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FOR TECHNICAL ASSISTANCE:

CONTACT YOUR LOCAL DISTRIBUTOR

For a list of distributors, visit  the Merit Industries, Inc. Web site

www.meritind.com

merit industries, inc.

PM0490-04

Installation & Owner’s

Manual

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Site Preparation ............................. p. 1

Setting up your
Megatouch Game .......................... p. 1

Game Description .......................... p. 1

CPU Section ............................... p. 1

Coin Box Section ....................... p. 1

Ticket Dispenser ........................ p. 1

General Care
and Maintenance ........................... p. 2

Screen Calibration ..................... p. 2

Degaussing Your
Monitor ....................................... p. 2

Monitor Color
Adjustment Procedures ............ p. 2-3

General Circuit Board
Handling Information .................. p. 3

Cleaning the Cabinet ................. p. 4

Cleaning the Touchscreen
Monitor ....................................... p. 4

Cleaning the Fans and
Vents ......................................... p. 4

Megatouch FORCE™ Software

Main Menu ....................................... p. 5-6

Credits/Pricing Menu ................... p. 7-8

Quick Price Setup ...................... p. 7

Coin-In Menu .............................. p. 8

Games Menu .................................. p. 9

Game Setup ............................... p. 9

Books Menu .................................... p. 10-11

Books Display ............................ p. 10

Cash Settlement ........................ p. 11

System Menu ................................. p. 12

Diagnostics Menu .......................... p. 13

Presentation Menu ....................... p. 14

Operator Ad Screens ................ p. 14

Fun Zone Setup .............................. p. 14-15

Ticket Setup ............................... p. 14-15

Transaction Log.........................p. 15

Megatouch Fun Zone Jr.
Hardware

DIP Switch Settings
 in FORCE Games ........................... p. 16

Troubleshooting ............................ p. 17-19

Ticket Dispenser ........................... p. 20

Parts List and Illustrations

Game Illustrations ...................... p. 21-22

Replacement Parts List ............. p. 23

Connection Diagrams ................ p. 24-27

Warranty and Software License
Agreements

Warranty ............................................ p. 28

Software License Agreements

English ....................................... p. 29-30

French ....................................... p. 31-32

German ...................................... p. 33-34

Table of Contents

© 2005 Merit Industries, Inc.

Force, Fun Zone Jr., Megatouch, MegaNet, TouchTunes 

and 

TournaMAXX 

are registered trademarks of

Merit Industries, Inc.

Reproduction of this manual, in any form or by any means, is strictly forbidden without the written permission of Merit
Industries, Inc.

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COPYRIGHT © 2005 MERIT INDUSTRIES, INC.

Site Preparation

In determining the location for your
Megatouch video game, consideration must
be given to a suitable, grounded electrical
outlet.  Since the game is a computerized
device, it should have a separate circuit, if
at all possible.  If a separate circuit is not
available, care should be taken to provide a
clean and constant voltage.  As a basic
guideline, never connect the unit to a circuit
that also supplies power to freezers, cool-
ers or other high power consuming and elec-
trical noise generating equipment.  Place the
game in a location where nothing will inter-
fere with  proper ventilation.  The game should
not be exposed to any dripping or splashing
liquids.  Objects filled with liquid should not
be placed on the unit.

The game should be located on a sturdy,
level surface.  The bottom of the cabinet
has leg levellers to make any necessary
adjustments.  When the game is properly
adjusted, it should remain stable.  The cabi-
net is designed to be secured to the floor.
Follow the instructions below to secure the
game.

1.

If there is not a hole in the middle of the
bottom of the cabinet, drill a 3/8” hole.

2.

Mark the hole on the floor directly
through the cabinet.

3.

Drill a hole in the floor.  For concrete,
drill a 1/2” hole, for wood, drill a 3/8”
inch hole.

4.

For wooden floors, tap the provided
hex drive wood insert into the hole with
a hammer, then use a 7/32” Allen
wrench to completely install the insert.
For concrete floors, tap the expanding
lag shield with a hammer until it is com-
pletely in the floor.

5.

Install the provided three-prong knob
and washer into the hole in the bottom
of the cabinet and through the insert in
the floor.

