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merit industries, inc.

PM0463-08

FOR TECHNICAL ASSISTANCE:

CONTACT YOUR LOCAL DISTRIBUTOR

For a list of distributors, visit  the Merit Industries, Inc. Web site

www.meritind.com

Installation & Owner’s

Manual

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manuals/manuals_Support_Center_Fusion_PM0463_08_pdf-html.html
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Site Preparation ............................. p. 1

Setting up your
 Megatouch Game ......................... p. 1

Game Description .......................... p. 2

CPU Section ............................... p. 2

Cash Box Section ...................... p. 2

General Care
and Maintenance ........................... p. 2-5

Screen Calibration ..................... p. 2-3

Monitor Color

Adjustment Procedure .............. p. 2-3

General Circuit Board

Handling Information .................. p. 3

Replacing the Marquee ............. p. 4

Cleaning the Cabinet ................. p. 4

Cleaning the Touchscreen

Monitor ....................................... p. 4

Cleaning the Fans and

Vents ......................................... p. 4

Watch Dog Timer ....................... p. 4

Linking Games ........................... p. 5

Megatouch FORCE Software

Game Name and Score Needed
for Initial Replay ............................. p. 6

Main Menu ....................................... p. 7-8

Credits/Pricing Menu ................... p. 9-12

Quick Price Setup ...................... p. 9

Coin-In Menu .............................. p. 10

Coinless Coin Op Menu ............. p. 10-11

Rental Mode ............................... p. 12

Games Menu .................................. p. 12-13

Game Setup ............................... p. 12-13

Hi Scores Menu .............................. p. 13

View/Clear Hi Scores ............... p. 13

Books Menu .................................... p. 13-15

Books Display ............................ p. 13-14

Cash Settlement ........................ p. 14-15

System Menu ................................. p. 16

Diagnostics Menu .......................... p. 17

Presentation Menu ....................... p. 18-19

Operator’s Presentation ............ p. 18

Sales Person’s Presentation ..... p. 18

Operator Ad Screens ................ p. 19

Promotion Menu ............................ p. 19-20

My Merit ..................................... p.  19-20

Merit Money ............................... p. 20

Promo Credits ............................ p.  20

Megatouch FORCE Fusion
Hardware

DIP Switch Settings
 in FORCE Games ........................... p. 21

Connecting a Printer
(German games only) .................. p. 22

Troubleshooting ............................ p. 23-25

Parts List and Illustrations

Game Illustrations ...................... p. 26-27

Replacement Parts List ............. p. 28

Connection Diagrams ................ p. 29-31

Warranty and Software License
Agreements

Warranty ............................................ p. 32

Software License Agreement ........... p. 33-36

Table of Contents

© 2005 Merit Industries, Inc.

Megatouch FORCE, Megatouch Fusion, Mega-Link, MegaWeb, TouchTunes 

and 

TournaMAXX 

are registered

trademarks of Merit Industries, Inc.

Reproduction of this manual, in any form or by any means, is strictly forbidden without the written permission of Merit Industries,

Inc.

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Site Preparation

In determining the location for your

Megatouch FORCE™ video game, consid-

eration must be given to a suitable, grounded

electrical outlet.  Since the game is a com-

puterized device, it should have a separate

circuit, if at all possible.  If a separate circuit

is not available, care should be taken to pro-

vide a clean and constant voltage.  As a

basic guideline, never connect the unit to a

circuit that also supplies power to freezers,

coolers or other high power consuming and

electrical noise generating equipment.  Place

the game in a location where nothing will

interfere with  proper ventilation.  The game

should not be exposed to any dripping or

splashing liquids.  Objects filled with liquid

should not be placed on the unit.

The upright model should be located on a

sturdy, level surface.  The bottom of the

cabinet has two leg levellers on the back to

make any necessary adjustments.  When

the game is properly adjusted, it should re-

main stable.  The game is designed to be

secured to a wall.  Locate the supplied hard-

ware inside the coin box and follow the in-

structions below to secure the game to the

wall.

1.

Locate a wall stud to mount the game.

2.

Measure 46" from the floor on the

mounting stud and drill a hole to install

the hardware.  Installation into a

wooden stud requires a 2" deep x 1/4"

hole.  For masonry walls drill a 1 1/4"

deep x 1/2" hole.  For steel stud or hol-

low walls drill an 11/16" hole.

3.

For wooden stud installation, screw the

lag eyebolt into the hole (see Figure A).

For masonry wall, insert the lag shield

into the hole and then insert and tighten

the machine eyebolt (see Figure B).  For

steel stud or hollow walls,  insert the

toggle bolt into the hole and  then insert

the machine eyebolt, nut and washer

and tighten (see Figure C).

4.

Route the lanyard through the eye bolt

and attach it to the snap spring as

shown in Figure D.  Then, attach the

snap spring to the handle on the back

of the game.

