.

NOTE: The same card can be used as the

Operator Card for any number of machines.

Additionally, if your card is registered on a

connected machine, you can set that card to

work as an Operator Card for all your machines

through your Operator Web Site.

Once an Operator Card is programmed, sim-

ply swipe it on the system’s card reader. If the

card is also a credit card, you’ll be asked if

you wish enter Operator Setup. If you touch

“No”, you’ll be taken to the purchase screen.

To remove an Operator Card from the system,

touch 

Remove Card

 next to the card data for

the card you wish to remove. Connected op-

erators can also use their Operator Web Site

to remove their Operator Card from a single

machine, or all machines.

FIGURE 16 - CREDIT CARD MENU

Setup Location Cards

Location Cards can be programmed to make

it easier for locations to unlock the FireFly from

its Docking Station, and/or to put free credits

on the system.

Location Cards can be a simple credit card,

or any other unique swipe-able card with

enough information on it for the system to rec-

ognize (e.g. a driver’s license).

IMPORTANT: DO NOT set a card as both an

Operator and Location Card.

To Program a Location Card:

Touch 

Setup Location Cards

 in the Credit

Card Menu. Touch 

Add Card

, then swipe the

card you wish to use as a Location Card.

You can then select if the FireFly will auto-

matically unlock from the Docking Station when

the card is swiped, and how many free credits

(if any) will be put on the system when that

Location Card is swiped. (Each Location Card

can be programmed differently.)

IMPORTANT: In order for the location to give

free credits, you will have to go into the

Credits menu and raise the amount of the

Daily Free Credit Limit to an appropriate

amount. A Location Card will not issue cred-

its if the machine is over the Limit. Please

see “Daily Free Credit Limit” in the “Cred-

its Menu” section of this manual.

You can give the location the ability to pro-

gram their own Location Cards by entering the

System Menu, touching 

Options

, then ensur-

ing a check is next to the option 

Access Lo-

cation Card Setup from 6 Star

. The location

will then have the ability to program cards by

entering the 6 Star Menu (see “System Menu”

and “6 Star Menu” for more details).

NOTE: Once you set up a Location Card, this

data will be stored on the server when the

FireFly calls in to it. When the other FireFlys

in the same location call in, they’ll upload that

information, and the Location Card will then

work on those systems as well.

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29

Operator Ad Screens

A total of 24 advertising screens can be created with the software and added to the game. The

ads will appear along with the other attract screens when the game is in idle mode. Custom

images for ad screens can also be added to the game using an appropriate storage device for

your game (USB pen or CD). Touch the green 

?

 buttons on each screen for information on how

to create ad screens and how to add custom screens to the machine.

Also, a program for adding up to 120 additional ad screens can be downloaded from our Web

site (www.meritgames.com) in the Support/Software Downloads section.

A USB Pen Kit (kit number KAV-100-008-02) is available. To order, contact your distributor.

Sidebar Promotion

The FireFly features an electronic sidebar that allows you to create customized marquees that

will display during idle mode.

Import Sidebar Images

Sidebar images can be created on a home computer via our Web site (www.meritgames.com/

creator.asp), and these images can be imported to the game via USB pen. The images must be

in JPG, PNG, or PCX format and they must be 116 wide x 410 tall in size. Images are displayed

for 60 seconds by default. To choose how long to display an image, name the file with an

underscore and then a number at the end of the file name (e.g. “filename_10”). The number will

determine how many seconds the image will display. Choose a number between 10-120. Side-

bar images can also be created and remotely sent to the game through the Operator Web Site.

For more information, log in to your Operator Web Site.

Manage Sidebar Images

In this menu all created sidebar images can be displayed and controlled. This includes the

options of deleting the selected image, or deleting all sidebar images.

Sales Enabler Videos

Distributors and operators can show customers sales videos directly on the game. These

videos can be accessed via the 

Options 

button on the Player Menu for easy presentation. To

enable this feature, enter Operator Setup, touch 

Presentation,

 then touch 

Options

.

Presentation Menu

FIGURE 17 - PRESENTATION MENU

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30

My Merit

The My Merit feature allows individual play-

ers to create custom accounts that are ac-

cessible via PIN numbers. Accounts can be

created by touching the 

My Merit

 button on

the Player Menu, or by accepting the option

to create an account after achieving a high

score.

FIGURE  18 - PROMOTION MENU

FIGURE 19 - MY MERIT OPTIONS

Promotion Menu

The Promotion Menu is designed to encour-

age player interest. Use the Options button

to enable each feature.

Players will then have the choice to log in

to their accounts through the My Merit but-

ton on the Player Menu and have personal

data stored on the machine. Players can view

their high scores and the number of games

they’ve played in the My Merit mode for the

last year.

NOTE:  My Merit data will be cleared when a

software update is performed. Be sure to

back up the data before updating the game.

Conversely, backing up data onto the USB

pen will also overwrite any existing My Merit

data on the USB pen.

View Player Data

Touch 

View Player Data

 after selecting 

My

Merit

 from the Promotion Menu to bring up a

list of all players with My Merit accounts.

Touching a player’s name will bring up the

PIN,  total number of games played, and date

the account was created. The 

Show Hi

Scores

 button will display a list of the games

on which the player has the high score, as

well as the score itself. The operator can also

reward the player with free credits on the View

Player Data Screen.

Show Game Play Frequency

This feature shows the number of games

played by each My Merit player. The opera-

tor can choose whether to display all totals

or just those that fall within a set date range.

Show Player Hi Scores

Selecting a game name under this feature

will bring up the high scores of each My Merit

player for that game, as well as the date the

score was achieved. The operator can choose

whether to display all high scores or just

those that fall within a set date range.

Backup/Restore

My Merit data can be backed up or restored

with a USB pen. After connecting a pen to

the machine, touch this button to proceed

with backing up or restoring all My Merit

data. USB pen kits (kit number KAV-100-

008-02) are available. To order, contact your

local distributor.

NOTE:  Restoring My Merit data from a stor-

age device will erase any My Merit data cur-

rently on the game.

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31

FIGURE 21 - PROMO CREDITS SCREEN

Promo Credits

FIGURE 20 - MERIT MONEY SCREEN

Merit Money

The Merit Money screens allow location own-

ers to encourage game play by offering free

games (not free credits) at certain time inter-

vals via the 6 Star feature. Select days of the

week, time frames, and the number of free

games (1-10 per day) to be awarded, as well

as a PIN number for location owners to use

in order to access Merit Money using the 6

Star feature. Location owners can enable Merit

Money by entering that specific PIN on the 6

Star Screen. One free game is given away

each time the location enters the code until

the predetermined daily limit is reached. Free

games expire after 10 minutes, when money

is deposited into the machine, or when the

Merit Money time period comes to an end.

NOTE: This feature is not available in Rental

Mode. Additionally, if you switch the machine

out of Rental Mode, you’ll have to re-enable

this feature in order for it to function.

NOTE: Merit Money will not count against the

Daily Free Credit Limit.

The Promo Credits feature generates inter-

est by offering operator-controlled free

credits while the game is in idle mode. Se-

lect days of the week, time frames, idle

time (number of minutes the game would

be in idle mode before free credits are offered),

and the number of credits (1-10) to be

awarded. A message announcing that free

credits are available will appear on the screen

during idle mode when Promo Credits go into

effect. Promo Credits expire after 10 minutes

or when the Promo Credits time period comes

to an end.

NOTE: This feature is not available in Rental

Mode. Additionally, if you switch the machine

out of Rental Mode, you’ll have to re-enable

this feature in order for it to function.

NOTE: Promo Credits will not count against

the Daily Free Credit Limit.

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32

MegaNet Menu

(U.S. Games Only)

NOTE: The game must perform an “Update

from Server” in order for all MegaNet features

to be accessible.

MegaNet Options

The MegaNet features can be enabled and dis-

abled through the Options button on the Mega-

Net Menu in Operator Setup.

Premium Erotic

The Premium Erotic category features games

with content from Penthouse

1

.

Setup

When enabling the Premium Erotic feature

via the Options button in the MegaNet menu,

a screen describing the terms and content

of the feature appears. Touch the 

I ACCEPT

button to proceed, or the  

I DON’T ACCEPT

button to cancel. After the feature is enabled,

a timer can be applied so that the Premium

Erotic feature can only be accessible at cer-

tain intervals. Touch the TIMER button and use

the arrows to set the time frame in which Pre-

mium Erotic content is available.

Games appearing as part of the Premium

Erotic feature are selectable via the Premium

Erotic button in the MegaNet Menu. The Pre-

mium Erotic game setup works in the same

manner as categories in the regular Game

Setup Menu.

Operator Web Site Access

Direct access to the operator’s company Web

site is available from the MegaNet Player

Menu for the latest league, event, and other

information.

 PENTHOUSE is a trademark of General Media Communications, Inc. Used by permission. Copyright, 2010 by

General Media Communications, Inc. All rights reserved.

Setup

From the MegaNet Menu, touch the Operator

Web Access button to enter the URL for your

Operator Web Site, insert your company

name, which will appear under the button, and

set the cost per minute of viewing time. The

text field for your company name is limited to

30 characters. If a name is not entered, the

space under the button will read “Your Game

Operator’s Web Site.” Operator Web Site

access will have standard MegaWeb pricing

set as the default. To set Operator Web Site

access to no charge, set the value of a block

of time to zero. When the value is set to zero,

the continue box will appear after 10 minutes

of viewing time. If continue is not selected, it

will log off.

Operators can  import a personalized graphic

for the Web site button if they choose. See

your Remote Operator Interface

(www.tournamaxx.com) for instructions on

importing a graphic.

NOTE: This feature is not available in

Freeplay mode.

NOTE:  Pages containing Java or Flash can-

not be loaded on the game at this time.

NOTE:  Text can be entered into a text field

on a Web page by touching the field on the

game to activate it.

Hot Topics

Hot Topics games allow players to compete

in games featuring regularly refreshed current

events content.

Setup

Games appearing as part of the Hot Topics

Menu are selectable via the Hot Topics button

in the MegaNet Menu, which works in the

same manner as categories in the regular

Game Setup Menu.

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FIGURE 23 - BUY MORE TIME/QUIT

SCREEN

FIGURE 22 - CREDIT SELECT SCREEN

MegaWeb

MegaWeb allows the player to access the

World Wide Web through the game. Players

determine how much browsing time they

would like to purchase and then use the

touchscreen to navigate the Web.

Setup

Use the MegaWeb Menu to set the cost per

minute block of Web browsing time.

Time/Payment

When the MegaWeb button is touched, a

screen will appear prompting the player to

select the amount of time to purchase (see

Figure 22). The player can choose the

minimum amount, a selectable amount, or

the amount of all credits already entered into

the machine. If no credits are currently on

the machine, the player will be prompted to

insert money when one of the buttons is

selected.

The game will attempt to connect 3 times. If

it cannot connect, an error message will ap-

pear asking the player to try again later. The

player will not yet have purchased the time

and will not lose any credits. The timer count-

down begins and specified credits are allo-

cated to the Web browser upon successful

connection.

If the connection is lost during the purchased

viewing time, the timer will suspend and the

game will attempt to reconnect 3 times.

When the connection is reestablished, the

timer will resume and the player will still see

the page that was previously on the machine.

If a connection cannot be reestablished within

3 attempts, the credits remaining in MegaWeb

mode will be applied to amusement credits.

At the end of the purchased time, a screen

will appear giving the player the option to use

more available credits, or enter more credits

if none are left on the game (see Figure 23).

This screen will remain for 20 seconds and

the game will stay connected to the Internet

during this time. If another MegaWeb pur-

chase is made, the screen returns to the same

page the player was viewing prior to the timer

expiring. If no purchase is made within 20

seconds, the game disconnects and reverts

to the Player Menu. If the player exits the

browser with time remaining, the remaining

credits will be applied to amusement play.

Time blocks used will be rounded up to the

nearest credit.

33

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34

FIGURE 24 - HOME PAGE

FIGURE 25 - HOME PAGE

WITH KEYBOARD

Home Page

Once the game connects to the Internet, the

player is taken to a Home Page with stan-

dard navigation buttons (Forward, Back, Stop,

etc.) and a button that brings up a keyboard

for entering Web addresses or search text

(see Figures 24 and 25). The Home Page also

contains a search engine and various chan-

nel buttons (Sports, Entertainment, News,

etc.). Each button brings up a list of related

links for the appropriate channel, as well as

a search engine feature. The Merit button will

bring up a screen with links to the home page

and Tournamaxx.

NOTE: Text can be entered into a text field
after the field itself is touched and activated.

NOTE: Java and Flash are not supported in
MegaWeb. Pages containing Java or Flash
cannot be loaded on the game at this time.

E-mail and Attachments

E-mail can be accessed through Web-based

e-mail sites using the keyboard, but only

image and text attachments can be opened.

Attachments cannot be saved to the machine.

NOTE: MegaWeb is not available in Freeplay
or Coinless Coin Op mode (where available).

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DIP Switch Functionality

Follow the instructions below to access the DIP switch functionality that’s built into the soft-
ware. The table on the next page provides information on each selection. Make sure to read
the information in the 

Notes

 column to determine what’s affected when performing these

functions, and 

be sure to follow the instructions on the screen

.

To access this functionality, you will need to create an empty text file (using Notepad or Word)
named 

dip1

 (without any file extension). To remove the file extension, right-click the file,

select “Rename”, and delete the period and the extension (e.g. .txt, .doc).

If you do not see an extension on the file

, open Windows Explorer, Click 

Tools

 -> 

Folder

Options

 -> 

View

. Scroll until you see “Hidden files and folders”. Make sure the “Show

hidden files and folders” option is checked, then click “OK”.

Save this dip1 file to a USB pen. If needed, a USB Pen Kit (kit number KAV-100-008-02) is
available through your distributor.

To activate the DIP switch functionality:

1.

Place the FireFly in its Docking Station.

2.

Remove the cover plate on the rear of the Dock to gain access to the USB port.

3.

Insert the USB pen (with the 

dip1

 file on it) into the USB port on the Docking Station,

then press and hold the button on the rear of the Dock for approximately five seconds
to power down the FireFly. After the FireFly has shut down, press the power button again
to restore power to the FireFly.

4.

When the system boots back up, you’ll be prompted to remove the USB pen to access
the DIP program (if you leave the USB pen in for over 30 seconds, you will enter the
calibration screens).

5.

When the pen is removed within 30 seconds, it will bring up the DIP menu. Touch the
specific DIP switch to activate it. Touch 

X

 to exit.

6.

When you are finished, be sure to re-secure the cover plate to the rear of the Docking
Station.

DO NOT UNDOCK THE FIREFLY WHILE A USB DEVICE IS INSERTED.

35

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36

DIP 

Function 

Usage/Notes 

Motherboard 
configuration & 
checksum test 

  Configures the CMOS settings on the 

motherboard to default specifications and checks 
the files on the hard drive. 

A checksum test should be performed if the game is 
locking up or rebooting. If the test fails, the software 
should be reloaded. After reloading, perform another 
checksum test. If it fails again, the hard drive should 
be replaced. 

Hardware 
configuration 

THIS IS NOT USED ON THE FIREFLY 

5 & 7 

Memory clear for 
MegaNet and 
TouchTunes 

  Clears the login name, password, access phone 

number, and all call-in settings for MegaNet users. 

  Clears all the loaded albums for TouchTunes 

users. 

  Clears current books and high scores and resets 

the software options. 

A memory clear should be performed when a game 
is unable to connect to MegaNet and there is some 
question about the information in the Network 
Screen being correct. After performing a memory 
clear, MegaNet setup information must be re-
entered, and an 

Update From Server

 should be 

performed. 

NOTE: You must perform an Update From Server 
BEFORE performing a memory clear. 

4 & 7 

Complete memory 
clear 

  Clears ALL memory on the hard drive including 

the Tournamaxx player database, MegaNet 
settings, advertising screens, bookkeeping, high 
scores, options, etc. It resets the game to the 
factory defaults. It also marks bad sectors on hard 
drive.  

THIS DOES NOT CLEAR YOUR OPERATOR PIN 
FROM THE SYSTEM.

 

A complete memory clear should only be performed 
when the game is locking up or resetting and it has 
passed the checksum test. After performing a 
memory clear, the player database should be 
reloaded, MegaNet setup information must be re-
entered, and an 

Update From Server

 should be 

performed. 

NOTE: You must perform an Update From Server 
BEFORE performing a memory clear.

 

Function of DIP Switches

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Troubleshooting Guide

P

ROBLEM

 

C

ORRECTIVE 

A

CTION

  

 

no power 

 

no flash on the monitor 
screen 

 

no cooling fans 
operating 

 

Check that the power cord is connected to 
a “live” outlet. 

 

Check that the power cord is connected to 
the power jack. 

 

game locks up or resets 
while being played or in 
the attract mode 

 

no movement on the 
screen 

 

power has to be cycled 
off and on to get the 
game to function again 

 

Clean the vents of any dust and dirt that 
may interfere with airflow. 

 

Perform a checksum test on the hard drive. 
See DIP Switch Functionality and perform 
a DIP 8 procedure. 

 

game will not load 
information from a disc 

 

Make sure the disc is installed correctly, 
with the logo facing up. 

 

Check for scratches or a defective disc. 

 

Try a different DVD drive or another disc. 

 

If you’re loading a disc set, make sure 
each disc is of the same revision. 

 

"ERROR READING 
DRIVE C" 

 

See DIP Switch Functionality and perform 
a DIP 8 function on the FireFly. This will 
start the hard drive checksum test, which 
should take about 20 minutes to complete. 

 

When the hard drive fails the test, the 
game will lock up with a "CHECKSUM 
ERROR" message, which will stay on the 
screen until the power is turned off. In this 
case, the hard drive will have to be 
replaced. 

 

“QUANTUM FIREBALL, 
SMART FAILURE 
DETECTED, BACK UP 
HARD DRIVE” 

 

The self-diagnostics on the hard drive has 
detected an error. The hard drive will have 
to be replaced. 

 

“CRITICAL ERROR 
ABORT RETRY FAIL” or 
“BAD COMMAND OR 
FILE NAME” error 

 

Try reloading the program onto the hard 
drive with a different set of update discs. If 
it will not accept the installation, try another 
DVD drive. If it still does not work, the hard 
drive will need to be replaced. 

37

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38

P

ROBLEM

 

C

ORRECTIVE 

A

CTION

  

 

“MACHINE OUT OF 
SERVICE” SCREEN 
APPEARS 

 

If the screen has a BLUE background: A 
connection hasn’t been established, or the 
FireFly hasn’t called in to the server in the 
required timeframe. Touch the 4 corners of the 
screen (not-including the sidebar area), and 
enter your Operator PIN to enter Operator 
Setup. See “Connection Wizard” and make a 
connection to the server. 

 

If the screen has a WHITE background: The 
SSID lock has been activated and the system 
can’t locate the SSID. Touch the 4 corners of 
the screen (not-including the sidebar), and 
enter your Operator PIN. You’ll be taken into 
Operator Setup, where you can either disable 
the lock or reconfigure it to recognize a 
different SSID. 

 

“FATAL I/O 
ERROR: CANNOT 
ACCESS I/O 
BOARD” SCREEN 
APPEARS 

 

Confirm that the Dock is receiving power, then 
reboot the system (with the FireFly in the 
Dock). 

 

screen goes blank 
for extended period 
of time 

 

Confirm that the Dock is receiving power, then 
reboot the system (with the FireFly in the 
Dock). 

 

If left in this state, the watchdog timer will 
automatically reboot the system after 
approximately five minutes. 

 

touchscreen 
becomes 
unresponsive 

 

Confirm that the Dock is receiving power, then 
reboot the system (with the FireFly in the 
Dock). 

Troubleshooting Guide (continued)

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39

The Megatouch FireFly contains

NO USER-SERVICEABLE PARTS

Do not attempt any repairs yourself.

Doing so will void your manufacturer's warranty.