1                                                             MEGATOUCH FUN ZONE JR.  OWNER’S MANUAL                                        PM0490-04

Setting up your Megatouch Game

1.

After removing the game from the car-
ton, attach the power cord to the back
of the game, near the on/off switch.
Plug the game into a standard AC out-
let.

2.

Follow the instructions in the 

Ticket

Dispenser

 section of the manual to

load the tickets.  The tickets are located
inside on the bottom of the cabinent

3.

Turn the power switch at the back of
the game to ON and wait for it to go
through its boot-up sequence.  At the
completion of the boot-up sequence,
the game will display the Main Menu
Screen.

4.

The machine has been preset at the
factory and therefore should not need
to be adjusted, however it is recom-
mended that the screen be calibrated
(see 

Screen Calibration

) and the coin

or bill acceptor(s) be tested.

5.

There are many custom settings avail-
able for the game.  To customize the
settings, follow the instructions begin-
ning with the Main Menu section in this
manual.

Game Description

The Megatouch Fun Zone Jr. comes housed
in a 15” countertop cabinet.  This game has
4 key-locked compartments:  the CPU sec-
tion, the service section, coin mech section,
and the coin box.  There is also a key-locked
ticket dispenser door built into the front of
the stand.  The game comes equipped with
a coin mech and/or bill acceptor.

CPU Section

The CPU section is accessible from the rear
of the unit.  This section houses the monitor
controls on the rear door, the CPU, I/O boards,
the power supply and the main harness.
The security key is located on the I/O board.

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Service Section

The service section is accessible from the
left door of the unit.  This section houses the
monitor chassis, hard drive and touchscreen
controller.

Coin Mech/Coin Box Section

The coin mech/coin box section is acces-
sible from the right door of the unit.  This
section is key-locked for security purposes.
A sturdy metal box located within the coin
mech section holds all coins deposited into
the machine.  The coin box is separately
key-locked for security.

Also located within the cavity of the coin
mech are 2 internal switches, 

SETUP

 and

CALIBRATE

, (see Figure 15).  These are

accessible from both the rear door and the
coinbox door.  Pressing the 

SETUP

 button

will bring you to the Megatouch Setup Screen
(see Figure 1).  See the next section for
calibration instructions.

Ticket Dispenser

The ticket dispenser is accessible through
the front door of the stand (see Figure 24
for locations).  Tickets can be redeemed at
the location by the player.  For detailed ticket
dispenser information, see that particular
section in this manual.

General  Care and Maintenance

NOTE: 

THIS GAME MUST ONLY BE SER-

VICED BY QUALIFIED SERVICE  PERSON-

NEL.

CAUTION:

 

THERE ARE HIGH VOLTAGE

PARTS IN THIS GAME. BE CAREFUL

WHEN SERVICING THE INSIDE OF THE

GAME.  GAME SHOULD ALWAYS BE

UNPLUGGED BEFORE SERVICING

.

Screen Calibration:

Find the 

CALIBRATE

 button located be-

hind the coin mech and press it to enter
the screen calibration mode.

Touch the center of the first cross that
appears on the screen.  Once you re-

lease your finger, a second cross will
appear.

NOTE: 

You must hold your finger on the

cross for approximately 2 seconds for
the calibration to be recognized.

Touch the center of the second cross
that appears on the screen.

Once the second cross is touched and
released, another cross will appear on
the screen.  To test the calibration of
the screen, touch the cross with your
finger and slowly drag your finger
around the screen.  The cross should
follow your movement.

Touch the 

EXIT

 button.

Degaussing Your Monitor

If your monitor is displaying “purity problems,”
(a display with purity problems will have
parts of an all-white screen affected by
blotches of color) the monitor needs to be
degaussed using a 

degaussing coil.

   A

degaussing coil is a circular electromagnet,
used to cancel out any stray magnetic fields
that may build up on a metal object.

All of our monitors have built-in degaussing
coils that are automatically activated on
power-up.  If your game is experiencing mi-
nor purity problems, try powering down the
game for 20 minutes and then reapplying
power to activate the degaussing coil.  If the
problem is not corrected, you will have to
use a manual-degaussing coil.  Use the fol-
lowing  instructions for degaussing a moni-
tor.