1                                                            MEGATOUCH FORCE FUSION OWNER’S MANUAL                                        PM0463-08

COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

LANYARD

EYEBOLT

SNAP SPRING

PULL HANDLE

LAG EYEBOLT

MACHINE EYEBOLT

MACHINE EYEBOLT

NUT/WASHER

LAG SHIELD

TOGGLE
BOLT

A

B

D

C

Setting up your Megatouch Game

1.

After removing the game from the car-

ton, attach the power cord to the back

of the game, near the on/off switch.

Plug the game into a standard AC out-

let.

2.

Turn the power switch at the back of

the game to ON and wait for it to go

through its boot-up sequence.  At the

completion of the boot-up sequence,

the game will display the Player Menu.

3.

The machine has been preset at the

factory and therefore should not need

to be adjusted, however it is recom-

mended that the screen be calibrated

(see 

Screen Calibration

) and the coin

or bill acceptor(s) be tested.

4.

There are many custom settings avail-

able for the game.  To customize the

settings, follow the instructions begin-

ning with the Main Menu section in this

manual.

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Game Description

The Megatouch Fusion™ comes housed in

a 17” upright cabinet.  This model has 3 key-

locked compartments: the main bezel door,

the rear door and the coin/bill door.  It is

equipped with a coin mech and/or bill stacker.

Optional bill acceptors are also available.

This model also has couplers installed in the

rear of the game.  These are used for future

hardware upgrades which include linking

and modem capabilities.  Enclosed in some

games along with the keys and warranty

card is an Ethernet cable and a crossover

connector which can be used to link games.

For linking information, see 

Linking Games

in the next section.

The rear compartment of the Fusion allows

access to storage space for add-on acces-

sories.

CPU Section

The CPU section is accessible by opening

the front bezel.  The bezel houses the LCD

monitor and the CPU section houses an elec-

tronics box which contains the motherboard,

I/O board, power supply, hard drive, and the

main harness.  There is external access to

the centronics connector and  the counter

on the outside of the electronics box and in

games with wide-angle monitors, the SETUP

and CALIBRATE buttons are also on the box.

In games with standard monitors, the SETUP

and CALIBRATE buttons are located on the

control board attached to the front of the

bezel.  There is also a security key port on

the control board, but in Fusion games, it is

not operable

.

  Pressing the SETUP button

will bring you to the Main Menu Screen.

Coin Mech/Bill Acceptor Cash Box

The coin mech and/or bill acceptor are ac-

cessible by opening the front bezel of the

cabinet (see Figure 24 for locations).  The

metal cash box door is key-locked for secu-

rity purposes.

If your game has a Smiley bill acceptor, there

is a lanyard secured to the inside of the

cash door.  This can be attached to the clip

on the left wall of the cabinet when you

want to secure the door in the open posi-

tion.  See Figure 24 to locate the clip.

General  Care and Maintenance

NOTE: THIS GAME MUST ONLY BE SER-
VICED BY QUALIFIED SERVICE  PERSON-
NEL.

CAUTION:

 

THERE ARE HIGH VOLTAGE

PARTS IN THIS GAME. BE CAREFUL
WHEN SERVICING THE INSIDE OF THE
GAME.  GAME SHOULD ALWAYS BE
UNPLUGGED BEFORE SERVICING

.

Screen Calibration

NOTE:  If you are using MegaWeb™ or

connecting your game to TouchTunes®

product, you must enable high resolu-

tion calibration in order to properly

view Web pages or activate all of

TouchTunes features.  All FORCE ma-

chines, except for the Classic, can sup-

port this high resolution mode.  To en-

able high resolution:

1.

Press the SETUP button inside the cabi-

net.

2.

Touch the 

System Menu

 button on

the first screen that appears.

3.

Touch the 

Options

 button on the Sys-

tem Menu Screen.

4.

Scroll through the options until you see

Enable Hi Resolution

 and touch the

box next to this option so that a check

appears in the box.

5.

A warning that it should not be enabled

on Classic games will appear.  If you

have a Classic game, touch 

No

 to exit.

If you have any other type of cabinet,

touch 

Yes

 to continue.

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          2

COPYRIGHT © 2004 MERIT INDUSTRIES, INC.

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

3                                                               MEGATOUCH FORCE FUSION OWNER’S MANUAL                                      PM0463-08

6.

The game will now have high resolu-

tion enabled.  Touch the 

X

 button in the

upper corner of the screen to exit out

of setup.  Then continue with the fol-

lowing screen calibration steps.

How To Calibrate your Touchscreen:

·

Find the 

CALIBRATE

 button located on

the I/O board in the CPU section  and

press it to enter screen calibration

mode.

·

Touch the center of the first cross that

appears.  Once you release your fin-

ger, a second cross will appear.