For any technical service issues, please contact:

Product Support and Services

USA and Canada call toll-free:

1-800-445-9353

Outside the USA and Canada call:

(215) 826-1400

FAX: (215) 826-1401

 You can also visit our Web site

www.amientertainment.com

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40

Video Machine Limited Warranty

AMI Entertainment Network, Inc. warrants its

video machines to be free from defects in ma-

terial and workmanship for a period of one year

from the date of purchase. The warranty cov-

ers all electrical components (except fuses

and light bulbs).

Failure due to misuse, vandalism, excessive

or intentional abuse, operation outside speci-

fied conditions (including, but not limited to,

improper electrical power source), fire, water

damage, acts of God, acts of war and civil

unrest are specifically excluded.

AMI products are carefully inspected and thor-

oughly tested prior to packing and shipment.

Any damage discovered upon receipt of goods,

whether obvious or concealed, must be re-

ported immediately to the delivering carrier and

claims made directly to them. AMI assumes

no responsibility for damages once the prod-

uct has left its facilities and any disputes re-

garding transportation damage must be re-

solved with the shipping company(s).

AMI will repair or replace, at its option, any

component, part or assembly that fails under

warranty, provided that the failed item is re-

turned, shipping charges prepaid, to AMI’s re-

pair facility and AMI is notified of the failure

within the warranty period. AMI reserves the

right to request the serial numbers of the item

and/or game which has failed, and copies of

sales invoices, bills of lading or other docu-

ments as required to determine the validity of

the warranty coverage. AMI will return or re-

place warranty items, as specified above, ship-

ping charges prepaid, by ground transporta-

tion.

AMI’s obligation shall be limited to repair or

replacement as stated above, and shall spe-

cifically exclude any liability for consequential

damages or loss of earnings.

AMI may, at its discretion, provide replace-

ment parts under warranty prior to receiving

defective items, without incurring any ongoing

obligation to extend such accommodations.

In certain instances, due to geographical or

other considerations, AMI may offer PCB war-

ranty service on an extended time basis as

follows:

(a) User notifies AMI in writing (or FAX) of

PCB failure, providing dates of failure, serial

numbers and a brief description of failure

symptoms.

(b) Failed PCBs are accumulated for a time

period or quantity accumulation, as desig-

nated by AMI and sent in one shipment to

save shipping expenses.

(c) AMI honors warranty as per dates of fail-

ure notification.

The above terms and conditions constitute the

sole obligation, written or implied, of AMI un-

der its warranty coverage.

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41

AMI Entertainment Network, Inc. Software License Agreement

AMI Entertainment Network, Inc. (“Licensor”) is willing to license the enclosed software to you
only if you accept all of the terms in this license agreement (“Agreement”).

Ownership of the Software

1.

The enclosed Megatouch® product, which may include but is not limited to the Megatouch
software program (“Software”) and the accompanying written materials, are owned by
Licensor and are protected by United States copyright laws, patent laws and other
intellectual property laws, by laws of other nations, and by international treaties.

Restrictions on Use and Transfer

2.

If this Software package contains multiple media types (such as CDs, flash cards, hard
drives, etc.), then you may use only the type of media appropriate for your Machine. You
may not use the other media types on another Machine, or transfer, or assign them to
another user except as part of the permanent transfer of the Software and all written
materials (as provided for below in paragraph 4).

3.

You may make one copy of the software for backup purposes only.  You may not copy or
make backup copies of any software security key or software security device under any
circumstances.

4.

You may permanently transfer the right to use the Software and accompanying written
materials (including the most recent update and all prior versions) if you retain no copies
and the transferee agrees in writing to be bound by the terms of this Agreement. Such a
transfer of this license to another party immediately terminates your license. You may
not otherwise transfer or assign the right to use the Software, except as stated in this
paragraph.

5.

You may not operate or allow the operation of the Software at locations where the operation
of such Software does not comply with all local, state, and other governmental body laws
and regulations.  You agree to not use or permit the use of the Software in violation of any
U.S. Federal, state, or local laws or regulations or any foreign law or regulation, including
laws regarding gaming, gambling or intellectual property rights in or concerning the
Software.

6.

You may not modify, adapt, translate, reverse engineer, decompile, disassemble the
Software or create derivative works from the Software or any component thereof; nor may
you remove, modify or hide or otherwise make unreadable or non-viewable any notice,
legend, advice, watermark or other designation contained on the Software, component
thereof, or output therefrom.

7.

You agree that the Software and the authorship, systems, ideas, inventions methods of
operation, documentation and other information contained therein, and all versions,
modifications and adaptations thereto are proprietary intellectual properties of Licensor
and are protected by civil and criminal law, and by copyright, trade secret, trademark and
the patent laws of the United States and other countries.

Limited Warranty

8.

Licensor warrants, solely for your benefit, that the Software will function in material
conformity, with its accompanying documentation for a period outlined in Licensor’s
standard product warranty period after your receipt of the Software.

Licensor’s Obligations Under Warranty

9.

Licensor’s sole obligation under the aforesaid warranty shall be to utilize commercially
reasonable efforts to correct or modify such portion of the Software as to make it materially
conform with the applicable documentation.

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42

Grant Of License

10. Licensor grants to you a limited, non-exclusive license to distribute and/or use one copy

of the Software on a single Megatouch

 

(“Machine”) accompanied by a single licensor

factory authorized security key. Licensor reserves the right to update versions of the
software and the content to the Machine as deemed appropriate by the Licensor.  You
are entrusted to maintain and protect your single licensor factory authorized security
key, password, or other identification from being utilized by any third party, and you
agree to be responsible for any use of the Software provided herein by a third party
utilizing your identification.  Licensor maintains the right to immediately terminate your
License for reasons related to misuse or other non-conformity with the rules expressed
herein.  While Licensor does not routinely inspect Machines, Licensor also reserves the
right to inspect or audit the Software from time to time in Licensor’s sole discretion.  To
the extent that Licensor’s access to the Software requires that Licensor also gain access
to a Machine in which the Software is installed, you agree to promptly provide Licensor,
when requested, with permission and aid in Licensor gaining access to the Machine.

Disclaimers

11.

EXCEPT AS PROVIDED IN THE SECTION ENTITLED “LIMITED WARRANTY”, LICENSOR
MAKES NO OTHER PROMISES, REPRESENTATIONS OR WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, REGARDING OR RELATING TO THE SOFTWARE OR
CONTENT THEREIN OR TO ANY OTHER MATERIAL FURNISHED OR PROVIDED TO
YOU PURSUANT TO THIS AGREEMENT OR OTHERWISE AND LICENSOR
SPECIFICALLY DISCLAIMS ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE WITH RESPECT TO SAID MATERIALS OR
THE USE THEREOF.  TO THE MAXIMUM EXTENT ALLOWABLE BY LAW THE
UNIFORM COMMERCIAL CODE OR OTHER UNIFORM LAWS SHALL NOT APPLY TO
THIS AGREEMENT.

Limitation on Liability

12. IN NO EVENT SHALL LICENSOR BE LIABLE UNDER ANY CLAIM, DEMAND OR ACTION

ARISING OUT OF OR RELATING TO THE SOFTWARE, ITS USE, INSTALLATION OR
LICENSOR’S PERFORMANCE OR LACK THEREOF UNDER THIS AGREEMENT FOR
ANY SPECIAL, INDIRECT, INCIDENTAL, EXEMPLARY OR CONSEQUENTIAL
DAMAGES, WHETHER OR NOT LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY
OF SUCH CLAIM, DEMAND OR ACTION.  IN ADDITION, WITHOUT LIMITING THE
FOREGOING, IN ALL EVENTS THE REMEDIES AVAILABLE TO YOU SHALL BE LIMITED
TO THE AMOUNT PAID BY YOU TO LICENSOR FOR THE SOFTWARE.

13. IN NO EVENT WILL LICENSOR BE LIABLE TO YOU FOR DAMAGES, INCLUDING

ANY LOSS OF PROFITS, LOST SAVINGS, OR OTHER INCIDENTAL OR
CONSEQUENTIAL DAMAGES ARISING OUT OF YOUR USE, MISUSE, BREACH OF
THIS AGREEMENT OR INABILITY TO USE THE SOFTWARE.

General

14.  The validity and construction of this Agreement and of the rights and obligations herein

shall be determined and governed by the laws of the State of New York.  By accepting the
terms of this Agreement, you acknowledge and accept that the courts of New York, New
York shall have exclusive jurisdiction and venue regarding any disputes arising with regard
to this Agreement or arising out of activity or misuse of the Software.

15. AMI Entertainment Network, Inc. in its sole discretion, may assign this agreement or

any of its rights and obligations hereunder.

16. If you have any questions concerning this Agreement or wish to contact Licensor for any

reason, please write: AMI Entertainment Network, Inc., 155 Rittenhouse Circle, Bristol,
PA 19007, USA.

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COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.

                                                        MEGATOUCH FIREFLY OWNER’S MANUAL                                     PM0773-01

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Contrat de licence de logiciel de AMI Entertainment Network, Inc.

AMI Entertainment Network, Inc. (ci-après le "Concédant") est disposé à vous accorder la licence
d'utilisation du logiciel ci-inclus, à condition que vous vous engagiez à respecter tous les termes,
clauses et conditions du présent contrat de licence (Contrat).

Droit de Propriété
1.

Le produit Megatouch® ci-joint contenant, mais ne s'y limitant pas, le logiciel Megatouch (ci-après le
"logiciel") et toute la documentation écrite, restent la propriété du Concédant et sont protégés par : les
lois de droits d'auteur des Etats-Unis, les lois s'appliquant aux brevets déposés et à la propriété
intellectuelle, ainsi que par celles des autres pays et les traités internationaux.

Restriction d'Utilisation et Transfert
2.

Si le présent logiciel comprend plusieurs types de composants (tels que CD-ROM, cartes flash,
disques durs, etc), vous ne pouvez utilisez que ceux qui conviennent à votre appareil. Il est
strictement interdit de les utiliser sur un autre appareil, les transférer -ou les céder à un autre
utilisateur, sauf en cas de transfert permanent du logiciel et de toute la documentation écrite
(comme indiqué ci-dessous au paragraphe 4).

3.

Il est interdit de copier le logiciel, à l'exception d'une copie de sauvegarde.  Il est aussi interdit de
reproduire -ou faire des copies de sauvegarde des programmes de clé de sécurité ou autres
fichiers de sécurité, quelles que soient les circonstances.

4.

Vous pouvez céder en permanence à un tiers -le droit d'utiliser le LOGICIEL et toute la documen-
tation écrite l'accompagnant, (ainsi que la plus récente mise à jour et toutes autres anciennes
versions) seulement si vous n'en gardez aucune copie, et si le cessionnaire s'engage, par écrit,
à respecter les termes, clauses et conditions du présent Contrat. Cette cession à un tiers met fin
à votre licence immédiatement. Autrement, vous n'avez pas la permission de transférer ou d'accorder
à un tiers le droit d'utiliser le présent logiciel, excepté que tel que décrit dans le présent paragraphe.

5.

Il est interdit d'utiliser le présent logiciel ou de permettre son utilisation dans des emplacements
où l'utilisation du présent logiciel n'est pas conforme aux lois et réglementations locales, nationales
ou réglementations d'autres organismes gouvernementaux.  Vous acceptez de ne pas utiliser ou
d'autoriser l'utilisation du logiciel d'une manière enfreignant les lois ou regulations s'appliquant à la
propriété intellectuelle et au jeu, en vigueur aux Etats-Unis ou dans les autres pays du monde, y
compris les lois  de l'ensemble du logiciel.

6.

Il est interdit de modifier, adapter, traduire, démonter, décompiler, désassembler le logiciel ou
créer du matériel dérivé du logiciel ou de tout composant de celui-ci ; vous ne pouvez pas enlever,
modifier ou cacher ou rendre illisible ou non-visible toute instruction, légende, information ou
filigrane ou autre désignation qui apparaît dans le logiciel, composant dudit logiciel ou résultant
dudit logiciel.

7.

Vous convenez que le logiciel et les droits d'auteur, les systèmes, les idées, les inventions, les
méthodes d'utilisation, la documentation et autre information incluse, ainsi que toutes les ver-
sions, modifications et adaptations qui s'y rattachent sont les propriétés intellectuelles du Concédant
et sont protégées par le droit civil et pénal et par le droit d'auteur, le secret commercial, la marque
déposée et le brevet aux Etats-Unis et dans les autres pays du monde.

Limite de Garantie
8.

Le Concédant garantit seulement à votre intention, que le logiciel permettra une utilisation conforme,
avec la documentation l'accompagnant, pendant la période de temps indiquée dans la période de
garantie du produit standard du Concédant, à compter de la date de livraison du logiciel.

Responsabilité du Concédant aux termes de la Garantie
9.

La seule obligation du Concédant aux termes de la garantie susmentionnée sera de faire tous les
efforts commercialement raisonnables pour corriger ou modifier la partie du logiciel pour le rendre
matériellement conforme aux spécifications de la documentation.

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44

Concession de Licence
10.

Le Concédant vous accorde le droit d'utiliser une seule copie par appareil Megatouch (ci-après
"Appareil") accompagné d'une seule clé de sécurité autorisée en usine et fournie par le Concédant.
Le Concédant se réserve le droit de mise à jour des versions du logiciel et du contenu de
l'Appareil, quand il juge nécessaire de le faire.   Il vous appartient également d'empêcher que les
mots de passe ou autres codes et la clé de sécurité soient utilisés par un tiers. Vous acceptez
d'assumer la responsabilité dans le cas de l'utilisation du logiciel par un tiers.  Le Concédant se
réserve le droit de résilier votre contrat de licence à tout moment dans l'éventualité d'une utilisation
non-conforme aux clauses stipulées.  Bien que le Concédant ne contrôle pas les appareils
périodiquement, il se réserve toutefois le droit de contrôler le logiciel à tout moment et sans
préavis de sa part.  De surcroît, dans l'éventualité où le logiciel n'est accessible qu'à travers la
machine dans laquelle il est installé, le licencié s'engage à donner libre accès au Concédant, ou
ses représentants, à la machine et dans les plus brefs délais.

Exclusion de toute autre garantie
11.

EXCEPTE COMME PREVU DANS LA SECTION INTITULEE "LIMITE DE GARANTIE", LE
CONCEDANT N'ASSURE AUCUNE AUTRE GARANTIE DE QUELQUE NATURE ET A QUELQUE
TITRE QUE CE SOIT, EXPLICITE OU IMPLICITE, EN RAPPORT AVEC LE LOGICIEL ET LES
COMPOSANTS QUI L'ACCOMPAGNENT OU, LE CAS ECHEANT, TOUT SUPPORT OU MA-
TERIEL FOURNI CONFORMEMENT AU PRESENT CONTRATEN PARTICULIER, LE
CONCEDANT NE PEUT DONNER AUCUNE GARANTIE, DE QUELQUE NATURE QUE CE
SOIT, POUR LA COMMERCIALISATION DE TOUS LES PRODUITS EN RAPPORT AVEC LE
LOGICIEL OU AVEC L'UTILISATION DE CELUI-CI.  DANS LA MESURE OU CELA EST PERMIS
PAR LA LOI, LE CODE UNIFORME COMMERCIAL OU AUTRE LOI UNIFORME NE S'APPLIQUE
PAS AU PRESENT CONTRAT.

Limite de Responsabilité
12.

LE CONCEDANT NE SERA EN AUCUN CAS RESPONSABLE DE TOUTE RECLAMATION,
DEMANDE OU ACTION RESULTANT DE OU EN RAPPORT AVEC LE LOGICIEL, SON
UTILISATION OU SON INSTALLATION, OU LA PERFORMANCE OU MANQUE DE PERFOR-
MANCE DU CONCEDANT EN VERTU DU PRESENT CONTRAT POUR TOUS DOMMAGES
D'UNE NATURE QUI N'EST PAS PRESUMEE PAR LA LOI ET QUI DOIVENT ETRE
EXPRESSEMENT PROUVES, DOMMAGE INDIRECTS, DOMMAGES-INTERETS POUR
PREJUDICE MORAL, QUE LE CONCEDANT AIT ETE AVISE OU NON DE LA POSSIBILITE
D'UNE TELLE RECLAMATION, DEMANDE OU ACTION.  DE PLUS, SANS LIMITER CE QUI
PRECEDE, LES DEDOMMAGEMENTS A VOTRE DISPOSITION SERONT LIMITES AU
MONTANT QUE VOUS AUREZ PAYE AU CONCEDANT POUR LE LOGICIEL.

13.

LE CONCEDANT NE SERA EN AUCUN CAS RESPONSIBLE :  D'UNE RUPTURE DE CONTRAT,
DES DOMMAGES, Y COMPRIS TOUTE PERTE DE PROFIT, PERTES D'ECONOMIE OU
TOUS AUTRES DOMMAGES INDIRECTS OU DOMMAGES-INTERETS ACCESSOIRES
DECOULANT DE LA MAUVAISE UTILISATION OU DE L'IMPOSSIBILITE D'UTILISATION DU
LOGICIEL.

Dispositions Générales
14.

La validité et la construction du présent Contrat et les droits et obligations ci-inclus seront déterminés
et régis par les lois de l'état de New York aux États-Unis.  En acceptant les dispositions du
présent contrat, vous acceptez également que tous litiges ou revendications relatives seront
réglés par voie d'arbitrage par un tribunal de l'état de New York, aux Etats-Unis.

15.

AMI Entertainment Network, Inc. réserve le droit de transférer le présent Contrat à un tiers ainsi
que ses droits et obligations ci-après.

16.

Pour toutes questions concernant le présent Contrat -ou si vous désirez contacter le Concédant
pour une raison quelconque, veuillez écrire à : AMI Entertainment Network  Inc., 155 Rittenhouse
Circle, Bristol, PA 19007, Etats-Unis.

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COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.

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45

AMI Entertainment Network, Inc. Softwarelizenzabkommen

AMI Entertainment Network, Inc.  („Lizenzgeber”) ist nur dann bereit Ihnen eine Lizenz für die
beiliegende Software zu erteilen, wenn Sie alle Bestimmungen dieses Lizenzabkommens
(“Abkommen”) akzeptieren.

Eigentumsvorbehalt der Software
1.

Das beiliegende Megatouch®-Produkt, welches das Megatouch Softwareprogramm („Soft-
ware”) beinhalten kann, aber nicht darauf beschränkt ist, und die schriftlichen Unterlagen
sind Eigentum des Lizenzgebers und sind durch die Gesetze der Vereinigten Staaten und
anderer Länder und durch internationale Verträge urheberrechtlich geschützt.

Beschränkungen im Gebrauch und Transfer
2.

Sollte diese Softwarelieferung mehrere Medien enthalten (z.B. CD, Karten, Festplatten usw.),
dürfen Sie nur die für Ihre Maschine angebrachte Medienart verwenden.  Die anderen Medienarten
dürfen nicht auf anderen Maschinen verwendet werden oder an Dritte übergeben werden,
abgesehen von einem endgültigen Transfer der Software und aller schriftlichen Unterlagen (wie
im untenstehenden Paragraphen 4 beschrieben).

3.

Sie dürfen nur eine Sicherungskopie der Software herstellen.  Unter keinen Umständen dürfen
Sie einen Softwaresicherungsschlüssel oder Sicherungsmaßnahmen kopieren oder davon
Sicherungskopien herstellen.

4.

Sie dürfen das Nutzungsrecht für die Software und die schriftlichen Unterlagen (einschließlich
der aktuellen Version und aller vorhergehenden Versionen) an Dritte übertragen, wenn Sie keine
Kopie behalten und wenn der Empfänger die Bestimmungen dieses Abkommens in schriftlicher
Form akzeptiert.  Bei einem solchen Transfer der Lizenz an Dritte erlischt Ihre Lizenz umgehend.
Abgesehen von den Bestimmungen dieses Paragraphen sind alle anderen Transfers oder
Übertragungen der Nutzungsrechte für diese Software unerlaubt.

5.