1.

Plug in your degaussing coil.

2.

Hold the coil about three feet from the
monitor, press the trigger to activate
the magnetic field.  For circular-shaped
coils, orient the coil so you see the moni-
tor through the hole in the middle; for
wand-shaped coils, point the wand
towards the screen.

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3.

Move the coil in a circular motion around
the face of the monitor and slowly ap-
proach the game.

4.

Continuing to move the coil in a circular
motion, slowly back away from the
monitor.

5a. CIRCULAR-SHAPED COILS: When you

are about three feet away, quickly turn
the coil perpendicular to the monitor and
release the trigger.

5b. WAND-SHAPED COILS: When you are

about three feet away, point the wand
away from the monitor and release the
trigger.

Monitor Adjustment Procedure

For adjusting the colors on any of our moni-
tor types, we suggest following the proce-
dures described below.

 

 The vertical/hori-

zontal controls and brightness/contrast con-
trols are located on the monitor control board,
velcroed inside the rear door.  Pressing the
button labeled 

SEL

 will toggle through the

digital controls.  The LED’s indicate which
control is selected.  One lit LED corresponds
to the top row of options, while two lit LED’s
corresponds to the bottom row.  The con-
trols from left to right on the top row are:
Contrast, Brightness, Horizontal Position,
Horizontal Size, Vertical Position, Vertical
Size.  The controls from left to right on the
bottom row are: Pincushion, Trapezoid, Par-
allel, Zoom and Recall (which sets the dis-
play settings to the original factory defaults).
When the minimum or maximum value has
been reached, the LED’s will flash.

  

Adjust

the controls until the screens look as sug-
gested in the following steps.

Tatung Monitors

1.

Set the game to the Quik Match game
screen.

2.

Adjust the vertical and horizontal size
and vertical and horizontal position to
make sure that the game screen fills

the monitor screen and that the game
screen is centered.

3.

Adjust the brightness and contrast con-
trols until the red tiles are a rich red and
the background is black.  The numbers
on the tiles should be bright white.  (Ad-
justing the brightness and contrast can
also correct for a lack of sharpness.)

General Circuit Board Handling
Information

Before handling any boards, observe the
following procedures:

Prevent Electro-Static Discharge by:

1. Storing the boards in the anti-

static bags in which they are
shipped.

2. Removing any static charge

from your body before handling
the boards.

3. Using a ground strap when

handling the boards.

When plugging in connectors to the
board, make sure the connector is
inserted straight onto the header and
that the connector covers all header
pins.

Do not connect any peripheral device
to the board, if the power is still
connected to the peripheral or if power
is already applied to the board.

CAUTION

:  Be extremely careful when re-

placing the lithium battery on the
motherboard.  There is a danger of explo-
sion if the battery on the motherboard is in-
correctly replaced.  Only replace the bat-
tery with the same type recommended by
the manufacturer.  Dispose of used batter-
ies according to the manufacturer’s instruc-
tions.

3                                                             MEGATOUCH FUN ZONE JR.  OWNER’S MANUAL                                        PM0490-04

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Cleaning the Cabinet

The cabinet should be cleaned with a
damp cloth and mild detergent.  Always
apply the cleaner to the cloth and not
directly on the game.  Liquids could
enter the cabinet and damage electron-
ics inside.

Cleaning the Touchscreen Monitor

The touchscreen glass should be
cleaned with a damp cloth and isopro-
pyl alcohol or a 

non-ammonia

 cleanser.

Do not use any abrasive or vinegar-
based cleansers, as they will damage
the touchscreen glass

.

NOTE: 

DO NOT USE ANY ABRASIVE

SOLVENTS, ACID OR VINEGAR-BASED
CLEANSERS ON THE MONITOR OR
SIDE DECALS.  OVER TIME, SUCH
CLEANSERS COULD HARM THE
TOUCHSCREEN AND ERASE THE DE-
CALS.  BE CAREFUL NOT TO USE COM-
MERCIAL CLEANERS CONTAINING
ANY OF THESE SUBSTANCES.

