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Merit Industries, Inc.

2525 State Rd.

Bensalem, PA 19020-8529

(215) 639-4700   1-(800) 523-2760

http://www.scorpiondarts.com

PM0075-03-0C

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Table of Contents

Introduction ................................................................................................ page 1
Operator’s Section ..................................................................................... pages 2-11

Site Preparation ...................................................................................... page 2
Setup and Installation ............................................................................. page 3

Disassembly of target from base .......................................................... page 4
Reassembly of target to base .............................................................. page 5
Installing a PCMCIA modem ............................................................... page 5
Linking multiple DX games .................................................................. page 6

Operator Setup Screen .......................................................................... page 7
Coin Mech Setup Screen ........................................................................ page 7
Game Pricing and Round Limits Screen ................................................. page 7
Books Screen ......................................................................................... page 7
Game Setup Screen ............................................................................... page 8

Machine Setup Screen ........................................................................ page 8
Game Rules Screen ............................................................................ page 8

Game Popularity Screen ........................................................................ page 8
Operator Test Mode Screen .................................................................... page 9
Set Time and Date Screen ...................................................................... page 9

Happy Hour Setup Screen .................................................................. page 9

Game Language Screen ........................................................................ page 9
Data Transfer Screen .............................................................................. pages 9-10
PC-Card/PCMCIA Modem Operation Instructions .................................... page 11

Player’s Section ......................................................................................... pages 12-15

The Information Screen .......................................................................... page 12
Game Rules/Help Screens ..................................................................... page 12
Game Select Screen .............................................................................. page 12
Secondary Game Screens ..................................................................... page 12
Player Select Screen .............................................................................. page 13
Start Game Screen ................................................................................. page 13
Solo Challenger Mode Screen ................................................................ page 13
Handicapping Mode Screens .................................................................. pages 13-14

x01 Handicapping Screens .................................................................. pages 13-14
Cricket Handicapping Screens ............................................................ page 14
321 ZAP Handicapping Screens ......................................................... page 15
Novelty Games Handicapping Screens ............................................... page 15

Player Statistics Screen ......................................................................... page 15
Cancel Game/Backup Turn Feature ....................................................... page 15

League Play Section .................................................................................. pages 16-17

League Select Screen ............................................................................ page 16
Selecting Home and Away Team ............................................................. page 16
League Team Select Screen .................................................................. page 16
League Player Input Screen .................................................................... pages 16-17
League Start Screen .............................................................................. page 17
Player Statistics Screen ......................................................................... page 17

Standard Game Stats List ................................................................... page 17
NDA Game Stats List .......................................................................... page 17

Spot Cricket/Hits-Per-Round charts ........................................................ page 18

Using the DX Ranking Feature .................................................................... pages 19-22

How It Works ....................................................................................... page 19
How to Set up the Ranking Event ......................................................... pages 19-20
More About the Database .................................................................... page 20
Linking DX machines and the Ranking system .................................... page 21
Tips on Using the Ranking System ...................................................... page 21
Set Up Summary ................................................................................. page 22

Parts Lists and Drawings ........................................................................... pages 23-30
Warranty .................................................................................................... page 31

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COPYRIGHT © 2000 MERIT INDUSTRIES, INC.

PM0075-03 Rev C

Scorpion™ DX Manual

1

Introduction

The Scorpion™ DX dart machine features

an LCD panel

a card reader

a keypad

x86 based CPU

1 meg RAM
(expandable to 2 meg)

Flash Memory Drive

two PCM/CIA slots

NV RAM w/Clock

Variable overhead

PC104 BUS

The same size cabinet as all
Scorpion models

The Scorpion™ DX makes use of an “ATM-style” interface, where the individual
button functions are determined by the information displayed on the screen. Press-
ing  a button that corresponds to a desired game/option icon will activate that game/
option. References, in this manual, to “pressing a button” mean to press the button
corresponding to the icon displayed on the screen.

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Scorpion™ DX Manual

PM0075-03 Rev C

SITE PREPARATION

In determining the location for your

SCORPION™ DX dart game, consid-

eration must be given to the location

of a suitable, grounded electrical out-

let, as well as an accessible phone

jack. Since the game is a computer-

ized device, it should have a separate

circuit, if at all possible. If a circuit is

not available, care should be taken to

provide a clean and constant voltage.

As a basic guideline, never connect the

unit to a circuit that also supplies power

to freezers, coolers or other high

power-consuming and electrical

noise-making equipment.