Sie dürfen die Software nicht benutzen oder eine Nutzung gestatten, wenn eine solche
Nutzung der Software irgendwelche Gesetze und Verordnungen der kommunalen oder
staatlichen Behörden verletzen würde. Sie verpflichten sich die Software nicht so zu nutzen
oder nutzen zu lassen, dass sie damit gegen staatliche, Bundes-  oder Lokalgesetze oder
Bestimmungen der USA oder gegen  ausländische  Gesetze oder Bestimmungen,
einschliesslich aller Gesetze bezüglich Glücksspiels, Spielens oder geistigen
Eigentumrechts der Software, verstossen.

6.

Es ist Ihnen nicht gestattet, die Software abzuändern, zu verändern, zu übersetzen,
rückumzuwandeln, zu dekompilieren oder zu zerlegen, oder aus der Software oder eines Teils
davon andere Werke abzuleiten.  Sie dürfen auch aus der Software, einem Bestandteil der
Software oder aus den Datenausgaben der Software keine Hinweise, Bemerkungen, Ratschläge,
Wasserzeichen oder andere Markierungen entfernen, verändern, verbergen oder auf andere Art
unlesbar machen.

7.

Sie akzeptieren, dass die Software und die Urheberschaft, die Systeme, die Ideen, Erfindungen,
die Arbeitsweisen, die Dokumentation und alle anderen darin enthaltenen Informationen und alle
Versionen, Veränderungen, und Bearbeitungen davon das geistige Eigentum des Lizenzgebers
sind, und dass sie durch Straf- und Zivilgesetzgebung und durch die Copyright-,
Geschäftsgeheimnis-, Warenzeichen- und die Patentgesetze der Vereinigten Staaten und anderer
Länder geschützt sind.

Beschränkte Garantie
8.

Der Lizenzgeber garantiert zu Ihren Gunsten, dass die Software für die angegebene normale
Garantiezeit des Lizenzgebers nach Ihrer Annahme der Software in erheblicher Übereinstimmung
mit der beiliegenden Dokumentation laufen wird.

Verpflichtung des Lizenzgebers im Rahmen der Garantie
9.

Die ausschließliche Pflicht des Lizenzgebers im Rahmen der vorstehenden Garantie besteht
darin, alle geschäftlich vertretbaren Schritte zu unternehmen, um Teile der Software zu berichtigen
oder abzuändern, bis sie mit der beiliegenden Dokumentation erheblich übereinstimmen.

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Übertragung der Lizenz
10.

Der Lizenzgeber gewährt Ihnen eine beschränkte, nicht-ausschliessbare Lizenz zur Vertreibung
und/oder Benutzung einer Kopie der Software auf einem einzelnen Megatouch („Gerät”) mit einem
einzelnen werksmäßig gestatteten Sicherungsschlüssel.  Der Lizenzgeber behält sich das Recht
vor, nach eigenem Ermessen die Software und den Inhalt der Maschine zu verbessern. Sie sind
dafür verantwortlich ihren  individuellen,  vom  Lizenzgeber werksmäßig gestatteten
Sicherheitsschlüssel, ihr Passwort oder anderweitigen Identifikationsmechanismus instandzuhalten
und abzusichern gegen die Nutzung durch eine dritte Partei, und sie akzeptieren die Verantwortung
für jegliche Nutzung der besagten Software durch eine dritte Partei mithilfe
ihresIdentifikationsmechanismus . Obwohl der Lizenzgeber nicht regelmässig Maschinen inspiziert,
behält sich der Lizenzgeber das Recht vor, ihre Lizenz umgehend  zu kündigen aus Gründen des
Missbrauchs oder bei Nichtbefolgung der Bestimmungen in diesem  Vertrag. Der Lizenzgeber
behält sich ebenfalls das Recht vor, die Software  von Zeit zu Zeit nach eigenem Ermessen zu
inspizieren oder zu überprüfen. Im Falle, dass der Lizenzgeber Zugang zu dem Gerät wünscht, in
dem besagte Software installiert ist,  erklären Sie sich bereit, dass sie dem Lizenzgeber, wenn
nötig, Erlaubnis und Hilfe beim Zugang zum Gerät verschaffen.

Beschränkungen
11.

ABGESEHEN VON DEN BESTIMMUNGEN DES PARAGRAPHEN „BESCHRÄNKTE GARANTIE"
GIBT DER LIZENZGEBER KEINE SONSTIGEN VERSPRECHEN, VERPFLICHTUNGEN ODER
GARANTIEN, OB AUSDRÜCKLICH ODER STILLSCHWEIGEND, FÜR DIE SOFTWARE ODER
IHRE BESTANDTEILE ODER FÜR ALLE ANDEREN MATERIALIEN, DIE IHNEN IM RAHMEN
DIESES ABKOMMENS ZUR VERFÜGUNG GESTELLT ODER ÜBERLASSEN WERDEN, UND
DER LIZENZGEBER LEHNT AUSDRÜCKLICH ALLE ANSPRÜCHE AUF MARKTFÄHIGKEIT UND
EIGNUNG DER BESAGTEN MATERIALIEN FÜR DEN GEWÖHNLICHEN GEBRAUCH AB.
SOWEIT GESETZESMÄSSIG ZUGELASSEN, SOLLEN DIE HANDELSRECHTLICHE
GESETZGEBUNG AUS DEM UNIFORM COMMERCIAL CODE ODER ANDERE GESETZE AUF
DIESES ABKOMMEN NICHT ANWENDBAR SEIN.

Haftungsbeschränkung
12.

DER LIZENZGEBER HAT KEINERLEI HAFTUNG BEI EINEM ANSPRUCH, EINER FORDERUNG
ODER EINER KLAGE, DIE AUF NUTZUNG DER SOFTWARE, DEREN INSTALLIERUNG, DER
LEISTUNG DES LIZENZGEBERS ODER DESSEN VERSAGEN IM RAHMEN DIESES
ABKOMMENS FÜR JEGLICHE FOLGE-, INDIREKTE, SONDER- ODER NEBENSCHÄDEN
BERUHEN, SELBST WENN DER LIZENZGEBER AUF DIE MÖGLICHKEIT EINES SOLCHEN
ANSPRUCHES, EINER FORDERUNG ODER EINER KLAGE HINGEWIESEN WURDE.
WEITERHIN UND OHNE BESCHRÄNKUNG DES LETZTEN SATZES, DÜRFEN IN ALLEN
FÄLLEN DIE IHNEN ZUR VERFÜGUNG STEHENDEN ABHILFEN DIE VON IHNEN FÜR DIE
SOFTWARE AN DEN LIZENZGEBER GEZAHLTE SUMME NICHT ÜBERSCHREITEN.

13.

DER LIZENZGEBER HAT IN KEINEM FALL EINE HAFTUNG IHNEN GEGENÜBER FÜR
SCHÄDEN, EINSCHLIESSLICH ETWAIGER GEWINNVERLUSTE, NICHT REALISIERTER
EINSPARUNGEN ODER ANDERER NEBEN- ODER FOLGESCHÄDEN, DIE AUS IHRER
VERWENDUNG, MISSBRAUCH, VERLETZUNG DIESES ABKOMMENS ODER
GEBRAUCHSUNFÄHIGKEIT DER SOFTWARE ENTSTEHEN.

Allgemein
14.   Die Rechtsgültigkeit und Provisionen dieses Abkommens und der darin enthaltenen Rechte und

Pflichten werden durch die Gesetze des Staates von New York bestimmt.  Sollten sie diese
Vereinbarungen annehmen, dann akzeptieren Sie, dass der ausschliessliche Erfüllungsort und
Gerichtsstand bei den Gerichten von New York im Staat New York liegen hinsichtlich aller
Streitigkeiten, die diesen Vertrag betreffen, oder die durch Leistung oder Missbrauch der besagten
Software entstehen.

15.

AMI Entertainment Network, Inc. kann nach eigenem Ermessen dieses Abkommen oder jedes
der darin enthaltenen Rechte und Pflichten an Dritte abtreten.

16.

Bei Rückfragen über dieses Abkommen oder wenn Sie den Lizenzgeber aus einem anderen
Grund kontaktieren wollen, bitte schreiben an: AMI Entertainment Network, Inc., 155 Rittenhouse
Circle, Bristol, PA 19007, USA.

46

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NOTES:

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__________________________________________________________________

_________________________________________________________________

______________________________________________________________

________________________________________________________________

___________________________________________________________________

__________________________________________________________________

_________________________________________________________________

_____________________________________________________________________

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__________________________________________________________________

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__________________________________________________________________

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Please read the enclosed license agreement. Operation of this game

constitutes acceptance of the AMI Software License Agreement.

Veuillez lire le contrat de licence d’utilisation ci-inclus. Si vous utilisez ce

jeu, vous vous engagez à respecter les termes et conditions du contrat de

licence d’utilisation du logiciel de AMI.

Bitte beiliegendes Lizenzabkommen durchlesen. Das AMI Software

Lizenzabkommen tritt in Kraft, sobald dieses Spiel verwendet wird.

MEGATOUCH FIREFLY OWNER’S MANUAL

PM0773-01

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PM0773-01

Megatouch FireFly

Installation & Owner’s

Manual

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Table of Contents

© 2010 AMI Entertainment Network, Inc.

Megatouch FireFly, Megatouch, Mega-Link, MegaNet, MegaWeb, Tournamaxx, 

and 

Tournachamp

 are registered trademarks

of AMI. Reproduction of this manual, in any form or by any means, is strictly forbidden without the written permission of AMI.

Before You Begin .................... p. 1-2

Setting Up Your FireFly ........... p. 2

The Docking Station ................ p. 3-6

Securing the
Docking Station ................... p. 3-4

Docking Station and
FireFly Power ..................... p. 5

Powering On the FireFly ..... p. 5

Powering Off the FireFly ..... p. 5

Rebooting the FireFly .......... p. 6

The LED Indicator ............... p. 6

USB Port ............................ p. 6

FireFly Handle ..................... p. 6

The Operator PIN .................... p. 7

Setting Your Operator PIN ... p. 7

How Your Operator PIN
Will Be Used for Security .... p. 7

Forgot Your
Operator PIN? ..................... p. 7

Initial Network Set Up ............. p. 8

FireFly Security
(SSID Lock) ........................ p. 8

Entering Operator Setup ........ p. 9

6 Star Screen ...................... p. 9

Operator Cards .................. p. 9

Releasing the FireFly
from the Docking Station ........ p. 10

General Care
and Maintenance ..................... p. 11

Game Name and Score
Needed for Initial Replay ........ p. 12

Operator Setup Screens
Flowchart .................................. p. 13-14

Main Menu ............................... p. 15-16

Credits Menu ........................... p. 17-18

Daily Free Credit Limit ........ p. 17

Credit Card Pricing ............. p. 17

Rental Mode ....................... p. 17-18

Tournamaxx and AMI Selectability
in Rental Mode .................... p. 18

Quick Price Setup ............... p. 18

Freeplay Mode .................... p. 18

Games Menu ............................ p. 19

Game Setup ....................... p. 19

Hi Scores Menu ....................... p. 20

View/Clear Hi Scores .......... p. 20

Books Menu ............................. p. 20-22

Books Display ..................... p. 20-21

Cash Settlement ................. p. 21-22

System Menu ........................... p. 23

Diagnostics Menu .................... p. 24-25

Hard Drive Self
Diagnostics ........................ p. 25

Network Menu ......................... p. 26-27

Connection Wizard ............. p. 26-27

Credit Card Menu ..................... p. 28

Setup Operator Cards ......... p. 28

Setup Location Cards .......... p. 28

Presentation Menu ................... p. 29

Operator Ad Screens ........... p. 29

Sidebar Promotion ............... p. 29

Sales Enabler Videos ........... p. 29

Promotion Menu ....................... p. 30-31

My Merit ............................... p. 30

Merit Money ......................... p. 31

Promo Credits ..................... p. 31

MegaNet Menu ......................... p. 32-34

DIP Switch Functionality .......... p. 35-36

Troubleshooting Guide ............ p. 37-38

Product Support Number ......... p. 39

Warranty .................................... p. 40

Software License Agreements p. 41-46

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COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.

                                                        MEGATOUCH FIREFLY OWNER’S MANUAL                                     PM0773-01

1

The Megatouch FireFly

Welcome to the Megatouch FireFly – the first portable Megatouch system. The FireFly comes

complete with its own Docking Station, which will house and charge the FireFly. This

manual contains all the information you need to set up and configure your system to best

fit the needs of your customers.

!!  IMPORTANT !!

Included in this shipment is a FireFly Quick Set Up Guide. Your

FireFly will not function until you complete the steps on this sheet.

Please do so before physically setting up your FireFly system.

Before You Begin

Scouting the Location

Before you begin your FireFly installation, you should determine the best place in the location

for the FireFly’s Docking Station. It should be located near a suitable, grounded electrical outlet,

and since the game is a computerized device, it should have a separate circuit (if at all pos-

sible). If a separate circuit is not available, care should be taken to provide a clean and constant

voltage to the system. As a basic guideline, never connect the unit to a circuit that also supplies

power to freezers, coolers, or other high-power-consuming and electrical-noise-generating equip-

ment. Place the game where nothing will interfere with proper ventilation. The game should also

not be exposed to any dripping or splashing liquids.

FIGURE A – THE MEGATOUCH FIREFLY IN ITS DOCKING STATION

CREDIT CARD READER

MARQUEE

TOUCHSCREEN

FRONT BEZEL

LED INDICATOR

DOCKING 
STATION

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2

Wireless Broadband IS Required

The FireFly is the first credit-card-only Megatouch system. This means that the system 

must

be connected to a broadband Internet connection in order to function. Additionally, since the

FireFly is portable, this broadband connection 

must 

be wireless.

Each game comes equipped with a built-in wireless capability that will be used to connect to the

Internet with the use of a wireless router in the location. The

 

Linksys 802.11G router

 

is recom-

mended for this purpose. How to configure your FireFly’s network settings are discussed in the

Connection Wizard

 section later in this manual.

IMPORTANT NOTE ABOUT CREDIT CARD MEGATOUCH SYSTEMS

If a Megatouch unit that accepts credit cards is moved between the U.S. and Canada, Cus-

tomer Service must be notified 2 business days before activating the credit card feature in the

new country. Failure to notify Customer Service will put the operator in violation of card process-

ing regulations, for which the operator assumes full responsibility. Additionally, players who pay

by credit card in the new country may be surprised with currency exchange fees, which will likely

lead them to call their credit card companies, dispute the charge, and obtain a charge reversal.

The net result will be a credit card payment refund to the players, which will hurt revenue (and

may upset some players).

Setting Up Your FireFly

Follow these five steps to get your FireFly up and running:

1.

Complete the steps on the FireFly Quick Set Up Guide.

2.

Secure the Docking Station in the Location.

(See “Securing the Docking Station”.)

3.

Power Up the FireFly.

(See “Docking Station and FireFly Power”.)

4.

Set Your Operator PIN.

(See “Setting Your Operator PIN”.)

5.

Configure Your Network Connection.

(See “Initial Network Set Up” and “Network Menu”.)

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COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.

                                                        MEGATOUCH FIREFLY OWNER’S MANUAL                                     PM0773-01

The Docking Station

Each FireFly comes with its own Docking Station (or Dock). This is where the FireFly should

rest when it’s not in use, as the Docking Station is the only way to charge the FireFly’s battery

(a charged battery is essential for keeping the FireFly mobile).

 

If the battery charge is below a

certain level, players will not be able to remove it from the Dock. Additionally, if the FireFly is in

the Docking Station, but the Docking Station has no power, you will not be able to remove the

FireFly from the Dock until power is restored (unless you use your key to physically unlock the

Docking Station).

Securing the Docking Station

While the FireFly itself is fully portable, its Docking Station really shouldn’t be. Therefore, the

Docking Station should be secured somewhere in your location. There are four different ways to

do this.

IMPORTANT: BE SURE THAT THE DOCKING STATION IS NOT GETTING POWER

BEFORE ATTEMPTING TO SECURE IT.

THE FIRST WAY TO SECURE THE DOCKING STATION

 is with a cable or chain connected to

something solid in the location. This cable/chain can then be fastened to the U-bolt on the rear

of the Docking Station (see Figure B).

3

U-BOLT

SCREW 
HOLE 
LOCATIONS

SIDE VIEW OF DOCKING STATION

UNDERSIDE VIEW OF DOCKING STATION

FIGURE B – WAYS TO SECURE THE DOCKING STATION

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4

THE SECOND WAY TO SECURE THE DOCKING STATION

 is to use the provided template as

a guide to drill holes into a shelf or countertop; then use screws and washers to secure the

Docking Station from underneath. To do so, please see the following instructions:

NOTE: Use this method of securing the Docking Station ONLY if you don’t want it to turn or

rotate in place. Following these instructions will lock your Docking Station in a fixed position.

IMPORTANT: In order to secure the Docking Station in this manner, you will need to buy

three

 

M10 pan head screws with flat washers to fit these screws. The screws will need to be

1/4-inch longer than the thickness of your mounting surface. For example, if your surface

is 2 inches thick, you will need to get 2¼-inch screws to properly secure the Dock.

1.

Find a good spot to secure the Docking Station. It may be best to place the FireFly in the

Docking Station and put the unit in place temporarily (this will help in judging proper spac-

ing and help you to spot any needed adjustments before drilling holes).

2.

After you’ve found a suitable location, move the Docking Station and replace it with the

provided template. Use a drill bit slightly thicker than the shaft of the M10 pan head screws,

and drill through the surface where indicated on the template.

3.

Fit the Docking Station over the 3 drill holes so that the screw holes on the bottom of the

Docking Station are directly over the drill holes in the mounting surface (see Figure B).

4.

Place the washers on the screws you purchased and screw them through the holes in the

underside of the countertop and into the bottom of the Docking Station.

THE THIRD WAY TO SECURE THE DOCKING STATION

 is used if you wish to secure the

Docking Station to a surface, but you also want it to be able to spin or swivel in place. This is

done with an optional kit that’s available through your distributor (part number: KSV-113-005-01).

This kit comes with a mounting plate that has a threaded metal stud attached to the bottom. The

mounting plate is secured to the Docking Station with 3 screws, and the metal stud goes

through a drilled hole in the surface, where it’s bolted from underneath. More detailed instruc-

tions are included with the kit.

THE FOURTH WAY TO SECURE THE DOCKING STATION

 is with the optional FireFly stand,

which is available through your distributor (part number: KSV-113-006-01). This stand can be

used to securely hold up to three Docking Stations.

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POWER 
BUTTON

MANUAL 
LOCK 
LOCATION

PINHOLE

LOCATION

(TO POWER

SYSTEM ON/OFF)

SCREWS

SECURING

COVER PLATE

ETHERNET

PORT

USB PORT

POWER

JACK

DETAIL VIEW OF POWER ENTRY 

WITH COVER PLATE REMOVED

5

Docking Station and FireFly Power

Remove the two screws securing the cover plate on the rear of the Docking Station, and plug the

power cord into the power jack (see Figure C). After you’ve done this, BE SURE to re-secure the

provided cover plate with the two screws you removed, then plug the power cord into a standard

outlet. This powers the Dock.

IMPORTANT: Since the only way the FireFly can be charged is through a powered

Docking Station, it is vital that power to the Docking Station is consistently maintained.

Powering On the FireFly

The FireFly can be powered on by doing either of the following:

Placing it in a powered Docking Station.

Inserting a paper clip (or something similar) into the pinhole on the rear of the system (see

Figure C). The paper clip may need to be held in place for about 10 seconds. Once the

FireFly begins its boot-up sequence, simply remove the paper clip.

NOTE: If the FireFly is powered on while sitting in a Dock with no power, you will receive an error.

To remove this error, simply restore power to the Dock and reboot the FireFly if necessary (see

“Rebooting the FireFly”).

Powering Off the FireFly

The FireFly can be powered off by doing any of the following:

Placing it in a Docking Station that is NOT connected to a power source, or cutting the

power to the Docking Station while the FireFly is seated in it.