Cleaning the Fans and Vents

The fans and vents should be cleaned
of any dust and grime on a regular
basis to ensure proper ventilation of
the game.

To ensure proper operation of the
game, it is important that all fans are
operating correctly and that the airflow
is unobstructed.  Make sure nothing is
placed inside the cabinet or next to the
fan vents that would inhibit the flow of
air.  Also, if any fans are not operating,
it is important that they be replaced.

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        4

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5                                                              MEGATOUCH FUN ZONE JR. OWNER’S MANUAL                                         PM0490-04

Main Menu

The Main Menu can be accessed by pressing the 

SETUP

 button inside the game.  Use the

Main Menu to set up all game software options.

NOTE:  For help with the Options in any menu section, touch the green “?” buttons
to bring up a help screen.

A summary of the Main Menu functions appears in the following table.  For more detail, see
the corresponding sections of the manual.

FIGURE 1 - MAIN MENU

Main Menu 

Available Options 

Information 

CREDITS/ 
PRICING 

• 

Quick Price Setup 

• 

Coin-In 

• 

Set Value of Credit 

• 

Options 

• 

Clear Credits 

• 

Free Credits 

The Credits/Pricing Screens allow the 
operator to set credit rules for all 
games, set up the Coin-In Menu, select 
freeplay mode, add or clear credits and 
set up price 

GAMES 

• 

Game Setup 

In the Games Setup Screen, you can 
edit the game list (choose which games 
are available) and price. 

BOOKS 

• 

Books Display 

• 

Cash Settlement 
Setup 

• 

Cash Settlement 
Collection 

The Books Screens display current and 
lifetime credits information as well as 
calculate the location and operator fees. 

SYSTEM 

• 

Set Time 

• 

Security Setup 

• 

Set Game Serial 
Number 

• 

Volume Control 

• 

Data Transfer 

• 

Options 

Set the game clock, security PIN, serial 
number, game volume and features, 
and system options such as language 
control, and theft deterrent.  Also use 
this menu to transfer books data with a 
USB Pen or PCMCIA flash card. 

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Main Menu

Available Options

Information

DIAGNOSTICS

 Video 

Test

 I/O 

Test

 Touchscreen

Calibration

 Touchscreen 

Test

  View System Log

 Checksum 

Test

 System 

Info

  Enters the Video Test to display the

test screens.  Touch the screen to
cycle through test.

  Tests the function of the I/O board,

DIP switches, coin meter, lockout (if
applicable), and light (EVO only).

  Allows the operator to calibrate the

touchscreen.  Follow the instructions
on the screen.

 Checks 

touchscreen 

calibration.

Touch the crosshairs on the screen to
make sure it is accurately following
your movement.

  Displays operations performed by the

game.

  Checks the hard drive for missing or

corrupted files.

  Details the various hardware

components in the game.

CREDIT CARD

  Credit Card Setup

 Dial-In 

Setup

  Credit Card Test

Enters the Credit Card Set-Up Screen if a
credit card swipe is installed in your game.
For more information, see the Credit Card
Kit Installation Instructions.

PRESENTATION

 

Operator Ad Screen

Allows the operator to create ad screens
and add custom screens created on a
personal computer.

FUN ZONE
SETUP

 Ticket 

Setup

 Transaction 

Log

These screens allow you to configure the
ticket settings.  You can set up how many
tickets are rewarded for particular game
scores.  The Transaction Log displays
how many tickets have been rewarded

PM0490-04                                                  MEGATOUCH FUN ZONE JR.  OWNER’S MANUAL                                                   6

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7                                                         MEGATOUCH FUN ZONE JR. OWNER’S MANUAL                                              PM0490-04

Credits/Pricing Menu

Quick Price Setup

Quick Price Setup allows the operator to make general pricing changes without entering the
Games Menu.

FIGURE 2 - QUICK PRICE SETUP SCREEN

NOTE: If the game is set to 3 Credits for a Dollar, prices will be displayed in credits
unless otherwise specified.

4 Credits for a Dollar

:  Sets each game to the following price settings:

3 Credits for a Dollar

:  Sets each game to the following price settings:

Games 1 Credit

:  Sets the cost of all games to 1 credit.