NOTE: You must hold your finger on the
cross for approximately 2 seconds for

the calibration to be recognized.

·

Touch the center of the second cross

that appears on the screen.

·

Once the second cross is touched and

released, another cross will appear on

the screen.  To test the calibration of

the screen, touch the cross with your

finger and slowly drag your finger

around the screen.  The cross should

follow your movement.

·

Touch the 

EXIT

 button.

If you have high resolution enabled, the game

will prompt you to go through the same steps

again for high resolution mode.

Monitor Adjustment Procedure

For adjusting the settings on our monitors,

we suggest following the procedures de-

scribed below.

 

 The vertical/horizontal con-

trols and brightness/contrast controls are

located on the monitor control board, attached

to the underside of the front bezel.

Unlock and open the bezel so the control

board is accessible while viewing the moni-

tor.

   

Pressing the button labeled 

Menu

 on

the control board will show the on-screen

display on the monitor.  Adjust the monitor

controls until the screens look as suggested

in the following steps.  When finished, close

and lock the bezel.

1.

Set the game to the Checkerz game

screen.

2.

Adjust the vertical and horizontal size

and vertical and horizontal position to

make sure that the game screen fills

the monitor screen and that the game

screen is centered.

3.

Adjust the brightness and contrast con-

trols until the top sets of checkers are

a rich red and the bottom set are a dark

gray.  The feet on the “Checkerz”

character should be white.  (Adjusting

the brightness and contrast can also

correct for a lack of sharpness.)

General Circuit Board Handling

Information

Before handling any boards, observe the

following procedures:

Prevent Electro-Static Discharge by:

1. Storing the boards in the anti-

static bags in which they are

shipped.

2. Removing any static charge

from your body before handling

the boards.

3. Using a ground strap when

handling the boards.

When plugging in connectors to the

board, make sure the connector is

inserted straight onto the header and

that the connector covers all header

pins.

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

Do not connect any peripheral device

to the board, if the power is still

connected to the peripheral or if power

is already applied to the board.

CAUTION

:  Be extremely careful when re-

placing the lithium battery on the mother-

board.  There is a danger of explosion if the

battery on the motherboard is incorrectly

replaced.  Only replace the battery with the

same type recommended by the manufac-

turer.  Dispose of used batteries according

to the manufacturer’s instructions.

Replacing the Marquee

To replace the marquee, first remove the 6

thumbnuts fastening the plastic bezel to the

game and remove the plastic bezel.  Then,

remove the 6 nuts and washers securing

the plexiglass sign holder to the bezel, re-

move the plexiglass and replace the sign.

Cleaning the Cabinet

The cabinet should be cleaned with a

damp cloth and mild detergent.  Always

apply the cleaner to the cloth and not

directly on the game.  Liquids could

enter the cabinet and damage electron-

ics inside.

Cleaning the Touchscreen Monitor

The touchscreen glass should be

cleaned with a damp cloth and isopro-

pyl alcohol or a 

non-ammonia

 cleanser.

Do not use any abrasive or vinegar-

based cleansers, as they will damage

the touchscreen glass

.

NOTE:  DO NOT USE ANY ABRASIVE
SOLVENTS, ACID OR VINEGAR-BASED
CLEANSERS ON THE MONITOR OR
SIDE DECALS.  OVER TIME, SUCH

CLEANSERS COULD HARM THE
TOUCHSCREEN AND ERASE THE DE-
CALS.  BE CAREFUL NOT TO USE COM-
MERCIAL CLEANERS CONTAINING

ANY OF THESE SUBSTANCES.

Cleaning the Fans and Vents

The fans and vents should be cleaned

of any dust on a regular basis to en-

sure proper ventilation of the game.

To ensure proper operation of the

game, it is important that all fans are

operating correctly and that the airflow

is unobstructed.  Make sure nothing is

placed inside the cabinet or next to the

fan vents that would inhibit the flow of

air.  Also, if any fans are not operating,

it is important that they be replaced.

Watch Dog Timer

This game has been equipped with a fea-

ture that allows it to automatically reboot if it

encounters a problem.  When the watch dog

timer is enabled, it will reboot the machine

within 2 minutes after a failure,  allowing the

game to automatically reset itself if a prob-

lem arises without needing a technician

present.  If you want to disable the watch

dog timer, set DIP switch 3 on the I/O board

to the open position and reboot the game.

PM0463-08                                           MEGATOUCH FORCE FUSION OWNER’S MANUAL

          4

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

5                                                             MEGATOUCH FORCE FUSION OWNER’S MANUAL                                        PM0463-08

Linking Games

Some games include an Ethernet cable and a crossover connector used to link games

together.  By linking your games, players can play compete against one another in real-time

interactive play.  Follow the instructions below to link your games.  The software will allow

up to 8 games to be linked.