NOTE: The FireFly must be on the Player Menu or in idle mode for the above to work.

Inserting a paper clip (or something similar) into the pinhole on the rear of the system (see

Figure C). The paper clip may need to be held in place for about 10 seconds in order for the

FireFly to power down.

Entering the 6 Star Menu and touching the 

Shutdown 

button (see “6 Star Screen”).

FIGURE C – REAR VIEW OF THE MEGATOUCH FIREFLY IN ITS DOCKING STATION

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6

Rebooting the FireFly

To quickly reboot the FireFly: Place the FireFly in a powered Docking Station, then hold the

power button (see Figure C) on the rear of the Dock for 5-10 seconds until the screen goes

black. When the screen goes black, release the power button. Wait five seconds, then press

the power button again to reboot the FireFly.

The LED Indicator

The LED indicator on the Docking Station (see Figure A) will not be lit until the Dock is receiving

power AND the FireFly is seated in it. When a FireFly is seated in a 

powered 

Dock, the LED on

the Docking Station will be green. A green LED also means that the FireFly is charging (even if

the FireFly itself is off while in the Docking Station).

IMPORTANT: If the FireFly is seated in a Docking Station and the LED is

not lit (green light), this means that the Dock is not receiving power. Restore power to

the Dock to charge the FireFly.

USB Port

There is a USB port on the rear of the Docking Station located behind the cover plate (see Figure

C). This will be used for updates and for accessing the DIP switch functionality of your FireFly

(see “DIP Switch Functionality” later in this manual for more details). It is 

highly 

recommended

that this cover plate be in place whenever the Docking Station is unsupervised. This will prevent

non-authorized USB access.

IMPORTANT: DO NOT REMOVE THE FIREFLY FROM THE DOCKING STATION WHILE A

USB DEVICE IS PLUGGED IN.

FireFly Handle

The handle on the rear of the FireFly can be released by pressing down on the handle release

button (see Figure D). The handle can then be used to carry the FireFly, or to prop it up on a

countertop for gameplay or demonstration. If you wish to return the handle to its original posi-

tion, press down on it towards the casing of the FireFly until you hear a click.

HANDLE 
RELEASE 
BUTTON

FIREFLY 
HANDLE

FIGURE D – REAR VIEW OF AN UNDOCKED MEGATOUCH FIREFLY

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7

The Operator PIN

After the Docking Station has been secured and connected, place the FireFly in the Docking

Station and the FireFly will power on. When the FireFly boots up for the first time, you’ll be

prompted to set an Operator PIN and to set up your network connection.

Setting Your Operator PIN

Upon the FireFly’s initial boot, you’ll be prompted to set an Operator PIN. This PIN can be a

minimum of 4 digits, a maximum of 6 digits, and cannot match any of the other PINs used in the

system (e.g. 6 Star PIN, Merit Money PIN).

NOTE: On this initial boot up screen there will also be a Test Diagnostics button. This is used

solely in the production of the game and should not be touched by the operator.

Your unique Operator PIN is 

vital 

to the functioning of your FireFly. Firstly, this PIN is used to

access Operator Setup, which is a menu where you can customize all of the FireFly’s settings.

To enter Operator Setup by using your Operator PIN, you will need to enter this PIN on the 6 Star

Screen (please see the section “6 Star Screen” for more details).

Your Operator PIN is also used for security purposes, so it is 

highly 

important that the PIN is a

unique code known only to you.

How Your Operator PIN Will Be Used for Security Purposes:

If your FireFly has gone through a full-reset boot (such as after a software install, or a

 

DIP switch

system clear), your Operator PIN will need to be entered 

or the FireFly will not function

. If the

Operator PIN is incorrectly entered 10 times in a row, the FireFly will enter a non-functional state

where the machine will need to be rebooted. After this reboot, you’ll still need to enter your

Operator PIN in order for the system to function.

NOTE: A normal boot up of the system will not prompt for the Operator PIN.

Forgot Your Operator PIN?

If you’ve forgotten your Operator PIN for any FireFly game, here’s what to do to remedy the

situation:

You can first go to your Operator Web Site. The FireFly’s Operator PIN can be seen by going to

the 

Machines 

tab, then by clicking on 

View

.

If for any reason you cannot get to your Operator Web Site, go to the 6 Star Screen (see the

section “6 Star Screen”

 

for further details) and enter the code “111222”. After you do this, a code

will appear on the screen with a message for you to contact AMI Customer Service at 1-800-445-

9353. When you call Customer Service, you’ll be asked to verify some personal information. If

everything checks out, you’ll then be given a temporary PIN so that you can access Operator

Setup and reset your Operator PIN.

NOTE: After you enter the 111222 code, you will only have an hour to contact Customer

Service before the on-screen code expires.

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8

Initial Network Set Up

After you’ve successfully entered an Operator PIN, you’ll be asked if you wish to register with

MegaNet. If you did not do this by following the FireFly Quick Set Up

 

Guide before your install,

and were planning to register the game through the Connection Wizard, this is where you would

choose to do so.

REMEMBER: If you haven’t done so already, you will need to sign the FireFly Contract and fax it

back to AMI at 215-639-3137. If you haven’t done this, you won’t be able to register your FireFly.

Every FireFly needs to be registered in order for it to function properly. You‘ll need your username

and password to register, which AMI provides upon return of the completed FireFly Contract.

You’ll then be walked through the Connection Wizard, which is used to configure your network

connection. For details on how to navigate around the Connection Wizard and set up your

connection, please see the appropriately named “Connection Wizard” section described in the

“Network Menu” part of this manual.

FireFly Security (SSID Lock)

Because the FireFly is portable, certain security precautions have been installed on the system

for its protection. If the FireFly does not detect the specific SSID of its wireless router upon boot

up, the unit will be non-functional. This SSID lock will be set when you establish a network

connection in the Connection Wizard.

Though this lock is defaulted on (i.e. it will automatically set when you configure your network

connection), it can also be turned off by entering Operator Setup, touching 

Network

, touching

Network Options, 

and then unchecking the appropriate option. It is 

highly 

recommended, how-

ever, that you leave the SSID lock enabled to fully protect your system.

In the rare instance that SSID lock activates when it shouldn’t and the system becomes

disabled, the lock can be temporarily circumvented by doing the following:

Touch the four corners of the playable screen (not including the sidebar) in a clockwise succes-

sion around the screen (starting at top-left, then top-right, bottom-right, bottom-left); this will

bring up the 6 Star Screen. Enter your Operator PIN on this screen and you’ll be taken into

Operator Setup, where you can enter the 

Network Menu: Network Options

 screen and dis-

able the lock. You can also use the Connection Wizard to connect your system to another

router (which will lock the system to the new router’s SSID, if you haven’t disabled this option).

NOTE: If a locked machine is rebooted before doing either of these steps, the game will again

lock if it does not detect the set SSID.

Additionally, you can enable an option in Operator Setup that will disable the SSID lock for the

current session (until the next reboot) if the 6 Star PIN is entered on the 6 Star Screen. See the

“6 Star Screen” section for more details.

!! IMPORTANT !!

The information in the previous sections deals only with the initial

setup required for the FireFly. There are many other custom settings

available for the system that can be tailored to best fit the needs of

each individual location. See “Entering Operator Setup” to learn how

to access these options.

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9

Entering Operator Setup

All of the FireFly’s options are configured in the Operator Setup Menu. Operator Setup can be

accessed either through the 6 Star Screen or by setting up an Operator Card. These are both

discussed below.

6 Star Screen

The 6 Star Screen is utilized much more on the Megatouch FireFly than it has been on past

Megatouch systems. This screen can be accessed by touching the 

Options 

button on the

upper-left of the Player Menu, and then by touching the 

6 Star

 button.

If you enter your Operator PIN on the 6 Star Screen, you’ll be taken directly into Opera-

tor Setup.

Additionally, you’ll be able to set a 6 Star PIN that the location can enter on this screen. To set

a 6 Star PIN, enter Operator Setup, touch 

System

, then touch 

Set 6 Star PIN

.

Remember: This is the PIN that will be used primarily by the location and it must be different

from your Operator PIN.

When the 6 Star PIN is entered on the 6 Star Screen, it will access the 6 Star Menu. 

This

menu features various options that you can enable in Operator Setup. These options give the

location some control over the system (such as volume control, undocking the FireFly, or the

ability to give free credits) without giving them the complete control that the operator has.

To configure the 6 Star options you wish to make available to the location, enter Operator Setup,

touch 

System

, then touch 

Options

. Any 6 Star option with a check mark next to it will appear on

the 6 Star Menu, meaning the location will have access to this option.

NOTE: Touch the green ? next to any option in Operator Setup to read the help text describing

that particular option.

IMPORTANT: FOR SECURITY REASONS THE LOCATION SHOULD NOT BE GIVEN

YOUR OPERATOR PIN.

Operator Cards

Operator Cards can be used to access Operator Setup via a single swipe of the card in the

FireFly’s credit card reader. This grants quick access to features such as: unlocking the FireFly

from its Docking Station, disabling the SSID (if enabled), and adding credits to the system.

For more information about Operator Cards, please see the “Credit Card Menu” section later in

this manual.

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COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.

PM0773-01                                        MEGATOUCH FIREFLY OWNER’S MANUAL

10

Releasing the FireFly from the Docking Station

After the Docking Station is secure and in place, it will house and charge the FireFly. The FireFly

will then be locked in the Dock until it’s released by either a player, the location, or an operator.

Releasing the FireFly can be done in the following ways:

By Players:

 If players want to release the FireFly from its Docking Station, they will need to

swipe a valid credit card (unless the operator uses their key to physically unlock the Docking

Station, and they leave it in this unlocked position; see the “By Operators” section for more info).

This card swipe is used for security purposes, as AMI will record the time it was removed, the

unit number, who authorized the removal, and when it was returned.

NOTE: If you wish that the FireFly remain in the Docking Station at all times, you can disable

the player’s ability to remove it from the Dock by entering Operator Setup, touching System,

touching FireFly Options, then disabling the removal option.

By Locations: 

Locations can remove the FireFly from its Docking Station by doing either of the

two things listed below.

Entering the 6 Star Menu and touching “Undock FireFly”.

 (See the section “6 Star

Screen” for more details.) You can ensure that this option will appear on the 6 Star Screen

by entering Operator Setup, touching 

System

, touching 

Options

, and confirming that

there is a check in the box next to “Allow undock FireFly from 6 Star”. When someone

touches the 

Undock FireFly 

button, they’ll have 10 seconds to remove the FireFly from

the Dock. If they don’t remove the FireFly from the Dock in those 10 seconds, the system

will temporarily lock and they’ll have to wait approximately 40 seconds before trying to

release it again.

Swiping a Location Card in the credit card reader.

 Location Cards will have to be set

up in order to work. For more details, see “Location Cards” later in this manual in the

section “Credit Card Menu”.

By Operators:

 Operators can remove the FireFly from its Docking Station by doing either of the

two things listed below.

Entering Operator Setup, touching

 

System

, touching 

FireFly Options

, and then touching

the 

UNLOCK FIREFLY

 

button. When this button is touched, you’ll have 10 seconds to

remove the FireFly from the Dock. If you don’t remove the FireFly from the Dock in those 10

seconds, the system will temporarily lock and you’ll have to wait approximately 40 sec-

onds before trying to release it again.

Using your Docking Station key to manually unlock the FireFly’s Docking Station. If you

leave the Docking Station in the unlocked position, players will have the ability to remove

the FireFly from its Dock without swiping a credit card.

IMPORTANT: Be sure the key is FULLY turned (in either the “locked” or “unlocked”

position) before removing it.

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                                                        MEGATOUCH FIREFLY OWNER’S MANUAL                                     PM0773-01

11

General Care and Maintenance

!! IMPORTANT !!

THE INTERNAL COMPONENTS OF THIS GAME MUST BE

SERVICED ONLY BY QUALIFIED SERVICE PERSONNEL.

Cleaning the Cabinet

The cabinet should be cleaned with a damp cloth and mild detergent. Always apply the

cleaner to the cloth and not directly on the game, as liquids could enter the cabinet and

damage electronics inside.

Cleaning the Touchscreen Monitor

The touchscreen should be cleaned with a damp cloth and isopropyl alcohol or a 

non-

ammonia

 cleanser. 

Do not use any abrasive or vinegar-based cleansers, as they will

damage the touchscreen

.

NOTE: DO NOT USE ANY ABRASIVE SOLVENTS, ACID, OR VINEGAR-BASED CLEANS-
ERS ON THE MONITOR OR DECALS. OVER TIME, SUCH CLEANSERS COULD HARM
THE TOUCHSCREEN AND ERASE THE DECALS. BE CAREFUL NOT TO USE COMMER-
CIAL CLEANERS CONTAINING ANY OF THESE SUBSTANCES.

Cleaning the Vents

The vents should be cleaned of any dust and grime on a regular basis to ensure proper

ventilation of the game.

Watchdog Timer

This game has been equipped with a feature that allows it to automatically reboot if it encounters

a problem. The watchdog timer will reboot the machine within 5 minutes after a failure, allowing

the game to automatically reset itself if a problem arises without needing a technician present.

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12

11 Ball/11Up 

125,000 

 

Moondrop 

160,000 

Air Shot 

No Replay 

 

My Ex 

150,000 

Avalanche Jack 

150,000 

 

Mystery Phraze 

325,000 

Backjammin 125,000 

 

Office 

Bash  400,000 

Battle 31 

125,000 

 

Outer Spades 

75,000 

Beer Pong     

200,000 

 

Outlaw Poker/Cattle Drive 

400,000 

Beer Pong 21     

No Replay 

 

Pharaoh’s Fortune 

45,000 

Big Time Roller 

60,000 

 

Pharaoh’s 9 

No Replay 

Boxdrop 175,000 

 

Photo 

Hunt 

400,000 

Boxxi 850,000 

 

Photo 

Pop 

No 

Replay 

Brain in Gear     

No Replay 

 

Power Solitaire 

55,000 

Breakin’ Bricks 

400,000 

 

Power Trivia 

No Replay 

Card/Castle Bandits 

200,000 

 

Puck Shot 

3,000 

Card/Crypt Raiders 

175,000 

 

QB Zone 

65,000 

Card/Jolly Pirates 

200,000 

 

Q-Shot 

50,000 

Chainz2: Relinked 

500,000 

 

Quik Cell 

100,000 

Chainz2: Puzzler 

500,000 

 

Quik Chess 

125,000 

Checkerz 28,000 

 

Quik 

Match 

400,000 

Chug 21 

250,000 

 

Race Poker/Motor Match 

No Replay 

Chug Monkey 

400,000 

 

Rack ‘Em 

200,000 

Coco Loco 

No Replay 

 

Rack ‘Em 9 Ball 

35,000 

Conquest 30,000 

 

Royal 

Flash 

300,00 

Crazy Hearts 

65,000 

 

Run 21 

250,000 

Deflection 500,000 

 

Skee-Ball 900 

Dodge Bull 

No Replay 

 

Snap Shot 

400,000 

Domino 5 

200,000 

 

Spider Kings/13 Spiders 

160,000 

Draggle Drop 

200,000 

 

Strip Club 

No Replay 

Euchre Nights 

6,500 

 

Stunt Squirrel     

125,000 

Feeding Frosty 

No Replay 

 

Sudoku6 

100,000 

Fight the Landlord  

No Replay 

 

Super Boxxi 

400,000 

Four Play 

1,500,000 

 

Super Cell Chaos 

No Replay 

F.M.V. Boxxi      

No Replay 

 

Tai-Play 

240,000 

F.M.V. Strip     

400,000 

 

Take 2 

110,000 

Funkier Monkey 

150,000 

 

Tennis Ace 

No Replay 

Funky Monkey 

110,000 

 

Texas Hold ‘Em 

No Replay 

Gender Bender 

No Replay 

 

Text Twist Lightning      

10,000 

Gin Rummy 

55,000 

 

Tic Tac Trivia 

75,000 

Goooal No 

Replay 

 

Tri-Towers/Tri-Castles 

125,000 

Great Solitaire 

45,000 

 

Tricky Fish 

No Replay 

Hollywood Match 

400,000 

 

Triple Crown Boxing 

No Replay 

Hoop Jones 

125 

 

Trivia Treasure 

No Replay 

Ink Rally 

No Replay 

 

Trivia Whiz 

No Replay 

Jackpot Corner      

1,500,000 

 

Trivia Whiz 2 

No Replay 

Little Shop of Treasures      

83,000 

 

Touchdown Poker 

250,000 

Look Out 

400,000 

 

Tug of Words     

350,000 

Lucky 11’s 

340,000 

 

TV Guide Mini Crossword 

50,000 

Magic Charms 

500,000 

 

Video Whiz     

No Replay 

Mega Bowling 

125 

 

Vinci-Ball 

400,000 

Megatouch Battle Command 

No Replay 

 

Wild 8's/Wild Apes 

400,000 

Megatouch Memory 

250,000 

 

Word Dojo 

375,000 

Megatouch Mini/Crazy Golf 

No Replay 

 

Word Safari 

125,000 

Meteor Shower 

200,000 

 

Wordster 

100,000 

MGA Champ. Golf 

No Replay 

 

Zen Word 

350,000 

Monkey Bash 

No Replay 

 

Zip 21 

200,000 

Monster Madness 

400,000 

 

Zen Word 

350,000 

Game Name and Score Needed for Initial Replay

Great Solitaire and Power Solitaire will always offer a replay once the listed score is attained.
The other games have to reach the score listed, as well as attain the high score for the game, in
order to offer a replay. 

NOTE

:

 The available games may vary.

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                                                        MEGATOUCH FIREFLY OWNER’S MANUAL                                     PM0773-01

Revenue Details/Cash Out
Fee Details
Clear/Complete Collection

Credits
Games
Hi Scores
Books
System
Diagnostics
Network
Credit Card
Presentation
Promotion
MegaNet

Books

Video Test

I/O Test

Touchscreen Calibration
Touchscreen Test
Checksum Test
System Info
Verify Databases
View System Log

Hard Drive Self Diagnostics

Books Display
Cash Settlement Setup
Cash Settlement Collection

Set Time
Security Setup
Volume Control
Set 6 Star PIN
Data Transfer
Options

AMI Setup

FireFly Options
Set Operator PIN

Diagnostics

System

Access Hi Score from 6 Star
Access VBB from 6 Star
Access Volume Control from 6 Star
Access Calibration from 6 Star
Access TournaMAXX update from 6 Star
Access Network Menu from 6 Star

Bypass Wireless Security from 6 Star

Access Operator Setup from 6 Star
Allow Undock FireFly from 6 Star
Access Free Credits Menu from 6 Star
Access Location Card Setup from 6 Star

Default Language
Player selectable language
Language buttons have flags
Show games unavailable in current language
Enable Attract Mode Sounds
Show Prize Pools on Main Menu
Enable TouchTunes
Enable TouchTunes Hi-Resolution Mode

Allow Player to Unlock FireFly

Unlock FireFly

FireFly Options

Enter Security PIN

Options

Security Setup

View/Clear High 
Scores

(game list)
Clear All Games

Auto Clear
    Hi Scores

No Names in

     Hi Scores

Options

Games

Main Menu

Hi Scores

View/Clear
     High Scores
Options

Game Setup
Options

Enable erotic games

Allow game continue
Show deck cards
Allow bonus replay

Enable easy mode
Continuous bonus round
Linked games enabled
Photo Hunt hints

Trivia rounds/bonus
Show correct answer in Trivia, Power Trivia,
     and Snap Shot

Enable free game in Solitaire
Split column move in Power Solitaire
Enable free game in Power Solitaire
Category same for all in Power Trivia
Enable consolation question in Power Trivia
Face up cards, player selectable in Tri Towers
Enable Kids Club category
Sticker Book Timer Options
Disable Questionable Content

Puzzles
Cards
Erotic
Strategy
Mega-Link
New Games

Action
Quiz & Word

Enable

     All Games

Factory Default

     Games

Cash Settlement Collection

Clear All
Clear One

Individual Game

Freeplay Enabled
Enable Rental Mode

Game Setup

Options

Options

Options
Credit Card Pricing
Pay Per Time
Clear Credits
Free Credits
Daily Free Credit Limit

AMI Play Cost

Credits

13

Operator Setup Screens Flowchart

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14

View Player Data
Show Game Play Frequency
Show Player Hi Scores

Backup/Restore

Merit Money

Promo Credits

Start Time
End Time
Free Game Limit
Set PIN

Start Time
End Time
Idle Time
Number of Free Credits

Enable My Merit
Enable Merit Money
Enable Promo Credits

Price/Credits
Default Games
Clear One
Clear All
Enable All Games

Enable Premium Erotic
Enable MegaWeb
Enable Operator Website
Enable Hot Topics

Hot Topics

MegaNet

Options
Premium Erotic
Operator Web Access
MegaWeb
Hot Topics

Options

Promotion

My Merit
Merit Money
Promo Credits
Options

Options

Network Options
Network Options
Dial-Up Options
Tournamaxx Options

Operator Ad Screens

Sidebar Promotion
Manage Sidebar Images
Import Sidebars

Access Sales Enabler Videos

Add/Edit Billboard

Set Start/End Date
Remove Billboard
Remove All Billboards

Credit Card
     Functionality Test
Credit Card Pricing
Setup Operator Cards
Setup Location Cards

Credit Card

Presentation

Operator Ad Screens
Sidebar Promotion
Options

My Merit

Options

Network

Wireless Ethernet
Connection Log
Location Info
Connection Wizard
Connection Diagnostics
Network Options
Connect to MegaNet

Clear Tournamaxx Databases

Set MegaNet Server
Set MegaNet ID
Set Update Time
Lock to this SSID
Register Machine

Tournamaxx Options

Network Options

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15

FIGURE 1 - MAIN MENU

Main Menu

Use the Main Menu to set up all the game’s software options. The Main Menu can be accessed

by entering your Operator PIN on the 6 Star Screen. Additionally, if you have an Operator Card

set up, you’ll be able to enter the Main Menu by swiping this card. For details on setting up an

Operator Card, please see the section “Credit Card Menu” later in this manual.