Games 2 Credits

:  Sets the cost of all games to 2 credits.

The operator can also use this screen to determine whether prices are displayed on-screen
as credits or money.  Default values are restored with the 

Factory Settings

 button.  Touch

the 

button for more information.

COIN INPUT

COIN VALUE

COINS

= CREDITS

&

METER PULSES

1A

25¢

2

1

2

2B

25¢

3

2

3

3C

25¢

4

3

4

COIN INPUT

COIN VALUE

COINS

=

CREDITS

&

METER PULSES

1A

25¢

1

1

1

2B

25¢

1

1

1

3C

25¢

1

1

1

6F

$1

1

4

4

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Coin-In

To Enter The “Coin-In” Screen, Touch “Coin-In” on the Credits Menu

Game cost can be controlled two ways: by changing the number of credits required to play
a game or by changing the cost of a credit.  The Coin-In Menu allows you to adjust the cost
of a credit, as well as provide a way to give players “bonus” credits for depositing a higher
amount of money.

When programming the Coin-In Menu, Channel 1 is set for the lowest value coin, Channel 2
for the next highest value, etc.  If all six coin inputs are not used, the unused inputs must be
set to “N/A”.  Adjust the coin/credit/meter pulse settings by touching the left and right  arrows
on the field you want to change.

In the above example (UK currency), each game costs one (1) credit and the cost for a
single credit is 30p.  This method is preferred if you want game cost to always be reflected
as “1 credit.”

In the above example (UK currency), the cost of a credit is set to 10p and each game costs
3 credits (for a total of 30p). This method allows game cost to be increased by the smallest
unit of currency used (e.g. increasing the cost of Solitaire to four (4) credits would increase
the game cost by 10p).

In both examples, note that meter pulses are independent of credits and only track the unit
of currency (10p in the examples).   Players are given an incentive to deposit more money
- they earn “bonus” credits for depositing 50p or £1.  Coins may be deposited in any
combination of values and the game will automatically register the highest number of credits
for the total amount of coins deposited.  Once a game is played, any remaining fractional
credits are erased.

Generally, most countries have a factory default setting.  This setting can be adjusted (as
described above), but will return if the game memory is cleared.  Some programs, depending
on the key used, have a currency default display located to the left of the coin inputs.  It
shows the currency value for each of the coin inputs.  This display is used as a guide and
is not used in any calculations.  Touch the currency default display to hide/show the display.

COIN INPUT

COIN VALUE

COINS

=

CREDITS

&

METER PULSES

1A

10p

1

1

1

2B

20p

1

2

2

3C

50p

1

6

1 bonus credit

5

4D

1

15

5 bonus credits

10

COIN INPUT

COIN VALUE

COINS

=

CREDITS

&

METER PULSES

1A

10p

3

1

3

2B

20p

3

2

6

3C

50p

1

2

player premium 25p/credit

5

4D

1

5

player premium 20p/credit

10

PM0490-04                                            MEGATOUCH FUN ZONE JR.  OWNER’S MANUAL                                                         8

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9                                                               MEGATOUCH FUN ZONE JR. OWNER’S MANUAL                                        PM0490-04

Games Menu

The game list and prices, are programmed
using these screens.  The Game Setup
Screen shows the available game positions
and the price for each game, with the list at
the bottom showing all available games.

Game Setup

FIGURE 3 - GAMES MENU: GAME SETUP

To Enter This Screen, Touch “Game

Setup” on the Games Menu and

Select a Category

The Game Setup Screen allows you to make
these changes:

Standard Games

:  Turns on games only

within this category.

Kids Games

: Turns on games only within

this category.

Enable All Games

:  Turns on all games

within the selected category and defaults
the price settings.

Clear One

:  Clears a selected item from the

player’s game menu.

Clear All

:  Clears all games from the player’s

game menu.

To customize a particular game list choose
the menu position you want a particular game
to occupy by touching that position, then
touch the desired game name from the game
list on the bottom of the screen.  Repeat until
all desired games appear in the menu (a game
cannot appear in a game list more than
once).  Games already displayed in the menu
will be red in the game list at the bottom of
the screen.