4.

Linking two games:

  Plug the free ends

of both the Ethernet cables into the

crossover coupler.

Linking more than two games: 

 Pug the

free ends of the Ethernet cables into a

10 BASE-T Ethernet hub (available from

your distributor as a separate part num-

ber (EC0030-01), or at your local com-

puter store).

5.

Plug in the games and turn on the power.

If installation was successful, you will

see a Mega-Link® button displayed on

the screen after the menu appears.

NOTE:   The Mega-Link button will appear
on the game only when 2 or more games
are linked.

NOTE:  If a MegaTunes unit has been linked
to a game, the music will be downloaded to
the game.  This download time will vary de-
pending on the amount of music being down-
loaded.

NOTE:    Megatouch games that are con-
nected using the Mega-Link™ system must
have the same level of software for proper
operation.  The software is designed to de-
tect other levels of software in linked games.
If a different level is detected, you will re-
ceive a screen that says, “MEGALINK MIS-
MATCH CALL ATTENDANT.”  This screen
will be displayed approximately 5 minutes
after you turn the games on.  To clear the
screen and continue playing the games, you
must turn the power off, unlink the games,
and turn the power back on  again.  If you
want to link these games you must upgrade
all games to the same software level.

NOTE:  One Ethernet cable is required for
each game you are linking.  Additional Cat-
5 UTP RJ45 Ethernet cables can be pur-
chased at your local computer store.

1.

Turn off and unplug the games.

2.

Connect one end of the supplied

Ethernet cable to the Ethernet connec-

tor on the outside of the game.  The

Ethernet connector is the one on the

left if you are facing the back of the

game.  (If you are linking a Vibe or EVO,

the Ethernet connector is the on the

right.)

3.

Connect the second Ethernet cable

 

to

the Ethernet connector on the outside

of the second game.

NOTE:

  If you are linking games to a Combo

Jukebox or a MegaTunes unit, the free ends
of the Ethernet cables from the games will
connect directly to the Ethernet ports on the
jukebox or MegaTunes unit.  If you are link-
ing more than 2 games and a jukebox, or
more than 3 games and a MegaTunes, you
will need to connect an Ethernet cable to the
hub connector on the jukebox or MegaTunes
unit and plug the free ends of all of the cables
into a hub.

MegaTunes:

  The Ethernet ports are located

on the Ethernet hub mounted to the single
board computer (SBC).  The 4 ports on the
right are all for Ethernet, the port on the left
is for connecting a hub only.  Loosen the 2
thumbnuts securing the front access panel.
Connect the Ethernet cable to one of the
Ethernet ports and replace the front access
panel routing the cable through the slots at
the bottom of the access panel.

Combo Jukebox:  

There are two available

Ethernet couplers, labeled 

Mega-Link

, on

the upper left if you are facing the back of

the jukebox.

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

PM0463-08                                              MEGATOUCH FORCE FUSION OWNER’S MANUAL

          6

Game Name and Score Needed for Initial Replay

Solitaire, Power Solitaire, Lone Star, and Super Lone Star will always offer a replay once the

listed score is attained.  The other games have to reach the score listed as well as attain the

high score for the game in order to offer a replay.  

NOTE

:

  The available games may vary.

11 Ball/11-Up 

125,000 

3 Blind Mice 

150,000 

3 Some 

150,000 

Air Shot 

No Replay 

Around the World Golf 

No Replay 

Astro Joe 

120,000 

Backjammin 125,000 
Battle 31 

125,000 

Big Time Roller 

60,000 

Boxdrop 175,000 
Boxglide 475,000 
Boxxi 850,000 
Breakin’ Bricks 

400,000 

Card/Castle Bandits 

200,000 

Card/Crypt Raiders 

175,000 

Checkerz 28,000 
Chip Away 

125,000 

Chug 21 

250,000 

Conga Fish (Ion only) 

No Replay 

Conquest 30,000 
Crazy Hearts 

65,000 

Decked Out Uno Poker 

100,000 

Domino5 200,000 
Euchre Nights 

5,000 

FastTraxx (Ion only) 

100,000 

Fast Lane 

100,000 

Feeding Frosty 

No Replay 

Flash 7 

125,000 

Four Play 

1,500,000 

F.M.V. Boxxi (Ion only)  