NOTE: For help with the Options in any menu section, touch the green “?” buttons to bring up
a help screen.

A summary of the Main Menu functions appears in the following table. For more details, see the

corresponding sections of the manual.

Main Menu 

Available Options 

Information 

CREDITS 

 Options 

  Credit Card Pricing 

  Pay Per Time 

 Clear 

Credits 

 Free 

Credits 

  Daily Free Credit Limit 

  AMI Play Cost 

The Credits Screens allow the operator to 
enable Freeplay Mode, enable Rental 
Mode, view and adjust credit card pricing, 
set Rental Mode pricing options, add or 
clear credits, and set the Daily Free Credit 
Limit available to locations. Operators with 
a Mega-Link connection to an AMI jukebox 
can also set up AMI jukebox play cost. 

GAMES 

 Game 

Setup 

 Options 

In the Games Screens you can edit the 
game list (choose which games are 
available and in what category they 
appear on the Category Menu), and select 
options for individual games. 

HI SCORES 

  View/Clear Hi Scores 

 Options 

Touch 

CLEAR ALL GAMES

 to clear all 

high scores, or select a particular game to 
edit high scores for that game. 

BOOKS 

 Books 

Display 

 Cash 

Settlement 

Setup 

  Cash Settlement     

Collection 

The Books Screens display current and 
lifetime credits information, as well as 
calculate and collect the location and 
operator fees. 

SYSTEM 

 Set 

Time 

 Security 

Setup 

 Volume 

Control 

  Set 6 Star PIN 

 Data 

Transfer 

 Options 

 

 AMI 

Setup 

 FireFly 

Options 

  Set Operator PIN 

Set the game clock, security PIN, game 
volume, 6 Star PIN and features, and 
system options such as language control. 
Also use this menu to transfer machine 
configuration, books data, and ad screens 
with a USB pen. The AMI Setup option 
allows operators to establish a Mega-Link 
between their Megatouch game and an 
AMI-powered jukebox. FireFly Options 
enables/disables the FireFly from being 
undocked by a player, and allows the 
operator to undock the system. You can 
also change your Operator PIN. 

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16

Main Menu 

Available Options 

Information 

DIAGNOSTICS 
 

 Video 

Test 

 

 I/O 

Test 

 Touchscreen 

Calibration 

 

 Touchscreen 

Test 

 
 
 

 Checksum 

Test 

 

 System 

Info 

 

 Verify 

Databases 

 

  View System Log  

 

  Hard Drive Self 

Diagnostics 

 

  Enters the Video Test screens. Touch 

the screen to cycle through the test. 

  Tests the function of the accelerometer. 

  Allows the operator to calibrate the 

touchscreen. Follow the instructions on 
the screen. 

  Checks the touchscreen calibration. 

Touch the cursor on the screen to make 
sure it is accurately following your 
movement. 

  Checks the hard drive for missing or 

corrupted files. 

  Gives details about various hardware 

components in the game. 

  Only use on the advice of Technical 

Service. 

  Allows operators to easily read, 

capture, and send error log data. 

  Detects hard drive errors and predicts 

future failures. Runs automatically 
during system startup and software 
installation. 

NETW ORK 

 Wireless 

Ethernet 

 Connection 

Log 

 Location 

Info 

 Connection 

W izard 

 Connection 

Diagnostics 

 Network 

Options 

 Connect 

to 

MegaNet 

Allows you to configure your Internet 
connection settings. This menu also 
allows you to check the Connection Log, 
view location information, enter the 
Connection Wizard, view connection 
diagnostics, connect to MegaNet (perform 
an Update from Server), change the 
MegaNet server address, change the 
MegaNet ID, set an update time, disable 
the SSID lock, register the machine, and 
clear Tournamaxx databases. 

CREDIT CARD 

 Credit 

Card 

Functionality Test 

 Credit 

Card 

Pricing 

 Setup 

Operator 

Cards 

  Setup Location Cards 

Use the Credit Card Menu to test the 
credit card reader, view and adjust credit 
card pricing, set up Operator Cards, and 
set up Location Cards. 

PRESENTATION 

 Operator 

Ad 

Screens 

 
 

 Sidebar 

Promotion 

 Options 

  Create ad screens, and also add 

custom screens created on a personal 
computer. 

 Import/manage/delete sidebar images. 

  Access Sales Enabler Videos. 

PROMOTION 

 My 

Merit 

 
 
 

 Merit 

Money 

 
 

 Promo 

Credits 

 

 Options 

  Enables a feature permitting players to 

create custom accounts. Also displays 
individual player data, and allows the 
operator to back up or restore the data. 

  Sets time periods in which location 

owners can use the 6 Star feature to 
offer free credits to encourage play. 

  Sets time periods in which the game 

offers a free credit while in Idle Mode. 

  Enables My Merit, Merit Money, and 

Promo Credits features. 

MEGANET 

 MegaW eb 

 Premium 

Erotic 

 Hot 

Topics 

 Operator 

W eb 

Access 

 Options 

Enters the MegaNet Set-Up Screen for 
Tournamaxx/Tournachamp play. Features 
must be enabled for the corresponding 
button to appear. 

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Rental Mode

NOTE:  It is recommended that you clear the

books and perform a Cash Settlement

Collection when toggling Rental Mode on and

off in order to ensure accurate bookkeeping.

Rental Mode allows players to purchase a

block of time and use it to play as many

games as they want in that time. To enable

Rental Mode, touch the 

Options 

button on

the Credits Menu, then ensure a check is in

the box next to 

Enable Rental Mode

.

When Rental Mode is enabled, a 

Pay Per

Time

 button will appear in the main Credits

Menu. By touching this button, you’ll be able

to adjust the purchase prices and how much

time is given for each purchase. Use the “

+

and “

-

” symbols under MONEY-IN to change

the available purchase prices, and the “

+

” and

-

” symbols under PLAY TIME to change how

much time is given for each purchase.

While in Rental Mode, the top row will be the

only row where MONEY-IN and PLAY TIME

can be adjusted. The middle row’s values will

always be double the top row’s values, and

the bottom row’s values will always be three

times the top row’s values.

The middle and/or bottom pricing options can

be disabled if you wish to limit the players’

17

Credits Menu

Daily Free Credit Limit

On the main page of the Credits Menu, you

can set the daily maximum amount of free

credits that can be given by the location on

the machine. Be sure to consult your FireFly

contract and set this limit accordingly to avoid

overage fees

.

IMPORTANT: The Daily Free Credit Limit is

defaulted to one credit. You will need to

change this number if you want the loca-

tion to have the ability to regularly award

free credits.

Credit Card Pricing

The Credit Card Pricing Table is used to set

purchase prices and the amount of credits per

purchase.

 

There are three default pricing op-

tions – $5, $10, and $15.

 

Use the “

+

” and “

-

symbols under MONEY-IN to change the avail-

able purchase prices, and the “

+

” and “

-

” sym-

bols under CREDIT CARD CREDITS to change

the number of credits given for each purchase.

You will not be able to set the CREDIT CARD

CREDITS to an amount higher than the amount

listed below it on screen.

The middle and/or bottom pricing options can

be disabled if you wish to limit the players’

ability to choose between purchase prices. To

do so, lower the CREDIT CARD CREDITS to

an amount equal to the amount listed above it

on screen. When this is done, “UNAVAILABLE”

will appear in that field and that pricing option

will be disabled.

For example: If the middle CREDIT CARD

CREDITS row is at 60, and you use the “-”

button to lower the CREDIT CARD CREDITS

for the bottom row to 60, “UNAVAILABLE” will

appear in the bottom CREDIT CARD CRED-

ITS field, and that option will be disabled.

NOTE: The top pricing option must always be

enabled, and the middle option can only be

disabled after the bottom option is disabled.

FIGURE 2 - CREDIT CARD PRICING

SCREEN

To enter this screen, touch

“Credits” on the Main Menu and

then touch “Credit Card Pricing”

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18

ability to choose between purchase prices. To

do so, touch the “

-

” button in the PLAY TIME

column for the bottom row. This pricing option

will now be disabled. You can then touch the

-

” button next for the middle row to disable

that option as well.

NOTE: The top pricing option must always be

enabled, and the middle row can only be dis-

abled after the bottom row is disabled.

Certain features will not be available in Rental

Mode, such as MegaNet (with the exception

of Tournamaxx), Merit Money, and Promo

Credits. Linked games are also unavailable

in Rental Mode.

IMPORTANT: If the machine is switched out

of Rental Mode, Merit Money, Promo

Credits, and Mega-Link games will have

to re-enabled in Operator Setup in order

for them to function.

Tournamaxx and AMI Selectability
in Rental Mod

e

Players can choose to play Tournamaxx

games or to play music on connected AMI

jukeboxes while in Rental Mode. When a

player chooses to do either of these, however,

the time they have remaining to play games

will be converted into credits.

This conversion is based on values that can

be set on the FireFly Rental Mode Setup

To enter this screen, enable Rental

Mode, then touch “Pay Per Time”

on the Credits Menu.

FIGURE 3 - RENTAL MODE SETUP

SCREEN

Screen. After you’ve set the pricing amount

and how much time you’d like to give for a

top row purchase, change the number in the

this row’s CREDITS column to what you want

the credit equivalent of that purchase to be.

IMPORTANT: The minutes-to-credits

conversion rate is set based on the top row.

For example: If the top row’s PLAY TIME is

set to 20 MINUTES, and CREDITS is set to

20 CREDITS, minutes will convert to credits

at a 1:1 ratio, i.e. 2 minutes will convert to 2

credits, 6 minutes to 6 credits, etc.

If the top row’s PLAY TIME is set to 20

MINUTES, and CREDITS is set to 10

CREDITS, minutes will convert to credits at

a 2:1 ratio, i.e. 2 minutes will convert to 1

credit, 6 minutes to 3 credits, etc.

When the player exits out of the Tournamaxx

or AMI screens, the credits will be converted

back to minutes in the same fashion.

Quick Price Setup

Your pricing options for the FireFly can quickly

be changed through the Quick Price Setup

feature. This feature also allows you to easily

set the cost of Fast-Play Amusement, Stan-

dard Amusement, Long Amusement, and Pre-

mium/MegaNet games.

Quick Price Setup cannot be accessed on the

FireFly itself, but can be set only on your Op-

erator Web Site. Go to www.accessmerit.com

->

 Remote Control 

->

 Quick Pricing

 for more

details.

Freeplay Mode

Turn this option on to enable free game play,

which can be used for promotions and

demonstrations. Freeplay Mode can be

enabled/disabled in the Credits Menu under

Options

.

IMPORTANT: Games played while in

Freeplay Mode will count against the Daily

Free Credit Limit.

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The Game Setup Screen also allows you to

make these general changes:

Default Games

: Resets the selected category

menu to its default game and price settings.

Clear One

: Clears a selected item from the

player’s game menu.

Clear All

: Clears all games from the player’s

game menu.

Enable All Games

: Turns on all games within

the selected category and defaults the price

settings.

To customize a particular game list, begin by

selecting a category on the first Game Setup

Screen. On the second screen, touch 

Clear

All

 to clear the game list. Choose the menu

position you want a particular game to occupy

by touching that position, then touching the

desired game name from the game list on the

bottom of the screen. Repeat until all desired

games appear in the menu (a game cannot

appear in the list more than once). Games

already in the menu will be red in the game

list at the bottom of the screen.

To adjust the price, touch the credit or cur-

rency value next to each game.

Some games support a “continue” function. In

the Cost to Continue column, games without

this function will display N/A. Games that sup-

port continuation will show a credit value. The

cost to continue is adjustable on a game-by-

game basis. Touch the credit value button to

change the amount. Hit 

NEXT

 to return to the

Games Category page.

NOTE: The default Cost to Continue price is

the same as the default cost to play the game;

however, the Cost to Continue does not need

to be the same amount as the original game

price.

19

FIGURE 4 - GAMES MENU: GAME SETUP

To enter this screen, touch “Game

Setup” on the Games Menu and

select a Category

Enable All Games Into Menu

: Turns on all

games (certain games that were previously dis-

played in the Game Setup have been turned

off in this software) and defaults the price set-

tings.

Factory Default Games Into Menu

: Returns

the Game Setup to its default settings. Games

that were not originally enabled will be turned

off and all price settings will be reset.

When you touch a category name, the next

Game Setup Screen shows the game posi-

tions available for that category and the price

for each game, with the list at the bottom show-

ing all games available for the selected cat-

egory.

Games Menu

Game Setup

The game list and prices, as well as game

options, are programmed using these

screens. The first screen shows the various

game categories and allows access to the fol-

lowing general settings for all games.

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Books Menu

The Books Screens display the current and

lifetime credit totals for each game, as well as

the percentage of credits played per game (i.e.

the total number of credits played on that game

divided by the total number of credits entered

into the machine).

FIGURE 6 - BOOKS MENU:

BOOKS DISPLAY SCREEN

To enter this screen, touch “Books

Display” on the Books Menu

Books Display

The books information can be sorted in three

ways with the button that toggles through the

sorting categories. 

Unsorted

 displays the

books information in the standard order.

Sorted by Current 

displays the current cred-

its for each game from most to least played.

Sorted by Lifetime

 displays the lifetime cred-

its for each game beginning with the most-

played game. If the game is in Rental Mode,

these numbers will show in terms of time and

not credits.

Touch 

TournaMAXX Statistics

 to get the

books information for that play only. Touch

Clear Current

 to erase all current books data.

The date the data was last cleared will appear

at the top right of the Books Screen.

Touch the 

+

 above Total Credits to view Cur-

rent and Lifetime credits for each game mode.

Touch the button again to minimize this

screen.

Hi Scores Menu

View/Clear Hi Scores

Use this menu to manage high scores. The

first screen allows you to clear all scores for

all games by touching 

Clear All Games

. To

edit the high scores for an individual game,

select that game on the first screen.

FIGURE 5 - HI SCORES MENU:

VIEW/CLEAR HI SCORES SCREEN

To enter this screen, touch

“View/Clear Hi Scores” on  the

Hi Scores Menu and choose a Game

Touch 

Clear All 

to remove all high scores for

that particular game, or select an individual

score and touch 

Clear One 

to remove that

particular score only.

20

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To enter this screen, touch

“Cash Settlement Setup” on the

Books  Menu and touch the

arrow at the bottom right

FIGURE 8 - BOOKS MENU:

 CASH SETTLEMENT SETUP SCREEN

To do so, touch the bottom-right arrow button,

then choose 

YES

 or 

NO

 to display the

operator’s cut on the Cash Settlement Setup

Screen. Enter the percentage of revenue the

location will receive. Also, select the fee cal-

culation method. Select per month if you do

not make regular weekly collections, or per

week if you collect every 7 days.

NOTE: Monthly fee collections are based

on a 4.3-week  month. If you change your

fee calculation method, the game will auto-

adjust the fees by multiplying or dividing

by 4.3 and rounding to the nearest penny.

NOTE: Make sure the time and date are set

on the game in order to ensure correct fee

calculation.

Cash Settlement Setup

IMPORTANT: Due to the time delay in credit

card processing, there may be a discrep-

ancy in what’s shown on this screen versus

what’s shown in your statement.

The Cash Settlement Screens are used to

calculate the percentage of earnings the op-

erator and location will receive, as well as any

fees collected by the operator. This will help

to offset MegaNet operation costs.

21

FIGURE 7 - BOOKS MENU:

BOOKS SCREEN  WITH

GAME SELECTED

To enter this screen, touch “Books

Display” on the Books Menu and

choose a Game Name

Touching a game name will display the cur-

rent and lifetime credit totals*, broken into 1-4

player and linked games. It also shows the

shortest, average, and longest playing times

for that game.

*Touching Trivia or Power Trivia displays to-

tals by category.

Books Display also shows Promotional Cred-

its and Merit Money (when these features are

enabled). Touch the

 +

 next to MegaNet Cred-

its to display the totals for each MegaNet cat-

egory. Touch the button again to minimize this

screen.

NOTE: Books data can be exported to a

USB pen via the System Menu/Data Trans-

fer/Export Books feature. The .data file can

then be viewed with a word processing pro-

gram after connecting the storage device

to a personal computer. The file will dis-

play basic game information such as the

software version, the game serial number,

and date/time information relating to books

data. The file will also show the current and

lifetime credit totals, as well as credit totals

for each game featured on the machine.

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FIGURE 10 - BOOKS MENU:

CASH SETTLEMENT COLLECTION

FIGURE 9 - BOOKS MENU:

 CASH SETTLEMENT SETUP SCREEN

To enter this screen,

touch “Cash Settlement Collection”

on the Books Menu

Cash Settlement Collection

The Cash Settlement Collection Screens  will

display the balance (total revenue minus total

fees) to be split between the operator and the

location.

Touch 

Revenue Details/Cash Out

 or

 Fee

Details

 for breakdowns and 

Clear/Complete

Collection

 to finish. Cash Settlement totals

will reset once collection is complete.

To enter this screen, touch

“Cash Settlement Setup” on the

Books  Menu and touch the

arrow at the bottom right twice

The next screen allows you to set up the fees.

The amounts can be changed on screen by

touching the amount itself and using the key-

pad to enter a dollar figure. The other two col-

umns display the cumulative totals for each

fee, and the totals for the current collection

period. Fees are calculated on a prorated, per-

day basis. Touch the bottom-right arrow

 

but-

ton to display more groups of fees.

22

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23

System Menu

FIGURE 11 - SYSTEM MENU

Set Time 

The Set Time Menu allows you to set both the time and date on the 
game. Time is shown in 24-hour, "military" time (e.g. 5:00 p.m. = 
17:00). Use the up and down arrows to set the time and date. 