To adjust the price, touch the credit value
next to each game.  Each touch will rotate
the price from 25¢ (1CR), to 50¢ (2CR)and
back to 25¢ (1CR).

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Touching a game name will display the cur-
rent and lifetime credit totals*.  It also shows
the shortest, average, and longest playing
times for that game.

*Touching Trivia or Power Trivia dis-
plays totals by category.

NOTE:  Books data can be exported to
a file USB pen or PCMCIA card via the
System Menu/Data Transfer/Export
Books feature.  The .data file can then
be viewed with a word processing pro-
gram after connecting the storage de-
vice to a personal computer.  The file
will display basic game information
such as the software version, the game
serial number, and date/time informa-
tion relating to books data.  The file
will also show the current and lifetime
credit totals, as well as credit totals for
each game featured on the machine.

FIGURE 5 - BOOKS MENU:

BOOKS DISPLAY SCREEN WITH

GAME SELECTED

To Enter This Screen, Touch “Books

Display” on the Books Menu and

Choose a Game Name

Books Menu

The Books Screens display the current and
lifetime credit totals for each game, as well
as the percentage of credits played per game
(the percentage for each game is the total
number of credits played on that game di-
vided by the total number of credits entered
into the machine).

Books Display

FIGURE 4 - BOOKS MENU:
BOOKS DISPLAY SCREEN

The books information can be sorted in three
ways by using the button that toggles through
the sorting categories.  

Unsorted

 displays

the books information in the standard order.

Sorted by Current

 displays the current

credits for each game from most to least
played.  

Sorted by LifeTime

 displays the

lifetime credits for each game beginning with
the most played game.

Touch 

Clear Current

 to erase all current

books data.  The date the data was last
cleared will appear at the top of the Books
Screen.

To Enter This Screen, Touch “Books

Display” on the Books Menu

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FIGURE 8 - BOOKS MENU:

CASH SETTLEMENT COLLECTION

Cash Settlement Setup

The Cash Settlement Screens are used to
calculate the percentage of earnings the op-
erator and location will receive, as well as
any fees collected by the operator.  This will
help to offset costs.

The first screens allow you to set up the
Cash Settlement Screen.  Choose 

YES

 or

NO

 to display the operator’s cut on the Cash

Settlement Collection Screen and enter the
percentage of revenue the location will re-
ceive.  Also, select the fee calculation
method.  Select per month if you do not make
regular weekly collections or per week if
you collect every 7 days.  Then touch 

NEXT

.

NOTE:  Monthly fee collections are
based on 4.3 week  month.  If you change
your fee calculation method, the game
will auto adjust the fees by multiplying
or dividing by 4.3 and rounding to the
nearest penny.

NOTE:  Make sure the time and date
are set on the game in order to ensure
correct fee calculation.

The next screen allows you to set up the
fees.  The amounts can be changed on
screen by touching the amount itself and
using the keypad to enter a dollar figure.
The other two columns display the cumula-

To Enter This Screen, Touch “Cash

Settlement Collection” on the Books

Menu

To Enter This Screen, Touch “Cash

Settlement Setup” on the

Books  Menu and touch “NEXT”

FIGURE 6 - BOOKS MENU:

 CASH SETTLEMENT SETUP SCREEN

FIGURE 7 - BOOKS MENU:

 CASH SETTLEMENT SETUP SCREEN

tive totals for each fee and the totals for the
current collection period.  Fees are calcu-
lated on a prorated, per-day basis.
Touch the 

NEXT

 button to display more

groups of fees.  After setting up the fees,
touch 

FINISH

 to save your changes.

Cash Settlement Collection

The Cash Settlement Collection Screens  will
display the balance (total revenue minus to-
tal fees) to be split between the operator
and the location.

Touch 

Merchandise Cost/Fee Details

 for

breakdowns and 

Clear/Complete Collec-

tion

 to finish.  Cash Settlement totals will

reset once collection is complete.