No Replay 

Gender Bender 

125,000 

Gin Rummy 

55,000 

GO-O-O-AL No 

Replay 

Great Solitaire 

45,000 

H2H Gender Bender 

No Replay 

H2H Photohunt 

No Replay 

H2H Safari 

No Replay 

H2H Trivia 

No Replay 

Hoop Jones 

125 

Hooter No 

Replay 

Jumble 120,000 
Jumble Crosswords 

120,000 

Let It Ride Poker 

125,000 

Let It Ride Trivia 

125,000 

Lone Star 

45,000 

Lookout 400,000 
Magic Charms 

500,000 

Match'Em Up 

200,000 

Mega Bowling 

125 

Memoree 300,000 
Meteor Shower 

200,000 

MGA Champ. Golf 

No Replay 

Mini Golf/Crazy Golf 

No Replay 

Monkey Bash 

No Replay 

Monster Madness 

400,000 

Moon Drop 

160,000 

Mystery Phrase 

325,000 

Outer Spades 

75,000 

Pharaoh’s Fortune 

45,000 

Pharaoh’s 9 

No Replay 

Photo Hunt 

400,000 

Pile High 

No Replay 

Pix Mix 

350,000 

Power Solitaire 

55,000 

Power Trivia 

No Replay 

Puck Shot 

3,000 

QB Zone 

65,000 

Q-Shot 50,000 
Quik Cell 

100,000 

Quik Chess 

125,000 

Quik Match 

400,000 

Quintzee 60,000 
Quiz Show 

45,000 

Race Poker/Motor Match 

No Replay 

Rack ‘Em 

200,000 

Rack ‘Em 9 Ball 

35,000 

Royal Flash 

300,000 

Run 21 

250,000 

Snapshot 400,000 
Space Crusader (Ion only) 

No Replay 

Space Adventure Golf 

No Replay 

Speed Draw 

125,000 

Sticker Book 

No Replay 

Strip Club 

No Replay 

Super Lone Star 

55,000 

Super Snubbel 

No Replay 

Tai Play 

240,000 

Take 2 

110,000 

Tennis Ace 

No Replay 

Texas Hold ‘Em 

No Replay 

Tic Tac Trivia 

75,000 

Tri-Castles 125,000 
Trip Flip 

150,000 

Tri-Towers 125,000 
Trivia Treasure 

No Replay 

Trivia W hiz 

No Replay 

TV Guide Mini Crossword 

50,000 

Video W hiz (Ion only) 

No Replay 

Vinci-Ball 400,000 
W ild 8's/W ild Apes 

400,000 

W ord Dojo 

375,000 

W ord Fever 

155,000 

W ord Safari 

125,000 

W ordserve 200,000 
W ordster 100,000 
Zip 21 

200,000 

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

7                                                             MEGATOUCH FORCE FUSION OWNER’S MANUAL                                        PM0463-08

Main Menu

The Main Menu can be accessed by pressing the SETUP button inside the game.  Use the

Main Menu to set up all game software options.

NOTE:  For help with the Options in any menu section, touch the green “?” buttons
to bring up a help screen.

FIGURE 1 - MAIN MENU

A summary of the Main Menu functions appears in the following table.  For more detail, see

the corresponding sections of the manual.

Main Menu 

Available Options 

Information 

CREDITS/ 
PRICING 

• 

Quick Price Setup 

• 

Coin-In 

• 

Value of a Credit 

• 

Coinless Coin Op 

• 

Pay Per Time 

• 

Options 

• 

Player Key Cost (Ion Only) 

• 

Clear Credits 

• 

Free Credits 

The Credits Screens allow the operator 
to set credit rules for all games, set up 
the Coin-In Menu, enable the Coinless 
Coin Op feature, enable the Rental 
Mode feature, set the cost to purchase 
player keys, select freeplay mode, and 
add or clear credits. 

GAMES 

• 

Game Setup 

• 

Options 

In the Games Screens, you can edit 
the game list (choose which games 
are available and in what category 
they appear on the Category Menu), 
and select options for individual 
games. 

HI SCORES 

• 

View/Clear Hi Scores 

• 

Options 

Touch 

CLEAR ALL GAMES

 to clear 

all high scores or select a particular 
game to edit high scores for that game. 

BOOKS 

• 

Books Display 

• 

Cash Settlement Setup 

• 

Cash Settlement Collection 

The Books Screens display current 
and lifetime credits information as well 
as calculate and collect the location 
and operator fees. 

SYSTEM 

• 

Set Time 

• 

Security Setup 

• 

Set Game Serial Number 

• 

Volume Control 

• 

Set 6 Star PIN 

• 

Data Transfer 

• 

Setup Operator Keys (Ion 
Only) 

• 

Options 

Set the game clock, security PIN, serial 
number, game volume, 6 star PIN and 
features, and system options such as 
language control, 6 Star Enable, and 
theft deterrent.  Also use this menu to 
transfer books data with a USB Pen 
and program Operator keys to enable 
access to the setup screens via the 
key. 