The game should be prominently located

to attract attention, but not where games

will be interrupted by people walking

through the playing area. The play area

must extend approximately 8' from the

front of the machine to accommodate the

throw line.

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Scorpion™ DX Manual

3

SET-UP AND INSTALLATION

Floor Model Installation

1. Locate and remove the plastic bag stapled to

the top of the base section. This bag contains

the game keys.

2. Open the control panel door

and pull up on the target sec-

tion until the Velcro latch on the

target section door separates

from the Velcro hook on the

base section. Continue pulling

the target section up until it

locks into its upright position.

Be careful not to damage any

of the cables that run from the

target section into the base

section. Close the control

panel door. Refer to Figure 1.

3. Use the provided key to unlock

the target door. In the upper,

right corner of the target sec-

tion you will see a safety hook

holding the door in its closed

position. Push the hook up-

ward to release the target

door. Inside, stapled to the

floor of the target section, you

will find a plastic bag with three

threaded knobs. Place the

knobs and washers in the

holes provided, as shown in

Figure 3.

4. Close the target section door.

5. Using the key provided, open the coin box

door.

6. Locate and remove the bag of hardware in-

side the coin box. This hardware is used to

secure the game to the wall. Refer to the in-

structions contained within the bag to prop-

erly install the hook needed for your applica-

tion.

7. Move the game into position. Adjust the

levelers until the game does not rock and is

stable; use the level built into the control panel

of the game to determine when the game is

level. Attach the safety chain from the game

to the wall hook installed in

Step 6.

8. Set the floor mark for the throw

line. In the U.S.A., the throw line

should be placed 8 feet from the

face of the target. In some Eu-

ropean countries, the throw line

distance is placed 2.44 meters

or 2.37 meters from the face of

the target. Consult your local

rules for throw line distances.

The throw line decal can be

found in the coin box.

9. Remove the line cord from its

slot at the bottom, rear of the

game (see Figure 1 for loca-

tion). Plug the cord into the wall

outlet and power up the game.

Disassembly of  Target
Section from Base
Section

1. If you decide to move the game

to a different location and you

do not have access to a large

van or vehicle, you may need

to disassemble the target from

the base. In those circum-

stances, follow the steps below.

2. Unplug the power cord from the wall and store

it in the slot at the rear of the base of the

game.

3. With the game in the upright position, open

the control panel door. Disconnect the target

lamp power cord from the power supply. Un-

hook the light power cord from the clips hold-

ing it in place to the back of the cabinet. Also

disconnect the main wiring harness or har-

nesses that may connect between the target

and base sections. Close and lock the con-

Figure 1 - Scorpion DX

Rear View

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Scorpion™ DX Manual

PM0075-03 Rev C

trol panel door.

4. Unlock and open the target section door.

Carefully pull the target lamp power cord and

other wiring harnesses up into the target com-

partment. Next, remove the large black as-

sembly knobs and washers. Store the knobs

outside of the target section for future use.

Carefully close and lock the target section

door. Remove all keys from the target door

lock.

5. Locate the anti-tip bracket on the rear of the

cabinet (see Figure 1). Pull upwards on the

bracket while folding the top section down.

Make sure that the top unit is resting on the

metal support bracket and that the Velcro latch

on the target section securely aligns with the

Velcro hook on the base section.

6. Standing at the back facing the folded down

target section, place one hand on the target

section and apply a small amount of force for-

ward to hold the section in place. With your

other hand, take the hinge pin that is bent to

form a handle and pull outward. (See Figure

2.) Make sure that the hinge pin is fully re-

moved. Repeat the same procedure for the

other hinge pin.

7. You are now ready to remove the target sec-

tion. Lift the target section upward slightly and

Figure 2 - Scorpion DX

Internal View

Figure 3 - Target Section Hinge

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Scorpion™ DX Manual

5

position it over the safety base hook. Place the

target section, HINGE END ONLY, on the floor.

NOTE: DO NOT RESET THE TARGET SECTION
ON THE HOOD END. REST IT ON THE HINGE
END ONLY. FAILURE TO DO SO COULD DAM-
AGE CABLES OR OVERHEAD DISPLAY.

Reassembly of  the Target Section to
the Base Section

1.

The reassembly of the target section is

very similar to that of disassembly. Position the

target section so that it is resting on the wood

strip located above the Velcro at the bottom of

the base. Align the hinges of the target section

with the base section hinge pins. Install the hinge

pins, locking them into position. Refer to

Figure 3.