Security Setup

 

For added security the operator can set a security PIN number and 
select which of the features (Coin-In Menu, Free Credits, Game 
Menu, Hi Scores, Books, All Options, and Set 6 Star PIN – Coin-In 
Menu is disabled on the FireFly) will be protected by the PIN. To 
change the PIN, you must first enter the existing PIN (the default 
PIN is 

0000

), then enter a new 4-digit number and touch 

SET

 on 

the keypad. The game will prompt you to re-enter your PIN to 
confirm. After confirming your PIN, touch the button for each of the 
features you wish to protect with the PIN. 

Volume 
Control

 

Touch the volume control button to set the default volume of the 
system, and to set the player-controlled volume range .  

Set 6 Star PIN 

Set the 6 Star PIN (between four and six digits) using this screen. 
You can choose which options will be accessible on the 6 Star 
Menu by using the System Menu: Options Screen. Touch an option 
box under System Menu: Options for on-screen help. 

Data Transfer 

Transfer information (machine configuration, Books data, My Merit 
data, and ad screens) using a USB Pen. 

Options

 

For help with the Options in any menu section, touch the option 
box to bring up a help screen. 

AMI Setup 

Use this screen to link a Megatouch game with an AMI-powered 
jukebox. See 

AMI Jukebox Mega-Link Setup

 section for further 

details. 

FireFly 

Options 

Enable or disable the players’ ability to remove the FireFly from the 
Docking Station. The operator can also remove the FireFly from its 
Docking Station by touching the button on this screen. 

Set Operator 

PIN 

Use this screen to change your Operator PIN. 

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24

Diagnostics Menu

FIGURE 12 - DIAGNOSTICS MENU

Video Test 

Touch the screen to cycle through a series of video test screens. 

I/O Test 

This is used to confirm that the accelerometer is functioning. When 
you tilt an undocked FireFly, the numbers on the screen should 
change. 

Touchscreen 
Calibration 

Follow the on-screen instructions to calibrate the touchscreen. 

NOTE

: If the calibration is off to the point where this can’t be 

completed, you’ll need to use a USB pen with a 

dip1

 program on it. 

See “DIP Switch Functionality” in this manual for more details. 

Touchscreen 
Test 

Allows you to check the touchscreen calibration accuracy. The 
crosshairs should follow your finger exactly when you move it across 
the screen. 

Checksum Test 

Checks the hard drive for missing or corrupted files. With STOP ON 
ERROR? set to YES, a message indicating which file is corrupted 
will be shown whenever the game encounters an error. With STOP 
ON ERROR? set to NO, a list of corrupted files will be displayed 
when the test is complete. If errors are detected, the software on the 
drive may need to be reloaded. If this does not solve the problem, 
the drive may require replacement. This test could take up to 2 
hours. 

System Info 

Gives details about the following: 

 platform type 

  processor type and speed 

 motherboard type 

  amount of memory 

 wired network 

  sound chip type 

 hardware serial number 

  video chip type  

 touchscreen manufacturer 

  hard drive manufacturer/size 

 

 modem identification 

(N/A)  

  fan speed (N/A) 

 status 

 PSOC version 

 I/O board processor 

 monitor 

 wireless network 

  dock serial number 

 battery 

Verify 
Databases 

Only use on the advice of Technical Service. An 

Update from 

Server

 must be performed prior to verifying databases. 

View System 
Log 

Displays a log of all operations performed by the game since the log 
was last cleared. This information is helpful for customer service in 
troubleshooting your game. 

Hard Drive Self 
Diagnostics 

Checks the hard drive for errors, displays results, and notifies the 
operator when an error is detected or a hard drive failure is 
imminent. Tests can be initiated automatically and/or manually. 

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25

FIGURE 13 - HARD DRIVE SELF

DIAGNOSTICS SCREEN

To enter this screen, touch “Show

Details” on the Hard Drive Self

Diagnostics Screen

FIGURE 14 - SHOW DETAILS SCREEN

FIGURE 15 - ATTRIBUTE RATING POP-UP

SCREEN

Hard Drive Self Diagnostics

Your FireFly’s hard drive is equipped with the

S.M.A.R.T. (Self-Monitoring, Analysis, and

Reporting Technology) monitoring system,

which helps predict hard drive failure and avoid

system crashes by collecting hard drive data

and recording errors. The test can be initiated

manually, as described below, but also runs

automatically when the game is turned on or

software is installed. A warning will appear

during software installation if there are hard

drive issues that may hinder installation or

cause damage to the game.

To initiate the test and access the reports,

touch 

Hard Drive Self Diagnostics 

on the

Diagnostics Menu. The next screen displays

the hard drive S.M.A.R.T. test result as having

“PASSED” or “FAILED”, and allows you to

show or hide diagnostics details. With the

Show Details

 option selected, the screen dis-

plays the status of each hard drive attribute

being monitored. 

Hide Details

 shows only the

overall test result.

Reports

Each attribute displayed on the S.M.A.R.T.

report will show a grade of “PASSED”, “FAIL-

ING NOW”, or “FAILED IN THE PAST”, deter-

mined by the attribute’s rating in relation to its

given threshold. By touching the green “

?

” to

the left of each entry, operators can view the

grade and rating of that attribute in the pop-up

window. If the rating is above the threshold,

the attribute has “PASSED”; if the value is be-

low the threshold, it is “FAILING NOW”; and if

the attribute was previously but is no longer

below the threshold, it has ”FAILED IN THE

PAST”. Press 

OK

 at the pop-up to return to

the list of attributes.

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26

Network Menu - Connection Wizard

The FireFly must be connected to 

a wireless broadband Internet connection 

in order to function.

To establish this network connection, you must enter and complete the Connection Wizard.

The FireFly can also be linked to an AMI-powered jukebox, allowing customers to view and play

jukebox music directly from the FireFly. After initiating the link, the game will download the

AMI catalog. This could take about 30 minutes. There is a catalog download available on the

Web site which will decrease this time (http://www.meritgames.com/amidatabase.asp). Down-

load the catalog and load it on your game prior to initiating the link.

If you want two FireFly units to link for head-to-head games, they will need to be con-

nected to the same wireless router.

Configuring Your Network Connection

Upon initial boot up of the FireFly, you’ll be taken to the Network screens (after you have set

your operator PIN). If this is the initial boot up of your FireFly, please skip to step 2 below. If you

need to enter the Connection Wizard any time after the initial set up of the system, please enter

Operator Setup (how to do so is described earlier in the manual) and begin below with step 1.

IMPORTANT: When your FireFly calls in to the MegaNet server or downloads the AMI

music catalog, we recommend that it is in the Docking Station.

1.

Enter Operator Setup, touch the 

Network 

button, then touch 

CONNECTION WIZARD

.

2.

Select your time zone and touch 

NEXT

.

3.

You’ll then be asked if you would like to register this machine with MegaNet or if it has

already been registered. Touch the appropriate option for your machine.

4.

Touch 

WIRELESS ETHERNET

 as the connection method you wish to use.

NOTE: If you’re using wireless security, only 64 or 128-bit WEP encryption is supported.

5.

After touching 

WIRELESS ETHERNET

, you’ll be prompted to choose a connection method.

If you want to connect to an AMI router, touch 

AUTO-CONNECT TO AMI ROUTER

.

If you want to connect to a non-AMI router, touch 

OTHER WIRELESS ROUTER OR

ACCESS POINT

. The game will then scan for available networks. To select a

network from the list, touch it and then touch 

NEXT

. If your network does not

appear in the list, touch 

MANUAL CONNECTION

, enter the SSID (network name)

of the network you want to connect to, and then touch

 ENTER

. If your network has

a security key (password), enter it and touch 

ENTER

. If you have not set a

password, simply touch 

NEXT

.

6.

On the next screen, touch 

ACCEPT SETTINGS AND CONNECT

 to accept the default

settings. If you wish to change the settings, touch 

MODIFY SETTINGS

 and use the 

SET

or 

MANUAL 

buttons to enter the new settings. For help with any of the settings, touch

the 

?

 buttons on screen. After you have entered in your new settings, touch 

DONE

and then touch 

ACCEPT SETTINGS AND CONNECT

.

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27

7.

If you make a successful connection and want to retain these settings, touch 

SAVE

SETTINGS AND UPDATE

. If the connection fails, touch the 

MORE INFO

 button to

determine the cause.

8.

Your FireFly will then need to call in to the server to complete the connection process.

After an initial connection to the server has been made, a second connection must be

made in order for all connection features to be fully operational. This call in can also be

performed by entering Operator Setup, touching 

Network

, and then touching 

CONNECT

TO MEGANET/UPDATE FROM SERVER

. When your machine makes the second con-

nection, the time that it calls in will be set as your default update time. This can be

changed by entering the Network Menu, touching 

NETWORK OPTIONS

, then touching

SET 

next to "

UPDATE TIME

".

Your connection is now configured! If you are connecting your game to an AMI jukebox,

continue with steps 9-15.

9.

Touch the 

in the upper-right corner and confirm you want to exit out of the Network

Screens.

 

Then, touch the 

System 

button, followed by the 

AMI Setup

 option.

10. To enable AMI Music Connectivity, ensure that the Jukebox ID is set to connect auto-

matically. Accept the default values for the Server URL and Agent Name, then touch

Connect

.

11.

Enter and confirm the AMI Entertainment username and password (created with your

initial jukebox account) that’s utilized for Web site access.

NOTE: If a jukebox is not detected, you will be prompted to manually configure the jukebox

information obtained from your jukebox setup screen. On your jukebox, go into “Service”,

then select the “Diagnostics” and “System Information” options on screen. Enter the MAC

Address, exactly as it appears on the jukebox, into the Jukebox ID field on your Megatouch

game. (The defaulted Server URL and Agent Name are also listed on the jukebox setup

screen.) Once the information is entered, touch “Connect” again on the AMI Setup Screen.

12. The game will download the music. A 

“Connection Successful”

 message will appear

when finished, followed by an option to enable the link. Touch 

YES

 to complete the

process. Once the link is established, you may return to the AMI Setup screen to dis-

able, test, or view link details.

13. Touch 

MAIN MENU

 at the top of the screen, then touch 

Credits/Pricing

.

14. Touch 

AMI Play Cost

 to configure the price of music selected from the game. Use the

arrows to set the two-digit credit cost (e.g. “02” = 2 credits) for each of the 3 play options:

One Song Play, MOD (Music On Demand) Play, and Priority Play (My Song First) Cost.

NOTE: The cost of one song must be set to a minimum amount of 33¢.

The same AMI music billing applies for songs selected through the game.

15. Touch the 

X

 in the upper-right corner of the screen and confirm you want to exit.

NOTE: To view jukebox revenue from your FireFly, enter Operator Setup, touch Books, touch

Cash Settlement Collection, touch Revenue Details/Cash Out, and locate the Jukebox

Selector Music Revenue data.

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28

Credit Card Menu

Setup Operator Cards

Operator Cards can be programmed to make

it possible to access Operator Setup with one

card swipe in the credit card reader.

Operator Cards can be a simple credit card,

or any other unique swipe-able card with

enough information on it for the system to rec-

ognize (e.g. a driver’s license).

To Program an Operator Card:

Touch

 Setup Operator Cards

 in the Credit

Card Menu. Touch 

Add Card

, then swipe the

card you wish to use as an Operator Card.

NOTE: The same card can be used as the

Operator Card for any number of machines.

Additionally, if your card is registered on a

connected machine, you can set that card to

work as an Operator Card for all your machines

through your Operator Web Site.

Once an Operator Card is programmed, sim-

ply swipe it on the system’s card reader. If the

card is also a credit card, you’ll be asked if

you wish enter Operator Setup. If you touch

“No”, you’ll be taken to the purchase screen.

To remove an Operator Card from the system,

touch 

Remove Card

 next to the card data for

the card you wish to remove. Connected op-

erators can also use their Operator Web Site

to remove their Operator Card from a single

machine, or all machines.

FIGURE 16 - CREDIT CARD MENU

Setup Location Cards

Location Cards can be programmed to make

it easier for locations to unlock the FireFly from

its Docking Station, and/or to put free credits

on the system.

Location Cards can be a simple credit card,

or any other unique swipe-able card with

enough information on it for the system to rec-

ognize (e.g. a driver’s license).

IMPORTANT: DO NOT set a card as both an

Operator and Location Card.

To Program a Location Card:

Touch 

Setup Location Cards

 in the Credit

Card Menu. Touch 

Add Card

, then swipe the

card you wish to use as a Location Card.

You can then select if the FireFly will auto-

matically unlock from the Docking Station when

the card is swiped, and how many free credits

(if any) will be put on the system when that

Location Card is swiped. (Each Location Card

can be programmed differently.)

IMPORTANT: In order for the location to give

free credits, you will have to go into the

Credits menu and raise the amount of the

Daily Free Credit Limit to an appropriate

amount. A Location Card will not issue cred-

its if the machine is over the Limit. Please

see “Daily Free Credit Limit” in the “Cred-

its Menu” section of this manual.

You can give the location the ability to pro-

gram their own Location Cards by entering the

System Menu, touching 

Options

, then ensur-

ing a check is next to the option 

Access Lo-

cation Card Setup from 6 Star

. The location

will then have the ability to program cards by

entering the 6 Star Menu (see “System Menu”

and “6 Star Menu” for more details).

NOTE: Once you set up a Location Card, this

data will be stored on the server when the

FireFly calls in to it. When the other FireFlys

in the same location call in, they’ll upload that

information, and the Location Card will then

work on those systems as well.

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29

Operator Ad Screens

A total of 24 advertising screens can be created with the software and added to the game. The

ads will appear along with the other attract screens when the game is in idle mode. Custom

images for ad screens can also be added to the game using an appropriate storage device for

your game (USB pen or CD). Touch the green 

?

 buttons on each screen for information on how

to create ad screens and how to add custom screens to the machine.

Also, a program for adding up to 120 additional ad screens can be downloaded from our Web

site (www.meritgames.com) in the Support/Software Downloads section.

A USB Pen Kit (kit number KAV-100-008-02) is available. To order, contact your distributor.

Sidebar Promotion

The FireFly features an electronic sidebar that allows you to create customized marquees that

will display during idle mode.

Import Sidebar Images

Sidebar images can be created on a home computer via our Web site (www.meritgames.com/

creator.asp), and these images can be imported to the game via USB pen. The images must be

in JPG, PNG, or PCX format and they must be 116 wide x 410 tall in size. Images are displayed

for 60 seconds by default. To choose how long to display an image, name the file with an

underscore and then a number at the end of the file name (e.g. “filename_10”). The number will

determine how many seconds the image will display. Choose a number between 10-120. Side-

bar images can also be created and remotely sent to the game through the Operator Web Site.

For more information, log in to your Operator Web Site.

Manage Sidebar Images

In this menu all created sidebar images can be displayed and controlled. This includes the

options of deleting the selected image, or deleting all sidebar images.

Sales Enabler Videos

Distributors and operators can show customers sales videos directly on the game. These

videos can be accessed via the 

Options 

button on the Player Menu for easy presentation. To

enable this feature, enter Operator Setup, touch 

Presentation,

 then touch 

Options

.

Presentation Menu

FIGURE 17 - PRESENTATION MENU

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30

My Merit

The My Merit feature allows individual play-

ers to create custom accounts that are ac-

cessible via PIN numbers. Accounts can be

created by touching the 

My Merit

 button on

the Player Menu, or by accepting the option

to create an account after achieving a high

score.

FIGURE  18 - PROMOTION MENU

FIGURE 19 - MY MERIT OPTIONS

Promotion Menu

The Promotion Menu is designed to encour-

age player interest. Use the Options button

to enable each feature.

Players will then have the choice to log in

to their accounts through the My Merit but-

ton on the Player Menu and have personal

data stored on the machine. Players can view

their high scores and the number of games

they’ve played in the My Merit mode for the

last year.

NOTE:  My Merit data will be cleared when a

software update is performed. Be sure to

back up the data before updating the game.

Conversely, backing up data onto the USB

pen will also overwrite any existing My Merit

data on the USB pen.

View Player Data

Touch 

View Player Data

 after selecting 

My

Merit

 from the Promotion Menu to bring up a

list of all players with My Merit accounts.

Touching a player’s name will bring up the

PIN,  total number of games played, and date

the account was created. The 

Show Hi

Scores

 button will display a list of the games

on which the player has the high score, as

well as the score itself. The operator can also

reward the player with free credits on the View

Player Data Screen.

Show Game Play Frequency

This feature shows the number of games

played by each My Merit player. The opera-

tor can choose whether to display all totals

or just those that fall within a set date range.

Show Player Hi Scores

Selecting a game name under this feature

will bring up the high scores of each My Merit

player for that game, as well as the date the

score was achieved. The operator can choose

whether to display all high scores or just

those that fall within a set date range.

Backup/Restore

My Merit data can be backed up or restored

with a USB pen. After connecting a pen to

the machine, touch this button to proceed

with backing up or restoring all My Merit

data. USB pen kits (kit number KAV-100-

008-02) are available. To order, contact your

local distributor.

NOTE:  Restoring My Merit data from a stor-

age device will erase any My Merit data cur-

rently on the game.

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31

FIGURE 21 - PROMO CREDITS SCREEN

Promo Credits

FIGURE 20 - MERIT MONEY SCREEN

Merit Money

The Merit Money screens allow location own-

ers to encourage game play by offering free

games (not free credits) at certain time inter-

vals via the 6 Star feature. Select days of the

week, time frames, and the number of free

games (1-10 per day) to be awarded, as well

as a PIN number for location owners to use

in order to access Merit Money using the 6

Star feature. Location owners can enable Merit

Money by entering that specific PIN on the 6

Star Screen. One free game is given away

each time the location enters the code until

the predetermined daily limit is reached. Free

games expire after 10 minutes, when money

is deposited into the machine, or when the

Merit Money time period comes to an end.

NOTE: This feature is not available in Rental

Mode. Additionally, if you switch the machine

out of Rental Mode, you’ll have to re-enable

this feature in order for it to function.

NOTE: Merit Money will not count against the

Daily Free Credit Limit.

The Promo Credits feature generates inter-

est by offering operator-controlled free

credits while the game is in idle mode. Se-

lect days of the week, time frames, idle

time (number of minutes the game would

be in idle mode before free credits are offered),

and the number of credits (1-10) to be

awarded. A message announcing that free

credits are available will appear on the screen

during idle mode when Promo Credits go into

effect. Promo Credits expire after 10 minutes

or when the Promo Credits time period comes

to an end.

NOTE: This feature is not available in Rental

Mode. Additionally, if you switch the machine

out of Rental Mode, you’ll have to re-enable

this feature in order for it to function.

NOTE: Promo Credits will not count against

the Daily Free Credit Limit.

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32

MegaNet Menu

(U.S. Games Only)

NOTE: The game must perform an “Update

from Server” in order for all MegaNet features

to be accessible.

MegaNet Options

The MegaNet features can be enabled and dis-

abled through the Options button on the Mega-

Net Menu in Operator Setup.

Premium Erotic

The Premium Erotic category features games

with content from Penthouse

1

.

Setup

When enabling the Premium Erotic feature

via the Options button in the MegaNet menu,

a screen describing the terms and content

of the feature appears. Touch the 

I ACCEPT

button to proceed, or the  

I DON’T ACCEPT

button to cancel. After the feature is enabled,

a timer can be applied so that the Premium

Erotic feature can only be accessible at cer-

tain intervals. Touch the TIMER button and use

the arrows to set the time frame in which Pre-

mium Erotic content is available.

Games appearing as part of the Premium

Erotic feature are selectable via the Premium

Erotic button in the MegaNet Menu. The Pre-

mium Erotic game setup works in the same

manner as categories in the regular Game

Setup Menu.

Operator Web Site Access

Direct access to the operator’s company Web

site is available from the MegaNet Player

Menu for the latest league, event, and other

information.

 PENTHOUSE is a trademark of General Media Communications, Inc. Used by permission. Copyright, 2010 by

General Media Communications, Inc. All rights reserved.