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System Menu

FIGURE 9 - SYSTEM MENU

Set Time

The Set Time Menu allows you to set both the time and date on
the game.  Time is shown in 24-hour, "military" time (e.g. 5:00pm
= 17:00).  Use the left and right arrows to set the time and date.

Security Setup

The operator can set the PIN number and select which of the
features (Coin-In Menu, Free Credits, Game Menu, Books, and
All Options will be protected by the PIN.  To change the PIN, you
must first enter the existing PIN (the default PIN is 

0000

), then

enter a new 4-digit number and touch 

SET

 on the keypad.  The

game will prompt you to re-enter your PIN to confirm.  After
confirming your PIN, touch the button for each of the features you
wish to protect with the PIN.

Set Game Serial

Number

Use this screen to enter the game’s serial number using the
keypad.

Volume Control

Touch the volume control button to adjust the volume up or down.
This screen allows you to sample the sound volume without
exiting the screen.  The on-screen volume control can also be
accessed using 6 Stars.

Set 6 Star PIN

(only appears if

PIN is enabled)

Brings up the Set 6 Star PIN Screen via the Options button on
the Player Menu. Set the 6 Star PIN (between one and six digits)
using this screen.  You can enable this feature and choose which
options will be accessible by 6 Stars using the System Menu:
Options Screen.  Touch an option box under System Menu:
Options for on-screen help.

Data Transfer

Transfer information (Books data, ad screens) using a USB Pen
(FORCE games only) or PCMCIA card (in MAXX games with
PCMCIA card slots).  Insert PCMCIA cards before powering up
the game.

Options

For help with the Options in any menu section, touch the option
box to bring up a help screen.

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Diagnostics Menu

FIGURE 10 - DIAGNOSTICS MENU

Video Test 

Touch the screen to cycle through a series of video test screens. 

I/O Test 

Tests the SETUP and CALIBRATE buttons, all coin channels, the coin 
meter, and the coin lockout feature (if applicable). A green light next to 
the appropriate button will register each time that item is tested, and the 
number next to the item should increment by one with each test. The 
I/O Test Screen also displays which DIP switches are on or off.  

Touchscreen 
Calibration 

Follow the on-screen instructions to calibrate the touchscreen. 

Touchscreen 
Test 

Allows you to check the touchscreen calibration accuracy.  The 
crosshairs should follow your finger exactly when you move it across 
the screen. 

View System 
Log 

Displays a log of all operations performed by the game since the log 
was last cleared.  This information is helpful for customer service in 
troubleshooting your game. 

Checksum Test 

Checks the hard drive for missing or corrupted files.  With STOP ON 
ERROR? set to YES, a message indicating which file is corrupted will 
be shown whenever the game encounters an error.  With STOP ON 
ERROR? set to NO, a list of corrupted files will be displayed when the 
test is complete. If errors are detected, the software on the drive may 
need to be reloaded. If this does not solve the problem, the drive may 
require replacement.  The test could take up to 30 minutes. 

System Info 

Gives details about the following: 

• 

processor type and speed 

• 

motherboard manufacturer 

• 

amount of memory 

• 

Ethernet card manufacturer 

• 

sound chip type 

• 

video chip type 

• 

touchscreen manufacturer 

• 

hard drive manufacturer and capacity 

• 

modem part identification number 

• 

fan speed (FORCE games only) 

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Presentation Menu

The Presentation Menu allows operators to
create ad screens and add custom screens
created on a personal computer.

Operator Ad Screens

A total of 24 advertising screens can be
created with the software and added to the
game.  The ads will appear along with the
other attract screens when the game is in
idle mode.  Custom images for ad screens
can also be added to the game using an
appropriate storage device for your game
(USB pen, CD, or PCMCIA card).  Touch the
green

  ?

 buttons on each screen for infor-

mation on how to create screens and add
custom screens to the machine. Ad screens
may be given a specific cycle by using the

Set Start/End Date

 button.

In addition, a program for adding up to 120
additional ad screens can be downloaded
from our Web site (www.meritind.com) in
the Support/Software Downloads section.

FORCE games only:  A USB Pen Kit (kit num-
ber KAV-100-008-01) is available.  To order,
contact your distributor.