NOTE: YOU MAY HAVE TO LIFT THE TARGET
SECTION SLIGHTLY TO ALLOW THE HINGE
PINS TO MOVE FREELY INTO THE LOCKED
POSITION.

2. Open the control panel door.

3. Make sure that the hinge pins are in the locked

position. Next swing the target section up into its

upright position.

4. Very carefully open the target section front door.

Place the large black assembly knobs and wash-

ers into the hole that they were removed from dur-

ing disassembly. (Refer to “Floor Model Installa-

tion,” Step 3.)

5. Locate the overhead light power cable in the con-

trol panel section. Feed the cable down into the

base and reconnect it to the power supply. Also

reconnect the main harness or harnesses that in-

terconnect between the sections.

6. Close all doors. Reposition the game and connect

the safety chain to the wall. Plug the power cord

into a wall outlet and turn on the power.

Installing a PCMCIA Modem

1. Turn off the game.

2. Open the control panel door and locate the

PCMCIA slots on the CPU board.

3. Plug the modem phone line adapter cord

(included with the modem) into the modem. See

Figure 4.

4. Install the modem into the rear PCMCIA slot (to

allow the front slot to be used for PC-card data

transfer). See Figure 5.

5. Remove the strain relief plate and run the phone

line through the hole in the communication board

plate and connect it to the phone jack (you may

need to use an adapter to extend the phone line

that comes with the modem). See Figure 6. Re-

place the strain relief over the hole and tighten the

thumbnuts to secure the modem line.

6. Turn on the game.

Figure 5

Install the modem in the

rear PCMCIA slot

Figure 4

Plug the modem

phone cord into

the modem

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 6

Scorpion™ DX Manual

PM0075-03 Rev C

Linking Multiple DX Games

Up to 32 DX games can be networked together

within a location.

To connect your games, follow the instructions

below.

1. Using RS485 cable, connect one end to the com-

munications board of one game and connect the

other end to the communications board on another

DX game. (RS485 CABLE IS NOT PHONE LINE.

DO NOT USE REGULAR PHONE LINE TO LINK

YOUR GAMES. YOU NEED TO USE SPECIAL

RS485 CABLE. ALSO, IF A LONGER CABLE IS

NEEDED, CONTACT MERIT INDUSTRIES OR

YOUR DISTRIBUTOR; DO NOT EXTEND THE

CABLE USING AN ADAPTER OR THE LINK WILL

NOT WORK! YOU MAY USE AN ADAPTER TO

EXTEND THE MODEM PHONE CORD, IF NEC-

ESSARY. (SEE THE PARTS LIST FOR CABLE

PART NUMBERS).

2. Continue linking games in this manner until all

games are connected in series; DO NOT connect

the games in a closed circuit (i.e. do not connect

the last game in the chain to the first game in the

chain).

NOTE: DO NOT CONNECT A PHONE LINE TO
THE COMMUNICATIONS BOARD JACKS ON
THE DX GAME. THIS WILL BURN OUT THE
BOARD!

Figure 6

Communications Board/Modem Access

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Scorpion™ DX Manual

7

The Operator Setup Screen

Accessed by pressing the <TEST> button located in the control panel section,

the Operator Setup screen allows the operator to access any of the

operator-adjustable functions (set the coin mech values, set individual game

pricing and round limits, review books information, set the game language, set

the time, transfer data, check game popularity, set various game options) and to

access the game’s operator test mode (each of these functions is explained in

more detail later in this section). The software revision block, at the bottom of

the screen, displays the build time/date, version and revision of the currently

installed program.

The Coin Mech Setup Screen

From this screen the operator can set the values (for “Coins In,” “Credits Given”

and “Counter Value”) for up to two (2) mechanical mechs or four (4) electronic

mechs. To set the values for a given mech, use the UP and DOWN arrow but-

tons to select the coin mech and enter the appropriate values using the keypad.

Pressing <EXIT> returns you to the Operator Setup Screen.

The Game Pricing and Round Limits
S c r e e n

At this screen, the operator can set the standard and Happy Hour pricing

for each game and set the round limits. To set the prices and/or round limits

for a particular game, use the UP and DOWN arrow buttons to highlight the

desired game and enter the new price/rounds using the keypad. Setting the

round limit to “00” sets the game for unlimited rounds. See the Set Happy

Hours screen for setting Happy Hours.

The

  ’01 Options Pricing Feature allows the operator to charge an extra

credit for selecting an option for an ’01 game.

The 

’01 League Discount Feature allows the operator to set the cost for all 301,

401 and 501 games to 1 CR, regardless of options selected and normal cost of

the game for team/league play.