Setup

From the MegaNet Menu, touch the Operator

Web Access button to enter the URL for your

Operator Web Site, insert your company

name, which will appear under the button, and

set the cost per minute of viewing time. The

text field for your company name is limited to

30 characters. If a name is not entered, the

space under the button will read “Your Game

Operator’s Web Site.” Operator Web Site

access will have standard MegaWeb pricing

set as the default. To set Operator Web Site

access to no charge, set the value of a block

of time to zero. When the value is set to zero,

the continue box will appear after 10 minutes

of viewing time. If continue is not selected, it

will log off.

Operators can  import a personalized graphic

for the Web site button if they choose. See

your Remote Operator Interface

(www.tournamaxx.com) for instructions on

importing a graphic.

NOTE: This feature is not available in

Freeplay mode.

NOTE:  Pages containing Java or Flash can-

not be loaded on the game at this time.

NOTE:  Text can be entered into a text field

on a Web page by touching the field on the

game to activate it.

Hot Topics

Hot Topics games allow players to compete

in games featuring regularly refreshed current

events content.

Setup

Games appearing as part of the Hot Topics

Menu are selectable via the Hot Topics button

in the MegaNet Menu, which works in the

same manner as categories in the regular

Game Setup Menu.

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FIGURE 23 - BUY MORE TIME/QUIT

SCREEN

FIGURE 22 - CREDIT SELECT SCREEN

MegaWeb

MegaWeb allows the player to access the

World Wide Web through the game. Players

determine how much browsing time they

would like to purchase and then use the

touchscreen to navigate the Web.

Setup

Use the MegaWeb Menu to set the cost per

minute block of Web browsing time.

Time/Payment

When the MegaWeb button is touched, a

screen will appear prompting the player to

select the amount of time to purchase (see

Figure 22). The player can choose the

minimum amount, a selectable amount, or

the amount of all credits already entered into

the machine. If no credits are currently on

the machine, the player will be prompted to

insert money when one of the buttons is

selected.

The game will attempt to connect 3 times. If

it cannot connect, an error message will ap-

pear asking the player to try again later. The

player will not yet have purchased the time

and will not lose any credits. The timer count-

down begins and specified credits are allo-

cated to the Web browser upon successful

connection.

If the connection is lost during the purchased

viewing time, the timer will suspend and the

game will attempt to reconnect 3 times.

When the connection is reestablished, the

timer will resume and the player will still see

the page that was previously on the machine.

If a connection cannot be reestablished within

3 attempts, the credits remaining in MegaWeb

mode will be applied to amusement credits.

At the end of the purchased time, a screen

will appear giving the player the option to use

more available credits, or enter more credits

if none are left on the game (see Figure 23).

This screen will remain for 20 seconds and

the game will stay connected to the Internet

during this time. If another MegaWeb pur-

chase is made, the screen returns to the same

page the player was viewing prior to the timer

expiring. If no purchase is made within 20

seconds, the game disconnects and reverts

to the Player Menu. If the player exits the

browser with time remaining, the remaining

credits will be applied to amusement play.

Time blocks used will be rounded up to the

nearest credit.

33

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34

FIGURE 24 - HOME PAGE

FIGURE 25 - HOME PAGE

WITH KEYBOARD

Home Page

Once the game connects to the Internet, the

player is taken to a Home Page with stan-

dard navigation buttons (Forward, Back, Stop,

etc.) and a button that brings up a keyboard

for entering Web addresses or search text

(see Figures 24 and 25). The Home Page also

contains a search engine and various chan-

nel buttons (Sports, Entertainment, News,

etc.). Each button brings up a list of related

links for the appropriate channel, as well as

a search engine feature. The Merit button will

bring up a screen with links to the home page

and Tournamaxx.

NOTE: Text can be entered into a text field
after the field itself is touched and activated.

NOTE: Java and Flash are not supported in
MegaWeb. Pages containing Java or Flash
cannot be loaded on the game at this time.

E-mail and Attachments

E-mail can be accessed through Web-based

e-mail sites using the keyboard, but only

image and text attachments can be opened.

Attachments cannot be saved to the machine.

NOTE: MegaWeb is not available in Freeplay
or Coinless Coin Op mode (where available).

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DIP Switch Functionality

Follow the instructions below to access the DIP switch functionality that’s built into the soft-
ware. The table on the next page provides information on each selection. Make sure to read
the information in the 

Notes

 column to determine what’s affected when performing these

functions, and 

be sure to follow the instructions on the screen

.

To access this functionality, you will need to create an empty text file (using Notepad or Word)
named 

dip1

 (without any file extension). To remove the file extension, right-click the file,

select “Rename”, and delete the period and the extension (e.g. .txt, .doc).

If you do not see an extension on the file

, open Windows Explorer, Click 

Tools

 -> 

Folder

Options

 -> 

View

. Scroll until you see “Hidden files and folders”. Make sure the “Show

hidden files and folders” option is checked, then click “OK”.

Save this dip1 file to a USB pen. If needed, a USB Pen Kit (kit number KAV-100-008-02) is
available through your distributor.

To activate the DIP switch functionality:

1.

Place the FireFly in its Docking Station.

2.

Remove the cover plate on the rear of the Dock to gain access to the USB port.

3.

Insert the USB pen (with the 

dip1

 file on it) into the USB port on the Docking Station,

then press and hold the button on the rear of the Dock for approximately five seconds
to power down the FireFly. After the FireFly has shut down, press the power button again
to restore power to the FireFly.

4.

When the system boots back up, you’ll be prompted to remove the USB pen to access
the DIP program (if you leave the USB pen in for over 30 seconds, you will enter the
calibration screens).

5.

When the pen is removed within 30 seconds, it will bring up the DIP menu. Touch the
specific DIP switch to activate it. Touch 

X

 to exit.

6.

When you are finished, be sure to re-secure the cover plate to the rear of the Docking
Station.

DO NOT UNDOCK THE FIREFLY WHILE A USB DEVICE IS INSERTED.

35

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36

DIP 

Function 

Usage/Notes 

Motherboard 
configuration & 
checksum test 

  Configures the CMOS settings on the 

motherboard to default specifications and checks 
the files on the hard drive. 

A checksum test should be performed if the game is 
locking up or rebooting. If the test fails, the software 
should be reloaded. After reloading, perform another 
checksum test. If it fails again, the hard drive should 
be replaced. 

Hardware 
configuration 

THIS IS NOT USED ON THE FIREFLY 

5 & 7 

Memory clear for 
MegaNet and 
TouchTunes 

  Clears the login name, password, access phone 

number, and all call-in settings for MegaNet users. 

  Clears all the loaded albums for TouchTunes 

users. 

  Clears current books and high scores and resets 

the software options. 

A memory clear should be performed when a game 
is unable to connect to MegaNet and there is some 
question about the information in the Network 
Screen being correct. After performing a memory 
clear, MegaNet setup information must be re-
entered, and an 

Update From Server

 should be 

performed. 

NOTE: You must perform an Update From Server 
BEFORE performing a memory clear. 

4 & 7 

Complete memory 
clear 

  Clears ALL memory on the hard drive including 

the Tournamaxx player database, MegaNet 
settings, advertising screens, bookkeeping, high 
scores, options, etc. It resets the game to the 
factory defaults. It also marks bad sectors on hard 
drive.  

THIS DOES NOT CLEAR YOUR OPERATOR PIN 
FROM THE SYSTEM.

 

A complete memory clear should only be performed 
when the game is locking up or resetting and it has 
passed the checksum test. After performing a 
memory clear, the player database should be 
reloaded, MegaNet setup information must be re-
entered, and an 

Update From Server

 should be 

performed. 

NOTE: You must perform an Update From Server 
BEFORE performing a memory clear.

 

Function of DIP Switches

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Troubleshooting Guide

P

ROBLEM

 

C

ORRECTIVE 

A

CTION

  

 

no power 

 

no flash on the monitor 
screen 

 

no cooling fans 
operating 

 

Check that the power cord is connected to 
a “live” outlet. 

 

Check that the power cord is connected to 
the power jack. 

 

game locks up or resets 
while being played or in 
the attract mode 

 

no movement on the 
screen 

 

power has to be cycled 
off and on to get the 
game to function again 

 

Clean the vents of any dust and dirt that 
may interfere with airflow. 

 

Perform a checksum test on the hard drive. 
See DIP Switch Functionality and perform 
a DIP 8 procedure. 

 

game will not load 
information from a disc 

 

Make sure the disc is installed correctly, 
with the logo facing up. 

 

Check for scratches or a defective disc. 

 

Try a different DVD drive or another disc. 

 

If you’re loading a disc set, make sure 
each disc is of the same revision. 

 

"ERROR READING 
DRIVE C" 

 

See DIP Switch Functionality and perform 
a DIP 8 function on the FireFly. This will 
start the hard drive checksum test, which 
should take about 20 minutes to complete. 

 

When the hard drive fails the test, the 
game will lock up with a "CHECKSUM 
ERROR" message, which will stay on the 
screen until the power is turned off. In this 
case, the hard drive will have to be 
replaced. 

 

“QUANTUM FIREBALL, 
SMART FAILURE 
DETECTED, BACK UP 
HARD DRIVE” 

 

The self-diagnostics on the hard drive has 
detected an error. The hard drive will have 
to be replaced. 

 

“CRITICAL ERROR 
ABORT RETRY FAIL” or 
“BAD COMMAND OR 
FILE NAME” error 

 

Try reloading the program onto the hard 
drive with a different set of update discs. If 
it will not accept the installation, try another 
DVD drive. If it still does not work, the hard 
drive will need to be replaced. 

37

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38

P

ROBLEM

 

C

ORRECTIVE 

A

CTION

  

 

“MACHINE OUT OF 
SERVICE” SCREEN 
APPEARS 

 

If the screen has a BLUE background: A 
connection hasn’t been established, or the 
FireFly hasn’t called in to the server in the 
required timeframe. Touch the 4 corners of the 
screen (not-including the sidebar area), and 
enter your Operator PIN to enter Operator 
Setup. See “Connection Wizard” and make a 
connection to the server. 

 

If the screen has a WHITE background: The 
SSID lock has been activated and the system 
can’t locate the SSID. Touch the 4 corners of 
the screen (not-including the sidebar), and 
enter your Operator PIN. You’ll be taken into 
Operator Setup, where you can either disable 
the lock or reconfigure it to recognize a 
different SSID. 

 

“FATAL I/O 
ERROR: CANNOT 
ACCESS I/O 
BOARD” SCREEN 
APPEARS 

 

Confirm that the Dock is receiving power, then 
reboot the system (with the FireFly in the 
Dock). 

 

screen goes blank 
for extended period 
of time 

 

Confirm that the Dock is receiving power, then 
reboot the system (with the FireFly in the 
Dock). 

 

If left in this state, the watchdog timer will 
automatically reboot the system after 
approximately five minutes. 

 

touchscreen 
becomes 
unresponsive 

 

Confirm that the Dock is receiving power, then 
reboot the system (with the FireFly in the 
Dock). 

Troubleshooting Guide (continued)

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39

The Megatouch FireFly contains

NO USER-SERVICEABLE PARTS

Do not attempt any repairs yourself.

Doing so will void your manufacturer's warranty.

For any technical service issues, please contact:

Product Support and Services

USA and Canada call toll-free:

1-800-445-9353

Outside the USA and Canada call:

(215) 826-1400

FAX: (215) 826-1401

 You can also visit our Web site

www.amientertainment.com

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40

Video Machine Limited Warranty

AMI Entertainment Network, Inc. warrants its

video machines to be free from defects in ma-

terial and workmanship for a period of one year

from the date of purchase. The warranty cov-

ers all electrical components (except fuses

and light bulbs).

Failure due to misuse, vandalism, excessive

or intentional abuse, operation outside speci-

fied conditions (including, but not limited to,

improper electrical power source), fire, water

damage, acts of God, acts of war and civil

unrest are specifically excluded.

AMI products are carefully inspected and thor-

oughly tested prior to packing and shipment.

Any damage discovered upon receipt of goods,

whether obvious or concealed, must be re-

ported immediately to the delivering carrier and

claims made directly to them. AMI assumes

no responsibility for damages once the prod-

uct has left its facilities and any disputes re-

garding transportation damage must be re-

solved with the shipping company(s).

AMI will repair or replace, at its option, any

component, part or assembly that fails under

warranty, provided that the failed item is re-

turned, shipping charges prepaid, to AMI’s re-

pair facility and AMI is notified of the failure

within the warranty period. AMI reserves the

right to request the serial numbers of the item

and/or game which has failed, and copies of

sales invoices, bills of lading or other docu-

ments as required to determine the validity of

the warranty coverage. AMI will return or re-

place warranty items, as specified above, ship-

ping charges prepaid, by ground transporta-

tion.

AMI’s obligation shall be limited to repair or

replacement as stated above, and shall spe-

cifically exclude any liability for consequential

damages or loss of earnings.

AMI may, at its discretion, provide replace-

ment parts under warranty prior to receiving

defective items, without incurring any ongoing

obligation to extend such accommodations.

In certain instances, due to geographical or

other considerations, AMI may offer PCB war-

ranty service on an extended time basis as

follows:

(a) User notifies AMI in writing (or FAX) of

PCB failure, providing dates of failure, serial

numbers and a brief description of failure

symptoms.

(b) Failed PCBs are accumulated for a time

period or quantity accumulation, as desig-

nated by AMI and sent in one shipment to

save shipping expenses.

(c) AMI honors warranty as per dates of fail-

ure notification.

The above terms and conditions constitute the

sole obligation, written or implied, of AMI un-

der its warranty coverage.

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41

AMI Entertainment Network, Inc. Software License Agreement

AMI Entertainment Network, Inc. (“Licensor”) is willing to license the enclosed software to you
only if you accept all of the terms in this license agreement (“Agreement”).

Ownership of the Software

1.

The enclosed Megatouch® product, which may include but is not limited to the Megatouch
software program (“Software”) and the accompanying written materials, are owned by
Licensor and are protected by United States copyright laws, patent laws and other
intellectual property laws, by laws of other nations, and by international treaties.

Restrictions on Use and Transfer

2.

If this Software package contains multiple media types (such as CDs, flash cards, hard
drives, etc.), then you may use only the type of media appropriate for your Machine. You
may not use the other media types on another Machine, or transfer, or assign them to
another user except as part of the permanent transfer of the Software and all written
materials (as provided for below in paragraph 4).

3.

You may make one copy of the software for backup purposes only.  You may not copy or
make backup copies of any software security key or software security device under any
circumstances.

4.

You may permanently transfer the right to use the Software and accompanying written
materials (including the most recent update and all prior versions) if you retain no copies
and the transferee agrees in writing to be bound by the terms of this Agreement. Such a
transfer of this license to another party immediately terminates your license. You may
not otherwise transfer or assign the right to use the Software, except as stated in this
paragraph.

5.

You may not operate or allow the operation of the Software at locations where the operation
of such Software does not comply with all local, state, and other governmental body laws
and regulations.  You agree to not use or permit the use of the Software in violation of any
U.S. Federal, state, or local laws or regulations or any foreign law or regulation, including
laws regarding gaming, gambling or intellectual property rights in or concerning the
Software.

6.

You may not modify, adapt, translate, reverse engineer, decompile, disassemble the
Software or create derivative works from the Software or any component thereof; nor may
you remove, modify or hide or otherwise make unreadable or non-viewable any notice,
legend, advice, watermark or other designation contained on the Software, component
thereof, or output therefrom.

7.

You agree that the Software and the authorship, systems, ideas, inventions methods of
operation, documentation and other information contained therein, and all versions,
modifications and adaptations thereto are proprietary intellectual properties of Licensor
and are protected by civil and criminal law, and by copyright, trade secret, trademark and
the patent laws of the United States and other countries.

Limited Warranty

8.

Licensor warrants, solely for your benefit, that the Software will function in material
conformity, with its accompanying documentation for a period outlined in Licensor’s
standard product warranty period after your receipt of the Software.

Licensor’s Obligations Under Warranty

9.

Licensor’s sole obligation under the aforesaid warranty shall be to utilize commercially
reasonable efforts to correct or modify such portion of the Software as to make it materially
conform with the applicable documentation.

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42

Grant Of License

10. Licensor grants to you a limited, non-exclusive license to distribute and/or use one copy

of the Software on a single Megatouch

 

(“Machine”) accompanied by a single licensor

factory authorized security key. Licensor reserves the right to update versions of the
software and the content to the Machine as deemed appropriate by the Licensor.  You
are entrusted to maintain and protect your single licensor factory authorized security
key, password, or other identification from being utilized by any third party, and you
agree to be responsible for any use of the Software provided herein by a third party
utilizing your identification.  Licensor maintains the right to immediately terminate your
License for reasons related to misuse or other non-conformity with the rules expressed
herein.  While Licensor does not routinely inspect Machines, Licensor also reserves the
right to inspect or audit the Software from time to time in Licensor’s sole discretion.  To
the extent that Licensor’s access to the Software requires that Licensor also gain access
to a Machine in which the Software is installed, you agree to promptly provide Licensor,
when requested, with permission and aid in Licensor gaining access to the Machine.

Disclaimers

11.

EXCEPT AS PROVIDED IN THE SECTION ENTITLED “LIMITED WARRANTY”, LICENSOR
MAKES NO OTHER PROMISES, REPRESENTATIONS OR WARRANTIES, WHETHER
EXPRESSED OR IMPLIED, REGARDING OR RELATING TO THE SOFTWARE OR
CONTENT THEREIN OR TO ANY OTHER MATERIAL FURNISHED OR PROVIDED TO
YOU PURSUANT TO THIS AGREEMENT OR OTHERWISE AND LICENSOR
SPECIFICALLY DISCLAIMS ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE WITH RESPECT TO SAID MATERIALS OR
THE USE THEREOF.  TO THE MAXIMUM EXTENT ALLOWABLE BY LAW THE
UNIFORM COMMERCIAL CODE OR OTHER UNIFORM LAWS SHALL NOT APPLY TO
THIS AGREEMENT.

Limitation on Liability

12. IN NO EVENT SHALL LICENSOR BE LIABLE UNDER ANY CLAIM, DEMAND OR ACTION

ARISING OUT OF OR RELATING TO THE SOFTWARE, ITS USE, INSTALLATION OR
LICENSOR’S PERFORMANCE OR LACK THEREOF UNDER THIS AGREEMENT FOR
ANY SPECIAL, INDIRECT, INCIDENTAL, EXEMPLARY OR CONSEQUENTIAL
DAMAGES, WHETHER OR NOT LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY
OF SUCH CLAIM, DEMAND OR ACTION.  IN ADDITION, WITHOUT LIMITING THE
FOREGOING, IN ALL EVENTS THE REMEDIES AVAILABLE TO YOU SHALL BE LIMITED
TO THE AMOUNT PAID BY YOU TO LICENSOR FOR THE SOFTWARE.

13. IN NO EVENT WILL LICENSOR BE LIABLE TO YOU FOR DAMAGES, INCLUDING

ANY LOSS OF PROFITS, LOST SAVINGS, OR OTHER INCIDENTAL OR
CONSEQUENTIAL DAMAGES ARISING OUT OF YOUR USE, MISUSE, BREACH OF
THIS AGREEMENT OR INABILITY TO USE THE SOFTWARE.

General

14.  The validity and construction of this Agreement and of the rights and obligations herein

shall be determined and governed by the laws of the State of New York.  By accepting the
terms of this Agreement, you acknowledge and accept that the courts of New York, New
York shall have exclusive jurisdiction and venue regarding any disputes arising with regard
to this Agreement or arising out of activity or misuse of the Software.

15. AMI Entertainment Network, Inc. in its sole discretion, may assign this agreement or

any of its rights and obligations hereunder.

16. If you have any questions concerning this Agreement or wish to contact Licensor for any

reason, please write: AMI Entertainment Network, Inc., 155 Rittenhouse Circle, Bristol,
PA 19007, USA.

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COPYRIGHT © 2010 AMI ENTERTAINMENT NETWORK, INC.