FIGURE 11 - FUN ZONE SETUP  MENU:

TICKET SETUP SCREEN

Fun Zone Setup

The Fun Zone Setup Screens allow you to
program what is printed on coupons and
set up the rewards for particular game
scores.  On the Fun Zone Setup Screen,
select how many tickets are awarded for
kid’s games by using the arrows next to

Kids Game Payout

.  Certain kids games

will always award this number of tickets
per game.

Ticket Setup

The Ticket Setup Screen allows the opera-
tor to control the payouts by changing the
number of tickets won for each skill score
and the value of a ticket.

To Enter This Screen, Touch “Ticket
Setup” on the Fun Zone Setup Menu

Skill Score:  

All Fun Zone games convert

raw game scores to a skill score to remove
the element of chance.  The Skill Score is
determined by comparing a player’s score
with all other scores achieved by players
using the same play fields.  The resulting
score is a percentage of 100,000, deter-
mined by comparison  to  other players on
the same levels.  The amount of tickets won
is based on Skill Score and Credits played.

Tickets Won:

  Changes the number of tick-

ets won per Skill Score.  Move the Up and
Down arrows in the Payout: 1 Credit row.
Once the ticket payout is selected for 1 Credit
($0.25), the payouts for 2 ($0.50), 3 ($0.75),
and 4 ($1.00) credits will adjust accordingly
down the vertical column.  The number of
Tickets Won for a specific Skill Score can-
not exceed the number for the higher Skill
Score to its right.

The 

Average Tickets Per Credit

 number

on the bottom left corner of the screen
changes in relation to increasing and de-
creasing of the number of Tickets  Won.  In

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15                                                               MEGATOUCH FUN ZONE JR. OWNER’S MANUAL                                      PM0490-04

FIGURE 12 - FUN ZONE SETUP  MENU:

TRANSACTION LOG SCREEN

To Enter This Screen, Touch “Trans-

action Log” on the Fun Zone Setup

Menu

Transaction Log

The Transaction Log Screen will display the
date, time, transaction, value in tickets and
ticket balance for the last 500 transactions
that occurred on the machine.

Transactions are listed as:

Tickets Won

 - indicates how many tickets

or coupons are won, but not yet collected.

Tickets

 (ticket games) - indicates the num-

ber of tickets printed.

NOTE:  If you clear lifetime books the
transaction log will also be cleared.

conjunction, the Average Tickets Per
Credit,Tickets Won and percentage payout
per credit can be used to calculate and con-
trol the amount of return value players re-
ceive from the total credits played.

Ticket Value:

  Adjusts in increments of

1/10 of a cent.  As the ticket value is raised
or lowered, the percentages next to Pay-
out: X Credit respond appropriately.  The per-
centages represent the return rate an aver-
age player will receive for a specific credit
or money input.

NOTE:  Changing the price of Credits
in the Credits/Pricing screens  will also
effect payout percentages.  Higher
prices per credit equal a lower percent-
age return of payout for the player;
lower prices earn the player a higher
percentage payout.

Max Tickets

:  Sets a cap on the number of

tickets a player may win.  Tickets increase
by increments of 10.  The minimum cannot
be set below the highest payout of a 4 credit
game.

Progressive Jackpot

:  Turn this feature

ON 

or 

OFF

 by touching the appropriate but-

ton. If a skill score of at least 90,000 is
achieved, the player can win the progres-
sive jackpot.  Each coin deposited increases
the jackpot by the number set in the 

Jack-

pot Growth

 field.  Max tickets is used to

restrict  the progressive jackpot from grow-
ing past its value.

NOTE:  This feature is only activated at
the highest pay line of play.

Fixed Payout %

:  Select 

ON

 to have the

payout percentage remain the same for each
pay line.  Select 

OFF

 to have the payouts

increase with each additional credit played.

Set Defaults

:  Restores all ticket payout

settings to the factory defaults.

View Defaults:

  Touch this button to view

the factory default settings.  This can be
helpful if you want to view the default set-
tings while you are making changes to the
Ticket Setup Screen.  Touch 

Hide Defaults

to return to the Ticket Setup screen.

Undo Changes

:  Cancels all changes the

operator made during the session.

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