The Books Screen

This screen will allow the operator to view and clear both current and lifetime

books information. Clearing lifetime books will also reset the Bonus Spin, Idle

Mode, Free Play Credits, League Dues and the Buy in Credits counters. Press-

ing <EXIT> returns you to the Operator Setup Screen.

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Scorpion™ DX Manual

PM0075-03 Rev C

The Game Setup Screen

From this screen the operator can set the game volume, set the contrast of

the LCD display, adjust the delay for the automatic player change (APC),

set the delay for the button-press player change, toggle the 3-dart Out Dis-

play on and off and remove any unused credits that are currently on the

machine. Pressing <EXIT> returns you to the Operator Setup Screen. Press-

ing <MORE SETTINGS> will access the Machine Setup Screen.

The APC and the button press player change delays can be set to 1 through

8 seconds (in 1 second increments).

The 

Machine Setup Screen allows the operator to toggle on and off the

target alarm, the microphone, the ultrasonics, free play mode, bonus spin

and the idle mode promotional credit. Pressing <RESET TO FACTORY

DEFAULTS> will reset ALL game settings to the factory defaults (not just

the settings displayed at this screen). Pressing <GAME RULES SETUP>

will access the Game Rules Screen.

The 

Rounds Limit Buy In feature allows the player to continue play, after a

game has reached its round limit (this function only applies to games with

round limits). Setting the Round Limit Buy In to "ON" activates the round

limit buy in feature.

The

 Bonus Credit Feature provides a random match feature at the end of

each game. A randomly selected number is compared to the 1’s digit of all

players’ scores. Credits equal to the cost of the game are awarded for each

matching digit.

The

 Promo Credits Feature automatically provides a free credit after the

machine has been in idle mode for approximately 30 minutes. This credit

can be removed by pressing the Cancel Game button.

The 

Game Rules Screen allows the operator to configure the bullseye’s default

settings, set the Cricket team win rules, set the freeze rule for ‘01 games, toggle

the stat display on and off, set the missed dart sound on or off and toggle the

stats mode between STANDARD and NDA (see page 18 for stats information).

Pressing <EXIT> returns you to the Operator Setup Screen.

The Game Popularity Screen

This screen allows the operator to see the popularity of each individual game

(displayed in number of times played), as well as view the popularity of Solo

Challenger

®

. Pressing <EXIT> returns you to the Operator Setup Screen.

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Scorpion™ DX Manual

9

The Operator Test Mode Screen

From this screen the operator can test all of the game’s physical features: the

barcode reader, the overhead display, cricket LEDs, game buttons, the target,

the microphone, the coin mechs and all lamps, as well as the game’s RAM and

RTC (real time clock) and inter-game communications . Use the UP and DOWN

arrows to highlight the desired test and press <EXECUTE TEST> to start the

test. Follow the instructions on the screen to perform each test. Pressing <EXIT>

Returns you to the Operator Setup Screen.

The Set Time/Date Screen

This screen allows the operator to set the system time and date, and to

access the Set Happy Hours Screen. The time and date may be set cor-

rectly at the factory, but this screen allows the operator to adjust them as

necessary for the local time zone. To set the time or date, select <SET

DATE> or <SET TIME> to activate that function and use the keypad to

enter the appropriate date/time. When entering a date, enter two digits for

day and month and the full 4-digit year. If setting the time, remember to set

it using a 24-hour clock (e.g. 17:00, NOT 5:00(pm)). Pressing <SET HAPPY

HOURS> accesses the Happy Hours Pricing Screen.

The 

Happy Hours Pricing Screen allows the operator to program special “Happy

Hours” during which the game can use special game prices. The special Happy

Hour prices are set at the Game Pricing and Round Limits Screen. Happy Hours

are also set using a 24-hour clock.

The Game Language Screen

This screen allows the operator to set the game to any of the available lan-

guages or to toggle on and off the player-selectable language feature (which

allows the player to choose the game language). Pressing <EXIT> returns you

to the Operator Setup Screen.

The Data Transfer Screen

This screen gives the operator access to the game’s data transfer func-

tions:

1. Load League Data on to DX - used to load new league data (player/team

stats, league schedule, match format, etc.) and ad screens onto a DX game.*

2. Get New Matches from DX - used to load new match data from the DX onto

a PC-card.*

3. Get Books Data from DX - used to load books data from the DX onto a

PC-card.

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Scorpion™ DX Manual

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4. Get All Matches from DX - used to load all match data from the DX game

onto a PC-card (maximum 42 matches).