                                                        MEGATOUCH FIREFLY OWNER’S MANUAL                                     PM0773-01

43

Contrat de licence de logiciel de AMI Entertainment Network, Inc.

AMI Entertainment Network, Inc. (ci-après le "Concédant") est disposé à vous accorder la licence
d'utilisation du logiciel ci-inclus, à condition que vous vous engagiez à respecter tous les termes,
clauses et conditions du présent contrat de licence (Contrat).

Droit de Propriété
1.

Le produit Megatouch® ci-joint contenant, mais ne s'y limitant pas, le logiciel Megatouch (ci-après le
"logiciel") et toute la documentation écrite, restent la propriété du Concédant et sont protégés par : les
lois de droits d'auteur des Etats-Unis, les lois s'appliquant aux brevets déposés et à la propriété
intellectuelle, ainsi que par celles des autres pays et les traités internationaux.

Restriction d'Utilisation et Transfert
2.

Si le présent logiciel comprend plusieurs types de composants (tels que CD-ROM, cartes flash,
disques durs, etc), vous ne pouvez utilisez que ceux qui conviennent à votre appareil. Il est
strictement interdit de les utiliser sur un autre appareil, les transférer -ou les céder à un autre
utilisateur, sauf en cas de transfert permanent du logiciel et de toute la documentation écrite
(comme indiqué ci-dessous au paragraphe 4).

3.

Il est interdit de copier le logiciel, à l'exception d'une copie de sauvegarde.  Il est aussi interdit de
reproduire -ou faire des copies de sauvegarde des programmes de clé de sécurité ou autres
fichiers de sécurité, quelles que soient les circonstances.

4.

Vous pouvez céder en permanence à un tiers -le droit d'utiliser le LOGICIEL et toute la documen-
tation écrite l'accompagnant, (ainsi que la plus récente mise à jour et toutes autres anciennes
versions) seulement si vous n'en gardez aucune copie, et si le cessionnaire s'engage, par écrit,
à respecter les termes, clauses et conditions du présent Contrat. Cette cession à un tiers met fin
à votre licence immédiatement. Autrement, vous n'avez pas la permission de transférer ou d'accorder
à un tiers le droit d'utiliser le présent logiciel, excepté que tel que décrit dans le présent paragraphe.

5.

Il est interdit d'utiliser le présent logiciel ou de permettre son utilisation dans des emplacements
où l'utilisation du présent logiciel n'est pas conforme aux lois et réglementations locales, nationales
ou réglementations d'autres organismes gouvernementaux.  Vous acceptez de ne pas utiliser ou
d'autoriser l'utilisation du logiciel d'une manière enfreignant les lois ou regulations s'appliquant à la
propriété intellectuelle et au jeu, en vigueur aux Etats-Unis ou dans les autres pays du monde, y
compris les lois  de l'ensemble du logiciel.

6.

Il est interdit de modifier, adapter, traduire, démonter, décompiler, désassembler le logiciel ou
créer du matériel dérivé du logiciel ou de tout composant de celui-ci ; vous ne pouvez pas enlever,
modifier ou cacher ou rendre illisible ou non-visible toute instruction, légende, information ou
filigrane ou autre désignation qui apparaît dans le logiciel, composant dudit logiciel ou résultant
dudit logiciel.

7.

Vous convenez que le logiciel et les droits d'auteur, les systèmes, les idées, les inventions, les
méthodes d'utilisation, la documentation et autre information incluse, ainsi que toutes les ver-
sions, modifications et adaptations qui s'y rattachent sont les propriétés intellectuelles du Concédant
et sont protégées par le droit civil et pénal et par le droit d'auteur, le secret commercial, la marque
déposée et le brevet aux Etats-Unis et dans les autres pays du monde.

Limite de Garantie
8.

Le Concédant garantit seulement à votre intention, que le logiciel permettra une utilisation conforme,
avec la documentation l'accompagnant, pendant la période de temps indiquée dans la période de
garantie du produit standard du Concédant, à compter de la date de livraison du logiciel.

Responsabilité du Concédant aux termes de la Garantie
9.

La seule obligation du Concédant aux termes de la garantie susmentionnée sera de faire tous les
efforts commercialement raisonnables pour corriger ou modifier la partie du logiciel pour le rendre
matériellement conforme aux spécifications de la documentation.

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44

Concession de Licence
10.

Le Concédant vous accorde le droit d'utiliser une seule copie par appareil Megatouch (ci-après
"Appareil") accompagné d'une seule clé de sécurité autorisée en usine et fournie par le Concédant.
Le Concédant se réserve le droit de mise à jour des versions du logiciel et du contenu de
l'Appareil, quand il juge nécessaire de le faire.   Il vous appartient également d'empêcher que les
mots de passe ou autres codes et la clé de sécurité soient utilisés par un tiers. Vous acceptez
d'assumer la responsabilité dans le cas de l'utilisation du logiciel par un tiers.  Le Concédant se
réserve le droit de résilier votre contrat de licence à tout moment dans l'éventualité d'une utilisation
non-conforme aux clauses stipulées.  Bien que le Concédant ne contrôle pas les appareils
périodiquement, il se réserve toutefois le droit de contrôler le logiciel à tout moment et sans
préavis de sa part.  De surcroît, dans l'éventualité où le logiciel n'est accessible qu'à travers la
machine dans laquelle il est installé, le licencié s'engage à donner libre accès au Concédant, ou
ses représentants, à la machine et dans les plus brefs délais.

Exclusion de toute autre garantie
11.

EXCEPTE COMME PREVU DANS LA SECTION INTITULEE "LIMITE DE GARANTIE", LE
CONCEDANT N'ASSURE AUCUNE AUTRE GARANTIE DE QUELQUE NATURE ET A QUELQUE
TITRE QUE CE SOIT, EXPLICITE OU IMPLICITE, EN RAPPORT AVEC LE LOGICIEL ET LES
COMPOSANTS QUI L'ACCOMPAGNENT OU, LE CAS ECHEANT, TOUT SUPPORT OU MA-
TERIEL FOURNI CONFORMEMENT AU PRESENT CONTRATEN PARTICULIER, LE
CONCEDANT NE PEUT DONNER AUCUNE GARANTIE, DE QUELQUE NATURE QUE CE
SOIT, POUR LA COMMERCIALISATION DE TOUS LES PRODUITS EN RAPPORT AVEC LE
LOGICIEL OU AVEC L'UTILISATION DE CELUI-CI.  DANS LA MESURE OU CELA EST PERMIS
PAR LA LOI, LE CODE UNIFORME COMMERCIAL OU AUTRE LOI UNIFORME NE S'APPLIQUE
PAS AU PRESENT CONTRAT.

Limite de Responsabilité
12.

LE CONCEDANT NE SERA EN AUCUN CAS RESPONSABLE DE TOUTE RECLAMATION,
DEMANDE OU ACTION RESULTANT DE OU EN RAPPORT AVEC LE LOGICIEL, SON
UTILISATION OU SON INSTALLATION, OU LA PERFORMANCE OU MANQUE DE PERFOR-
MANCE DU CONCEDANT EN VERTU DU PRESENT CONTRAT POUR TOUS DOMMAGES
D'UNE NATURE QUI N'EST PAS PRESUMEE PAR LA LOI ET QUI DOIVENT ETRE
EXPRESSEMENT PROUVES, DOMMAGE INDIRECTS, DOMMAGES-INTERETS POUR
PREJUDICE MORAL, QUE LE CONCEDANT AIT ETE AVISE OU NON DE LA POSSIBILITE
D'UNE TELLE RECLAMATION, DEMANDE OU ACTION.  DE PLUS, SANS LIMITER CE QUI
PRECEDE, LES DEDOMMAGEMENTS A VOTRE DISPOSITION SERONT LIMITES AU
MONTANT QUE VOUS AUREZ PAYE AU CONCEDANT POUR LE LOGICIEL.

13.

LE CONCEDANT NE SERA EN AUCUN CAS RESPONSIBLE :  D'UNE RUPTURE DE CONTRAT,
DES DOMMAGES, Y COMPRIS TOUTE PERTE DE PROFIT, PERTES D'ECONOMIE OU
TOUS AUTRES DOMMAGES INDIRECTS OU DOMMAGES-INTERETS ACCESSOIRES
DECOULANT DE LA MAUVAISE UTILISATION OU DE L'IMPOSSIBILITE D'UTILISATION DU
LOGICIEL.

Dispositions Générales
14.

La validité et la construction du présent Contrat et les droits et obligations ci-inclus seront déterminés
et régis par les lois de l'état de New York aux États-Unis.  En acceptant les dispositions du
présent contrat, vous acceptez également que tous litiges ou revendications relatives seront
réglés par voie d'arbitrage par un tribunal de l'état de New York, aux Etats-Unis.

15.

AMI Entertainment Network, Inc. réserve le droit de transférer le présent Contrat à un tiers ainsi
que ses droits et obligations ci-après.

16.

Pour toutes questions concernant le présent Contrat -ou si vous désirez contacter le Concédant
pour une raison quelconque, veuillez écrire à : AMI Entertainment Network  Inc., 155 Rittenhouse
Circle, Bristol, PA 19007, Etats-Unis.

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45

AMI Entertainment Network, Inc. Softwarelizenzabkommen

AMI Entertainment Network, Inc.  („Lizenzgeber”) ist nur dann bereit Ihnen eine Lizenz für die
beiliegende Software zu erteilen, wenn Sie alle Bestimmungen dieses Lizenzabkommens
(“Abkommen”) akzeptieren.

Eigentumsvorbehalt der Software
1.

Das beiliegende Megatouch®-Produkt, welches das Megatouch Softwareprogramm („Soft-
ware”) beinhalten kann, aber nicht darauf beschränkt ist, und die schriftlichen Unterlagen
sind Eigentum des Lizenzgebers und sind durch die Gesetze der Vereinigten Staaten und
anderer Länder und durch internationale Verträge urheberrechtlich geschützt.

Beschränkungen im Gebrauch und Transfer
2.

Sollte diese Softwarelieferung mehrere Medien enthalten (z.B. CD, Karten, Festplatten usw.),
dürfen Sie nur die für Ihre Maschine angebrachte Medienart verwenden.  Die anderen Medienarten
dürfen nicht auf anderen Maschinen verwendet werden oder an Dritte übergeben werden,
abgesehen von einem endgültigen Transfer der Software und aller schriftlichen Unterlagen (wie
im untenstehenden Paragraphen 4 beschrieben).

3.

Sie dürfen nur eine Sicherungskopie der Software herstellen.  Unter keinen Umständen dürfen
Sie einen Softwaresicherungsschlüssel oder Sicherungsmaßnahmen kopieren oder davon
Sicherungskopien herstellen.

4.

Sie dürfen das Nutzungsrecht für die Software und die schriftlichen Unterlagen (einschließlich
der aktuellen Version und aller vorhergehenden Versionen) an Dritte übertragen, wenn Sie keine
Kopie behalten und wenn der Empfänger die Bestimmungen dieses Abkommens in schriftlicher
Form akzeptiert.  Bei einem solchen Transfer der Lizenz an Dritte erlischt Ihre Lizenz umgehend.
Abgesehen von den Bestimmungen dieses Paragraphen sind alle anderen Transfers oder
Übertragungen der Nutzungsrechte für diese Software unerlaubt.

5.

Sie dürfen die Software nicht benutzen oder eine Nutzung gestatten, wenn eine solche
Nutzung der Software irgendwelche Gesetze und Verordnungen der kommunalen oder
staatlichen Behörden verletzen würde. Sie verpflichten sich die Software nicht so zu nutzen
oder nutzen zu lassen, dass sie damit gegen staatliche, Bundes-  oder Lokalgesetze oder
Bestimmungen der USA oder gegen  ausländische  Gesetze oder Bestimmungen,
einschliesslich aller Gesetze bezüglich Glücksspiels, Spielens oder geistigen
Eigentumrechts der Software, verstossen.

6.

Es ist Ihnen nicht gestattet, die Software abzuändern, zu verändern, zu übersetzen,
rückumzuwandeln, zu dekompilieren oder zu zerlegen, oder aus der Software oder eines Teils
davon andere Werke abzuleiten.  Sie dürfen auch aus der Software, einem Bestandteil der
Software oder aus den Datenausgaben der Software keine Hinweise, Bemerkungen, Ratschläge,
Wasserzeichen oder andere Markierungen entfernen, verändern, verbergen oder auf andere Art
unlesbar machen.

7.

Sie akzeptieren, dass die Software und die Urheberschaft, die Systeme, die Ideen, Erfindungen,
die Arbeitsweisen, die Dokumentation und alle anderen darin enthaltenen Informationen und alle
Versionen, Veränderungen, und Bearbeitungen davon das geistige Eigentum des Lizenzgebers
sind, und dass sie durch Straf- und Zivilgesetzgebung und durch die Copyright-,
Geschäftsgeheimnis-, Warenzeichen- und die Patentgesetze der Vereinigten Staaten und anderer
Länder geschützt sind.

Beschränkte Garantie
8.

Der Lizenzgeber garantiert zu Ihren Gunsten, dass die Software für die angegebene normale
Garantiezeit des Lizenzgebers nach Ihrer Annahme der Software in erheblicher Übereinstimmung
mit der beiliegenden Dokumentation laufen wird.

Verpflichtung des Lizenzgebers im Rahmen der Garantie
9.

Die ausschließliche Pflicht des Lizenzgebers im Rahmen der vorstehenden Garantie besteht
darin, alle geschäftlich vertretbaren Schritte zu unternehmen, um Teile der Software zu berichtigen
oder abzuändern, bis sie mit der beiliegenden Dokumentation erheblich übereinstimmen.

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Übertragung der Lizenz
10.

Der Lizenzgeber gewährt Ihnen eine beschränkte, nicht-ausschliessbare Lizenz zur Vertreibung
und/oder Benutzung einer Kopie der Software auf einem einzelnen Megatouch („Gerät”) mit einem
einzelnen werksmäßig gestatteten Sicherungsschlüssel.  Der Lizenzgeber behält sich das Recht
vor, nach eigenem Ermessen die Software und den Inhalt der Maschine zu verbessern. Sie sind
dafür verantwortlich ihren  individuellen,  vom  Lizenzgeber werksmäßig gestatteten
Sicherheitsschlüssel, ihr Passwort oder anderweitigen Identifikationsmechanismus instandzuhalten
und abzusichern gegen die Nutzung durch eine dritte Partei, und sie akzeptieren die Verantwortung
für jegliche Nutzung der besagten Software durch eine dritte Partei mithilfe
ihresIdentifikationsmechanismus . Obwohl der Lizenzgeber nicht regelmässig Maschinen inspiziert,
behält sich der Lizenzgeber das Recht vor, ihre Lizenz umgehend  zu kündigen aus Gründen des
Missbrauchs oder bei Nichtbefolgung der Bestimmungen in diesem  Vertrag. Der Lizenzgeber
behält sich ebenfalls das Recht vor, die Software  von Zeit zu Zeit nach eigenem Ermessen zu
inspizieren oder zu überprüfen. Im Falle, dass der Lizenzgeber Zugang zu dem Gerät wünscht, in
dem besagte Software installiert ist,  erklären Sie sich bereit, dass sie dem Lizenzgeber, wenn
nötig, Erlaubnis und Hilfe beim Zugang zum Gerät verschaffen.

Beschränkungen
11.

ABGESEHEN VON DEN BESTIMMUNGEN DES PARAGRAPHEN „BESCHRÄNKTE GARANTIE"
GIBT DER LIZENZGEBER KEINE SONSTIGEN VERSPRECHEN, VERPFLICHTUNGEN ODER
GARANTIEN, OB AUSDRÜCKLICH ODER STILLSCHWEIGEND, FÜR DIE SOFTWARE ODER
IHRE BESTANDTEILE ODER FÜR ALLE ANDEREN MATERIALIEN, DIE IHNEN IM RAHMEN
DIESES ABKOMMENS ZUR VERFÜGUNG GESTELLT ODER ÜBERLASSEN WERDEN, UND
DER LIZENZGEBER LEHNT AUSDRÜCKLICH ALLE ANSPRÜCHE AUF MARKTFÄHIGKEIT UND
EIGNUNG DER BESAGTEN MATERIALIEN FÜR DEN GEWÖHNLICHEN GEBRAUCH AB.
SOWEIT GESETZESMÄSSIG ZUGELASSEN, SOLLEN DIE HANDELSRECHTLICHE
GESETZGEBUNG AUS DEM UNIFORM COMMERCIAL CODE ODER ANDERE GESETZE AUF
DIESES ABKOMMEN NICHT ANWENDBAR SEIN.

Haftungsbeschränkung
12.

DER LIZENZGEBER HAT KEINERLEI HAFTUNG BEI EINEM ANSPRUCH, EINER FORDERUNG
ODER EINER KLAGE, DIE AUF NUTZUNG DER SOFTWARE, DEREN INSTALLIERUNG, DER
LEISTUNG DES LIZENZGEBERS ODER DESSEN VERSAGEN IM RAHMEN DIESES
ABKOMMENS FÜR JEGLICHE FOLGE-, INDIREKTE, SONDER- ODER NEBENSCHÄDEN
BERUHEN, SELBST WENN DER LIZENZGEBER AUF DIE MÖGLICHKEIT EINES SOLCHEN
ANSPRUCHES, EINER FORDERUNG ODER EINER KLAGE HINGEWIESEN WURDE.
WEITERHIN UND OHNE BESCHRÄNKUNG DES LETZTEN SATZES, DÜRFEN IN ALLEN
FÄLLEN DIE IHNEN ZUR VERFÜGUNG STEHENDEN ABHILFEN DIE VON IHNEN FÜR DIE
SOFTWARE AN DEN LIZENZGEBER GEZAHLTE SUMME NICHT ÜBERSCHREITEN.

13.

DER LIZENZGEBER HAT IN KEINEM FALL EINE HAFTUNG IHNEN GEGENÜBER FÜR
SCHÄDEN, EINSCHLIESSLICH ETWAIGER GEWINNVERLUSTE, NICHT REALISIERTER
EINSPARUNGEN ODER ANDERER NEBEN- ODER FOLGESCHÄDEN, DIE AUS IHRER
VERWENDUNG, MISSBRAUCH, VERLETZUNG DIESES ABKOMMENS ODER
GEBRAUCHSUNFÄHIGKEIT DER SOFTWARE ENTSTEHEN.

Allgemein
14.   Die Rechtsgültigkeit und Provisionen dieses Abkommens und der darin enthaltenen Rechte und

Pflichten werden durch die Gesetze des Staates von New York bestimmt.  Sollten sie diese
Vereinbarungen annehmen, dann akzeptieren Sie, dass der ausschliessliche Erfüllungsort und
Gerichtsstand bei den Gerichten von New York im Staat New York liegen hinsichtlich aller
Streitigkeiten, die diesen Vertrag betreffen, oder die durch Leistung oder Missbrauch der besagten
Software entstehen.

15.

AMI Entertainment Network, Inc. kann nach eigenem Ermessen dieses Abkommen oder jedes
der darin enthaltenen Rechte und Pflichten an Dritte abtreten.

16.

Bei Rückfragen über dieses Abkommen oder wenn Sie den Lizenzgeber aus einem anderen
Grund kontaktieren wollen, bitte schreiben an: AMI Entertainment Network, Inc., 155 Rittenhouse
Circle, Bristol, PA 19007, USA.

46

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manuals/manuals_Support_Center_Megatouch_20Firefly_PM0773_01_pdf-html.html
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Please read the enclosed license agreement. Operation of this game

constitutes acceptance of the AMI Software License Agreement.

Veuillez lire le contrat de licence d’utilisation ci-inclus. Si vous utilisez ce

jeu, vous vous engagez à respecter les termes et conditions du contrat de

licence d’utilisation du logiciel de AMI.

Bitte beiliegendes Lizenzabkommen durchlesen. Das AMI Software

Lizenzabkommen tritt in Kraft, sobald dieses Spiel verwendet wird.

MEGATOUCH FIREFLY OWNER’S MANUAL

PM0773-01