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          8

Main Menu 

Available Options 

Information 

DIAGNOSTICS 

• 

Video Test 

 
 

• 

I/O Test 

 
 

• 

Touchscreen 
Calibration 

 

• 

Touchscreen Test 

 
 
 

• 

View System Log 

 

• 

Checksum Test 

 

• 

System Info 

 

• 

Joystick Calibration 
(Ion only) 

• 

Joystick Test 
(Ion only) 

• 

Enters the Video Test to display the 
test screens.  Touch the screen to 
cycle through test. 

• 

Tests the function of the I/O board, DIP 
switches, coin meter, lockout (if 
applicable), and light (EVO only). 

• 

Allows the operator to calibrate the 
touchscreen.  Follow the instructions 
on the screen. 

• 

Checks touchscreen calibration.  
Touch the crosshairs on the screen to 
make sure it is accurately following 
your movement. 

• 

Displays operations performed by the 
game. 

• 

Checks the hard drive for missing or 
corrupted files. 

• 

Gives details about various hardware 
components in the game. 

• 

Allows calibration of the joystick.  
Follow the instructions on the screen. 

• 

Checks joystick calibration.  Move the 
joystick and make sure the crosshairs 
accurately follow your movement. 

TOURNAM AXX 

• 

LAN Connection 

(Ion only) 

• 

Internet Connection 

• 

General Info 

• 

Connection Log 

• 

Set Update Time 

• 

Update From Server 

• 

Clear Database 

Allows you to set up your wireless 
network. 
Also enters the TournaMAXX / 
TournaCHAMP Set-Up Screen if the game 
is registered for Tournament play.  For 
more information, see the MegaNet® 
installation manual. 

CREDIT CARD 

• 

Credit Card Setup 

• 

Dial-In Setup 

• 

Credit Card Test 

Enters the Credit Card Set-Up Screen if a 
credit card swipe is installed in your game.  
For more information, see the Credit Card 
Kit Installation Instructions. 

PRESENTATION 

• 

Operator’s Presentation 

• 

Sales Person’s 
Presentation 

• 

Operator Ad Screens 

Displays a slide show designed to be 
presented to location owners by the 
operator and another slide show to be 
presented to operators and distributors by 
the sales person. Also allows the operator 
to create ad screens and add custom 
screens created on a personal computer. 

PROMOTION 

• 

My Merit 

 
 
 
 

• 

Merit Money 

 
 
 

• 

Promo Credits 

 

• 

Options 

• 

Enables a feature permitting players to 
create custom accounts.  Also displays 
individual player data and allows the 
operator to back up or restore My Merit 
data. 

• 

Sets time periods in which location 
owners can use the 6 Stars feature to 
offer free credits to encourage game 
play. 

• 

Sets time periods in which the game 
offers a free credit while in Idle Mode. 

• 

Enables My Merit, Merit Money, and 
Promo Credits features. 

MEGANET 

• 

Entertainment Channel 

• 

Premium Erotic 

• 

Prize Zone 

• 

MegaW eb 

• 

Operator W eb Access 

• 

Hot Topics 

• 

Options 

Enters the MegaNet Set-Up Screen if the 
game is registered for 
TournaMAXX/TournaCHAMP play. 
Features must be enabled for the 
corresponding button to appear.  For more 
information, see the MegaNet/ 
TournaMAXX installation manual. 

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Credits/Pricing Menu

Quick Price Setup 

- This feature is only available in U.S. games.

Quick Price Setup allows the operator to make general pricing changes without entering the

Games Menu.

FIGURE 2 - QUICK PRICE SETUP SCREEN

6 Credits for a Dollar (default setting)

:  Sets each game to the following price settings:

NOTE:  The Coin-In Table cannot be adjusted with 

6 Credits for a Dollar

 selected.

COIN INPUT 

COIN VALUE 

COINS 

=  CREDITS 

METER PULSES 

1A 25¢ 

 

 

2B 25¢ 

 

 

3C 25¢ 

 

 

4D 25¢ 

 

 

NOTE: If the game is set to 3  or 6 Credits for a Dollar, prices will display as Credits.

4 Credits for a Dollar

:  Sets each game to the following price settings:

COIN INPUT 

COIN VALUE 

COINS 

=  CREDITS 

METER PULSES 

1A 25¢ 

 

 

2B 25¢ 

 

 

3C 25¢ 

 

 

4D 25¢ 

 

 

3 Credits for a Dollar

:  Sets each game to the following price settings:

COIN INPUT 

COIN VALUE 

COINS 

CREDITS 

METER PULSES 

1A 25¢ 

 

 

2B 25¢ 

 

 

3C 25¢ 

 

 

 

TouchTunes Bonus Credit Option

:  Sets jukebox credits to the following settings on the

Megatouch Combo Jukebox or MegaTunes unit.  To see the TouchTunes credit settings,

enter the Coin-In Menu after touching the TouchTunes Bonus Credit button.  If you are linking

the game to a TouchTunes unit, you should select this option for correct jukebox pricing.