5. Load Machine Settings from PC-Card - used to load machine settings from a

PC-card onto a DX game.

6. Get Machine Settings from DX - used to load machine settings data from a

DX game onto a PC-card.

7. Load New Software Ver. From PC-Card - used to load new game software

from a PC-card onto a DX game.

8. Erase All Matches on DX - used to erase all match data from the DX game.

9. Erase League Data - Removes current league data from the DX.

10. Load Ad Screens - used to load advertisement screens from League Tracker

to the game(s).*

11. Send Match Setup - used to program the machine to automatically

send match info, in fax form, to League Tracker.*

12. DX Memory Status - Provides the status of available storage space on the

DX as well as completed league match information.

13. Load Internet Settings from PC-Card - Used to load pre-configured Internet

configuration information provided from League Tracker

14.  Select Location Number - Used to select the location call time for the internet

communications.

15. Set Internet Phone Number - Sets the phone number for the local internet

service provider.

16. Perform Internet Test Call - Performs an immediate call to the Internet Ser-

vice provider to confirm proper configuration at the location.

17. Internet Call Report - Reports the success/failure of the last call.

18. Clear Internet Settings - Clears the present Internet Settings and disables

communications.

Pressing <EXIT> returns you to the Operator Setup Screen.

For instructions on how to use the PC-Card, see page 11.

* These functions will upload/download data from all linked games. The

other functions must be performed on each individual machine.

You may safely ignore the communications functions if your are not running

automated leagues on your DX's.

A complete description of the DX/Tracker communications can be found in

the League Tracker Software distribution CD.  The manual is also available

on-line at www.scorpiondarts.com.  Call Merit customer service for a free

90 day demo CD of League Tracker.

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Scorpion™ DX Manual

11

In order to make use of the upload and download features provided by the

Scorpion™ DX, the operator must have a PC-card (PCMCIA card) or a

PC-card modem. See the parts list in this manual for PCMCIA card reader/

writer, PC-card and PC-card modem kit numbers. Contact your distributor

or Merit Industries to order.

PC-Card/PCMCIA Modem Operation Instructions

If you are using a PCMCIA modem for transfer of league data, make sure to

insert the modem card into the 

rear

 PCMCIA slot on the motherboard, so

that the 

front

 slot will be available for uploading and downloading informa-

tion using a PC-card (see Figure 5 for slot locations).

To use a PC-card to upload or download information, follow the instructions

below.

1. Open the control panel section and insert your PC-card into the 

front

PCMCIA slot.

2. Enter the Data Transfer Screen.

3. Select the appropriate data transfer function.

If multiple DX games are linked together, the data transfer functions listed

below will work for all of the linked games:

Setup Fax Header and Password

Load League Data on to DX

Get New Matches from DX

Load Machine Settings

Load Ad Screens

Erase Ad Screens

The information will automatically be transferred to/from all networked games;

all of the other data transfer functions require you to load/get the informa-

tion to/from each individual machine.

See the parts list in this manual for PC-card and PC-card modem kit numbers.

Contact your distributor or Merit Customer Service to order.

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 12

Scorpion™ DX Manual

PM0075-03 Rev C

The Information Screen

The Information Screen is displayed by pressing any of the game buttons while

the game is in the idle mode. This screen allows the user to access any of the

help/rules screens, read “How to Play” instructions, learn about current tourna-

ments and check the local league schedule, 

without depositing any coins.

Rules/Help Screens

Rules/help screens are available for all games and options on the Scorpion

DX; they are accessible from the idle mode, as well as virtually all of the other

screens, and provide players with all of the information needed to play a game.

While in a rules/help screen the user may press one of the buttons (correspond-

ing to an option to get an explanation of that option. An example of an ’01 rules/

help screen is shown here.

The Game Select Screen

After a coin has been inserted, or any button is pressed, the Game Select

Screen is displayed.

From the Game Select Screen, the user can, by pressing the appropriate but-

ton, select any of the available games, or the user can initiate LEAGUE PLAY

(see the League Play section of this manual for more information). Once a game

button is pressed, the Game Setup Screen is displayed.

The Secondary Game Screens

After selecting a game, a secondary game screen is displayed. For 321 Zap and

’01 games, this screen allows you to select any of the available options; for

Cricket and Novelty games this screen allows you to select a specific game. The

Cricket secondary game screen is shown here. Once a game (or options) is

selected, the Player Select screen is displayed. (Selecting different options for

each player in a game is referred to as “options handicapping” and is done at the