COIN INPUT 

COIN VALUE 

COINS 

=  CREDITS 

METER PULSES 

1A 25¢ 

 

 

2B 25¢ 

 

 

3C 25¢ 

 

 

4D 25¢ 

 

10 

 

5E 25¢ 

20 

 

26 

 

20 

 

The operator can also use this screen to determine whether prices are displayed to players

as credits or monetary amounts, and set the cost of Standard Amusement, Long Amuse-

ment, and Premium/MegaNETgames.Touch the 

Use Factory Default

 button to restore de-

fault values.

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Coinless Coin Op Menu

When enabled via the Options button on

the Credits/Pricing Menu, the Coinless Coin

Op feature allows the operator to charge

on a per-game or per-time basis without

players inserting money into the game.  The

total amount owed after gameplay is tallied

by the machine and collected by the location

owner.  Location owners reset the game

with a PIN after collection.

NOTE:  If you have set a tax fee on the
Cash Settlement Screens, Coinless Coin
Op Mode play will be taxed at the set
rate.  If you want to set the tax
percentage at a different rate for
Coinless Coin Op mode and regular
mode, you should perform a Cash
Settlement Collection before switching
modes.

FIGURE 4 - PLAYER MENU IN COINLESS

COIN OP (TIME AND PER GAME MODES

BOTH ENABLED)

Coin-In Menu

Game cost can be controlled two ways: by

changing the number of credits required to

play a game or by changing the cost of a

credit.  The Coin-In Menu allows you to ad-

just the cost of a credit, as well as provide a

way to give players “bonus” credits for de-

positing a higher amount of money.  Use the

left and right arrows to change the number

of credits.

When programming the Coin-In Menu, Chan-

nel 1 is set for the lowest value coin, Chan-

nel 2 for the next highest value, etc.  Meter

pulses are independent of credits and only

track the unit of currency.   Players are given

an incentive to deposit more money by giv-

ing them “bonus” credits for depositing larger

denominations.  Coins may be deposited in

any combination of values and the game will

automatically register the highest number of

credits for the total amount of coins depos-

ited.  Once a game is played, any remaining

fractional credits are erased.

Generally, most countries have a factory

default setting.  This setting can be adjusted

(as described above), but will return if the

game memory is cleared.  Some programs,

depending on the key used, have a currency

default display located to the left of the coin

inputs.  It shows the currency value for each

of the coin inputs.  This display is used as a

guide and is not used in any calculations.

Touch the currency default display to hide/

show the display.

To give customers bonus credits for insert-

ing a five-dollar bill, the $5 line must be en-

abled in the Coin-In Menu.  To enable it, en-

ter the Quick Price Setup Screen and se-

lect 

6 Credits for $1.00

4 Credits for

$1

3 Credits for $1.00

 or 

Use Factory

Default Pricing

.  

NOTE:

  You must touch

one of the available options on the Quick

Price Setup Screen to enable the $5.00 row.

Then, enter the Coin-In Menu and adjust

the number of credits in the $5.00 row.

FIGURE 3 - COIN-IN MENU

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FIGURE 5 - COINLESS COIN OP MENU -

SETTINGS SCREEN

Per-Game Mode

When players choose this mode, a running

total of the amount owed is maintained and

displayed in the CREDITS box on the

screen.  The total is tabulated after each

game or function.  The location owner then

collects the total amount owed at the end

of gameplay.  If there is no activity for 10

minutes, the machine will disable and the

amount owed by the player will display on

screen.  No further gameplay can occur

until the machine is reset by a location

employee using the PIN.

Time Mode

The price per 15-minute time block will be

displayed before players choose this

mode.  During gameplay, the time remaining

and amount owed by the player will be

displayed on screen.  When the time block

runs out, players can purchase additional

time.  Otherwise, the machine will disable

and the amount owed by the player will

display on screen.  No further gameplay

can occur until the machine is reset using

the PIN.  If the player leaves the game

before the purchased time block has ended,

the game can be reset using the PIN.

Resetting or Freezing the Game

The game can be reset at any time using

the pre-programmed PIN.  Once gameplay

totals have been tallied by the machine, the

attendant can also choose to freeze the

game to prevent more activity until the

transaction is complete.  The Reset or

Freeze buttons are accessible through the

Options button on the Player Menu after

touching the Coinless Coin Op button.  An

alarm will begin to sound after 3 failed

attempts to enter the valid number when

entering the PIN to reset the game.  The

alarm will terminate when the machine is

rebooted, the operator SETUP button is

pressed, or the correct PIN is entered.

Certain features will not be available in

Coinless Coin Op Mode, such as MegaNet

content, Merit Money, Promo Credits, Free

Credits, TouchTunes® music.  Pricing for

these features can only be displayed in

currency values, not credits.

Settings

Touching the Settings button allows the

operator to choose whether players can

play Per Game, Per Time, or both when the

game is in Coinless Coin Op mode.  Per

Time pricing can be changed on this screen

with the up and down arrows.  The

currency amount will apply to each 15-

minute time block selected by the customer.

Setting the PIN

Touch the Set PIN button on the Coinless

Coin Op Menu to program the PIN.  The

number can be from 1 to 5 digits.

NOTE:  The Coinless Coin Op PIN can
also be set from the Player Menu.
Touch  the Options button, enter the 6
Star PIN, and touch the CCO Set PIN
button.

Disabling the Money Inputs

It is recommended that the money inputs be

disabled when the game is in Coinless Coin

Op mode. Unplug the power and signal

harness connected to the bill/note acceptor

and the harness connected to the coin

mech (if applicable) to disable the inputs.

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        12

Rental Mode

When enabled via the Options button on

the Credits/Pricing Menu, Rental Mode

allows players to purchase a block of time

and use it to play as many games as they

want.

To set the value of a credit in Rental Mode,

select 

Pay Per Time

 from the Credits

Menu.  Touch the arrows on either side of

the time interval to adjust the number of

minutes of play given for each credit.  To

disable any row, set the minute value to

zero.

To Enter This Screen, Touch
“Pay Per Time” on the Credits Menu

FIGURE 6 - PAY PER TIME SCREEN

Certain features will not be available in

Rental Mode, such as MegaNet, Merit

Money, Promo Credits and Free Credits.

Rental mode is also unavailable with linked

games.

NOTE:  It is recommended that you
clear the books when toggling Rental
Mode on and off in order to ensure
accurate bookkeeping.

Games Menu

Game Setup

The game list and prices, as well as game

options, are programmed using these

screens.  The first screen shows the vari-

ous game categories and allows access to

the following general settings for all games.

To Enter This Screen, Touch “Game

Setup” on the Games Menu and

Select a Category

FIGURE 7 - GAMES MENU: GAME SETUP

Enable All Games Into Menu

:  Turns on

all games (certain games which were pre-

viously displayed in the Game Setup have

been turned off in this software) and de-

faults the price settings.

Factory Default Games Into Menu

:  Re-

turns the Game Setup to its default settings.

Games that were not originally enabled will

be turned off and all price settings will be

reset.

When you touch a category name, the next

Game Setup Screen shows the game posi-

tions available for that category and the price

for each game, with the list at the bottom

showing all games available for the selected

category.  In categories with Merit-thon

games, players who choose Merit-thon play

one round of three different games in that

category for one combined score.

The Game Setup Screen also allows you to

make these general changes:

Default Games

:  Resets the selected cat-

egory menu to its default game and price

settings.

Clear One

:  Clears a selected item from the

player’s game menu.

Clear All

:  Clears all games from the player’s

game menu.

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Enable All Games

:  Turns on all games

within the selected category and defaults

the price settings.

To customize a particular game list, first se-

lect a category on the first Game Setup

Screen.  On the second screen, touch 

Clear

All

 to clear the game list.  Choose the menu

position you want a particular game to oc-

cupy by touching that position, then touch

the desired game name from the game list

on the bottom of the screen.  Repeat until all

desired games appear in the menu (a game

cannot appear in the list more than once).

Games already in the menu will be red in the

game list at the bottom of the screen.

To adjust the price, touch the credit or cur-

rency value next to each game.

Some games support a continue function.

In the cost to continue column, games with-

out this function will display N/A.  Games

that support continuation will show a credit

value.  The cost to continue is adjustable

on a game by game basis.  Touch the credit

value button to change the amount.  Hit 

NEXT

to return to the Games Category page.

NOTE:  The default Cost to Continue
price is the same as the default cost to
play the game; however, the Cost to
Continue does not need to be the same

amount as the orignal price.

Hi Scores Menu

View/Clear Hi Scores

Use this menu to manage hi scores.  The

first screen allows you to clear all scores

for all games by touching 

Clear All Games

.

To edit the hi scores for an individual game,

select that game on the first screen.

To Enter This Screen, Touch

“View/Clear Hi Scores” on the

Hi Scores Menu and Choose a Game

FIGURE 8 - HI SCORES MENU:

VIEW/CLEAR HI SCORES SCREEN

Touch 

Clear All 

to remove all hi scores for

that particular game or select an individual

score and touch 

Clear One 

to remove that

particular score only.

Books Menu

The Books Screens display the current and

lifetime credit totals for each game, as well

as the percentage of credits played per game

(the percentage for each game is the total

number of credits played on that game di-

vided by the total number of credits entered

into the machine).

Books Display

To Enter This Screen, Touch “Books

Display” on the Books Menu

FIGURE 9 - BOOKS MENU:

BOOKS DISPLAY SCREEN

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